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OU milonga del angel - hazard setter chomp

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:sv/garchomp:
[SET]
TankChomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 216 Def / 40 Spe
Tera Type: Ghost / Steel
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Spikes

[SET COMMENTS]
Garchomp works as a good defensive piece thanks to its access to both Stealth Rock and Spikes, good defensive typing backed up by solid defensive stats, and phazing to deal with foes attempting to set up on it. Dragon Tail allows Garchomp to deny foes such as Swords Dance Gliscor and Swords Dance Ogerpon-W the opportunity to set up on it. In addition, it can switch out non-Heavy-Duty Boots users such as the aforementioned Ogerpon-W as well as Ting-Lu and force them to take large amounts of entry hazard damage when attempting to switch back in. Another benefit of its phazing is that it can nullify Booster Energy, making foes like Roaring Moon and Terastallized Iron Moth waste their Booster Energy against Garchomp. Rough Skin, when paired with Rocky Helmet, makes Garchomp a nightmare for the common Rapid Spin users in Great Tusk and Iron Treads while punishing reckless U-turn uses from foes such as Landorus-T and Cinderace. Tera Ghost allows Garchomp to both stop the aforementioned Rapid Spin users from removing hazards while shedding its Ice and Fairy weaknesses. It also gives Garchomp a Fighting immunity to check Great Tusk and Swords Dance Iron Valiant and completely stop Iron Defense + Body Press Zamazenta. On the other hand, Tera Steel allows Garchomp to turn the tables on Fairy-types like Hatterene and beat them one-on-one while affording a handy Ice resistance to phaze foes like Kyurem and Ice Beam Darkrai. The given EV spread allows Garchomp to outspeed Raging Bolt.

This Garchomp set fits well on balance teams that appreciate its ability to force damage through entry hazards and punishing contact moves, especially Rapid Spin, while being able to phaze out dangerous setup sweepers and act as a general anti-offense tool. Garchomp despises Ice-type moves from the likes of Kyurem, Darkrai, and Dragon Dance Dragonite with Ice Spinner as well as Fairy-types like Clefable, Hatterene, and Tera Fairy Gliscor, so checks like Gholdengo, Zamazenta, and Galarian Slowking are great partners. Air Balloon Gholdengo in particular is a great partner, as it blocks any attempts to remove the hazards set by Garchomp by foes like Great Tusk and Corviknight that otherwise wall Garchomp while being able to scare them away. Pecharunt fills a lot of the same roles as Gholdengo while also providing pivoting in the form of Parting Shot and absorbing Toxic Spikes, making it another viable option. Moltres is another good partner, as it both helps phaze foes with Roar as well as add on even more chip damage and punish Rapid Spin attempts through Will-O-Wisp and Flame Body burns, respectively, while checking threatening Fairy-types like Enamorus and foes like SubRoost Kyurem. Galarian Slowking checks Fairy-types like Enamorus and Hatterene well while setting up Future Sight to force out foes Garchomp is walled by, such as Zamazenta, Pecharunt, and defensive Great Tusk, allowing Garchomp to set more hazards up. Wallbreakers that appreciate Garchomp's hazard setting capabilities such as all-out attacking Zamazenta, Heavy-Duty Boots Kyurem, Darkrai, and Kingambit are also good picks alongside it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited by a moderator:
1/2

:sv/garchomp:
Defensive Hazard Setter (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 216 Def / 40 Spe
Tera Type: Ghost
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Spikes

[SET COMMENTS]
Defensive Garchomp works as a good defensive piece thanks to its access to both Stealth Rock and Spikes, good defensive typing backed up by solid defensive stats, and phazing ability to deal with foes attempting to set up on it. Dragon Tail allows Garchomp to force out foes such as Swords Dance Gliscor and Swords Dance Ogerpon-W trying to take advantage of Garchomp's inability to hit them otherwise Ogerpon and Gliscor aren't setting up on unrevealed Garchomps, change to Dragon Tail not allowing them to setup rather than punishing them. In addition, it can cycle through non-Heavy-Duty Boots users such as the aforementioned Ogerpon-W as well as Ting-Lu and force them to take large amounds of entry hazard damage when attempting to switch back in burning through all your opponents booster energy early on is nice too. Rough Skin, paired with Rocky Helmet, makes Garchomp a nightmare for the common Rapid Spin users in Great Tusk and Iron Treads trying to remove hazards while punishing reckless U-turn uses from foes such as Landorus-T and Cinderace. Tera Ghost allows Garchomp to both stop the aforementioned Rapid Spin users from removing hazards, while shedding its Ice- and Fairy-type weakness while gaining a Fighting-type immunity to check Heavy-Duty Boots Kyurem boots kyurem is pretty rare nowadays and tera ghost chomp isn't a particularly good answer for having to burn tera and Swords Dance Iron Valiant while completely stopping Iron Defense + Body Press Zamazenta. The given EV spread allows Garchomp to outspeed Raging Bolt.

This Garchomp set fits well onto balance teams that appreciate its ability to force damage through entry hazards and punishing contact moves, especially Rapid Spin attempts. Garchomp despises Ice- and Fairy-types, so Steel-types like Gholdengo are great partners. Air Balloon Gholdengo especially is a great partner as it blocks any attempts to remove the hazards set by Garchomp by foes like Great Tusk and Corviknight that otherwise wall Garchomp while being able to scare them away. Moltres is another good partner, as it both helps phase foes with Roar as well as add on even more chip damage and punish Rapid Spin attempts through Will-O-Wisp burns and Flame Body respectively while checking threatening Fairy-types like Enamorus. Galarian Slowking checks Fairy-types like Choice Specs Iron Valiant well while setting up Future Sight to force out foes Garchomp is walled by, such as Zamazenta, Pecharunt, and defensive Great Tusk, allowing Garchomp to set more hazards up. Wallbreakers that appreciate Garchomp's hazard setting capabilities such as all-out attacking Zamazenta and Heavy-Duty Boots Kyurem are also good picks alongside it.

[CREDITS]
Written by:

Quality checked by:

Grammar checked by:
 
1/2

:sv/garchomp:
Defensive Hazard Setter (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 216 Def / 40 Spe
Tera Type: Ghost
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Spikes

[SET COMMENTS]
Defensive Garchomp works as a good defensive piece thanks to its access to both Stealth Rock and Spikes, good defensive typing backed up by solid defensive stats, and phazing ability to deal with foes attempting to set up on it. Dragon Tail allows Garchomp to force out foes such as Swords Dance Gliscor and Swords Dance Ogerpon-W trying to take advantage of Garchomp's inability to hit them otherwise Ogerpon and Gliscor aren't setting up on unrevealed Garchomps, change to Dragon Tail not allowing them to setup rather than punishing them. In addition, it can cycle through non-Heavy-Duty Boots users such as the aforementioned Ogerpon-W as well as Ting-Lu and force them to take large amounds of entry hazard damage when attempting to switch back in burning through all your opponents booster energy early on is nice too. Rough Skin, paired with Rocky Helmet, makes Garchomp a nightmare for the common Rapid Spin users in Great Tusk and Iron Treads trying to remove hazards while punishing reckless U-turn uses from foes such as Landorus-T and Cinderace. Tera Ghost allows Garchomp to both stop the aforementioned Rapid Spin users from removing hazards, while shedding its Ice- and Fairy-type weakness while gaining a Fighting-type immunity to check Heavy-Duty Boots Kyurem boots kyurem is pretty rare nowadays and tera ghost chomp isn't a particularly good answer for having to burn tera and Swords Dance Iron Valiant while completely stopping Iron Defense + Body Press Zamazenta. The given EV spread allows Garchomp to outspeed Raging Bolt.

This Garchomp set fits well onto balance teams that appreciate its ability to force damage through entry hazards and punishing contact moves, especially Rapid Spin attempts. Garchomp despises Ice- and Fairy-types, so Steel-types like Gholdengo are great partners. Air Balloon Gholdengo especially is a great partner as it blocks any attempts to remove the hazards set by Garchomp by foes like Great Tusk and Corviknight that otherwise wall Garchomp while being able to scare them away. Moltres is another good partner, as it both helps phase foes with Roar as well as add on even more chip damage and punish Rapid Spin attempts through Will-O-Wisp burns and Flame Body respectively while checking threatening Fairy-types like Enamorus. Galarian Slowking checks Fairy-types like Choice Specs Iron Valiant well while setting up Future Sight to force out foes Garchomp is walled by, such as Zamazenta, Pecharunt, and defensive Great Tusk, allowing Garchomp to set more hazards up. Wallbreakers that appreciate Garchomp's hazard setting capabilities such as all-out attacking Zamazenta and Heavy-Duty Boots Kyurem are also good picks alongside it.

[CREDITS]
Written by:

Quality checked by:

Grammar checked by:
implemented, thanks
 
Highlight Comment
:sv/garchomp:
Defensive Hazard Setter (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 216 Def / 40 Spe
Tera Type: Ghost
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Spikes

[SET COMMENTS]
Defensive Garchomp works as a good defensive piece thanks to its access to both Stealth Rock and Spikes, good defensive typing backed up by solid defensive stats, and phazing ability to deal with foes attempting to set up on it. Dragon Tail allows Garchomp to deny foes such as Swords Dance Gliscor and Swords Dance Ogerpon-W the opportunity to set up on it. In addition, it can cycle through non-Heavy-Duty Boots users such as the aforementioned Ogerpon-W as well as Ting-Lu and force them to take large amounts of entry hazard damage when attempting to switch back in. Another benefit of its phazing ability is being able to nullify Booster Energy, making foes like Roaring Moon and Terastallized Iron Moth waste their Booster Energy against Garchomp. Rough Skin, paired with Rocky Helmet, makes Garchomp a nightmare for the common Rapid Spin users in Great Tusk and Iron Treads trying to remove hazards while punishing reckless U-turn uses from foes such as Landorus-T and Cinderace. Tera Ghost allows Garchomp to both stop the aforementioned Rapid Spin users from removing hazards, while shedding its Ice- and Fairy-type weakness while gaining a Fighting-type immunity to check Great Tusk and Swords Dance Iron Valiant while completely stopping Iron Defense + Body Press Zamazenta. The given EV spread allows Garchomp to outspeed Raging Bolt.

This Garchomp set fits well onto balance teams that appreciate its ability to force damage through entry hazards and punishing contact moves, especially Rapid Spin attempts maybe mention it's a great much-needed anti-offense tool for balances? thx to phazing ability etc. Garchomp despises Ice- and Fairy-types instead of directly saying types id mention specific users instead, for exmple kyurem/ibeam rai/maybe ice spinner users like dnite (comes in on rocks and forces chomp to burn tera or switch out) & clef/tera fairy users. rai is esp annoying since it beats chomp pre and post tera. that's more specific and gives the readers a better idea, so Steel-types like Gholdengo this is invalid in the cases of say darkrai. could say "checks like ghold/zama/etc" instead? are great partners. Air Balloon Gholdengo especially is a great partner as it blocks any attempts to remove the hazards set by Garchomp by foes like Great Tusk and Corviknight that otherwise wall Garchomp while being able to scare them away. pecharunt is also an insane spinblocker Moltres is another good partner, as it both helps phase foes with Roar as well as add on even more chip damage and punish Rapid Spin attempts through Will-O-Wisp burns and Flame Body respectively while checking threatening Fairy-types like Enamorus also mons like kyurem. could also mention dnite but up to you. Galarian Slowking checks Fairy-types like Choice Specs Iron Valiant this is oddly specific, most valiants can just knock u no? just say enam / hatterene maybe? but yeah hatt definitely deserves a mention once or twice in the analysis because its a nightmare for chomp well while setting up Future Sight to force out foes Garchomp is walled by, such as Zamazenta, Pecharunt, and defensive Great Tusk, allowing Garchomp to set more hazards up. Wallbreakers that appreciate Garchomp's hazard setting capabilities such as all-out attacking Zamazenta and Heavy-Duty Boots Kyurem are also good picks alongside it. could also add a few more breakers like rai, bolt, and gambit

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/

Grammar checked by:
good work, qc 2/2
 
Highlight Comment
:sv/garchomp:
Defensive Hazard Setter (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 216 Def / 40 Spe
Tera Type: Ghost
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Spikes

[SET COMMENTS]
Defensive Garchomp works as a good defensive piece thanks to its access to both Stealth Rock and Spikes, good defensive typing backed up by solid defensive stats, and phazing ability to deal with foes attempting to set up on it. Dragon Tail allows Garchomp to deny foes such as Swords Dance Gliscor and Swords Dance Ogerpon-W the opportunity to set up on it. In addition, it can cycle through non-Heavy-Duty Boots users such as the aforementioned Ogerpon-W as well as Ting-Lu and force them to take large amounts of entry hazard damage when attempting to switch back in. Another benefit of its phazing ability is being able to nullify Booster Energy, making foes like Roaring Moon and Terastallized Iron Moth waste their Booster Energy against Garchomp. Rough Skin, paired with Rocky Helmet, makes Garchomp a nightmare for the common Rapid Spin users in Great Tusk and Iron Treads trying to remove hazards while punishing reckless U-turn uses from foes such as Landorus-T and Cinderace. Tera Ghost allows Garchomp to both stop the aforementioned Rapid Spin users from removing hazards, while shedding its Ice- and Fairy-type weakness while gaining a Fighting-type immunity to check Great Tusk and Swords Dance Iron Valiant while completely stopping Iron Defense + Body Press Zamazenta. The given EV spread allows Garchomp to outspeed Raging Bolt.

This Garchomp set fits well onto balance teams that appreciate its ability to force damage through entry hazards and punishing contact moves, especially Rapid Spin attempts maybe mention it's a great much-needed anti-offense tool for balances? thx to phazing ability etc. Garchomp despises Ice- and Fairy-types instead of directly saying types id mention specific users instead, for exmple kyurem/ibeam rai/maybe ice spinner users like dnite (comes in on rocks and forces chomp to burn tera or switch out) & clef/tera fairy users. rai is esp annoying since it beats chomp pre and post tera. that's more specific and gives the readers a better idea, so Steel-types like Gholdengo this is invalid in the cases of say darkrai. could say "checks like ghold/zama/etc" instead? are great partners. Air Balloon Gholdengo especially is a great partner as it blocks any attempts to remove the hazards set by Garchomp by foes like Great Tusk and Corviknight that otherwise wall Garchomp while being able to scare them away. pecharunt is also an insane spinblocker Moltres is another good partner, as it both helps phase foes with Roar as well as add on even more chip damage and punish Rapid Spin attempts through Will-O-Wisp burns and Flame Body respectively while checking threatening Fairy-types like Enamorus also mons like kyurem. could also mention dnite but up to you. Galarian Slowking checks Fairy-types like Choice Specs Iron Valiant this is oddly specific, most valiants can just knock u no? just say enam / hatterene maybe? but yeah hatt definitely deserves a mention once or twice in the analysis because its a nightmare for chomp well while setting up Future Sight to force out foes Garchomp is walled by, such as Zamazenta, Pecharunt, and defensive Great Tusk, allowing Garchomp to set more hazards up. Wallbreakers that appreciate Garchomp's hazard setting capabilities such as all-out attacking Zamazenta and Heavy-Duty Boots Kyurem are also good picks alongside it. could also add a few more breakers like rai, bolt, and gambit

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/

Grammar checked by:
good work, qc 2/2
done, thank you

GP Team
 
:pmd/garchomp:

[SET]
Defensive Hazard Setter (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 216 Def / 40 Spe
Tera Type: Ghost / Steel
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Spikes

[SET COMMENTS]
Defensive Garchomp works as a good defensive piece thanks to its access to both Stealth Rock and Spikes, good defensive typing backed up by solid defensive stats, and phazing ability to deal with foes attempting to set up on it. Dragon Tail allows Garchomp to deny foes such as Swords Dance Gliscor and Swords Dance Ogerpon-W the opportunity to set up on it. In addition, it can cycle through switch out non-Heavy-Duty Boots users such as the aforementioned Ogerpon-W as well as Ting-Lu and force them to take large amounts of entry hazard damage when attempting to switch back in. Another benefit of its phazing ability is being able to that it can nullify Booster Energy, making foes like Roaring Moon and Terastallized Iron Moth waste their Booster Energy against Garchomp. Rough Skin, when paired with Rocky Helmet, makes Garchomp a nightmare for the common Rapid Spin users in Great Tusk and Iron Treads trying to remove hazards (It's already understood that spinners try and remove entry hazards.) while punishing reckless uses of U-turn uses from foes such as Landorus-T and Cinderace. Tera Ghost allows Garchomp to both stop the aforementioned Rapid Spin users from removing hazards, (RC) while shedding its Ice- and Fairy-type weakness while gaining Fairy weaknesses. It also gives Garchomp a Fighting-type Fighting immunity to check Great Tusk and Swords Dance Iron Valiant while and completely stopping stop Iron Defense + Body Press Zamazenta. On the other hand, Tera Steel allows Garchomp to turn the tables on Fairy-types like Hatterene and beat them one-on-one, (RC) while also affording a handy Ice-type Ice resistance to phaze foes like Kyurem and Ice Beam Darkrai. The given EV spread allows Garchomp to outspeed Raging Bolt.

This Garchomp set fits well onto on balance teams that appreciate its ability to force damage through entry hazards and punishing contact moves, especially Rapid Spin attempts, while being able to phaze out dangerous setup sweepers and act as a general anti-offense tool. Garchomp despises Ice-type moves from the likes of Kyurem, Darkrai, and Dragon Dance Dragonite with Ice Spinner as well as Fairy-types like Clefable, Hatterene, and Tera Fairy Gliscor, so checks like Gholdengo, Zamazenta, and Galarian Slowking are great partners. Air Balloon Gholdengo especially in particular is a great partner, (AC) as it blocks any attempts to remove the hazards set by Garchomp by foes like Great Tusk and Corviknight that otherwise wall Garchomp while being able to scare them away. Pecharunt fills a lot of the same roles as Gholdengo, (RC) while also providing pivoting in the form of Parting Shot and a absorbing Toxic Spikes absorber, making it another viable option. Moltres is another good partner, as it both helps phase phaze foes with Roar as well as add on even more chip damage and punish Rapid Spin attempts through Will-O-Wisp burns and Flame Body burns, (AC) respectively, (AC) while checking threatening Fairy-types like Enamorus as well as and foes like SubRoost Kyurem. Galarian Slowking checks Fairy-types like Enamorus and Hatterene well while setting up Future Sight to force out foes Garchomp is walled by, such as Zamazenta, Pecharunt, and defensive Great Tusk, allowing Garchomp to set more hazards up. Wallbreakers that appreciate Garchomp's hazard setting capabilities such as all-out attacking Zamazenta, Heavy-Duty Boots Kyurem, Darkrai, and Kingambit are also good picks alongside it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
:pmd/garchomp:

[SET]
Defensive Hazard Setter (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 216 Def / 40 Spe
Tera Type: Ghost / Steel
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Spikes

[SET COMMENTS]
Defensive Garchomp works as a good defensive piece thanks to its access to both Stealth Rock and Spikes, good defensive typing backed up by solid defensive stats, and phazing ability to deal with foes attempting to set up on it. Dragon Tail allows Garchomp to deny foes such as Swords Dance Gliscor and Swords Dance Ogerpon-W the opportunity to set up on it. In addition, it can cycle through switch out non-Heavy-Duty Boots users such as the aforementioned Ogerpon-W as well as Ting-Lu and force them to take large amounts of entry hazard damage when attempting to switch back in. Another benefit of its phazing ability is being able to that it can nullify Booster Energy, making foes like Roaring Moon and Terastallized Iron Moth waste their Booster Energy against Garchomp. Rough Skin, when paired with Rocky Helmet, makes Garchomp a nightmare for the common Rapid Spin users in Great Tusk and Iron Treads trying to remove hazards (It's already understood that spinners try and remove entry hazards.) while punishing reckless uses of U-turn uses from foes such as Landorus-T and Cinderace. Tera Ghost allows Garchomp to both stop the aforementioned Rapid Spin users from removing hazards, (RC) while shedding its Ice- and Fairy-type weakness while gaining Fairy weaknesses. It also gives Garchomp a Fighting-type Fighting immunity to check Great Tusk and Swords Dance Iron Valiant while and completely stopping stop Iron Defense + Body Press Zamazenta. On the other hand, Tera Steel allows Garchomp to turn the tables on Fairy-types like Hatterene and beat them one-on-one, (RC) while also affording a handy Ice-type Ice resistance to phaze foes like Kyurem and Ice Beam Darkrai. The given EV spread allows Garchomp to outspeed Raging Bolt.

This Garchomp set fits well onto on balance teams that appreciate its ability to force damage through entry hazards and punishing contact moves, especially Rapid Spin attempts, while being able to phaze out dangerous setup sweepers and act as a general anti-offense tool. Garchomp despises Ice-type moves from the likes of Kyurem, Darkrai, and Dragon Dance Dragonite with Ice Spinner as well as Fairy-types like Clefable, Hatterene, and Tera Fairy Gliscor, so checks like Gholdengo, Zamazenta, and Galarian Slowking are great partners. Air Balloon Gholdengo especially in particular is a great partner, (AC) as it blocks any attempts to remove the hazards set by Garchomp by foes like Great Tusk and Corviknight that otherwise wall Garchomp while being able to scare them away. Pecharunt fills a lot of the same roles as Gholdengo, (RC) while also providing pivoting in the form of Parting Shot and a absorbing Toxic Spikes absorber, making it another viable option. Moltres is another good partner, as it both helps phase phaze foes with Roar as well as add on even more chip damage and punish Rapid Spin attempts through Will-O-Wisp burns and Flame Body burns, (AC) respectively, (AC) while checking threatening Fairy-types like Enamorus as well as and foes like SubRoost Kyurem. Galarian Slowking checks Fairy-types like Enamorus and Hatterene well while setting up Future Sight to force out foes Garchomp is walled by, such as Zamazenta, Pecharunt, and defensive Great Tusk, allowing Garchomp to set more hazards up. Wallbreakers that appreciate Garchomp's hazard setting capabilities such as all-out attacking Zamazenta, Heavy-Duty Boots Kyurem, Darkrai, and Kingambit are also good picks alongside it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
done, thank you tbolt
 
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