The Mix and Mega council has decided to suspect test Gengar's ability to hold Mega Stones.
Gengar was on the council's radar at the beginning of the generation for potential suspect tests, however due to various metagame factors it was deemed a good but not overpowering threat. Despite this, the council now feels that Gengar is worthy of a suspect test, with the post-Home metagame being much more favourable to it.
Gengar's main strength comes from its Lucarionite set. Thanks to a fantastic STAB combination with almost perfect neutral coverage, as well as its access to Nasty Plot, Gengar is capable of breaking through most of the metagame with just three moves, which has given rise to some newfound options within its movepool. The most common choices for Gengar's 4th slot are Energy Ball and Will-O-Wisp, which can harm potential checks such as Rhyperior, Gastrodon, and Gyaradosite Toxapex. Gengar's solid speed tier and good typing (that notably resists Altarianite Extreme Speed users) can also make it difficult to check offensively, with a limited pool of mons that can revenge kill it. Gengar can occasionally surprise some of these revenge killers with a Diancite set - however this is much less common and a much less reliable set overall.
The main reason that Gengar has benefitted from the post-Home metagame is that there's many new ways to support Gengar and help it exploit its already limited checks. Some examples of this can be found in the sample teams. Sablenite Mandibuzz struggles to check Gengar if it's paired with good Stealth Rock support; which is why these teams carry SR Terrakion and SR Ampharosite Clefable. More offensive teams often support Gengar with pivoting, which mitigates one of its weaknesses in that its bulk isn't particularly impressive, while baiting in targets such as Manectite Mew and Lunala that Gengar can force out in order to gain free turns. Another interesting core that is featured on the samples is the combination of Will-O-Wisp/Scald users (Mew, Lunala, Jellicent) and Hex Gengar; This is pretty effective at baiting in Gyaradosite Toxapex to take a burn, at which point it's no longer a safe switchin to Hexgar. One other fairly common core that isn't featured on the sample teams is the core of Gengar + CM Lunala. This double Ghost core is very potent due to the general lack of solid Ghost checks in the metagame, and one can often cripple or break through their checks for the other, which is very hard to deal with defensively without resorting to Gyaradosite Toxapex. All of the cores mentioned here feature very good mons in the metagame, and are generally easy to fit as a result, while placing a lot of pressure on the limited number of Gengar checks.
The metagame has still made some developments to counteract the rise of Gengar. The main change that hurts Gengar is Toxapex's shift from Banettite sets to Gyaradosite sets, which is also Gengar's most reliable defensive check. Gyaradosite Toxapex is also capable of handling some of the cores involving Gengar, such as the double Ghost core, without losing to the other cores such as Ampharosite Clefable + Gengar. A more aggressive way of handling Gengar would be Sablenite Corviknight + a breaker that can force out Gengar, such as Zeraora - this aims to take Gengar's momentum and turn it into momentum for their breakers at the cost of a chunk of HP from their defensive pivot. There are some alternative defensive answers for Gengar in Tyranitar (mainly Gyaradosite) and SpDef Sablenite Hippowdon, both of which are bulky enough to take a boosted Energy Ball and retaliate with a STAB move for an OHKO; it should be noted that neither of these sets are particularly common however.
Another rarer pick that is worthy of a mention is Choice Scarf Ditto, which can prevent Gengar from setting up for fear of Ditto counter-sweeping with +2 Shadow Ball. Ditto still does not constitute defensive counterplay to Gengar on its own, but it can help the matchup massively in tandem with Sablenite Corviknight.
Gengar will be allowed to hold stones on the ladder during this suspect test.
Reqs can be achieved by getting 82 GXE with 30 or more games on the Mix and Mega ladder. Alternatively, reqs can be achieved by reaching the finals of either of the Mix and Mega daily tours in the Other Metas room, which will be happening at 6pm EST on Tuesday 24th March and Tuesday 31st March (watch out for European clocks changing on the 29th). You must use a fresh alt with the sequence "GAR" anywhere in it, but not separated.
Skysolo on gartic (Eligible)
Stresh is a gamer (Ineligible)
The deadline for this suspect will be just over two weeks from now, concluding on April 1st at 11:59 GMT (6:59 EST).
Once the suspect period is over, everyone who has obtained reqs by this point will be tagged by The Immortal. They will then outline a process of blind voting, which will be clarified once this time arrives. For now, follow the above "Requirements" subheading to ensure that you've posted your reqs correctly. If this is difficult to understand, please message me on my Smogon profile and I will clarify it for you. You must post in this thread in order to be tagged if you've achieved reqs via laddering, however you do not need to include your vote on this thread.
A super-majority of 60% ban is required for Gengar to be banned from holding stones in the metagame.
- Gengar is allowed on the ladder during its suspect test.
- The GXE requirement is 82, and you must play at least 30 games on a fresh suspect alt containing the sequence "GAR". Alternatively you can achieve reqs by reaching the finals of one of the two Mix and Mega daily tours in the Other Metas room, which will happen at 6pm EST on Tuesdays.
- You must post your reqs in this thread, though the voting process will happen in a separate thread. You are not required to state your vote in this thread.
- The suspect test will conclude at 11:59pm GMT (6:59pm EST) on Wednesday April 1st.
- A ban vote of 60% is required to remove Gengar's ability to hold Mega Stones.
Tagging The Immortal to set up the suspect alert for ladder games.