[Monotype] Absol [QC: 3/3][GP: 2/2]

[OVERVIEW]

With its excellent Speed stat, Mega Absol is one of the fastest Dark-type Pokemon, and it has a great offensive movepool to make use of its impressive offensive stats; it has access to great STAB moves in Knock Off and Sucker Punch, is able to help take on Fighting-type teams with Play Rough, and can run other coverage options such as Superpower, Ice Beam, and Fire Blast. Magic Bounce also assists Mega Absol's offensive capabilities in being able to bounce back status moves like Will-O-Wisp and Thunder Wave along with entry hazards that could trouble the team. Due to its massive movepool, Mega Absol is often troubled by four-moveslot syndrome, limiting the amount of coverage it can run. Unfortunately, Mega Absol sees little to no usage as a result of its mediocre bulk, low Speed before Mega Evolving, and lack of immediate wallbreaking power. Mega Absol also faces competition for the Mega spot on the team, as both Mega Tyranitar and Mega Sharpedo outclass it. Lastly, Mega Absol does underwhelming damage overall if it hasn't boosted with Swords Dance, and opportunities to set up are rare due to its mediocre defensive stats.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Play Rough
item: Absolite
ability: Justified
nature: Jolly
evs: 8 HP / 244 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance boosts Mega Absol's Attack greatly, allowing it to punch holes in teams or flat-out sweep. Knock Off is Mega Absol's STAB move of choice and hits anything that doesn't resist it hard in addition to removing the Pokemon's item, aiding Mega Absol in getting past Pokemon that depend on their item. Sucker Punch picks off Pokemon that outspeed Mega Absol. Play Rough hits Dragon-, Fighting-, and Dark-types for super effective damage and hits Fairy-types for more damage than Knock Off, rounding off Mega Absol's coverage. Play Rough is especially useful for hitting Keldeo, Mandibuzz, Sableye, and Hydreigon. Superpower can also be run to hit Normal-, Steel-, Ice-, and Rock-types harder but drops Mega Absol's stats and makes it harder for it to sweep. Superpower also has a higher chance to OHKO Terrakion compared to Play Rough, which doesn't OHKO, and does more damage to Heatran, Porygon2, and Kyurem-B. Generally, Play Rough is better coverage since Knock Off hits Normal-, Steel-, Ice-, and Rock-types hard enough already.

Set Details
========

8 HP EVs allow Mega Absol to survive one Mach Punch from Conkeldurr. Maximum Speed investment with a Jolly nature lets it outpace anything below base 115 Speed, notably Keldeo and other base 108s, as well as Speed tie with other base 115 Speed Pokemon such as Starmie, Azelf, and Mega Houndoom. Maximum Attack investment is used to give Mega Absol's attacks as much damage output as possible. 4 Special Defense EVs make Porygon2's Download always raise Attack and allow Absol to avoid the 2HKO from Ice Beam or Discharge. Justified can be used to take a rare weak Dark-type move and boost Mega Absol's Attack one stage.

Usage Tips
========

Absol should Mega Evolve on a Pokemon that it can beat, as it isn't bulky and struggles to take even resisted attacks from opposing Pokemon. Swords Dance should only be used on a predicted switch or against Pokemon that can't touch Mega Absol, such as Cradily and Slowbro, though the latter has a chance to cripple Mega Absol through a Scald burn. Mega Absol should take advantage of its ability, Magic Bounce, in order to switch in on defensive Pokemon that can't harm it such as Chansey and Sableye. Knock Off should be used liberally early-game to weaken and cripple checks in order to make it easier to sweep late-game. Overall, Mega Absol is a late-game cleaner and shouldn't set up while Pokemon that can still take a boosted attack from it are alive and can OHKO back. Mega Absol can also function as a revenge killer because of its powerful priority in Sucker Punch. Revenge killing with Sucker Punch also gives it a way to Mega Evolve safely.

Team Options
========

Mandibuzz is a great teammate for Mega Absol, as it's extremely bulky and excels at walling physical attackers. It also adds additional entry hazard control with Defog. Mandibuzz can also be used to bring Mega Absol in safely with U-turn. Tyranitar can set up Stealth Rock and is also a great special tank that can paralyze Pokemon with Thunder Wave to assist Mega Absol in pressuring the opposing team. Sableye can take Fighting-type moves aimed at Mega Absol and spread burns to whittle teams down for Mega Absol to clean later. Mega Absol appreciates Hydreigon and Hoopa-U as partners, as both are capable of wallbreaking and whittling teams down for it. Choice Scarf Hydreigon also is able to run U-turn effectively, allowing it to act as a pivot to bring Mega Absol in safely on forced switches. Bisharp and Crawdaunt are also capable partners that can punch plenty of holes in teams for Mega Absol to clean late-game, as they are very threatening after a Swords Dance boost. Bisharp, in particular, is a deadly threat to Fairy-types with its STAB Iron Head. Sharpedo is another great teammate that can apply plenty of offensive pressure through its access to Speed Boost and good offensive stats.

[STRATEGY OPTIONS]

Other Options
==============

Mega Absol has quite a large movepool and can run its choice of coverage depending on the role it's assigned on each team. Ice Beam can be run to 2HKO Gliscor and bulky Garchomp along with getting the OHKO on Landorus. Fire Blast, in conjunction with Superpower, can be used to ease the matchup versus Steel, as it's able to beat both Heatran and Skarmory. Iron Tail can be used to hit Fairy-type Pokemon, which Mega Absol does pretty mediocre damage to otherwise. However, most of these moves are inferior to the coverage and power offered by Superpower and Play Rough.

Checks and Counters
===================

**Priority**: Due to Mega Absol's lack of bulk, it has trouble taking moves like Choice Band Dragonite's Extreme Speed and Breloom's Mach Punch.

**Fairy-types**: Most Fairy-types shrug off Mega Absol's attacks with ease if it isn't running Iron Tail. Clefable takes any attack and can OHKO back with Moonblast, and Azumarill can OHKO with Play Rough or 2HKO with Aqua Jet.

**Faster Attackers**: If a Pokemon outspeeds Mega Absol and can take a Sucker Punch, it can usually KO Mega Absol with a STAB move or coverage. Notable examples are Mega Lopunny's High Jump Kick, Choice Scarf Landorus-T's Earthquake, and Choice Scarf Terrakion's Close Combat.

**Fighting-types**: Most Fighting-types can take an unboosted Play Rough and OHKO Mega Absol back with their own STAB move. Terrakion and Keldeo both survive one Play Rough and can retaliate with Close Combat or Secret Sword, respectively.

**Defensive Walls**: If a Pokemon can take a hit from Mega Absol, it can usually OHKO back. It's noteworthy that Mega Absol is OHKOed by Mandibuzz's Foul Play if it sets up and can't OHKO a healthy Mandibuzz with +2 Play Rough. Defensive Staraptor can use Intimidate lower Mega Absol's Attack and threaten it with Brave Bird. Mega Venusaur takes Knock Offs with ease due to its Mega Stone and can hit back with Sludge Bomb or Giga Drain.
 
Last edited:

Eien

Promised Victory
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Monotype Leader
Overview:
- As a negative point, Mega Absol is outclassed by the other Mega Evolutions that Dark has to offer in both Mega Tyranitar and Mega Sharpedo.
- Don't mention Baton Pass if it's not in the rest of the analysis. (I'm going to recommend removing it from Other Options later)
- Don't need to mention all its moves either. You can just say it has great STAB moves in both Knock Off and Sucker Punch. Then, you can make note that it can help take on Fighting-types with Play Rough or run other coverage moves such as Superpower and Ice Beam.
- You should add that it suffers from four-moveslot syndrome, which keeps it from taking full advantage of his great movepool.
- Add that it's reliant on getting boosts to deal relevant damage, which can be difficult to set up due to its bad defensive stats.

Set:
- I don't think Superpower should be slashed with Play Rough. The Fairy-type coverage is incredibly important for Mega Absol, allowing it to reliably damage Fighting-types.

name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Play Rough
item: Absolite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

Moves:
- Include that Knock Off removes items, which allows it to cripple Eviolite walls and other Pokemon that rely on their items.
- Also note that Play Rough allows Mega Absol to hit Fairy-type Pokemon, which wall Mega Absol even more easily without it.
- Superpower also drops Mega Absol's stats on use, which makes it much more difficult for it to sweep. Play Rough's coverage is superior in most cases because Knock Off heavily damages most of those targets anyway.

Set Details:
- I'd specify that it's Porygon2's Download, and that the 4 Special Defense EVs help avoid the 2HKO from Ice Beam and Discharge.

Usage Tips:
- Mega Absol should take advantage of its Magic Bounce to find more opportunities to switch into defensive Pokemon that can't seriously harm it such as Mew and Chansey.
- It should also use Knock Off liberally early-game to weaken and cripple its checks, making its sweep late-game easier to pull off.
- Thanks to its powerful Sucker Punch, Mega Absol can also be used as a revenge killer. Thanks to the priority, Absol can also use it to sort of safely Mega Evolve in spite of low Speed.

Team Options:
- Mandibuzz can also provide support in the form of removing entry hazards with Defog or bringing Mega Absol in safely with its slow U-turn.
- Bisharp, in particular, can break Fairy-types with its STAB Iron Head and can threaten to sweep with Swords Dance as well, easily weakening many of Mega Absol's checks.
- Hydreigon has access to U-turn, making Choice Scarf Hydreigon a relatively useful pivot that can bring Mega Absol in safely on forced switches.
- Add that Sharpedo is a great teammate that puts a lot of offensive pressure on teams, as both Sharpedo and Mega Absol are threatening sweepers.

Other Options:
- Note that even though it can run these moves, they're all generally inferior to having the coverage and power of Play Rough and Superpower.
- Will-o-Wisp is pretty bad. I wouldn't mention it. Running it with Swords Dance means it lacks coverage while lacking Swords Dance means Mega Absol is too weak.
- Pursuit is too weak to be particularly useful, as you can't drop Knock Off for it and will thus lose either Swords Dance or valuable coverage.
- Specific targets of Fire Blast are useful, such as hitting Skarmory.
- Baton Pass can't be run viably, in my opinion, as you simply lose too much coverage or the ability to sweep.
- You should make it clear that Fairy-types wall Mega Absol otherwise.

Checks and Counters:
- Should give specific examples of the moves as opposed to listing many moves: Extreme Speed from Dragonite and Mach Punch from Breloom.
- Give some examples of Fairy-types, such as Clefable or Azumarill, which you can mention also carries Aqua Jet.
- Give examples of Pokemon that fit the "revenge killer" status. Choice Scarf Landorus-T and Mega Lopunny can both tank the hit and OHKO back.
- Another example of a wall that can beat Mega Absol could be Staraptor, which takes very little thanks to Intimidate and can nearly OHKO it with Brave Bird, or Mega Venusaur, which, thanks to its Mega Stone, tanks Knock Off with ease.

Nice work, QC 1/3
 

Vid

Take Care
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Overview
  • Looks fine
Moves
  • Provide specific examples of what Play Rough and Superpower hit
Set details
  • Mention some faster Pokemon in that range (Speed Ties with Starmie and outspeeds Serperior )
Usage Tips
  • Looks Fine
Team Options
  • Looks Fine
Other Options
  • Explain why the options are inferior other than that it's good
Checks and Counters
  • Mention what moves Fighting types use to Ohko Mega Absol (Same thing with faster attackers like what was done with fairy types)
Not much to do QC 2/3
 

scpinion

Life > Monotype... unfortunately :)
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Looks good. Just a couple comments. QC 3/3

Overview

Don't mention the actual values for the stats at the beginning of the overview. Once this hits the dex, they are displayed directly above your overview and color coded to indicate what numerical values are "good". Things like "Mega Absol has an excellent base Speed stat" or "Mega Absol is one of the fastest Pokemon one can use on a Dark-type team" are fine though. Same thing with offensive stats: "Mega Absol features an expansive offensive movepool and excellent mixed attacking stats" is fine.

Usage Tips

Give 1-2 examples of 'mons you can/should SD on. I know you've played with this a bunch and definitely have more insight on what should go here, so I'm not going to offer suggestions. "Swords Dance should only be used on a predicted switch or against Pokemon that can't touch Mega Absol, such as..."

 

Conni

katharsis
is a Pre-Contributor
AMCHECK
remove add (comment)

[OVERVIEW]

With its excellent speed Speed stat, Mega Absol is one of Dark Type's fastest Pokemon the fastest Dark-type Pokemon and it has a great offensive movepool to make use of its impressive offensive stats. It has access to great STAB moves in both Knock Off and Sucker Punch. Mega Absol is able to help take on Fighting type Fighting-type teams with Play Rough and can run other coverage options such as Superpower, Ice Beam and Fire Blast. Magic Bounce also assists Absol's offensive capabilities in being able to bounce back status moves like Will-o-Wisp Will-O-Wisp and Thunder Wave along with entry hazards that could trouble the team. Due to its massive movepool,(AC) Mega Absol is often troubled by four-moveslot syndrome being limited to four moves, limiting the amount of coverage it can run. Unfortunately,(AC) Mega Absol sees little to no usage as a result of its mediocre bulk, slow speed before mega evolving Mega Evolving and lack of immediate wallbreaking power. Mega Absol also faces competition for the Mega spot on the team as both Mega Tyranitar and Mega Sharpedo outclass it. Lastly, Mega Absol does underwhelming damage overall if it hasn't boosted with Swords Dance and opportunities to set up are rare due to its mediocre defensive stats.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Play Rough
item: Absolite
ability: Justified
nature: Jolly
evs: 8 HP / 244 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance boosts Mega Absol's Attack greatly, allowing it to punch wholes punch holes in teams or flat-out sweep. Knock Off is Mega Absol's STAB move of choice and hits anything that doesn't resist it hard in addition to removing the Pokemon's item, aiding Mega Absol in getting past Pokemon that depend on their item. Sucker Punch picks off Pokemon that outspeed Mega Absol. Play Rough hits Dragon, Fighting and Dark for super effective damage and hits Fairy for more damage than Knock Off, rounding off Mega Absol's coverage. