RU Mismagius

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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[OVERVIEW]
Ghost is one of the best neutral attacking types, requiring little coverage to back it up, and Mismagius is one of the premier offensive Ghost-types in the tier thanks to its Speed and access to Nasty Plot. Perhaps more importantly, this also makes Mismagius one of the best offensive spinblockers RU has to offer, and it has enough disruptive moves at its disposal to keep opponents on their toes, such as Taunt and Memento, both of which prevent Defog as well, making Mismagius adept at preserving entry hazards. A neat ability in Levitate also allows it to avoid entry hazards such as Spikes, Toxic Spikes, and Sticky Web, punish Choice-locked Ground-type attacks, and check Nidoqueen and certain variants of Curse Snorlax. However, Mismagius is not particularly powerful, as it is rather reliant on Nasty Plot-boosted Never-Ending Nightmare for most of its raw damage. It also has a very awkward defensive stat spread, as its physical bulk is low and it has no special resistances to speak of, making setup or even survival difficult at times, as it risks being 2HKOed at worst by every invested attack. Mismagius also competes with Hoopa as a stallbreaker and immediate attacker due to Hoopa's far greater power, better coverage, additional STAB, and lower reliance on Z-Moves.

[SET]
name: Nasty Plot Ghostium Z
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Dazzling Gleam
move 4: Taunt / Memento
item: Ghostium Z
ability: Levitate
nature: Timid
evs: 8 Def / 248 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Nasty Plot doubles Mismagius's Special Attack, allowing its Shadow Balls to sting that much harder. Shadow Ball is Mismagius's primary offensive attack, hitting a large majority of the tier for at least neutral damage, and can be converted into Never-Ending Nightmare for a 160-Base Power Ghost-type nuke. Dazzling Gleam is Mismagius's most useful coverage move, smacking Dark-types such as Pangoro and Umbreon, dispatching Bulletproof Pokemon such as Chesnaught and Kommo-o, and cleanly OHKOing Heracross after a Nasty Plot boost. Taunt shuts down defensive responses such as recovery and status, giving Mismagius an easier time breaking defensive teams, namely invalidating Pyukumuku as an answer. It also stops Defog, furthering Mismagius's role as a Pokemon that prevents entry hazard removal.

Alternatively, Memento can give its teammates prime setup opportunities while sacrificing Mismagius and still denies the foe's Defog at the same time. Mystical Fire is Mismagius's next best coverage move to run over Dazzling Gleam, as it can hit most Pokemon that resist Ghost for at least neutral damage while still nailing Chesnaught and Heracross. Mystical Fire's main quality is its ability to reduce the target's Special Attack, which when combined with Taunt lets Mismagius turns the tables on Porygon2 and to a lesser extent Cryogonal (one of the Pokemon Mismagius has a harder time spinblocking against) while giving slightly more breathing room for setup against bulky Water- or Fairy-types.

Set Details
========
Full Speed investment alongside a Timid nature lets Mismagius outspeed as much as possible as well as Speed tie with the likes of Cryogonal and opposing Mismagius at worst. 8 Defense EVs allow Mismagius to always survive Adamant Donphan's Knock Off. The remaining EVs go into Special Attack to maximize Mismagius's damage output. Ghostium Z grants Mismagius access to Never-Ending Nightmare, a major source of its raw damage output.

Usage Tips
========
Mismagius has two roles: block Rapid Spin and if possible Defog to preserve entry hazards, and break down the opposing team with boosted Shadow Balls. Mismagius's best chances to set up Nasty Plot usually come in the form of weaker specially offensive walls, which include most bulky Water-, Grass-, and Fairy-types. Mismagius is also one of the few offensive Pokemon that can set up on Nidoqueen. If Mismagius is using Taunt, it can potentially open up a crack in the opponent's defenses and break though cores. If Mismagius has Memento, it should try to break through as much as it can before setting the stage for the team's end-game setup sweeper. Do not be afraid of unleashing Never-Ending Nightmare in times of need or desperation; Mismagius typically doesn't have the longevity to get more opportunities, and at worst, Mismagius is still either forcing switches, thus racking up entry hazard damage, or softening up a threat or two for the end-game sweep.

Team Options
========
Mismagius best fits on offensive hazard stacking teams, where it can easily flow along with the fast-paced nature of such teams due to its spinblocking, Nasty Plot pressure, and disruptive moves in Taunt and Memento. Pokemon such as Aerodactyl, Accelgor, Omastar, Roserade, Nidoqueen, Froslass, Qwilfish, Galvantula, and Shuckle are among the numerous typical lead entry hazard setters that help to set up an explosive start to the match that Mismagius is supposed to help maintain. Froslass deserves special attention, as it can spinblock its own Spikes as it sets them up, while Mismagius can easily take over the role of spinblocker afterward. Mismagius can have issues against bulky Pokemon that can take Ghost-type attacks, such as Snorlax, Porygon2, and Umbreon, as well as various Sucker Punch users such as Honchkrow, Zoroark, and Spiritomb. Thus, Fighting-types such as Heracross, Emboar, Kommo-o, Virizion, and Toxicroak make terrific teammates, as they can all put major pressure on these Pokemon and especially appreciate any entry hazards on the field to make holepunching easier on them. However, all of them should be wary around Honchkrow's Brave Bird, and Snorlax packs a bigger punch than any of them appreciates taking. Diancie makes for an interesting partner as well, fending off Dark-types such as Honchkrow, Umbreon, and Zoroark, as well as being able to check Choice Band Snorlax locked into Crunch or bait in Snorlax's Choice-locked Earthquake for Mismagius to punish. Late-game cleaners or setup sweepers greatly appreciate Mismagius denying entry hazard removal, softening up the opponent's team, and especially providing Memento support if present. The likes of Sharpedo, Flygon, Bruxish, Slurpuff, Cloyster, Durant, Honchkrow, and Linoone are all examples of Pokemon that can threaten to end games with one safe turn.

