


Well here we go again. What is UP guys, it's Gary2346 here back with another awesome team for you guys that I made just a couple days ago. With the great support you guys gave me on my last RMT, and the great success that the team had in almost every battle, I'm here yet again with another team for you guys. This time, built around a very underrated Pokemon that deserves some love in OU for being one of the most annoying Choice Scarfers to face in the meta game, Mienshao. Although many label Mienshao a weaker, slower, frailer Terrakion, Mienshao has made a niche in OU because of it's huge advantage over Terrakion, Regenerator. With this ability, Spikes and Stealth Rocks are hardly a problem due to Mienshao being able to restore 25% of its HP back just by switching out. Poison is also quite useless on him too, because once Toxic damage beings to wrack up he can just switch out and get back his lost HP. Another advantage he has over Terrakion, is the ability to run a Hidden Power of your choice, due to Mienshao's decent special attack. This gives Mienshao a chance to run a pseudo Ice move in order to actually be able to touch Landorus and especially Gliscor, making it all the more dangerous. Finally, he has access to scouting U-Turn, which helps Mienshao abuse it's ability to the fullest. Overall, I've had great success with this team. Mienshao works great with it's surprise factor and the raw power of Hi Jump Kick, while annoying the shit out of players with Regenerator. There are most likely some flaws with this team, however it's hard to find any significant ones. Hope you guys enjoy!



Of course Mienshao was my first pick. Mienshao's role on my team is to break walls while revenge killing. With it's very nice 105 speed, Mienshao can come in on boosted Volcarona's and Salamence, and OHKOing them with their respectable weakness. Hi Jump Kick is just so fucking powerful, and although missing sucks, Regenerator cancels it out quite nicely.



Rotom-W and Ferrothorn are my team's core defensive back bone. Rotom-W protects the team from special attacks like Draco Meteor and Fire attacks, while Ferrothorn acts more as a mixed wall, walling Hydro Pumps and tanking Outrages quite nicely. Both of these great Pokemon also provide great support to pave the way for RP Landorus to sweep. Rotom-W provides Paralysis support while Ferrothorn provides Stealth Rock support.




Offensive Heatran always has, and always will be one of my favorite Pokemon in OU. Extreme fire power, great ability, and the element of surprise. He can burn certain threats such as Mamoswine and Salamence on the switch while even taking them out with HP Ice if he has to. The main thing about him that always seals the deal for putting him on my team, is how he completely counters sun. Flash Fire allows him to absorb any Fire attacks that Sun teams decided to dish out, and then dish it back at them with extreme fire power. Air Balloon makes him just the more dangerous, and requires a whole free turn for Venusaur, Salamence, or Gliscor to break the balloon.





Well Breloom, you somehow found a way onto every single one of my RMTs. I'm not even kidding. I've made a total of 4 RMTs now, and he has been a star player on every single one of them. You may be asking however, why have him on my team when I already have a Grass and a Fighting type? Well the answers quite simple. Priority and Spore. Priority is pretty much tied with hazards in being one of these most important team strategy's in the game. If you don't have priority, things like DD Salamence, RP Landorus, and Sub Salac Terrakion would completely dominate the meta game. Mach Punch is such a life savior, and can turn the tides in any battle. Spore is a free sleeping Pokemon, so what else do I need to explain about that? Focus Punch and Life Orb are just incredible, and can surprise many.






RP Landorus is so dangerous that I had to have him on my team. There's really nothing else to say about him. Once Blissey and Chansey are gone, and priority Ice Shard users are history, it's pretty much game over from that point.






Even before posting this RMT, I discovered about halfway through how redundant Ferrothorn was to my team. I already had a Steel type that could wall if it had to, I already had Breloom with Grass coverage, and I already had Rotom-W to tank Water and Fire attacks, plus Heatran can learn Stealth Rocks. Slowbro came to mind as a great defensive wall replacement, backing up Rotom-W with tanking Fire and Water attacks if need be, and he can tank physical attacks like a champ. I had a decent Scarfed Terrakion weakness, but now Terrakion trembles in fear when Slowbro comes in. Also, Slowbro has access to Regenerator like Mienshao! This makes my team even more annoying to face.






