Mist in the Horizon
A BW2 RMT by TheStriker
Contents
- Introduction
- Team Building
- Importable
- Team at a Glance
- Politoed
- Tentacruel
- Moltres
- Thundurus-T
- Ferrothorn
- Garchomp
- One Last Glance (coming soon)
- Conclusion
Introduction
You may have seen many of my last RMTs (The Storm, Fighters of the Mellenium, and The Boss of Crows). None of those RMTs was in general and was built around an underrated pokemon. I decided I was going to get serious today and this team built around a week ago peaked. In the metagame filled with rain, it seems that building one would be boring, but weather is a dominant force in today's metagame. Since my last RMT, many things have change in the metagame. Keldeo turned into a deadly force, Tornadus-T was banned to the Ubers, Kyurem-B came to destroy OU, Garchomp became unbanned, Therian formes rose over their incarnates, and previously deadly forces such as Mew and Virizion dropped to the lower tiers. Although this was a long period and even in this long span of time, Lightningrod Zapdos, Contrary Serperior, and Sheer Force Feraligatr were still not released! That means these deadly releases will be coming soon and will cause big dramatic changes in the metagame so I decided to make my second to last team (though Serperior will only be OU because its overhyped). X/Y will make this metagame more interesting as well. Mist in the Horizon is your standard rain team and a strange team as well. I am really tired of using the same pokemon now and I can't wait 'till X/Y is released!!!
The name of this team came from the hurricane user on this team, a very uncommon but more effective than the others especially on this team. I have some problems running this team such as facing Hippo Sand Stall and Weatherless Stall. Trick Room teams are annoying too. I have made a lot of changes but the team is too much work for my mind. just a second point. I test all your suggestions. I am not one of those useless idiot who post teams and watch raters rate for no reason. Trust me. I will reply. Rain has many advantages over other teams. Hurricane and Thunder get 100% accuracy. Sun teams got Solarbeam but thats annoying at times. A lot of times. I would've built a sun team but since there is no Gene left in OU, rain is much easier to run. The mist rises, the tides flow, I present you, Mist in the Horizon.
The name of this team came from the hurricane user on this team, a very uncommon but more effective than the others especially on this team. I have some problems running this team such as facing Hippo Sand Stall and Weatherless Stall. Trick Room teams are annoying too. I have made a lot of changes but the team is too much work for my mind. just a second point. I test all your suggestions. I am not one of those useless idiot who post teams and watch raters rate for no reason. Trust me. I will reply. Rain has many advantages over other teams. Hurricane and Thunder get 100% accuracy. Sun teams got Solarbeam but thats annoying at times. A lot of times. I would've built a sun team but since there is no Gene left in OU, rain is much easier to run. The mist rises, the tides flow, I present you, Mist in the Horizon.
Team Building
"I chose Politoed because it summons permament rain. Basic Stuff." says Trip. God, he is annoying. Lol. In the metagame infested with all this rain crap I added a hurricane user in Tornadus-I, and Thundurus-t to abuse multiple volt switches and Thunders. These three have amazing synergy with each other. Considering they also have a Stealth Rock weakness, I added Tentacruel. SubToxic was the choice to get past spin blockers such as Jellicent. Also, it gained semi-Poison Heal recovery. It was super bulky too. That was the offensive part of the team.
The team was easily cleaned by those pathetic DD, QD, and SD users which was annoying. I also lacked a lot of offensive presence on the physical side where special walls such as blissey walled this team all day. ScarfMence caught my eye, but it was SR weak and I didn't want this team to be dead weight if Tentacruel faints. Latios was a speciall attacker, same with Keldeo, Terrakion didn't benefit from the rain. Garchomp was a powerful scarfer and could also punish U-Turners, stop Jolteon, had amazing typing, and could abuse the rain using a pseudo-STAB Aqua Tail. Dual Chop also let me break Subs too which were a big threat to this team.
Rotom-W was a pile of crap. It killed this team easily and threw this team to the dump. I see this team on almost every one! It was peeing the crap outta me so I added a Ferrothorn. Lack of Stealth Rock too made it the superior choice Skarmory used to be here but I like the offensive coverage Ferro has with Gyro Ball and Power Whip. However, Tornadus lost its shine, a lot of it. Moltres was a better choice. Why? You'll see in its description. Anyways. Next.
"I chose Politoed because it summons permament rain. Basic Stuff." says Trip. God, he is annoying. Lol. In the metagame infested with all this rain crap I added a hurricane user in Tornadus-I, and Thundurus-t to abuse multiple volt switches and Thunders. These three have amazing synergy with each other. Considering they also have a Stealth Rock weakness, I added Tentacruel. SubToxic was the choice to get past spin blockers such as Jellicent. Also, it gained semi-Poison Heal recovery. It was super bulky too. That was the offensive part of the team.
The team was easily cleaned by those pathetic DD, QD, and SD users which was annoying. I also lacked a lot of offensive presence on the physical side where special walls such as blissey walled this team all day. ScarfMence caught my eye, but it was SR weak and I didn't want this team to be dead weight if Tentacruel faints. Latios was a speciall attacker, same with Keldeo, Terrakion didn't benefit from the rain. Garchomp was a powerful scarfer and could also punish U-Turners, stop Jolteon, had amazing typing, and could abuse the rain using a pseudo-STAB Aqua Tail. Dual Chop also let me break Subs too which were a big threat to this team.
Rotom-W was a pile of crap. It killed this team easily and threw this team to the dump. I see this team on almost every one! It was peeing the crap outta me so I added a Ferrothorn. Lack of Stealth Rock too made it the superior choice Skarmory used to be here but I like the offensive coverage Ferro has with Gyro Ball and Power Whip. However, Tornadus lost its shine, a lot of it. Moltres was a better choice. Why? You'll see in its description. Anyways. Next.
Importable
Skyfire the Moltres
Moltres @ Sharp Beak
Trait: Pressure
Nature: Modest
IVs: 2 Atk
EVs: 60 HP / 4 Def / 252 SAtk / 188 Spe
- Hurricane
- Fire Blast
- Roost
- Agility
I know what you are thinking. Why not use Tornadus or Dragonite? First of all Moltres is a better fit on this team. Tornadus-I may have prankster but is weak to priority! That is why it is UU part of all and is outsped and OHKOed by every common scarfer in OU! It is also frail compared to Moltres and lacks Roost. Dragonite has a horrible Special Attack to be considered on a offensive team like this and its ability is crap after SR. Yes, Moltres is x4 weak to Stealth Rock, but it can roost that away as well. Moltres also has amazing typing which lets me check Volcarona, RP Landorus, and Lucario which no other Hurricane user can do and those pokemon are deadly threats to this team. Moltres also has Agility which lets it outspeed Latios, the fastest viable scarfer in OU. Not only that, but Moltres isn't bullcrap in Sun as it can send out monstrous Fire Blasts that have dual STAB. Should I use a Specs Set or keep this one?. Sharp Beak lets Moltres get some special KOs and is a important item. Fire Blast 2HKOs stuff like Magnezone, Jirachi, and Bronzong Rain. Hurricane has a nifty confusion chance which lets it get past Heatran from a 4HKO to a basic 2 or 3HKO. Stealth Rock is the most important thing i need on the field or Moltres can't clean late game. Moltres has been a valuable member and a strange member for a team to peak with.
Leopard the Thundurus (Therian Forme)
Thundurus-T @ Expert Belt
Trait: Volt Absorb
Nature: Timid
EVs: 252 SAtk / 4 SDef / 252 Spe
- Volt Switch
- Hidden Power [Ice]
- Grass Knot
- Thunder
I consider Thundurus-T a must of all rain teams. That good typing lets it cover water types Electric and Grass type weakness. Volt Abosrb and resistance to U-Turn lets it beat the living boogers out of Volt-Turn. Expert Belt is the item chosen to bluff choice sets. Hidden Power [Ice] is useful against Gliscor and Dragons. Volt Switch is for scouting and Grass Knot is for Gastrodon, Swampert, and Quagsire switch-ins. Grass Knot is also useful against T-Tar where i can predict a switch then scout with V-Switch. Thunder is the deadliest move on the set. Once all its counters have been removed, I'll just SPAM Thunders 'till the team dies. The paralysis chance has helped me against scarf switch ins a lot. Anyways the EV spread is simple. Max Speed and Specal Attack with odd HP. Thundurus-T is the man and gives this team deadly momentum. Any switch in is annihilated with the appropriate coverage move. Wow, I've used that word a lot.
Cavehopper the Ferrothorn
Ferrothorn @ Leftovers
Trait: Iron Barbs
Nature: Calm
IVs: 0 Spe
EVs: 252 HP / 80 Def / 176 SDef
- Gyro Ball
- Stealth Rock
- Spikes
- Power Whip
Ferrothorn is the support member providing entry hazards and important coverage. Since its fire weakness is halved in the rain it becomes more bulky against Hidden Power [Fire]. Spikes is the second entry hazard out there which lets me gain me more momentum on kills and switches. Very important. Gyro Ball is what lets this thing plow through scarfers with ease. 225 Total Base Power with STAB lets it break through Kyurem-B and Scarfers easily. Power Whip lets you check opposing rain teams easily. The EVs are standard giving it mixed walling capabilities. I really have nothing else to say abou this thing but just wall you all day. Ferrothorn is the true wall of all of the pokemon. Screw you Lugia and Giratina.
Landboost the Garchomp
Garchomp @ Choice Scarf
Trait: Rough Skin
Nature: Jolly
EVs: 252 Atk / 4 SDef / 252 Spe
- Aqua Tail
- Dual Chop
- Outrage
- Earthquake
I needed a physical attacker. Blissey walls this team easily. Garchomp was the only physical scarfer that could make use of the rain. With the boost of Aqua Tail, it is one of the best lures of bulky grounds and rocks. The ability to outspeed stuff like Salamence and Volcarona after a boost is awesome and is a valuable asset to this team. Dual Chop was chosen over Dragon Claw because substitute attacker Kyurem-B was pissing me off and is getting more common by the minute. I hate you whoever made the analysis for it (just kidding). It also let me break through SubDisable Genegar which is another annoying thing and break Dragonite's multiscale while it sets-up learning to be outsped by scarf. :P. Earthqauke is usually my cleaning move and lets me break through Scizor. Garchomp also has amazing bulk too. 108 Base HP Stat is nothing to laugh out. Thunder was also a problem so I added him. Stone Edge is a useless move because I would rather use Outrage which only has 10 lower base power. Dual Chop also has imperfect accuracy.
Code:
Politoed @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 220 HP / 36 Spd
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 SAtk
- Aqua Tail
- Dual Chop
- Outrage
- Earthquake
Moltres @ Sharp Beak
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
- Hurricane
- Roost
- Agility
- Fire Blast
Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 244 Def / 248 HP / 16 Spd
Bold Nature
- Scald
- Toxic
- Rapid Spin
- Substitute
Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunder
- Hidden Power [Ice]
- Volt Switch
- Grass Knot
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 160 SDef / 96 Def
Relaxed Nature
IVs: 0 Spd
- Spikes
- Stealth Rock
- Gyro Ball
- Power Whip
Team at a Glance
A Closer Look
Geico the Politoad
Politoed @ Choice Specs
Trait: Drizzle
Nature: Modest
EVs: 252 HP / 248 SAtk / 8 Spe
- Hydro Pump
- Surf
- Hidden Power [Grass]
- Ice Beam
Politoad is a deadly and dominant force today because it summons permament rain. The choice specs set is arguably the best set out there because it lets you plow huge holes into the opponents team. The reason there is 8 Speed EVs is to outspeed other Politoads and get the KO first if the manage to stay in. Bulky Breloom are also outsped and OHKO but a Specs Ice Beam. The reason this set was chosen is not to get swept by SS Cloyster, QD Volcarona, DD Salamence lead noobs. Hidden Power [Grass is my best bet against Gastrodon and Jellicent. Cloyster noobs die immediatly by it too. Interestingly, all I do if there is no weather wars to deal with, I just SPAM Surfs until Poliotoad which is funny. Hydreigon's Draco Meteor luckily doesn't OHKO Politoad too. The maximum bulk is important over speed because every strong killer out there will kill him because of Max Speed. Politoad is the most powerful member of the team as it gives me amazing fire(water)power. The power of a Dual STAB Specs Hydro Pump off Modest Nature lets this thing 2HKO Deoxys-D, and Ferrothorn. There goes Politoad's biggest "counter"! If I save Politoad and don't repeatedly SPAM Surfs or Hydro Pumps then its because I need later for Gastrodon.
Uranus the Tentacruel
Tentacruel @ Black Sludge
Trait: Rain Dish
Nature: Bold
EVs: 248 HP / 120 Def / 124 SDef / 20 Spe
- Substitute
- Rapid Spin
- Scald / Surf
- Toxic
Since two pokemon on this team needed rapid spin support, Tentacruel will most likely be unchanged by you guys. Gain 1/* HP in rain is amazing which lets it heal from Substitutes. The following EVs lets it get past Spinblockers such as Jellicent. Shadow Balls won't be breaking this thing Substitutes any time soon. Rapid Spin is the most important move here as it lets me get rid of Stealth Rock. When Toxic Spikes are on the field, I just double switch. Sometimes i use Surf for fun, but I like burning stuff behind the sub. Substitute lets me avoid status and that crappy trick from Bulky Rotom-W. Tentacruel has a different role than Ferrothorn in a special way. Tentacruel will be usually be hiding behind the sub and trying to status as much as it can. Ferrothorn uses a combo of entry hazards to help Moltres, Garchomp, and Thundurus-T. This defensive core is super super effective in today's metagame.
And what you all have been waiting for...
Geico the Politoad
Politoed @ Choice Specs
Trait: Drizzle
Nature: Modest
EVs: 252 HP / 248 SAtk / 8 Spe
- Hydro Pump
- Surf
- Hidden Power [Grass]
- Ice Beam
Politoad is a deadly and dominant force today because it summons permament rain. The choice specs set is arguably the best set out there because it lets you plow huge holes into the opponents team. The reason there is 8 Speed EVs is to outspeed other Politoads and get the KO first if the manage to stay in. Bulky Breloom are also outsped and OHKO but a Specs Ice Beam. The reason this set was chosen is not to get swept by SS Cloyster, QD Volcarona, DD Salamence lead noobs. Hidden Power [Grass is my best bet against Gastrodon and Jellicent. Cloyster noobs die immediatly by it too. Interestingly, all I do if there is no weather wars to deal with, I just SPAM Surfs until Poliotoad which is funny. Hydreigon's Draco Meteor luckily doesn't OHKO Politoad too. The maximum bulk is important over speed because every strong killer out there will kill him because of Max Speed. Politoad is the most powerful member of the team as it gives me amazing fire(water)power. The power of a Dual STAB Specs Hydro Pump off Modest Nature lets this thing 2HKO Deoxys-D, and Ferrothorn. There goes Politoad's biggest "counter"! If I save Politoad and don't repeatedly SPAM Surfs or Hydro Pumps then its because I need later for Gastrodon.
Uranus the Tentacruel
Tentacruel @ Black Sludge
Trait: Rain Dish
Nature: Bold
EVs: 248 HP / 120 Def / 124 SDef / 20 Spe
- Substitute
- Rapid Spin
- Scald / Surf
- Toxic
Since two pokemon on this team needed rapid spin support, Tentacruel will most likely be unchanged by you guys. Gain 1/* HP in rain is amazing which lets it heal from Substitutes. The following EVs lets it get past Spinblockers such as Jellicent. Shadow Balls won't be breaking this thing Substitutes any time soon. Rapid Spin is the most important move here as it lets me get rid of Stealth Rock. When Toxic Spikes are on the field, I just double switch. Sometimes i use Surf for fun, but I like burning stuff behind the sub. Substitute lets me avoid status and that crappy trick from Bulky Rotom-W. Tentacruel has a different role than Ferrothorn in a special way. Tentacruel will be usually be hiding behind the sub and trying to status as much as it can. Ferrothorn uses a combo of entry hazards to help Moltres, Garchomp, and Thundurus-T. This defensive core is super super effective in today's metagame.
And what you all have been waiting for...
Skyfire the Moltres
Moltres @ Sharp Beak
Trait: Pressure
Nature: Modest
IVs: 2 Atk
EVs: 60 HP / 4 Def / 252 SAtk / 188 Spe
- Hurricane
- Fire Blast
- Roost
- Agility
I know what you are thinking. Why not use Tornadus or Dragonite? First of all Moltres is a better fit on this team. Tornadus-I may have prankster but is weak to priority! That is why it is UU part of all and is outsped and OHKOed by every common scarfer in OU! It is also frail compared to Moltres and lacks Roost. Dragonite has a horrible Special Attack to be considered on a offensive team like this and its ability is crap after SR. Yes, Moltres is x4 weak to Stealth Rock, but it can roost that away as well. Moltres also has amazing typing which lets me check Volcarona, RP Landorus, and Lucario which no other Hurricane user can do and those pokemon are deadly threats to this team. Moltres also has Agility which lets it outspeed Latios, the fastest viable scarfer in OU. Not only that, but Moltres isn't bullcrap in Sun as it can send out monstrous Fire Blasts that have dual STAB. Should I use a Specs Set or keep this one?. Sharp Beak lets Moltres get some special KOs and is a important item. Fire Blast 2HKOs stuff like Magnezone, Jirachi, and Bronzong Rain. Hurricane has a nifty confusion chance which lets it get past Heatran from a 4HKO to a basic 2 or 3HKO. Stealth Rock is the most important thing i need on the field or Moltres can't clean late game. Moltres has been a valuable member and a strange member for a team to peak with.
Leopard the Thundurus (Therian Forme)
Thundurus-T @ Expert Belt
Trait: Volt Absorb
Nature: Timid
EVs: 252 SAtk / 4 SDef / 252 Spe
- Volt Switch
- Hidden Power [Ice]
- Grass Knot
- Thunder
I consider Thundurus-T a must of all rain teams. That good typing lets it cover water types Electric and Grass type weakness. Volt Abosrb and resistance to U-Turn lets it beat the living boogers out of Volt-Turn. Expert Belt is the item chosen to bluff choice sets. Hidden Power [Ice] is useful against Gliscor and Dragons. Volt Switch is for scouting and Grass Knot is for Gastrodon, Swampert, and Quagsire switch-ins. Grass Knot is also useful against T-Tar where i can predict a switch then scout with V-Switch. Thunder is the deadliest move on the set. Once all its counters have been removed, I'll just SPAM Thunders 'till the team dies. The paralysis chance has helped me against scarf switch ins a lot. Anyways the EV spread is simple. Max Speed and Specal Attack with odd HP. Thundurus-T is the man and gives this team deadly momentum. Any switch in is annihilated with the appropriate coverage move. Wow, I've used that word a lot.
Cavehopper the Ferrothorn
Ferrothorn @ Leftovers
Trait: Iron Barbs
Nature: Calm
IVs: 0 Spe
EVs: 252 HP / 80 Def / 176 SDef
- Gyro Ball
- Stealth Rock
- Spikes
- Power Whip
Ferrothorn is the support member providing entry hazards and important coverage. Since its fire weakness is halved in the rain it becomes more bulky against Hidden Power [Fire]. Spikes is the second entry hazard out there which lets me gain me more momentum on kills and switches. Very important. Gyro Ball is what lets this thing plow through scarfers with ease. 225 Total Base Power with STAB lets it break through Kyurem-B and Scarfers easily. Power Whip lets you check opposing rain teams easily. The EVs are standard giving it mixed walling capabilities. I really have nothing else to say abou this thing but just wall you all day. Ferrothorn is the true wall of all of the pokemon. Screw you Lugia and Giratina.
Landboost the Garchomp
Garchomp @ Choice Scarf
Trait: Rough Skin
Nature: Jolly
EVs: 252 Atk / 4 SDef / 252 Spe
- Aqua Tail
- Dual Chop
- Outrage
- Earthquake
I needed a physical attacker. Blissey walls this team easily. Garchomp was the only physical scarfer that could make use of the rain. With the boost of Aqua Tail, it is one of the best lures of bulky grounds and rocks. The ability to outspeed stuff like Salamence and Volcarona after a boost is awesome and is a valuable asset to this team. Dual Chop was chosen over Dragon Claw because substitute attacker Kyurem-B was pissing me off and is getting more common by the minute. I hate you whoever made the analysis for it (just kidding). It also let me break through SubDisable Genegar which is another annoying thing and break Dragonite's multiscale while it sets-up learning to be outsped by scarf. :P. Earthqauke is usually my cleaning move and lets me break through Scizor. Garchomp also has amazing bulk too. 108 Base HP Stat is nothing to laugh out. Thunder was also a problem so I added him. Stone Edge is a useless move because I would rather use Outrage which only has 10 lower base power. Dual Chop also has imperfect accuracy.
Conclusion
I would like to thank the PS Server for being nice to me and helping me to this team. Everyone there is nice and respectful. I would also like to thank... so on. Well. thats all. Remeber to Luvdisk! More updates soon.