Initial & Refined Sketch. I knew I wanted to add more details to the screen than I was able to get on my first sketches, so I designed UI for the screens in Illustrator, then warped it in photoshop, printed it and had my baseline to re-ink using a lightbox. Also this is when I started working out what colors I wanted to use.
After I printed the middle image, I broke down which parts I wanted to be colored differently, and started tracing them on their own piece of paper respectively to start scanning and converting each into its own bitmap to get color later. Also this is when I picked my type, which I set in Illustrator, applied an arch warp too, then printed and drew over, intentionally choosing to use horizontal uneven strokes to give it a little more of a hologram effect when converted.
The colors from these scans don't matter, as they will be converted to greyscale, then converted into a Bitmap(Image is made up of either White OR Black pixels, using halftones or dithering to generate shades/tints). Because of this, I knew I could use a lighter color for the glow of the screens on the scan, as they would have a lower density of black pixels than the screen its self, allowing more of the layers below to pass through.
From here, I took my final processed bitmaps, and started placing them in InDesign. My favorite part about bitmaps is that there are a couple programs that allow you to change the black or white of a bitmap into a solid color. InDesign is my program of choice to do this, because it also has an option to create "Mixed Ink Swatches" and blend two colors together at varying scales (50/50 both, 100/100 both, 75/25, etc) If this were going to print, it would only require "two colors" which can save cost but more importantly melds the colors together like you are mixing paint. I wish more programs had Mixed In Swatches as a native option as its really really helpful when using a limited color pallet.