[SET]
TankChomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 216 Def / 40 Spe
Tera Type: Ghost / Steel
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Spikes
[SET COMMENTS]
Garchomp works as a good defensive piece thanks to its access to both Stealth Rock and Spikes, good defensive typing backed up by solid defensive stats, and phazing to deal with foes attempting to set up on it. Dragon Tail allows Garchomp to deny foes such as Swords Dance Gliscor and Swords Dance Ogerpon-W the opportunity to set up on it. In addition, it can switch out non-Heavy-Duty Boots users such as the aforementioned Ogerpon-W as well as Ting-Lu and force them to take large amounts of entry hazard damage when attempting to switch back in. Another benefit of its phazing is that it can nullify Booster Energy, making foes like Roaring Moon and Terastallized Iron Moth waste their Booster Energy against Garchomp. Rough Skin, when paired with Rocky Helmet, makes Garchomp a nightmare for the common Rapid Spin users in Great Tusk and Iron Treads while punishing reckless U-turn uses from foes such as Landorus-T and Cinderace. Tera Ghost allows Garchomp to both stop the aforementioned Rapid Spin users from removing hazards while shedding its Ice and Fairy weaknesses. It also gives Garchomp a Fighting immunity to check Great Tusk and Swords Dance Iron Valiant and completely stop Iron Defense + Body Press Zamazenta. On the other hand, Tera Steel allows Garchomp to turn the tables on Fairy-types like Hatterene and beat them one-on-one while affording a handy Ice resistance to phaze foes like Kyurem and Ice Beam Darkrai. The given EV spread allows Garchomp to outspeed Raging Bolt.
This Garchomp set fits well on balance teams that appreciate its ability to force damage through entry hazards and punishing contact moves, especially Rapid Spin, while being able to phaze out dangerous setup sweepers and act as a general anti-offense tool. Garchomp despises Ice-type moves from the likes of Kyurem, Darkrai, and Dragon Dance Dragonite with Ice Spinner as well as Fairy-types like Clefable, Hatterene, and Tera Fairy Gliscor, so checks like Gholdengo, Zamazenta, and Galarian Slowking are great partners. Air Balloon Gholdengo in particular is a great partner, as it blocks any attempts to remove the hazards set by Garchomp by foes like Great Tusk and Corviknight that otherwise wall Garchomp while being able to scare them away. Pecharunt fills a lot of the same roles as Gholdengo while also providing pivoting in the form of Parting Shot and absorbing Toxic Spikes, making it another viable option. Moltres is another good partner, as it both helps phaze foes with Roar as well as add on even more chip damage and punish Rapid Spin attempts through Will-O-Wisp and Flame Body burns, respectively, while checking threatening Fairy-types like Enamorus and foes like SubRoost Kyurem. Galarian Slowking checks Fairy-types like Enamorus and Hatterene well while setting up Future Sight to force out foes Garchomp is walled by, such as Zamazenta, Pecharunt, and defensive Great Tusk, allowing Garchomp to set more hazards up. Wallbreakers that appreciate Garchomp's hazard setting capabilities such as all-out attacking Zamazenta, Heavy-Duty Boots Kyurem, Darkrai, and Kingambit are also good picks alongside it.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
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