Hey look who decided to come back? Yep it's Garchomp again ladies and gentlemen. Landorus was extremely powerful and very fun to use, however he was pretty slow from the get go, and couldn't really help me much throughout the battle other then scare Heatran away. Garchomp however, is a fast and formidable opponent straight from the get go, and has two STABS to abuse other then just one. With Garchomp, my team is now pretty balanced attacking wise, and I finally now have a Dragon STAB to abuse. For now I'm going to make him a Standard SD set with either a Yache Berry or maybe Leftovers.






Superpowerdude made a pretty interesting recommendation in the form of CM Jirachi, with Psyshock and T-Bolt. Although at first I had my doubts, this thing has become such an amazing offensive sweeper that I honestly can't stop using it, and I'm on a huge win streak! Although now my team becomes more susceptible to Mamoswine, Psychic types were such a problem that it was well worth it. Although this Jirachi isn't designed to revenge kill by any means, it's meant to come in at the proper time and set up Calm Minds. Once behind a Substitute and after many Calm Minds, Psychic types can't break Jirachi's sub even with HP Fire, and Jirachi can easily sweep the team with Psyshock. It can also win CM wars against Reuniclus and Latias because it carries Psyshock, and I love littled penguins.






A huuuge team change, but it was greatly needed and it actually has changed this team for the better. MUUUCHH better. Breloom as many said, provided somewhat redundant coverage since Mienshao could spam Hi Jump Kick better then Breloom could spam Mach Punch. Breloom was pretty much only used for Bullet Seed, Spore, and his redundant priority move. So instead, I replaced Breloom with Amoonguss who could not only Spore, but could also Stun Spore with that double status. He also supplies the team with Grass support, and a defense against Breloom. Scizor replaced Jirachi as a better Psychic check, and it also carried priority which my team lacked with Breloom gone. Latias replaced Slowbro because she can still tank hits, but fight back as well. She checks common threats such as Terrakion, Keldeo, and Heatran.













"The Revenge Killer"
Baek the Mienshao @ Choice Scarf

Trait: Regenerator
EVs: 4 SAtk / 252 Spd / 252 Atk
Naive Nature
- U-turn
- Hi Jump Kick
- Stone Edge
- Hidden Power [Ice]
A wise player once told to me, "Mienshao is a UU version of Terrakion, and has no place in OU. He lacks a secondary STAB, lower Attack, lower Speed, very frail, and has a STAB move with a terrible side effect." Mienshao may not be Terrakion, but if used in the hands of a experienced player Mienshao can be very devastating and annoying to deal with at the same time. A 125 Atk and 105 base speed is nothing to ignore, and it has just the right amount of speed combined with a Choice Scarf to revenge kill a DD Salamence and a Quiver Dance Volcarona, just like Terrakion. It's ability Regenerator however, is what separates the weasel from Terrakion. Although Terrakion is pretty much immune to Stealth Rocks, Terrakion can't switch in continually if Spikes are on the field. For Mienshao however, it's no problem. Getting a whopping 25% of his health back each time he switches in, is just so helpful in many situations, and also keeps Mienshao from being whittled down by Toxic. Lastly, Mienshao has a great 95 base special attack, which gives Mienshao an opportunity to use a Hidden Power of your choice. Most of the time, players will use HP Ice, in order to hit Landorus and Gliscor which Terrakion wouldn't dream of taking on.
Mienshao's move pool is insanely annoying, as it always leaves players on their toes and trying to take this thing down as soon as they can. Unlike Terrakion, Mienshao has access to not one, but two moves that Terrakion would dream of having. U-Turn is something that completely trolls the hell out of players because it deals solid damage while gaining momentum and taking full advantage of Regenerator. Terrakion would be a monster with U-Turn since he would be able to apply switch momentum, however only Mienshao was gifted this awesome move. Hi Jump Kick is only beaten by Focus Punch for being the most powerful Fighting move in the game, and although missing is pretty annoying, the sheer power outdoes the 10% chance (although it seems like 30% in Showdown). Hi Jump Kick destroys Ferrothorn and Heatran, while decimating anything that doesn't resist it such as a clean 2HKO on Jirachi and even Skarmory. Stone Edge is mostly for Volcarona and frail flying types such as Thundurus-T, and although it's not STAB like Terrakion, it still deals quite a bit of damage. Hidden Power Ice OHKO's all the Flying/Dragon types after Stealth Rocks, and it's a great move to catch many off guard. The best thing about it is it's ability to easily 2HKO Gliscor and OHKO Landorus, both who easily wall Terrakion.
Mienshao is my team's revenge killer that breaks walls with ease. Mienshao has best synergy with Slowbro however, because Slowbro completely walls any powerful physical attacks that would normally OHKO Mienshao. Mienshao also pairs very well with Rotom-W because Rotom can suck up a lot of special attacks that may be fired at Mienshao. Rotom also has access to Volt Switch, which gives both Mienshao and Rotom switch momentum with each other. Slowbro and Mienshao both have access to Regenerator, so they both complement each other quite well since they'll be switching in and out quite often.
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"The Life Orb Tank"
F-16 the Latias @ Life Orb

Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Psyshock
- Recover
With the absence of Genesect, Latias has become one of the most dangerous sweepers around. Not only that, but her bulky Life Orb set strikes fear into unprepared teams, and with it's blazing fast speed, above average bulk, and good special attack, few can safely come into her attacking onslaught. It's such a shame that her Life Orb set is heavily unfavorable over Latios' Life Orb set because of his higher special attack. However, do not let those fools steer you away from one of the most dangerous LO users in OU. So many people forget that unlike Latios, Latias can come in on boosted Rain and Sun attacks safely, and either Recover back damage or threaten them with one of her moves. Her coverage is fantastic, and counters common threats such as Keldeo, Terrakion, Tentacruel, Breloom, and Heatran. Although she may not be the incredible defensive tank Slowbro was, Latias can take hits and deal the pain, something Slowbro couldn't really do. The EVs are for max speed, extra bulk, and more firepower.
Latias is quite the offensive threat, and being very bulky at the same time can really put pressure on offensive teams. Her move set is to give her the best coverage possible against threats that she will usually be going up against, such as Heatran, Keldeo, and Terrakion. Her dual STAB is quite dangerous, and hit most of the OU meta game very hard. Since Latias is super fast, she can also out pace most of them too, which makes her an amazing check to pretty much anything weak to her moves. Draco Meteor is her Dragon STAB that dents anything that doesn't resist it, and is the best move to take down Dragon types and frail sweepers. I don't like to spam it, but sometimes I do if most of the opponents team consists of frail sweepers lacking Blissey, Chansey, and or Steel types. Psyshock is her Psychic STAB that is essential for checking Keldeo, Terrakion, and Breloom. All three of them are rather weak defensively, so Psyshock hits them from their bad side. Lastly, Psyshock is great for Venusaur lacking Sleep Powder, and even if it does para support from Amoonguss helps her take it out safely. Surf is actually one of my favorite moves that she can use on this set, because it keeps Heatran from completely walling this set, and also threatens Sun teams. On top of that, it's quite powerful against Rain teams because of the nice boost. Her last move is Recover, and this is the reason as to why this set it so deadly. Being bulky and hard to take down, Recover just makes it that much more annoying to take her down, and it's essential for negating Life Orb recoil.
Latias has great synergy with the team, as she provides much needed support against Keldeo and Breloom, both of whom are quite dangerous to my team. She's pretty much always the MVP of all my battles because of her awesome coverage and being pretty hard to counter safely. She most likely works the best with Amoonguss, because Amoonguss can cripple Choice Scarfers and Sun abusers so Latias can go in for the kill, without having to worry about Sleep Powder or Icy Wind.
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"The Special Wall"
Hydrosity the Rotom-W @ Leftovers

