Is there a list of the moves in the metronome pool? If there is, If not, could someone make one that can be organized by type, power, category, and accuracy so that a VR for metronome battle can be made?
All moves exceptIs there a list of the moves in the metronome pool? If there is, If not, could someone make one that can be organized by type, power, category, and accuracy so that a VR for metronome battle can be made?
['afteryou', 'assist', 'banefulbunker', 'beakblast', 'belch', 'bestow', 'celebrate', 'chatter', 'copycat', 'counter', 'covet', 'craftyshield', 'destinybond', 'detect', 'diamondstorm', 'dragonascent', 'endure', 'feint', 'fleurcannon', 'focuspunch', 'followme', 'freezeshock', 'helpinghand', 'holdhands', 'hyperspacefury', 'hyperspacehole', 'iceburn', 'instruct', 'kingsshield', 'lightofruin', 'matblock', 'mefirst', 'metronome', 'mimic', 'mindblown', 'mirrorcoat', 'mirrormove', 'naturepower', 'originpulse', 'photongeyser', 'plasmafists', 'precipiceblades', 'protect', 'quash', 'quickguard', 'ragepowder', 'relicsong', 'secretsword', 'shelltrap', 'sketch', 'sleeptalk', 'snarl', 'snatch', 'snore', 'spectralthief', 'spikyshield', 'spotlight', 'steameruption', 'struggle', 'switcheroo', 'technoblast', 'thief', 'thousandarrows', 'thousandwaves', 'transform', 'trick', 'vcreate', 'wideguard']
, Z moves, and custom moves (ex CAP moves). Though since what moves are picked are random, I don't see what a VR would do.It would be based on chance for a move to go off.All moves except['afteryou', 'assist', 'banefulbunker', 'beakblast', 'belch', 'bestow', 'celebrate', 'chatter', 'copycat', 'counter', 'covet', 'craftyshield', 'destinybond', 'detect', 'diamondstorm', 'dragonascent', 'endure', 'feint', 'fleurcannon', 'focuspunch', 'followme', 'freezeshock', 'helpinghand', 'holdhands', 'hyperspacefury', 'hyperspacehole', 'iceburn', 'instruct', 'kingsshield', 'lightofruin', 'matblock', 'mefirst', 'metronome', 'mimic', 'mindblown', 'mirrorcoat', 'mirrormove', 'naturepower', 'originpulse', 'photongeyser', 'plasmafists', 'precipiceblades', 'protect', 'quash', 'quickguard', 'ragepowder', 'relicsong', 'secretsword', 'shelltrap', 'sketch', 'sleeptalk', 'snarl', 'snatch', 'snore', 'spectralthief', 'spikyshield', 'spotlight', 'steameruption', 'struggle', 'switcheroo', 'technoblast', 'thief', 'thousandarrows', 'thousandwaves', 'transform', 'trick', 'vcreate', 'wideguard']
, Z moves, and custom moves (ex CAP moves). Though since what moves are picked are random, I don't see what a VR would do.
We follow the same rules as the actual games, so no we cannot remove those.Can they also remove moves like sucker punch and dark void that always or almost always fail? It's annoying to get RNGed one of those moves.
Known bug and on our mechanics bugs todo list https://github.com/Zarel/Pokemon-Showdown/issues/2367 thanks though!https://replay.pokemonshowdown.com/gen7metronomebattle-752056406
Turn 10: The M-Heracross used Heal Block on both M-Scizor and Gliscor, but M-Scizor was able to pull Recover and healed itself, is this intended?
There's 8 pages of thread history with the former and the latter two are straight-up immune to something like 40% of the moves in the game.Why is Magearna banned?
Why are Steel/Ghost types banned?
Do y'all just hate fun or what?
You pretty much need a Leppa Berry to use Imposter well because of the 5PP limit. Your opponents might have more HP, but they'll be functionally itemless and still only have 10PP, so it's not as big a disadvantage as you'd think.Also, maybe it's just me but I think Imposter is a little too stupid for this meta. A lot of Metronome battles come down to the war of attrition, but when you're dealing with something like double Imposter Blissey, I feel like the battle sways too heavily in your opponent's favor since they have your Pokemon's stats and abilities plus a mountain of HP on top of it.
UwU (Necturna) @ Weakness PolicySo the May 2018 stats have been released, but this time around there's no data on Metronome battles to be found, unlike last month. Unfortunate but I guess there wasn't really much importance in recording those stats so they probably excluded it. Still, I'd like to see what people are using, though I guess there wouldn't be many surprises by now.
Apparently steels crumble before Tinted Lens; although Magic Bounce Pokestar Spirit was very good, Tinted Lens Pokestar Spirit outperformed it against Steel types in my somewhat unscientific automated testing.Finally, thank god. Now we canban Steels
Yeah, that's why I run it on my Shaymin-Sky, it's just so good, especially when you land a strong resisted STAB move.Apparently steels crumble before Tinted Lens; although Magic Bounce Pokestar Spirit was very good, Tinted Lens Pokestar Spirit outperformed it against Steel types in my somewhat unscientific automated testing.
I can attest to Tinted Lens being nice, I mostly ran it in the Magearna era with great success (Solarbeam was always a blast to use), but recently I've been going back to Simple with my Flower Veil team for some consistent obscene boosts with the current state of the meta having been mostly mons with low resists to take advantage of (Spirits, vanilla (Snorlax/Sableye)). Though with Spirit gone now it's going to be a more viable choice again with more steels hopefully replacing it.Yeah, that's why I run it on my Shaymin-Sky, it's just so good, especially when you land a strong resisted STAB move.
I've tried a few other offensive abilities like Download and Aerilate, but always find myself coming back to Tinted Lens.
Not necessarily, for example dark void can be called but will fail if the user is not a darkrai. Metal Burst will fail if the user has not been hit by an attack previously.If it's in the callable move list I figure it would be usable, so maybe it's a mistake or has something to do with Metronome attacks.
Even if you were hit by an attack, Metal Burst will still fail. I've witnessed it a bunch of times and wondered why that isNot necessarily, for example dark void can be called but will fail if the user is not a darkrai. Metal Burst will fail if the user has not been hit by an attack previously.
Probably related to metronome not counting as an attack.Even if you were hit by an attack, Metal Burst will still fail. I've witnessed it a bunch of times and wondered why that is