@ Topic: What should I say? Everyone knows what is going to be posted in the thread.
Ambipom (M) @ Leftovers
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- U-turn
- Double Hit
- Brick Break
Ambipom is fun you know. I can't seem to want to make a team without one. Fake Out does decent damage to everything but Steel, Rock, or Ghost type, but Brick Break can get in that chip-in damage if a Steel type is weakened.
Scizor (M) @ Leftovers
Ability: Swarm
EVs: 252 HP/52 Atk/200 Def
Relaxed nature (+Def, -Spd)
- U-turn
- Roost
- Swords Dance
- Baton Pass
I really like using bulky Scizor. He can take anything decently but random fire moves and STAB fighting moves. Scizor's main job is to absorb hits and use his slow U-turn to switch into a more powerful pokemon like Infernape or Ambipom (who can Fake Out / U-turn back to Scizor before taking damage). Swords Dance / Baton Pass were kind of thrown together because he really couldn't threaten walls before. Sword Dance makes them panic.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 50 Atk/208 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Close Combat
- Hidden Power [Ice]
- Flamethrower / Overheat
- Grass Knot
Mix Ape is a beast mid to late game. HP Ice are for those pesky dragons and Gliscor. Close Combat can nearly OHKO Blissey. I can't decide weather to keep Life Orb or not.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Earthquake
- Waterfall
I was running a more bulky Gyarados, but lately I keep getting disappointed with his inability to sweep at certain points and after you pass a Sword Dance to him, you don't want Gyarados to be slow. Advice on the EV spread would be nice.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Recover
- Rapid Spin
I do a lot of switching because of U-turns, so spinning away spikes is somewhat of a necessity.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Seismic Toss
- Stealth Rock
- Softboiled
A standard utility Blissey. Set up Stealth Rock and Twaves physical sweepers that try to take advantage of her physical frailty.
Overall:
Most of my losses with this team I usually blame my bad decision choices, but one pokemon that constantly pesters me is Machamp. Dynamic Punch hits everything on this team but Gyarados for a decent amount and with his random element punches, I never know whether using Gyarados against him is even a safe option. I thought of replacing Starmie as he is the least used team member.

Ambipom (M) @ Leftovers
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- U-turn
- Double Hit
- Brick Break
Ambipom is fun you know. I can't seem to want to make a team without one. Fake Out does decent damage to everything but Steel, Rock, or Ghost type, but Brick Break can get in that chip-in damage if a Steel type is weakened.

Scizor (M) @ Leftovers
Ability: Swarm
EVs: 252 HP/52 Atk/200 Def
Relaxed nature (+Def, -Spd)
- U-turn
- Roost
- Swords Dance
- Baton Pass
I really like using bulky Scizor. He can take anything decently but random fire moves and STAB fighting moves. Scizor's main job is to absorb hits and use his slow U-turn to switch into a more powerful pokemon like Infernape or Ambipom (who can Fake Out / U-turn back to Scizor before taking damage). Swords Dance / Baton Pass were kind of thrown together because he really couldn't threaten walls before. Sword Dance makes them panic.

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 50 Atk/208 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Close Combat
- Hidden Power [Ice]
- Flamethrower / Overheat
- Grass Knot
Mix Ape is a beast mid to late game. HP Ice are for those pesky dragons and Gliscor. Close Combat can nearly OHKO Blissey. I can't decide weather to keep Life Orb or not.

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Earthquake
- Waterfall
I was running a more bulky Gyarados, but lately I keep getting disappointed with his inability to sweep at certain points and after you pass a Sword Dance to him, you don't want Gyarados to be slow. Advice on the EV spread would be nice.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Recover
- Rapid Spin
I do a lot of switching because of U-turns, so spinning away spikes is somewhat of a necessity.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Seismic Toss
- Stealth Rock
- Softboiled
A standard utility Blissey. Set up Stealth Rock and Twaves physical sweepers that try to take advantage of her physical frailty.
Overall:
Most of my losses with this team I usually blame my bad decision choices, but one pokemon that constantly pesters me is Machamp. Dynamic Punch hits everything on this team but Gyarados for a decent amount and with his random element punches, I never know whether using Gyarados against him is even a safe option. I thought of replacing Starmie as he is the least used team member.