outclassed by altarianite/pinsirite landotBeedrillite Lickilicky? Adaptability Explosion is stronk as fuck.
outclassed by altarianite/pinsirite landotBeedrillite Lickilicky? Adaptability Explosion is stronk as fuck.
Pinsirite Licki. Because now a fat thing can fly. Pretty funny.outclassed by altarianite/pinsirite landot
minimum BP for low kick and Heavy slam is 40
Low Kick/Grass Knot minimum base power is 20. Heavy Slam and Heat Crash might have a higher minimum though.minimum BP for low kick and Heavy slam is 40
The mere concept of Mega Evolving from two different sources simultaneously is hilarious and I applaud you for it. I'll add some Obvious Rules Patches for stunts like this to the OP when I have free time.considering the way this meta works I think these might be possible(maybe not)
Smeargle @ Lopunnite
normal/fighting
55/110/55/50/55/125
-Fake Out
-Extreme Speed
-Dragon Ascent
-High Jump Kick
Smeargle @ Altarianite
normal/fairy
55/90/65/90/55/95
-Fake Out
-Extreme Speed
-Boomburst
-Dragon Ascent
fortunately few of these are viable and none are broken
also megas should just inherit the megas weight instead of adding/subtracting
The mere concept of Mega Evolving from two different sources simultaneously is hilarious and I applaud you for it. I'll add some Obvious Rules Patches for stunts like this to the OP when I have free time.
Smeargle Mega Evolving with Dragon Ascent isn't the issue, but I'm not sure if I want to let Smeargle Mega Evolve from two sources simultaneously. That is, for example, use both Pinsirite and Dragon Ascent to get +200 BST and be Normal/Flying with Delta Stream.Why remove that? Smeargle mega-evolving into Mega Rayquaza leaves it with 55/50/45/50/55/95 stats (base stats sum to 350), which isn't too strong. According to veekun, 115 species of pokemon have are equal or better in every stat.
I'm pretty sure if a Pokemon already mega-evolved it can't mega-evolve again.Smeargle Mega Evolving with Dragon Ascent isn't the issue, but I'm not sure if I want to let Smeargle Mega Evolve from two sources simultaneously. That is, for example, use both Pinsirite and Dragon Ascent to get +200 BST and be Normal/Flying with Delta Stream.
Smeargle Mega Evolving with Dragon Ascent isn't the issue, but I'm not sure if I want to let Smeargle Mega Evolve from two sources simultaneously. That is, for example, use both Pinsirite and Dragon Ascent to get +200 BST and be Normal/Flying with Delta Stream.
Smeargle with +200 BST isn't very powerful compared to some pokemon that are being used. Also, if Smeargle gets Dragon Ascent upon Mega-Evolving both, then it doesn't get Aerialate and only has a base attack stat of 80. Sure, it would have no weaknesses, but 55/65/75 bulk is pretty bad and 80/60/105 offenses don't hit very hard.
No, it wouldn't be too bad for the weight based moves. Heavy Slam/Heat Crash work because the BP does not do weird things with a negative weight. If the target has negative weight and the user positive, it is 120 BP. If the user has negative weight and the target has positive, then it will be 20 BP. If they both have negative weight, then the BP is determined normally and still works. For Grass Knot/Low Kick, the target's negative weight is below 10 kg, so it would be 20 BP.
Orbs
Negative weight would work correctly as he described; I am 99% certain of this. The reason for this is that a negative weight Pokémon using Heavy Slam on another negative weight Pokémon is entirely possible in-game thanks to the existence of the move Autotomize.You are assuming that they Mega Evolve in a particular order that is not a given. Regardless, that's still a 450 BST Pokemon (When the highest non-Mega Uber/Primal statline is Arceus' 720) with 3 slots free to be any move it wants except Chatter. Quiver Dance, Shell Smash, whatever. Does Arcanine get Shell Smash to then Aerilate Extreme Speed? No. Or Baton Pass? No. Spore? No.
It's also just a dumb loophole in general.