[STRATEGY COMMENTS]
Other Options
=============
With its good Speed and decently strong STAB Shadow Ball, Mismagius may make decent use of Choice Specs. This is further complemented by a somewhat diverse offensive movepool in addition to Dazzling Gleam and Mystical Fire, containing moves such as Thunderbolt, Energy Ball, Power Gem, and Icy Wind, as well as access to Trick to cripple bulky Normal-types. However, Choice Specs Mismagius can still lack raw breaking power at times, so it should probably just delegate the role of immediate attacker to the likes of Hoopa while it sweeps the foe with fast, Nasty Plot-boosted Ghost attacks. Mismagius has access to many disruptive moves such as Will-O-Wisp, Thunder Wave, Hex, Heal Bell, and Mean Look combined with Perish Song, but Mismagius's lack of physical bulk and general resistances do it little favors at executing these moves consistently. Mismagius learns Calm Mind, but the Special Defense boost is not important for it at all due to its lackluster HP and lack of resistances, while the immediate power granted by Nasty Plot is much more crucial for Mismagius's success. Mystical Fire also already artificially boosts its special bulk while being far more efficient by dealing damage at the same time.

Mismagius can use Leftovers to improve its longevity as a spinblocker against the likes of Cryogonal and Blastoise, as well as to aid the Porygon2 matchup, but Mismagius's longevity honestly doesn't improve by much in general, it now gets OHKOed by Donphan's Knock Off, it'd greatly miss the emergency power of Ghostium Z, and Porygon2 is sufficiently pushed back by Taunt plus Mystical Fire as is. Another item Mismagius can consider is Darkinium Z for Z-Memento, but Whimsicott is a far better user of it, and Mismagius does highly prefer Ghostium Z.

Checks and Counters
===================

**Pursuit**: Pursuit is a huge thorn in Mismagius's side, as Mismagius can be prematurely ended should it make a misstep. Sneasel is arguably Mismagius's biggest nemesis in this regard, as Sneasel naturally outspeeds Mismagius and a Choice Band-boosted Pursuit OHKOes it after Stealth Rock damage even without the need for Mismagius to switch. Honchkrow, Zoroarkz, and Spiritomb can also catch Mismagius with Pursuit as it tries to flee from their Sucker Punch. Bulkier Pursuit users such as Snorlax and Drapion can just click Pursuit, as they don't take much damage from Mismagius's attacks. Choice Band Escavalier can attempt to corner Mismagius, but only if Mismagius's Z-Move has been expended, as +2 Never-Ending Nightmare easily OHKOes it. Escavalier also has to be wary of the occasional Mystical Fire.

**Bulky Normal-type Pokemon**: Snorlax is a huge obstacle for Mismagius, as any set that doesn't only have a Normal-type STAB move + Earthquake can easily best Mismagius. Meloetta is also a big problem, taking Mismagius's attacks with ease while retaliating with a Psychic-type STAB move or Shadow Ball. Porygon2 can usually beat down Mismagius one-on-one, as it outdamages +2 Mismagius, threatens to Recover and thwart Mismagius's efforts, or can cripple Mismagius with status ailments. However, Porygon2 has to watch out for Mystical Fire turning the damage trade into Mismagius's favor, and Taunt shuts down two of Porygon2's options.

**Faster Pokemon**: Mismagius is highly vulnerable to almost every Pokemon faster than it, as it doesn't resist nearly any of their attacks. The likes of Aerodactyl, Swellow, Virizion, Durant, and various physical Choice Scarf users have little trouble taking down Mismagius. However, Mismagius does have enough special bulk to survive blows from some special attackers, such as Noivern, Salazzle, and Jolteon, although without Never-Ending Nightmare or those attackers being weakened beforehand, Mismagius still usually loses this exchange.
 
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play up levitate in the overview, it's great generally and contextually means a loose check both to queen and the conventional curselax (which runs either rest or eq coverage for the time being).

go up to 8 def evs (8 def / 248 spa / 252 spe) to avoid the ohko from ada donphan knock off from full, plays in on the spin-block facet of it's role. memento sounds like an abandonment of missy's primary niche, honestly. i'd rather it stuck to oo, having a sweeper look to set up sweepers in that manager seems frivolous. don't advocate for av escavlier in this analysis. do, however, mention that lefties are semi-usable depending on how much you value missy's longevity, as it does play in especially heavy in pushing through something like a p2. ghost-z is more consistent tho, ofc. also, 99% sure cm diancie does not exist, nor do i think it beats curse lax consistently, so let's omit that one o_o

oo mention a cleric set and specs, the latter is honestly pretty decent. no need to mention sneasel both as a pursuit user and faster pokemon

1/3
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
play up levitate in the overview, it's great generally and contextually means a loose check both to queen and the conventional curselax (which runs either rest or eq coverage for the time being).

go up to 8 def evs (8 def / 248 spa / 252 spe) to avoid the ohko from ada donphan knock off from full, plays in on the spin-block facet of it's role. memento sounds like an abandonment of missy's primary niche, honestly. i'd rather it stuck to oo, having a sweeper look to set up sweepers in that manager seems frivolous. don't advocate for av escavlier in this analysis. do, however, mention that lefties are semi-usable depending on how much you value missy's longevity, as it does play in especially heavy in pushing through something like a p2. ghost-z is more consistent tho, ofc. also, 99% sure cm diancie does not exist, nor do i think it beats curse lax consistently, so let's omit that one o_o

oo mention a cleric set and specs, the latter is honestly pretty decent. no need to mention sneasel both as a pursuit user and faster pokemon

1/3
Agreed with all of these except for moving Memento to OO, as I don't see what's frivolous about a fast offensive attacker that a) can pressure a decent amount of defensive Pokemon, b) primarily fits on offensive teams anyway, c) stops hazard removal as effectively as it does, and d) can afford the moveslot for it since it doesn't really need much else to work with. If anything, Nasty Plot Mismagius softening up stuff and then Memento'ing into a endgame sweeper sounds like a decent way to 'overload' the opponent. I also never found Taunt to be anywhere near essential enough to justify its own moveslot. I don't really understand how Memento "abandons Mismagius's primary niche", unless you mean to say Mismagius's niche is simply to stallbreak, to which I say that Mismagius's job is along the lines of "being a fast Ghost-type attacker that generates offensive momentum while giving the opponent little to no breathing room to remove hazards", and 'Memento into setup sweeper' forcing an emergency response kind of still fits in. With that said, it's not like I don't acknowledge Taunt as being the more consistent (or conservative) option which is why I slashed it first.

Tl;dr: Taunt lets Mismagius break teams better, Memento lets Mismagius's teammates sweep easier, I don't see how Memento is so much worse than Taunt to warrant being moved to OO outright.
 
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Put Z-Memento in OO, while mostly outdone by whimsicott, it isn't cockblocked by Dark-types (Prankster) so it's a useable option if Mismagius doesn't serve as a wallbreaker.

Also stop mentioning Delphox e.e

QC 2/3
 
AMCHECK
remove add change capitalization (comments)

[OVERVIEW]
Ghost is one of the best neutral attacking types, with very few types resisting itchecks (a "check" to a type doesn't work well in this context) and thus requires little coverage to back it up. As such, Mismagius's Speed and access to Nasty Plot makes it one of the premier offensive Ghost-types in the tier. This also makes Mismagius one of the better offensive spinblockers RU has to offer, and it has enough disruptive moves at its disposal to keep opponents on their toes. Mismagius has a neat ability in Levitate, allowing it to avoid entry hazards such as Spikes, Toxic Spikes, and Sticky Web, punish Choice-locked Ground-type attackers(it punishes the attack, not the move), ("punish the attack" is good enough, even if the Pokemon is the one primarily being punished there is a technical argument that makes "punish the attack" grammatically correct too--and more importantly, this way it sounds like it's only punishing Ground-types, whereas it also punishes Pokemon locked into Ground-type coverage moves) and check Nidoqueen and certain variants of Curse Snorlax. However, Mismagius is not particularly powerful, as it is rather reliant on Nasty Plot-boosted Never-Ending Nightmare for most of its raw damage. It also has very awkwardawful (point was more lopsided rather than bad) bulk, as its physical defense is low and it has no special resistances to speak of, making setup or even survival difficult at times,(AC) (ya) as it risks being 2HKOed at worst by every invested attack. Mismagius also competes with Hoopa as a stallbreaker and immediate attacker, due to Hoopa's far greater power, coverage, additional STAB, and less reliance on Z-moves.

[SET]
name: Nasty Plot Ghostium Z
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Dazzling Gleam / Mystical Fire (you can mention unslashed moves in the moves section too as a middle ground between slashes and OO)
move 4: Taunt / Memento
item: Ghostium Z
ability: Levitate
nature: Timid
evs: 8 Def / 248 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Nasty Plot doubles Mismagius's Special Attack, allowing its Shadow Balls to sting that much harder. Shadow Ball is Mismagius's primary offensive attack, hitting a large majority of the tier for at least neutral damage and can be converted into Never-Ending Nightmare for a 160 BP Ghost-type nukepower up(nuke is too casual). (power-up doesn't fit here though) Dazzling Gleam is Mismagius's most useful coverage move, smacking Dark-types such as Pangoro and Umbreon, dispatching Bulletproof Pokemon such as Chesnaught and Kommo-o, and cleanly OHKOing Heracross after a Nasty Plot Boost. Taunt shuts down defensive responses such as recovery or status, giving Mismagius an easier time breaking defensive teams, namely invalidating Pyukumuku as an answer. It also stops Defog, furthering Mismagius's role as a Pokemon that prevents hazard removal.

Alternatively, Memento can give itsMismagius's teammates prime setup opportunities,(AC) while sacrificing Mismagius, and still deniesdenying the opponent's Defog at the same time,(AC) all at the cost of Mismagius. (tbqh you might as well leave this out if you're removing "sacrificing Mismagius", which is an okay change actually since it is redundant-ish, but this serves to stress it a lot more than is really necessary) Mystical Fire is Mismagius's next best coverage move to run over Dazzling Gleam, as it can hit most Pokemon that resist Ghost for at least neutral damage while still nailing Chesnaught and Heracross. Mystical Fire's main quality is its ability to reduce the opponent's Special Attack, which when combined with Taunt lets Mismagius turns the tables on Porygon2 and to a lesser extent Cryogonal,(AC) which is (one of the Pokemon that Mismagius has a harder time spinblocking against), (okay on removing parentheses, no need to add "which is") while giving slightly more breathing room for setup against bulky Water- or Fairy-types.(Mystic Fire should be included in your set above or else mentioned in Other Options)

Set Details
========
Full Speed investment alongside a Timid nature lets Mismagius outspeed as much as possible, as well as speedspacetying with the likes of Cryogonal and opposing Mismagius at worst. 8 Defense EVs allows Mismagius to always survive Adamant Donphan's Knock Off. The remaining EVs go into Special Attack to maximize Mismagius's damage output. Ghostium Z grants Mismagius access to Never-Ending Nightmare, which is (same here) a major source of its raw damage.

Usage Tips
========
Mismagius has two roles:,(AC) which are to (same here) block Rapid Spin and if possible prevent Defog in order to preserve entry hazards, and to break down the opposing team with boosted Shadow Balls. Mismagius's best chances to set up Nasty Plot usually come in the form of weaker specially offensive walls, which include most bulky Water-, Grass-, and Fairy-types. Mismagius is also one of the few offensive Pokemon that can set up on Nidoqueen. If Mismagius is using Taunt, it can potentially open up a crack in the opponent's defenses and break though cores. If Mismagius has Memento, try to break through as much as it can before setting the stage for your end-game setup sweeper. Do not be afraid of unleashing Z-Shadow Ball in times of need or desperation; Mismagius typically doesn't have the longevity to get more opportunities, and at worst, Mismagius is still either forcing switches,(AC) which get damaged by entry hazards,(AC) or softening up a threat or two for the end-game sweep.

Team Options
========
Mismagius best fits on offensive hazard-stacking teams, where it can easily flow along with the fast-paced nature of such teams due to its spinblocking, Nasty Plot pressure, and disruptive moves in Taunt or Memento. Pokemon such as Aerodactyl, Accelgor, Omastar, Roserade, Nidoqueen, Froslass, Qwilfish, Galvantula, and Shuckle are among the numerous typical lead entry hazard setters that help to set up an explosive start to the match,(AC) (nonrestrictive clause works better here) which Mismagius is supposed to help maintain. Froslass deserves special attention as it can spinblock its own Spikes as it sets them up, while Mismagius can easily take over the role of spinblocker afterward. Mismagius can have issues against bulky Pokemon that can take Ghost-type attacks, such as Snorlax, Porygon2, and Umbreon, as well as various Sucker Punch users such as Honchkrow, Absol, and Zoroark. Thus, Fighting-types such as Heracross, Emboar, Kommo-o, Virizion, and Toxicroak make terrific teammates as they can all put major pressure on these Pokemon,(AC) and they (tbqh this is one united thought so breaking it up makes it a bit awkward, should add a comma before "as" though) especially appreciate any entry hazards on the field to make holepunchingwallbreaking easier onfor them. However, all of them should be wary around Honchkrow's Brave Bird, and Snorlax packs a bigger punch than any of them appreciates taking. Diancie makes for an interesting partner as well, fending off Dark-types such as Honchkrow, non-Iron Tail Absol, Umbreon, and Zoroark, as well as being able to check a Choice Band Snorlax that is either locked into Crunch or bait in Snorlax's Choice-locked (they can: a) check Lax locked into Crunch, or b) bait Lax into using EQ for Mismagius to set up on, make sure you read carefully !_!) Earthquake,(AC) forwhich Mismagius tocan punish. Late-game cleaners or setup sweepers greatly appreciate Mismagius denying entry hazard removal, softening up the foe's team, and especially Memento support if present. The likes of Sharpedo, Flygon, Bruxish, Slurpuff, Cloyster, Durant, Honchkrow, and Linoone are all examples of Pokemon that can threaten to end games with one safe turn.

[STRATEGY COMMENTS]
Other Options
=============
With its good Speed and a decently strong STAB move in Shadow Ball, Mismagius may make decent use of Choice Specs. Mismagius also has a somewhat diverse offensive movepool aside from Dazzling Gleam and Mystical Fire, (eh I can see why you'd find this awkward-ish, but it does make sense to separate those two moves from the rest since they were the two coverage moves discussed on the main set) containing moves such as Thunderbolt, Energy Ball, Power Gem, and,(AC) Icy Wind, as well as access toand (beware, this is not part of its _offense_ movepool, so it makes sense to separate it through "as well as") Trick,(AC) towhich can be used to cripple bulky Normal-types,(AC) in addition to Dazzling Gleam and Mystical fire, (expand a bit on this; which are commonly used). However, Choice Specs Mismagius can still lack raw breaking power at times, so it should probably justis usually better to delegate the role of immediate attacker to the likes of Hoopa,(AC) whileas it also sweeps the foe with fast, Nasty Plot-boosted Ghost-type(AH) attacks. Mismagius has access to Will-O-Wisp, Thunder Wave and Hex, the former two crippling foes while the latter doubles in power against statused targets. However, this sort of disruptivenessrole is better left off to Rotom, who has a slightly better defensive typing as well,(AC) (good) as access to Volt Switch to maintain momentum against foes that aren't brought down by boosted Hex. Mismagius learns Calm Mind, but the Special Defense boost is not important for it at all due to its lackluster HP and lack of resistances, while the immediate power granted by Nasty Plot is much more crucial for Mismagius's success. Mystical Fire also already provides 'pseudo-special bulk' while being far more efficient,(AC) as it deals damage at the same time. Mismagius has moves such as Heal Bell,(AC) as well as Mean Look combined withand (the two are meant to be read together as a Perish Trap combo, so "combined with" is better here actually) Perish Song, but once again, its lack of physical bulk and general resistances do it no favors at executing these moves consistently.

Mismagius can use Leftovers for better longevity as well asand aid theagainst Porygon2 matchup, but Mismagius's longevity honestly(too casual) doesn't improve by that much,(RC) it'd;(SC) it would (works fine reading this as a list of 3 reasons, no need to break the sentence up here) greatly miss the emergency power of Ghostium Z, and Porygon2 is sufficiently pushed back by Taunt plus Mystical Fire as is. Another item Mismagius can consider is Darkinium Z for Z-Memento. While mostly outdone by Whimsicott in this regard, lacking Prankster means it isn't stopped by Dark-types. With that said, Whimsicott shouldn't have too much issues bypassing most Dark-types anyway, and Mismagius does highly favor Ghostium Z.

Checks and Counters
===================

**Pursuit**: Pursuit is a huge thorn in Mismagius's side, as(fluff) Mismagius can be prematurely ended by Pursuit,(AC) should it make a misstep. Sneasel is arguably Mismagius's biggest nemesis in this regard, as Sneasel naturally outspeeds Mismagius and OHKOes it with a Choice Band-boosted Pursuit OHKOes Mismagius after Stealth Rock damage,(AC) without the need for Mismagius to switch. Honchkrow, Absol, and Spiritomb can also catch Mismagius with Pursuit as it tries to flee from their Sucker Punch. Bulkier Pursuit users such as Snorlax and Drapion can just click Pursuit,(AC) as they don't take much damage from Mismagius's attacks. Choice Band Escavalier can attempt to corner Mismagius, but only ifafter Mismagius's Z-move has been expended, as +2 Never-Ending Nightmare easily OHKOes Escavalier.

**Bulky Normal-type Pokemon**: Snorlax is a huge obstacle for Mismagius, as any set that doesn't only have Normal STAB +and Earthquake can easily bestbeat Mismagius. Meloetta is also a big problem, taking Mismagius's attacks with ease,(AC) (only put a comma before while to denote contrast, which doesn't really work here) while retaliating with Psychic-type STAB or Shadow Ball. Porygon2 can usually beat down Mismagius in a 1v1,(AC) as it outdamages +2 Mismagius, threatens to Recover and thwart Mismagius's efforts, or cripple Mismagius with status ailments. However, Porygon2 has to watch out for Mystical Fire,(AC) turning the damage trade into Mismagius's favor, and Taunt,(AC) which shuts down 2 of Porygon2's options.

**Faster Pokemon**: Mismagius is highly vulnerable to almost every Pokemon faster than it, as it doesn't resist nearly any of their attacks. The likes of Aerodactyl, Swellow, Virizion, Durant, and various other physical Choice Scarf users have little trouble taking down Mismagius,(AC) due to its mediocre physical bulk.(remove period),(AC) however, Mismagius does have enough special bulk to survive blows from some special attackers, such as Noivern, Salazzle, and Jolteon, although,(AC) without Never-Ending Nightmare or those attackers being weakened beforehand, Mismagius still usually loses this exchange.

This does not count as one of your official GP stamps, unless stamped by an official GP member.
 
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Lumari

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remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Ghost is one of the best neutral attacking types, with very few types resisting it, (AC) and thus requires little coverage to back it up. As such, Therefore, Mismagius's Speed and access to Nasty Plot makes make it one of the premier offensive Ghost-types (offensive Pokemon? otherwise there's no causal link with Ghost being a good offensive type; might want to change "thus" to "specifically" or something if you do mean offensive Ghost-types specifically, but then the structure gets a tad awkward) in the tier. This also makes Mismagius one of the better offensive spinblockers RU has to offer, and it has enough disruptive moves at its disposal to keep opponents on their toes. Mismagius has a A neat ability in Levitate (RC) allowing also allows it to avoid entry hazards such as Spikes, Toxic Spikes, and Sticky Web, punish Choice-locked Ground-type attacks, and check Nidoqueen and certain variants of Curse Snorlax. However, Mismagius is not particularly powerful, as it is rather reliant on Nasty Plot-boosted Never-Ending Nightmare for most of its raw damage. It also has a very awkward bulk defensive stat spread, as its physical defense bulk is low and it has no special resistances to speak of, making setup or even survival difficult at times as it risks being 2HKOed at worst by every invested attack. Mismagius also competes with Hoopa as a stallbreaker and immediate attacker, due to Hoopa's far greater power, better coverage, additional STAB, and less lower reliance on Z-Moves.

[SET]
name: Nasty Plot + Ghostium Z
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Dazzling Gleam
move 4: Taunt / Memento
item: Ghostium Z
ability: Levitate
nature: Timid
evs: 8 Def / 248 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Nasty Plot doubles Mismagius's Special Attack, allowing its Shadow Balls to sting that much harder. Shadow Ball is Mismagius's primary offensive attack, hitting a large majority of the tier for at least neutral damage, (AC) and can be converted into Never-Ending Nightmare for a 160-Base Power (AH) Ghost-type nuke. Dazzling Gleam is Mismagius's most useful coverage move, smacking Dark-types such as Pangoro and Umbreon, dispatching Bulletproof Pokemon such as Chesnaught and Kommo-o, and cleanly OHKOing Heracross after a Nasty Plot boost. Taunt shuts down defensive responses such as recovery or status, giving Mismagius an easier time breaking defensive teams, namely invalidating Pyukumuku as an answer. It also stops Defog, furthering Mismagius's role as a Pokemon that prevents entry hazard removal.

Alternatively, Memento can give its teammates prime setup opportunities while sacrificing Mismagius (RC) and still denies the opponent's foe's Defog at the same time. Mystical Fire is Mismagius's next best coverage move to run over Dazzling Gleam, as it can hit most Pokemon that resist Ghost for at least neutral damage while still nailing Chesnaught and Heracross. Mystical Fire's main quality is its ability to reduce the opponent's target's Special Attack, which when combined with Taunt lets Mismagius turns the tables on Porygon2 and to a lesser extent Cryogonal (one of the Pokemon Mismagius has a harder time spinblocking against) (RC) while giving slightly more breathing room for setup against bulky Water- or Fairy-types.

Set Details
========
Full Speed investment alongside a Timid nature lets Mismagius outspeed as much as possible (RC) as well as speedtying Speed tie with the likes of Cryogonal and opposing Mismagius at worst. 8 Defense EVs allows allow Mismagius to always survive Adamant Donphan's Knock Off. The remaining EVs go into Special Attack to maximize Mismagius's damage output. Ghostium Z grants Mismagius access to Never-Ending Nightmare, a major source of its raw damage output.

Usage Tips
========
Mismagius has two roles: block Rapid Spin and if possible Defog to preserve entry hazards, and break down the opposing team with boosted Shadow Balls. Mismagius's best chances to set up Nasty Plot usually come in the form of weaker specially offensive walls, which include most bulky Water-, Grass-, and Fairy-types. Mismagius is also one of the few offensive Pokemon that can set up on Nidoqueen. If Mismagius is using Taunt, it can potentially open up a crack in the opponent's defenses and break though cores. If Mismagius has Memento, try to break through as much as it can before setting the stage for your end-game setup sweeper. Do not be afraid of unleashing Z-Shadow Ball Never-Ending Nightmare in times of need or desperation; Mismagius typically doesn't have the longevity to get more opportunities, and at worst, Mismagius is still either forcing switches, (AC) which get damaged by thus racking up entry hazards damage, or softening up a threat or two for the end-game sweep.

Team Options
========
Mismagius best fits on offensive hazard stacking (RH) teams, where it can easily flow along with the fast-paced nature of such teams due to its spinblocking, Nasty Plot pressure, and disruptive moves in Taunt or Memento. Pokemon such as Aerodactyl, Accelgor, Omastar, Roserade, Nidoqueen, Froslass, Qwilfish, Galvantula, and Shuckle are among the numerous typical lead entry hazard setters that help to set up an explosive start to the match which that Mismagius is supposed to help maintain. Froslass deserves special attention, (AC) as it can spinblock its own Spikes as it sets them up, while Mismagius can easily take over the role of spinblocker afterward. Mismagius can have issues against bulky Pokemon that can take Ghost-type attacks, such as Snorlax, Porygon2, and Umbreon, as well as various Sucker Punch users such as Honchkrow, Absol, and Zoroark. Thus, Fighting-types such as Heracross, Emboar, Kommo-o, Virizion, and Toxicroak make terrific teammates, (AC) as they can all put major pressure on these Pokemon and especially appreciate any entry hazards on the field to make holepunching easier on them. However, all of them should be wary around Honchkrow's Brave Bird, and Snorlax packs a bigger punch than any of them appreciates taking. Diancie makes for an interesting partner as well, fending off Dark-types such as Honchkrow, non-Iron Tail Absol, Umbreon, and Zoroark, as well as being able to check Choice Band Snorlax locked into Crunch or bait in Snorlax's Choice-locked Earthquake for Mismagius to punish. Late-game cleaners or setup sweepers greatly appreciate Mismagius denying entry hazard removal, softening up the foe's team, and especially providing Memento support if present. The likes of Sharpedo, Flygon, Bruxish, Slurpuff, Cloyster, Durant, Honchkrow, and Linoone are all examples of Pokemon that can threaten to end games with one safe turn.

[STRATEGY COMMENTS]
Other Options
=============
With its good Speed and decently strong STAB Shadow Ball, Mismagius may make decent use of Choice Specs. Mismagius also has This is further complemented by a somewhat diverse offensive movepool aside from in addition to Dazzling Gleam and Mystical Fire, containing moves such as Thunderbolt, Energy Ball, Power Gem, and Icy Wind, as well as access to Trick to cripple buly bulky Normal-types. However, Choice Specs Mismagius can still lack raw breaking power at times, so it should probably just delegate the role of immediate attacker to the likes of Hoopa while it sweeps the foe with fast, Nasty Plot-boosted Ghost attacks. Mismagius has access to Will-O-Wisp, Thunder Wave and Hex, the former two crippling foes while the latter doubles in power against statused targets. However, this sort of disruptiveness is better left off to Rotom, who which has slightly better defensive typing as well as access to Volt Switch to maintain momentum against foes that aren't brought down by boosted Hex. Mismagius learns Calm Mind, but the Special Defense boost is not important for it at all due to its lackluster HP and lack of resistances, while the immediate power granted by Nasty Plot is much more crucial for Mismagius's success. Mystical Fire also already provides 'pseudo- artificially boosts its special bulk (remove quotes) while being far more efficient as it deals by dealing damage at the same time. Mismagius has moves such as Heal Bell as well as Mean Look combined with Perish Song, but once again, its lack of physical bulk and general resistances do it no favors at executing these moves consistently.

Mismagius can use Leftovers for better longevity as well as to aid the Porygon2 matchup, but Mismagius's longevity honestly doesn't improve by that much, it'd greatly miss the emergency power of Ghostium Z, and Porygon2 is sufficiently pushed back by Taunt plus Mystical Fire as is. Another item Mismagius can consider is Darkinium Z for Z-Memento. While mostly outdone by Whimsicott in this regard, lacking Prankster means it isn't stopped by Dark-types. With that said, Whimsicott shouldn't have too much issues bypassing most Dark-types anyway, and Mismagius does highly favor prefer Ghostium Z.

Checks and Counters
===================

**Pursuit**: Pursuit is a huge thorn in Mismagius's side, as Mismagius can be prematurely ended should it make a misstep. Sneasel is arguably Mismagius's biggest nemesis in this regard, as Sneasel naturally outspeeds Mismagius and a Choice Band-boosted Pursuit OHKOes Mismagius it after Stealth Rock damage even without the need for Mismagius to switch. Honchkrow, Absol, and Spiritomb can also catch Mismagius with Pursuit as it tries to flee from their Sucker Punch. Bulkier Pursuit users such as Snorlax and Drapion can just click Pursuit, (AC) as they don't take much damage from Mismagius's attacks. Choice Band Escavalier can attempt to corner Mismagius, but only if Mismagius's Z-Move has been expended, as +2 Never-Ending Nightmare easily OHKOes Escavalier it.

**Bulky Normal-type Pokemon**: Snorlax is a huge obstacle for Mismagius, as any set that doesn't only have Normal STAB + Earthquake can easily best Mismagius. Meloetta is also a big problem, taking Mismagius's attacks with ease while retaliating with Psychic-type STAB or Shadow Ball. Porygon2 can usually beat down Mismagius 1v1 one-on-one as it outdamages +2 Mismagius, threatens to Recover and thwart Mismagius's efforts, or can cripple Mismagius with status ailments. However, Porygon2 has to watch out for Mystical Fire turning the damage trade into Mismagius's favor, and Taunt shuts down two of Porygon2's options.

**Faster Pokemon**: Mismagius is highly vulnerable to almost every Pokemon faster than it, as it doesn't resist nearly any of their attacks. The likes of Aerodactyl, Swellow, Virizion, Durant, and various physical Choice Scarf users have little trouble taking down Mismagius. However, Mismagius does have enough special bulk to survive blows from some special attackers, such as Noivern, Salazzle, and Jolteon, although without Never-Ending Nightmare or those attackers being weakened beforehand, Mismagius still usually loses this exchange.
 

P Squared

a great unrecorded history
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feel kinda weird about the intro, idk


GP 2/2
add remove comment

[OVERVIEW]
Ghost is one of the best neutral attacking types, requiring with very few types resisting it, and thus requires little coverage to back it up. Therefore, and Mismagius's Speed and access to Nasty Plot make it is one of the premier offensive Ghost-types in the tier thanks to its Speed and access to Nasty Plot. This also makes Mismagius one of the better offensive spinblockers RU has to offer, and it has enough disruptive moves at its disposal to keep opponents on their toes. A neat ability in Levitate also allows it to avoid entry hazards such as Spikes, Toxic Spikes, and Sticky Web, punish Choice-locked Ground-type attacks, and check Nidoqueen and certain variants of Curse Snorlax. However, Mismagius is not particularly powerful, as it is rather reliant on Nasty Plot-boosted Never-Ending Nightmare for most of its raw damage. It also has a very awkward defensive stat spread, as its physical bulk is low and it has no special resistances to speak of, making setup or even survival difficult at times, (add comma) as it risks being 2HKOed at worst by every invested attack. Mismagius also competes with Hoopa as a stallbreaker and immediate attacker, (RC) due to Hoopa's far greater power, better coverage, additional STAB, and lower reliance on Z-Moves.

[SET]
name: Nasty Plot Ghostium Z
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Dazzling Gleam
move 4: Taunt / Memento
item: Ghostium Z
ability: Levitate
nature: Timid
evs: 8 Def / 248 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Nasty Plot doubles Mismagius's Special Attack, allowing its Shadow Balls to sting that much harder. Shadow Ball is Mismagius's primary offensive attack, hitting a large majority of the tier for at least neutral damage, (add comma) and can be converted into Never-Ending Nightmare for a 160-Base Power Ghost-type nuke. Dazzling Gleam is Mismagius's most useful coverage move, smacking Dark-types such as Pangoro and Umbreon, dispatching Bulletproof Pokemon such as Chesnaught and Kommo-o, and cleanly OHKOing Heracross after a Nasty Plot boost. Taunt shuts down defensive responses such as recovery and status, giving Mismagius an easier time breaking defensive teams, namely invalidating Pyukumuku as an answer. It also stops Defog, furthering Mismagius's role as a Pokemon that prevents entry hazard removal.

Alternatively, Memento can give its teammates prime setup opportunities while sacrificing Mismagius and still denies the foe's Defog at the same time. Mystical Fire is Mismagius's next best coverage move to run over Dazzling Gleam, as it can hit most Pokemon that resist Ghost for at least neutral damage while still nailing Chesnaught and Heracross. Mystical Fire's main quality is its ability to reduce the target's Special Attack, which when combined with Taunt lets Mismagius turns the tables on Porygon2 and to a lesser extent Cryogonal (one of the Pokemon Mismagius has a harder time spinblocking against) while giving slightly more breathing room for setup against bulky Water- or Fairy-types.

Set Details
========
Full Speed investment alongside a Timid nature lets Mismagius outspeed as much as possible as well as Speed tie with the likes of Cryogonal and opposing Mismagius at worst. 8 Defense EVs allow Mismagius to always survive Adamant Donphan's Knock Off. The remaining EVs go into Special Attack to maximize Mismagius's damage output. Ghostium Z grants Mismagius access to Never-Ending Nightmare, a major source of its raw damage output.

Usage Tips
========
Mismagius has two roles: block Rapid Spin and if possible Defog to preserve entry hazards, and break down the opposing team with boosted Shadow Balls. Mismagius's best chances to set up Nasty Plot usually come in the form of weaker specially offensive walls, which include most bulky Water-, Grass-, and Fairy-types. Mismagius is also one of the few offensive Pokemon that can set up on Nidoqueen. If Mismagius is using Taunt, it can potentially open up a crack in the opponent's defenses and break though cores. If Mismagius has Memento, it should try to break through as much as it can before setting the stage for the team's end-game setup sweeper. Do not be afraid of unleashing Never-Ending Nightmare in times of need or desperation; Mismagius typically doesn't have the longevity to get more opportunities, and at worst, Mismagius is still either forcing switches, this thus racking up entry hazard damage, or softening up a threat or two for the end-game sweep.

Team Options
========
Mismagius best fits on offensive hazard stacking teams, where it can easily flow along with the fast-paced nature of such teams due to its spinblocking, Nasty Plot pressure, and disruptive moves in Taunt and Memento. Pokemon such as Aerodactyl, Accelgor, Omastar, Roserade, Nidoqueen, Froslass, Qwilfish, Galvantula, and Shuckle are among the numerous typical lead entry hazard setters that help to set up an explosive start to the match that Mismagius is supposed to help maintain. Froslass deserves special attention, as it can spinblock its own Spikes as it sets them up, while Mismagius can easily take over the role of spinblocker afterward. Mismagius can have issues against bulky Pokemon that can take Ghost-type attacks, such as Snorlax, Porygon2, and Umbreon, as well as various Sucker Punch users such as Honchkrow, Absol, and Zoroark. Thus, Fighting-types such as Heracross, Emboar, Kommo-o, Virizion, and Toxicroak make terrific teammates, as they can all put major pressure on these Pokemon and especially appreciate any entry hazards on the field to make holepunching easier on them. However, all of them should be wary around Honchkrow's Brave Bird, and Snorlax packs a bigger punch than any of them appreciates taking. Diancie makes for an interesting partner as well, fending off Dark-types such as Honchkrow, non-Iron Tail Absol, Umbreon, and Zoroark, as well as being able to check Choice Band Snorlax locked into Crunch or bait in Snorlax's Choice-locked Earthquake for Mismagius to punish. Late-game cleaners or setup sweepers greatly appreciate Mismagius denying entry hazard removal, softening up the opponent's foe's team, and especially providing Memento support if present. The likes of Sharpedo, Flygon, Bruxish, Slurpuff, Cloyster, Durant, Honchkrow, and Linoone are all examples of Pokemon that can threaten to end games with one safe turn.

[STRATEGY COMMENTS]
Other Options
=============
With its good Speed and decently strong STAB Shadow Ball, Mismagius may make decent use of Choice Specs. This is further complemented by a somewhat diverse offensive movepool in addition to Dazzling Gleam and Mystical Fire, containing moves such as Thunderbolt, Energy Ball, Power Gem, and Icy Wind, as well as access to Trick to cripple bulky Normal-types. However, Choice Specs Mismagius can still lack raw breaking power at times, so it should probably just delegate the role of immediate attacker to the likes of Hoopa while it sweeps the foe with fast, Nasty Plot-boosted Ghost attacks. Mismagius has access to Will-O-Wisp, Thunder Wave, (add comma) and Hex, the former two crippling foes while the latter doubles in power against statused targets. However, this sort of disruptiveness is better left off to Rotom, which has slightly better defensive typing as well as access to Volt Switch to maintain momentum against foes that aren't brought down by boosted Hex. Mismagius learns Calm Mind, but the Special Defense boost is not important for it at all due to its lackluster HP and lack of resistances, while the immediate power granted by Nasty Plot is much more crucial for Mismagius's success. Mystical Fire also already artificially boosts its special bulk while being far more efficient by dealing damage at the same time. Mismagius has moves such as Heal Bell as well as Mean Look combined with Perish Song, but once again, its lack of physical bulk and general resistances do it no favors at executing these moves consistently.

Mismagius can use Leftovers for better longevity as well as to aid the Porygon2 matchup, but Mismagius's longevity honestly doesn't improve by that much, it'd greatly miss the emergency power of Ghostium Z, and Porygon2 is sufficiently pushed back by Taunt plus Mystical Fire as is. Another item Mismagius can consider is Darkinium Z for Z-Memento. While it is mostly outdone by Whimsicott in this regard, lacking Prankster means it isn't stopped by Dark-types. With that said, Whimsicott shouldn't have too much trouble issues bypassing most Dark-types anyway, and Mismagius does highly prefer Ghostium Z.

Checks and Counters
===================

**Pursuit**: Pursuit is a huge thorn in Mismagius's side, as Mismagius can be prematurely ended should it make a misstep. Sneasel is arguably Mismagius's biggest nemesis in this regard, as Sneasel naturally outspeeds Mismagius and a Choice Band-boosted Pursuit OHKOes it after Stealth Rock damage even without the need for Mismagius to switch. Honchkrow, Absol, and Spiritomb can also catch Mismagius with Pursuit as it tries to flee from their Sucker Punch. Bulkier Pursuit users such as Snorlax and Drapion can just click Pursuit, as they don't take much damage from Mismagius's attacks. Choice Band Escavalier can attempt to corner Mismagius, but only if Mismagius's Z-Move has been expended, as +2 Never-Ending Nightmare easily OHKOes it. Escavalier also has to be wary of the occasional Mystical Fire.

**Bulky Normal-type Pokemon**: Snorlax is a huge obstacle for Mismagius, as any set that doesn't only have a Normal-type STAB move + Earthquake can easily best Mismagius. Meloetta is also a big problem, taking Mismagius's attacks with ease while retaliating with a Psychic-type STAB move or Shadow Ball. Porygon2 can usually beat down Mismagius one-on-one, (add comma) as it outdamages +2 Mismagius, threatens to Recover and thwart Mismagius's efforts, or can cripple Mismagius with status ailments. However, Porygon2 has to watch out for Mystical Fire turning the damage trade into Mismagius's favor, and Taunt shuts down two of Porygon2's options.

**Faster Pokemon**: Mismagius is highly vulnerable to almost every Pokemon faster than it, as it doesn't resist nearly any of their attacks. The likes of Aerodactyl, Swellow, Virizion, Durant, and various physical Choice Scarf users have little trouble taking down Mismagius. However, Mismagius does have enough special bulk to survive blows from some special attackers, such as Noivern, Salazzle, and Jolteon, although without Never-Ending Nightmare or those attackers being weakened beforehand, Mismagius still usually loses this exchange.


if you need it
 
Last edited:

Lemonade

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What makes Missy special (you say one of)? Make this the main point of the overview. From the analysis it doesn't seem like you choose Missy because it's an offensive Ghost-type. However, the first sentence of the overview makes it sound this way.

Basically, too generic. The sentence at the start of usage tips is more interesting.
 

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