Trait: Levitate
EVs: 248 HP / 28 SAtk / 228 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp/Thunder Wave
- Pain Split
I swear I can't get away from this thing. He follows me like a stalker in the dead of night whispering to me as I sleep, "Put me on your team!" The reason I'm telling you this story is because no matter how I make my team, Rotom-W always seems to be the fix to most of my teams problems. Have a rain team weakness? Rotom-W. Have a sun team weakness? Rotom-W. Need a special wall? Rotom-W. Mamoswine problems you say, just get a Rotom-W. Although I may sound like I'm annoyed, I'm actually relieved that I found this guy again. He's such a great team player, having access to Volt Switch for scouting and racking up serious damage in conjunction with Mienshao with Volturn. Did I mention he has Levitate as well? This makes him immune to Ground types and entry hazards, so things like Landorus and Mamoswine can't do anything effective to him. His EV spread is the standard Rotom-W set, and it is to maximize his special bulk, while giving him extra fire power.
Rotom-W in my opinion is the most versatile and useful Pokemon in this current meta game. Having only one weakness to Grass types, Rotom-W can really apply pressure to teams with his dual typing and his annoying move set. He also has great synergy with my team, providing support against Mamoswine and the ability to cripple sweepers with Will-O-Wisp. Hydro Pump is his best STAB that douses Mamoswine and Fire types alike. It's great for dealing with Landorus as well, and is very powerful when used in the rain. Volt Switch is for scouting out of trouble, and giving Mienshao a buddy to annoy the hell out of people with the infamous Volturn strategy. It's also good for scaring away Tornadus-T and frail Water types. Will-O-Wisp is used over his previous T-Wave because Amoonguss is now the team provider for paralysis support. Will-O-Wisp is very useful against obvious switch ins and for horribly crippling Salamence, Garchomp, Dragonite, and Breloom. His last move is Pain Split, which is used to heal off of healthy Pokemon in order to get Rotom's health back. It's great against Chansey and Blissey who both tank Rotom's moves.
Rotom-W opens up new doors for my team, and helps it out against sun, rain, and sand teams. His coverage and support is pretty much just like Jirachi's, and his synergy is just as good if not better than him. Rotom-W works best with Heatran and Mienshao. Mienshao and Rotom-W together have the annoying but useful Volt-Turn combo for ultimate switch advantage, while Heatran can come into burned physical threats like Salamence and Dragonite in order to finish them off with an HP Ice.
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"The Sun Counter"
Abyss the Heatran @ Air Balloon

Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Offensive Heatran (in my opinion) is one of the best Fire types in the OU tier, and for good reason. He has access to powerful moves that can really do a number on unresistant opponents, and many who do are still in the range of a 2HKO. His amazing ability Flash Fire works wonders against sun teams because it keeps Genesect and Jirachi safe from powerful Fire attacks, and also gives him a 100% boost to his Fire Blast when combined with the Sun. This Heatran strikes fear into the hearts of Scizor, because most of its moves are resisted by Heatran's Steel/Fire typing. He also catches many by surprise who may be expecting a Specially Defensive Heatran, but instead get hit by a nasty and powerful move. Giving Heatran an Air Balloon makes Heatran even dangerous to Ground types, and gives Heatran the opportunity to switch into these threats and lash out severe damage with his HP Ice. His EVs are to max out both his SpA and Speed. A Timid nature is used over a Modest nature to outrun Adamant Dragonite, who is easily OHKOed after Stealth Rocks. Since most Adamant Dragonite's carry either Earthquake or Aqua Tail, Heatran needs to be able to out speed it. Also, if Multiscale happens to not be broken, Heatran can survive an attack from Dragonite if he still carries his Balloon, and can take it out in two turns, which Modest couldn't do. Lastly, a Timid nature lets Heatran out speed Defensive Gliscor and OHKO it with HP Ice, without having to rely on it's Balloon to keep it safe.
Once again, Heatran provides the team with great coverage all around the board similar to Genesect, except Heatran hits much harder, and has an immunity to two types, and possibly three if the Air Balloon is still in play. He comes in when Ground types like Landorus and Garchomp are spamming ground attacks, and can easily revenge kill with HP Ice. He breaks through more defensive walls like Skarmory and Gliscor, and is the go to man when something may try to attempt a sweep. Heatran's main move is Fire Blast. This STAB move is easily spammable due to his very high SpA and the possibility of it being boosted by Flash Fire or the sun. It hurts anything resisted or not, and demolishes Steel types like Scizor. Earth Power deals with other Heatran who aren't floating in the air, and it also OHKOs Infernape and Toxicroak. Hidden Power Ice is Heatran's secret weapon for surprising Landorus, Garchomp, and Gliscor all who usually can handle Heatran no problem. It also nails Flying types like the other Therians, and Dragons. Stealth Rocks is the best move in the game, and it's a necessity for at least one of my team members to carry it.
Heatran is the team's most reliable attacker. He provides the team with very much needed Fire support and Fire resistance, as well as dealing with Steel, Grass, Fire, and Dragon types effectively. His typing and damage output is very useful to have when dealing with very bulky opponents in OU. Heatran works best with Breloom, because Breloom can handle Water types, which Heatran has nothing to effectively deal with them. Breloom also provides more of a solid answer to Ground and Rock types when Heatran's Balloon has been popped. Lastly, Breloom handles all of Heatran's problems against Specially defensive walls like Chansey and Blissey, who are too afraid to take a hit from Breloom. However, Heatran works very well with Slowbro too, because Slowbro protects Heatran from Fighting types like Terrakion and Keldeo.
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"The Crippler"
Sheeett the Amoonguss @ Black Sludge

