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mint yerb's art thread

Hello! I am mint yerb. I am a full time graphic designer, and like to spend my free time making Pokemon related art and logos. I have a backlog of designs to post, but I will try to stay on top of updating with new works & doodles. If you wish to commission a logo, let me know, rates vary with concept/timeline/scope but I am flexible.
 
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Chilling Woopers Logo

ChillingWoopers_Winter_Resized.png


Made this for my first Team Tour. I thought the idea of making Wooper look as badass as possible would be funny. (Created 11/21/24)

Bonus outline view bc I thought it also looked badass

Screenshot 2024-11-20 at 4.51.10 PM.png


I also turned the Woopers into discord stickers, as well as a LFG Wooper edit.
ChillingPWooper.png
ChillingWooper.png
LFG_Woop.png
 
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You're Out of Wishes (Wishing Star Jirachis)

outtawishes.png

I made this for my second team tour. You man notice a trend of trying to make otherwise cute Pokemon look menacing. (Created 4/10/25)

Also made Discord Stickers for the Team Server as well.
outtaluck_sticker.png
eviljirachi.png


And modified the original work when we played the 7-10 Spheals in Semi-Finals. (Created 5/19/25)

bowlingforspheals.png


And then I felt bad for making the Spheal too beat up so I made a happy Spheal drinking bubble tea

bubbleteaspheal.png
 
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Sword & Shield Invitational
SWSHInviteLogo.png

For this logo, I wanted to go with a more simple geometric logo, like you would see on a football jersey. We chose the Wyndon Stadium, and I really wanted to capture the cool geometry used in it's architecture. (Created 6/19/26)
Thumbnail/Rough Concept
800px-Wyndon_Stadium_SwSh.png


Other Variations:

Screenshot 2026-06-11 at 10.22.38 AM.png
 
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US West (ADV WCoP)

US West Logo.png

First *paid* logo commission and first time trying a more sport mascot style, Big Iron the Sealeo. (Created 9/14/26)

Initial Sketch/Concept
IMG_1888.png


Refining sketches/line work

IMG_1893.png


Artboard/workflow

Screenshot 2026-09-15 at 12.33.36 PM.png



Bonus version with a bolo tie I was trying out, but decided it would mess with flow of the logo and scrapped it.

Screenshot 2026-09-15 at 9.07.49 AM.png
 
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MalevolentMonarchs.png


Malevolent Monarchs logo. (Created 9/17/26) Another mascot style logo I made for fun. I wanted to explore something as dramatic as possible. Dramatic pose, dramatic lighting, dramatic type.

First sketch, highlighting what "defines" Nidoking, then refining form/shapes/shading.
FirstSketch.png



Artboard work flow (a little bit all over the place heh)

Screenshot 2026-09-19 at 6.34.08 PM.png


Type is just as important to me as the illustration side, from the second sketch I already had a direction in mind. I wanted a gothic/black letter font, but heavy enough weight to be legible if scaled down. Here is my process of selecting a font then adding custom embellishments and finishing with the emblem details.
TypeSketch.png


My last step was printing the completed logo, and coloring in each of the three colors on its own, scanning them and creating halftone patterns for each for additional texture. This texture really helps keep them from looking too flat as vector art can look at times. They don't need to be perfect, as I masked them to each respective color. Ps, be sure to mark your registration marks on the graphic before you print, then make sure your scan includes them all! I forgot and it lead to some alignment issues.
HalftonePattern.png
 
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Forre2.png
It's Two Forre Tuesday, folks. This first one was my first attempt at defining Forre's shapes, and trying to bring real weight to it.

Screenshot 2026-09-22 at 11.11.22 AM.png


Not too much work to show here, as it was pretty straight forward. Initial Sketch -> Refining and Shading -> Building the Vector.

Forre1.png


This second one was my attempt to challenge myself in multiple ways. First of all, I wanted to try a more dynamic pose for such a symmetrical mon. Second, I wanted to give it the motion of spinning, without using any curved shapes. Both of these were a lot harder than I was anticipating, but I am overall very happy with how it turned out.

Screenshot 2026-09-22 at 11.18.35 AM.png

Here is my refined sketch, and then my first attempt. I probably could have kept refining the shapes here and would've ended up happy with it, but something felt off, so I decided to restart from the sketch and scrap the vectors I had built. (This is also when I decided to only use straight lines)

Screenshot 2026-09-22 at 11.24.46 AM.png


Forre is basically two semi-spheres with spikes coming out of it, so with that in mind I started to build guides, using the spikes as my starting point. The goal of this was to keep planes and lines as consistent as possible, since I knew with such a symmetric figure, any thing off would stand out much more.

Screenshot 2026-09-22 at 11.32.42 AM.png


From there, it was just picking shapes, tweaking slightly then shading. The last step was making sure I was happy with how I was showing it was rotating. I knew the bottom and the top should be spinning in different directions.
forre2 1.png


Something looked off so I thought more about how it would actually be spinning, and i realized that the very top was not where I wanted my axis to end, so it would actually be on the back side of the rotation.

I may come back and add text to both of these, but I am very pleased with how they turned out for the moment! (Created 9/21/26)
 
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SeedTeam6.png


Seed Team 6 logo I made for fun. (Created 9/27/26) The image of Seedot parachuting in was what really pulled me into this project. I wanted to take a more story book/cartoon approach, taking inspo from Paper Mario and Advance Wars.
SeedTeam6 Sketch1.png


My first sketches, exploring how a squad of seedots could approach combat, or a serious mission.

SeedTeam6 Sketch Progression.png


Refining shapes, deciding placement of seedots.


SeedTeam6 BG.png


Ironically, I spend probably as much time refining the Seedots as I did exploring backgrounds. This is just a small chunk of the sketches/directions I explored. First was a first go at watercoloring a background. My initial thought was to do a painting for the background, to tie into the storybook look, but I didn't really want to go thru everything of setting up my acrylic paint and cleaning up, so I busted out my water colors. But I decided this wasn't the direction I wanted to go, and started working on some less complex forest backgrounds, taking inspo from the Location Previews from FRLG/HGSS.

Here is what my final art board looked like.

Screenshot 2026-09-27 at 11.55.10 PM.png
 
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Wow, I realized I haven't posted in almost a month! This doesn't mean I haven't be drawing however, I have been spending a lot of time doodling and making things with my hands (expect an ghost doodle dump in the near future)
1026-ART-SMOG-ADV_Team_Index_Banner-Working1_006.png

Anyways, here is the banner for the new ADV Team Index, a really sick resource cataloging all team pastes posted to the forums. As soon as I saw it I knew I wanted to make something like this(Created 10/24/26). A major difference between this and all of the other work I've posted is this was all done 100% by hand, on paper, then scanned and converted into bitmaps.
1026-ART-SMOG-ADV_Team_Index_Banner-Sketches.png


Initial & Refined Sketch. I knew I wanted to add more details to the screen than I was able to get on my first sketches, so I designed UI for the screens in Illustrator, then warped it in photoshop, printed it and had my baseline to re-ink using a lightbox. Also this is when I started working out what colors I wanted to use.

Screenshot 2026-10-25 at 1.57.png


After I printed the middle image, I broke down which parts I wanted to be colored differently, and started tracing them on their own piece of paper respectively to start scanning and converting each into its own bitmap to get color later. Also this is when I picked my type, which I set in Illustrator, applied an arch warp too, then printed and drew over, intentionally choosing to use horizontal uneven strokes to give it a little more of a hologram effect when converted.

RawScansForBitmaps.png


The colors from these scans don't matter, as they will be converted to greyscale, then converted into a Bitmap(Image is made up of either White OR Black pixels, using halftones or dithering to generate shades/tints). Because of this, I knew I could use a lighter color for the glow of the screens on the scan, as they would have a lower density of black pixels than the screen its self, allowing more of the layers below to pass through.

Screenshot 2026-10-26 at 2.48.24 PM.png


From here, I took my final processed bitmaps, and started placing them in InDesign. My favorite part about bitmaps is that there are a couple programs that allow you to change the black or white of a bitmap into a solid color. InDesign is my program of choice to do this, because it also has an option to create "Mixed Ink Swatches" and blend two colors together at varying scales (50/50 both, 100/100 both, 75/25, etc) If this were going to print, it would only require "two colors" which can save cost but more importantly melds the colors together like you are mixing paint. I wish more programs had Mixed In Swatches as a native option as its really really helpful when using a limited color pallet.
Screenshot 2026-10-26 at 3.12.02 PM.png


Screenshot 2026-10-26 at 3.12.22 PM.png


Screenshot 2026-10-26 at 3.12.38 PM.png


Finally here are well as some screenshots of it blown up to show off the detail of the bitmaps, which unfortunately got eaten up when exporting in a size to fit on the forums.
 

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I always like how you post all the parts of your process. It's always really cool to see!
Thank you! I think its really important to show all the work/thought I put into these. Otherwise nobody will know that I had to activate 16 adobe blackletter fonts to find the right one And I would be thrilled if there was anyone that learned anything from my process
 
Back again with another banner for the revamped ADV Archive, this time for the ADV Hall of Fame(will link when it's live heh)(Created 10/28/26).

1026-ART-ADV_HallOfFame-Final2.png


1026-ART-HallOfFame-Rough.png


I knew I wanted the banner to have a sense of grandness from the jump, and my initial thoughts were either trying to replicate the hallways leading up to the Champion, or to go with a hallway full of statues of past trainers sprites. I decided to go with the first because I thought it would have a similar vibe as the ADV Team Index banner, and also because the thought of drawing multiple sprites as statues, in perspective, sounded extremely daunting.

Initially I was trying to follow the same process as the ADV Team Index Banner, by drawing by hand, scanning, turning into bitmaps.

Bitmaps

1026-ART-ADV_HallOfFame-Bitmaps.png


Layered & Colored in InDesign. However, I wasn't super happy with how this was turning out. It felt like it was too busy and the colors weren't aligning the way I was hoping, so I decided to shift execution methods.

1026-ART-ADV_HallOfFame-WF_2.png

1026-ART-ADV_HallOfFame-WF.png


Instead of trying to edit and tweak the illustrations I had turned into bitmaps, I decided to go a different route. I have tried drawing in Procreate in the past, but I was not a fan of the UI as it felt so very clunky to navigate. I had not been able to try using an ipad as an external monitor via Sidecar until now, and wow, it is pretty sick. Being able to use run photoshop off my laptop, still have easy access to my mouse and keyboard and get to use the ipad as a drawing tablet fit my work flow much better. So I grabbed a watercolor brush kit off the internet, and was able to knock this out after 3 hours. For comparison, I spent a good chunk of last weekend working on the different layers to convert into bitmaps. I'm sure this isn't a shocker to anyone, that working digitally is faster than doing it all by hand, scanning/copying and whiting things out, but I wanted to share my experience! I was very happy with the brush pack(True Grit Texture Supply Aqua Studio) as well as it has a similar vibe to when I sketch with markers.

Then softshellcrabcakes suggested adding in another color to break up the teal, and adding in holograms of trainers to the lights and that was an amazing suggestion, and led to this! But it was too orange, and Edea suggested dark letters with orange. (also thank you to the adv shadow cabal for recommending me iconic player avatars)

1026-ART-ADV_HallOfFame-Final.png
 
Back again with another banner for the revamped ADV Archive, this time for the ADV Hall of Fame(will link when it's live heh)(Created 10/28/26).

View attachment 874798

View attachment 874800

I knew I wanted the banner to have a sense of grandness from the jump, and my initial thoughts were either trying to replicate the hallways leading up to the Champion, or to go with a hallway full of statues of past trainers sprites. I decided to go with the first because I thought it would have a similar vibe as the ADV Team Index banner, and also because the thought of drawing multiple sprites as statues, in perspective, sounded extremely daunting.

Initially I was trying to follow the same process as the ADV Team Index Banner, by drawing by hand, scanning, turning into bitmaps.

Bitmaps

View attachment 874804

Layered & Colored in InDesign. However, I wasn't super happy with how this was turning out. It felt like it was too busy and the colors weren't aligning the way I was hoping, so I decided to shift execution methods.

View attachment 874802

View attachment 874807

Instead of trying to edit and tweak the illustrations I had turned into bitmaps, I decided to go a different route. I have tried drawing in Procreate in the past, but I was not a fan of the UI as it felt so very clunky to navigate. I had not been able to try using an ipad as an external monitor via Sidecar until now, and wow, it is pretty sick. Being able to use run photoshop off my laptop, still have easy access to my mouse and keyboard and get to use the ipad as a drawing tablet fit my work flow much better. So I grabbed a watercolor brush kit off the internet, and was able to knock this out after 3 hours. For comparison, I spent a good chunk of last weekend working on the different layers to convert into bitmaps. I'm sure this isn't a shocker to anyone, that working digitally is faster than doing it all by hand, scanning/copying and whiting things out, but I wanted to share my experience! I was very happy with the brush pack(True Grit Texture Supply Aqua Studio) as well as it has a similar vibe to when I sketch with markers.

Then softshellcrabcakes suggested adding in another color to break up the teal, and adding in holograms of trainers to the lights and that was an amazing suggestion, and led to this! But it was too orange, and Edea suggested dark letters with orange. (also thank you to the adv shadow cabal for recommending me iconic player avatars)

View attachment 874813
YOO, the colors on this are so sick, love the details of the trainer sprites in the BG. Keep up the good work goat
 
TheIronGolem.png

Quick illustration I did today. An homage to one of my favorite movies growing up, The Iron Giant! (11/08/26)

IMG_2723.jpg


Pretty straight forward here! I made the Iron Giant -> Registeel connection while trying to sketch some more dynamic registeel poses. Which led to the Superman pose from The Iron Giant!

IMG_2693.png


Rough Sketch
 
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