Is this based on actual testing or are you assuming Showdown works that way? I'm in particular extremely skeptical that both weights being negative would produce correct BP, given that proportions are the basis of the BP determination. I find it far more likely that negative weight would
-Be read as the same amount, but still positive
-Overflow loop (Lower weight, become the heaviest thing ever)
-or be created correctly and then the Pokemon with even more negative weight being the advantaged one for BP determination.
Negative weight is also just nonsense, and it's in particular worth commentary that whether the simulator can handle it is not the highest/sole priority regardless -Pokemon are barred from having more than 255 in a stat because the actual cartridge Pokemon data format is capped at 255 in a stat, not because Showdown is incapable of handling such high values nor out of any idea that it would be "OP".
This was discussed before submission, but technically they aren't Mega Stones, they don't work like Mega Evolution (Would you Primal Revert instantly just like the actual Primals?), and there's also a desire to keep things relatively simple. (I don't think we ever came to a firm decision on whether Dragon Ascent based Mega Evolution would even be implemented, in fact. The nonsense with Smeargle is arguably a good reason to just not implement it)
Is this based on actual testing or are you assuming Showdown works that way? I'm in particular extremely skeptical that both weights being negative would produce correct BP, given that proportions are the basis of the BP determination. I find it far more likely that negative weight would
-Be read as the same amount, but still positive
-Overflow loop (Lower weight, become the heaviest thing ever)
-or be created correctly and then the Pokemon with even more negative weight being the advantaged one for BP determination.
Negative weight is also just nonsense, and it's in particular worth commentary that whether the simulator can handle it is not the highest/sole priority regardless -Pokemon are barred from having more than 255 in a stat because the actual cartridge Pokemon data format is capped at 255 in a stat, not because Showdown is incapable of handling such high values nor out of any idea that it would be "OP".
Negative weight would work correctly as he described; I am 99% certain of this. The reason for this is that a negative weight Pokémon using Heavy Slam on another negative weight Pokémon is entirely possible in-game thanks to the existence of the move Autotomize.
the formula for heavy slam/heat crash is x=userweight/targetweight, if x<or=2 BP=40(and so on until 5 for 120 BP) and negative numbers are lower than 2 so it does work that way.You are assuming that they Mega Evolve in a particular order that is not a given. Regardless, that's still a 450 BST Pokemon (When the highest non-Mega Uber/Primal statline is Arceus' 720) with 3 slots free to be any move it wants except Chatter. Quiver Dance, Shell Smash, whatever. Does Arcanine get Shell Smash to then Aerilate Extreme Speed? No. Or Baton Pass? No. Spore? No.
It's also just a dumb loophole in general.
Is this based on actual testing or are you assuming Showdown works that way? I'm in particular extremely skeptical that both weights being negative would produce correct BP, given that proportions are the basis of the BP determination. I find it far more likely that negative weight would
-Be read as the same amount, but still positive
-Overflow loop (Lower weight, become the heaviest thing ever)
-or be created correctly and then the Pokemon with even more negative weight being the advantaged one for BP determination.
Negative weight is also just nonsense, and it's in particular worth commentary that whether the simulator can handle it is not the highest/sole priority regardless -Pokemon are barred from having more than 255 in a stat because the actual cartridge Pokemon data format is capped at 255 in a stat, not because Showdown is incapable of handling such high values nor out of any idea that it would be "OP".
This was discussed before submission, but technically they aren't Mega Stones, they don't work like Mega Evolution (Would you Primal Revert instantly just like the actual Primals?), and there's also a desire to keep things relatively simple. (I don't think we ever came to a firm decision on whether Dragon Ascent based Mega Evolution would even be implemented, in fact. The nonsense with Smeargle is arguably a good reason to just not implement it)
negative weight actually is impossible irl, as, just like the strong force, gravity does not have the potential to repel matter.Also, nonpositive weight isn't completely impossible in real life. Weight is the strength of gravity on a particular object. If the object is repelled by gravity, then it would have negative weight (such an object is unknown to man as of now, however). Zero weight also describes objects that are unaffected by gravity.
Showdown agrees with Bulbapedia on the behaviour of Autotomize. Also, it would seem that Heavy Slam and Heat Crash also would have to use a lookup table, (that is, divide the user's weight by the various amounts and then check which set of values the target's weight falls between) otherwise division by 0 errors could occur if a Pokémon with exactly 100 kg weight used Autotomize and was then hit by Heavy Slam.Grass Knot and Low Kick are based off what is pretty much a lookup table. If the target's weight is >=10kg, then they have a BP of 20. It should not be any different for a negative or zero weight.
As for Heavy Slam and Heat Crash, they are similar to Grass Knot and Low Kick, but start at 40 and have their cut-offs at 1/2, 1/3, 1/4, and 1/5 the user's weight, so they should work as normal. If a pokemon with -100 kg weight uses Heavy Slam on a pokemon with -24 kg weight, then the target's weight is more than 1/4 the user's, but less than 1/5, so it would have a BP of 100.
Also, nonpositive weight isn't completely impossible in real life. Weight is the strength of gravity on a particular object. If the object is repelled by gravity, then it would have negative weight (such an object is unknown to man as of now, however). Zero weight also describes objects that are unaffected by gravity.
According to veekun and serebii, Autotomize only halves the user's weight, while bulbapedia says that it reduces the user's weight by 220 lbs (100 kg). I'm not sure which one is right, so some testing should be done in-game.
Ninjask? It's not viable but it still has speed boost.— Only Blaziken, Sharpedo, Scolipede, Yanmega (already get Speed Boost), and their prevos may hold Blazikenite.
Thanks. Meant to have that there, apparently I missed it. Sorry!Ninjask? It's not viable but it still has speed boost.
You're definitely underselling it. 75/200/25/172/170 is a terrifying spread, even with the lack of item. You're so fast that you can run a +Atk -Def nature and punch holes through the enemy team with physical and special moves, like Head Smash, Earth Power and Heat Wave. Magic Bounce means you can never be burned or T-waved, ether. But I don't even think Diancite will be the best choice...Pinsirite and Salamencite both give it Aerilate, allowing it to use the powerful Flying STAB it's always wanted. You can even opt for Altarinite, which gives it the odd typing of Rock/Fairy, but +40 to Attack and a near-perfect coverage spread of Rock/Fairy/Ground. While it wishes it got Dragon Dance or Swords Dance, Agility gives it a great cleaner set and Hone Claws is an option for Head Smash spam, best paired with Roost or (Healing) Wish support. Keep an eye on it, for sure.And yeah, Archeops. Kinda scary, but I don't feel like it's too terrifying compared to Ubers. For example, Diancite Archeops only barely OHKOs Mega Mewtwo Y with Stone Edge. Mega Mewtwo Y is not known for being the pinnacle of physical bulk.
Yeah, I definitely expect it to be a threat. If this meta weren't Ubers-based, Archeops would be banned from Mega Stones before you could blink. That said, a great many other things would have to be banned if it weren't Ubers-based. It's just so easy to combine Pokémon + Mega Stone in a minmaxy fashion. Still, the fact that it is Ubers-based is why I'm willing to give Archeops a chance.You're definitely underselling it. 75/200/25/172/170 is a terrifying spread, even with the lack of item. You're so fast that you can run a +Atk -Def nature and punch holes through the enemy team with physical and special moves, like Head Smash, Earth Power and Heat Wave. Magic Bounce means you can never be burned or T-waved, ether. But I don't even think Diancite will be the best choice...Pinsirite and Salamencite both give it Aerilate, allowing it to use the powerful Flying STAB it's always wanted. You can even opt for Altarinite, which gives it the odd typing of Rock/Fairy, but +40 to Attack and a near-perfect coverage spread of Rock/Fairy/Ground. While it wishes it got Dragon Dance or Swords Dance, Agility gives it a great cleaner set and Hone Claws is an option for Head Smash spam, best paired with Roost or (Healing) Wish support. Keep an eye on it, for sure.
Yeah that looks slightly terrifying. Pidgeotite is actually really badass...check out this monster:![]()
Pidgeot tries reaaaaally hard to make the no guard hurricane thing fly. Maybe another pokemon can?
Let's see....
![]()
Hurricane
Fire Blast
Bug Buzz/ Hidden Power Ground/Giga Drain
Quiver Dance/ Hidden Power Ground/ Bug Buzz
85/60/70/195/115/120
Yeah, that ought'a do it.