Trait: Regenerator
EVs: 252 HP / 180 Def / 76 SDef
Calm Nature
- Stun Spore
- Spore
- Giga Drain
- Sludge Bomb
Yes, I did something that I thought I'd never do, replace Breloom. Breloom provided pretty redundant coverage for my team, and was pretty much only useful for it's priority in Mach Punch. Amoonguss however, is an amazing team player that has won me so many battles because of his annoying tactics of crippling everything on the opponents team. I'm being dead serious, with the combination of Stun Spore, Spore, and Will-O-Wisp from Rotom-W at some point the opponent's entire team is crippled in one way or another. Paralysis and Sleep are probably one of the most annoying status in the game, and Amoonguss has access to both of them! He also has a decent dual STAB, great bulk, and of course, Regenerator! With these combination of great attributes, Amoonguss takes the team into a less offensive approach, into a more balanced approach. Although I may not have some of those battles where I 6-0 a team anymore, the battles are much longer, and require a wider range of strategic plays. Although the battles are longer, I find myself winning almost every battle even if it is down to the wire. Amoonguss is the bread and butter of my team because it sets up the opponents team for failure in the end, and unlike Breloom, he stays alive almost the entire battle. EV spread is a little strange, however it gives him balanced bulk so he can come in on physical and special attacks. Maxing out his HP is needed, and putting a little EVs in both Special Defense and Defense to make him really hard to take down.
A lot of the time Amoonguss is my lead (not Sun teams however) so he can almost always get off a status on something. The combination of Spore and Stun Spore has caused so many rage quits alone because of how detrimental it can be when it comes down to the wire. I should name Amoonguss, "The Rage Inducer" because of how many star Pokemon on a team I see crumble because of this recreational shroom. Anyways, Stun Spore and Spore combined to make the dynamic duo of status. Stun Spore is amazing because unlike Thunder Wave, Jolteon, Thundurus-T, Landorus, and Garchomp are paralyzed by it! No more do I have to rely on Spore to take down these bastards. Spore is probably the best move in the game bar Stealth Rocks because of it's 100% sleep chance. Giga Drain is mostly for coverage against Water types that for some reason choose to stay in against Amoonguss, and keeps the rare Gastrodon from completely walling my team. Sludge Bomb is used over Clear Smog because it's a reliable STAB move to take out anything that resists Giga Drain. It's also for dealing with Breloom, who Amoonguss comfortably walls.
Amoonguss, the walking drug, definitely has a great niche on my team. Although he is rare in OU, I find him to be very underrated, and one of the hardest Pokemon to deal with because of his terrifying status moves. He has the best synergy with Scizor and Heatran. Amoonguss can't do anything to Steels accept cripple them, however Heatran fries the steel types that give Amoonguss trouble. Scizor likes Amoonguss' paralysis support against Psychic types so he can trap poor Latias, Latios, and Alakazam without having to worry about being hit with an HP Fire.
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"The Wallbreaker"
Sektor the Scizor @ Choice Band

Trait: Technician
EVs: 252 Atk / 8 SDef / 248 HP
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor used to be one of those Pokemon that I could never use properly, and was a Pokemon that I even listed on DarkBlazeR's Pokemon You Underachieve with Thread. Now however, I regret ever listing Scizor as a Pokemon that I can never use. Scizor has made my team so much more threatening that I can't even describe, providing not only a complete check to Psychic types but also packing very powerful priority Bullet Punch and insanely powerful STAB U-Turn. It was kind of hard to define him a specific role for my team, because he fills so many niches on the team it's hard to list them all, and I love littled penguins! First off like mentioned earlier, he is an outstanding check to Psychic types like Latias, Latios, and Reuniclus who would otherwise sweep my team with ease. Next, since Breloom is no longer on the team, he packs priority in Bullet Punch to make up for Mach Punch. Bullet Punch, unlike Mach Punch, isn't halted by any immunity, so Scizor doesn't have to worry about Sableye or Gengar switch ins. Ironically, Gengar NEVER switches in on a Scizor because it has a chance of being OHKOed with Bullet Punch. Scizor also has great synergy with Rotom-W and Mienshao because he has access to U-Turn. Lastly, he acts as an amazing late game cleaner with Bullet Punch, and can completely demolish Dragon types like Salamence late game after Stealth Rocks, and even the bulky Dragonite. Scizor's item is the almighty Choice Band, which makes his attacking power just that more dangerous. His EVs are standard on a CB Scizor, and it's to maximize his all around bulk and attack.
His move set is very standard for a Scizor, but it's all he needs to wreck shop in OU against the plethora of dangerous threats. U-Turn is a very powerful STAB move that completely destroys any Psychic types and dents anything that doesn't resist it. Gotta love switch priority. Bullet Punch is probably the main reason to even use Scizor. Priority is one of the most important things to have on any Offensive team in OU, and Scizor is definitely one of the best users of it because of Technician, STAB, and Choice Band. Bullet Punch is the best move to use late game for finishing off weakened Pokemon, as well as severely denting frail Pokemon like Gengar and Breloom. Ice and Rock types hate this move, so Hail teams packing Kyurem have to watch out. Superpower is important for breaking through Heatran and Tyranitar, as well as hurting Kyurem-B more than Bullet Punch does. Pursuit seems like a filler move, but it's actually another move that makes Scizor so dangerous. Although it's not STAB, it's Technician boosted, making a pitiful 40 BP move into something like 70 BP. This move is for trapping Latios, Reuniclus, and Latias who would normally try to escape from being U-Turned on. This move works wonders against these annoying brats, and if I get a free switch into them their pretty much fucked.
I know why some people have such a problem using Choice Banded Scizor. Scizor is very slow, and isn't out speeding anything unless he uses Bullet Punch. He's also very frail specially defensively, so switching him in on a Rain boosted Hydro Pump is a terrible idea. I've found success with Scizor by using him late game for cleaning, AND with constant paralysis support from Amoonguss. With paralysis support, he can easily out speed pretty much anything and either U-Turn, trap, or Bullet Punch. With that said, Amoonguss is definitely his go to shroom in order to maximize his effectiveness.
MAJOR THREATS OR PROBLEMS
NONE THAT I CAN THINK OF ANYMORE.
CLOSING WORDS
I'd like to thank you guys for taking the time to read this super long RMT. I've put a lot of hard work and creativity in this RMT in order to make it appeal to the eye and make it as solid as I can without any rates or help. I found very good success with this team. Again, thanks so much for reading this if you've got this far. Constructive criticism is needed, and recommended. Thanks!
I'd like to thank you guys for taking the time to read this super long RMT. I've put a lot of hard work and creativity in this RMT in order to make it appeal to the eye and make it as solid as I can without any rates or help. I found very good success with this team. Again, thanks so much for reading this if you've got this far. Constructive criticism is needed, and recommended. Thanks!
IMPORTABLE
Code:
Baek (Mienshao) (M) @ Choice Scarf
Trait: Regenerator
EVs: 4 SAtk / 252 Spd / 252 Atk
Naive Nature
- U-turn
- Hi Jump Kick
- Stone Edge
- Hidden Power [Ice]
F-16 (Latias) (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Psyshock
- Recover
Hydrosity (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 232 SDef / 248 HP / 28 SAtk
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Abyss (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
IVs: 0 Atk / 30 Def
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Sheeett (Amoonguss) (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 180 Def / 76 SDef
Calm Nature
- Stun Spore
- Spore
- Giga Drain
- Sludge Bomb
Sektor (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 252 Atk / 8 SDef / 248 HP
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit