And here, upon Metal Bagon's island, brews yet another battle between the island's owner and SimonSays. A historic battle for the awesomeness badge is happening right here and now! There is the Challenger, SimonSays, approaching on ferry from Undella Town. And Metal Bagon steps off of his private jetboatcar of coolness. They both step on the sand, and prepare their Pokeballs.
ARENA:
THE RULES
2v2 Singles!
3 Day DQ!
1 Recovery, 7 chills!
No Items!
All Abilities!
NO Switch!
Team SimonSays:
Dragonair (*) Ace
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 70
EC: 4/9
MC: 0
DC: 3/5
Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Safeguard
Outrage
Dragon Dance(*)
ExtremeSpeed(*)
Dragon Rush(*)
Rest(*)
Waterfall(*)
Fire Blast(*)
Thunder
Blizzard
Geodude [Solid] (M)
Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack]
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 20
EC: 1/9
MC: 0
DC: 0/5
Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down
Curse
Hammer Arm
Focus Punch
Sunny Day
Stone Edge
Toxic
Baltoy (SandGiant) (U)
Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (55 / 1.15, rounded down)
EC: 0/6
MC: 0
Attacks:
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
SelfDestruct
AncientPower
Cosmic Power
Earth Power
Extrasensory
Calm Mind
SolarBeam
Bulldoze
And here is Team Metal Bagon! I see no Bagon!
Dragonite (*) Smiley the Happy Dragon (F)
Nature: Naughty (Attack increased by *; Special Defense reduced by *)
Type: Dragon/Flying
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin: (Inmate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Inmate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Fire Punch
Thunder Punch
Roost
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Rush
Aqua Tail
Outrage
Wing Attack
Safeguard
Hurricane
Extreme Speed (*)
Dragon Pulse (*)
Dragon Dance (*)
Hyper Beam(*)
Thunder (*)
Flamethrower (*)
Ice Beam
Surf
[/IMG]
Excadrill (*) Drill Claw (M)
Nature: Jolly increaded by *; Special Attack reduced by *
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 79 (88 x 1.15=101.2 rounded up=102)
Accuracy Boost: 12.5%
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).
Attacks:
Scratch*
Mud Sport*
Rapid Spin*
Mud Slap*
Fury Swipes*
Metal Claw*
Dig*
Hone Claws*
Rock Slide
Drill Run
Slash
Iron Defense*
Crush Claw*
Submission*
Swords Dance*
Earthquake*
Sandstorm*
Subsitute
X-Sciccor
Poison Jab
[/IMG]
Murkow - Dark Death(M)
Nature: Quirky Nature Neatral
Type: Dark/Flying
Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Super Luck: (Inmate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Insomnia: (inmate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster: (inmate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Perish Song
Roost
Drill Peck
Payback
Psychic
Subsitute
The battle begins, with Metal Bagon going first upon request
ARENA:
Arena: Sandy Island Near Undella Town
Field Type: Neutral
Complexity: Simple
Format: Anything but melee
Restrictions: Can't venture outside of Arena
Descpition:
The Arena is an island of sand just off the coast of Undella. It's about 70 metres squared (aprox 84 square yards for Americans) surounding it the sea however it is fenced off so no Pokemon can swim in or out of an area of 70 metres (84 square yards)swimming straight off the island in a line. Their is solid ground not far under the ground so earthquake and magnitude will still do full damage. Despite that Dig is still fully functional. Finnally if a Flying Pokemon attempts to fly outside of the perimeter of the arena a Lanturn will shoot it down with a Thunder so powerful that it automatically knocks out all pokemon that attempt to get outside the net, so NO ESCAPING FROM THE ARENA AT ALL.
Field Type: Neutral
Complexity: Simple
Format: Anything but melee
Restrictions: Can't venture outside of Arena
Descpition:
The Arena is an island of sand just off the coast of Undella. It's about 70 metres squared (aprox 84 square yards for Americans) surounding it the sea however it is fenced off so no Pokemon can swim in or out of an area of 70 metres (84 square yards)swimming straight off the island in a line. Their is solid ground not far under the ground so earthquake and magnitude will still do full damage. Despite that Dig is still fully functional. Finnally if a Flying Pokemon attempts to fly outside of the perimeter of the arena a Lanturn will shoot it down with a Thunder so powerful that it automatically knocks out all pokemon that attempt to get outside the net, so NO ESCAPING FROM THE ARENA AT ALL.
THE RULES
2v2 Singles!
3 Day DQ!
1 Recovery, 7 chills!
No Items!
All Abilities!
NO Switch!
Team SimonSays:
Dragonair (*) Ace
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 70
EC: 4/9
MC: 0
DC: 3/5
Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Safeguard
Outrage
Dragon Dance(*)
ExtremeSpeed(*)
Dragon Rush(*)
Rest(*)
Waterfall(*)
Fire Blast(*)
Thunder
Blizzard
Geodude [Solid] (M)
Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack]
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 20
EC: 1/9
MC: 0
DC: 0/5
Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down
Curse
Hammer Arm
Focus Punch
Sunny Day
Stone Edge
Toxic
Baltoy (SandGiant) (U)
Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (55 / 1.15, rounded down)
EC: 0/6
MC: 0
Attacks:
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
SelfDestruct
AncientPower
Cosmic Power
Earth Power
Extrasensory
Calm Mind
SolarBeam
Bulldoze
And here is Team Metal Bagon! I see no Bagon!
Dragonite (*) Smiley the Happy Dragon (F)
Nature: Naughty (Attack increased by *; Special Defense reduced by *)
Type: Dragon/Flying
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin: (Inmate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Inmate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Fire Punch
Thunder Punch
Roost
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Rush
Aqua Tail
Outrage
Wing Attack
Safeguard
Hurricane
Extreme Speed (*)
Dragon Pulse (*)
Dragon Dance (*)
Hyper Beam(*)
Thunder (*)
Flamethrower (*)
Ice Beam
Surf
Excadrill (*) Drill Claw (M)
Nature: Jolly increaded by *; Special Attack reduced by *
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 79 (88 x 1.15=101.2 rounded up=102)
Accuracy Boost: 12.5%
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).
Attacks:
Scratch*
Mud Sport*
Rapid Spin*
Mud Slap*
Fury Swipes*
Metal Claw*
Dig*
Hone Claws*
Rock Slide
Drill Run
Slash
Iron Defense*
Crush Claw*
Submission*
Swords Dance*
Earthquake*
Sandstorm*
Subsitute
X-Sciccor
Poison Jab
Murkow - Dark Death(M)
Nature: Quirky Nature Neatral
Type: Dark/Flying
Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Super Luck: (Inmate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Insomnia: (inmate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster: (inmate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Perish Song
Roost
Drill Peck
Payback
Psychic
Subsitute
The battle begins, with Metal Bagon going first upon request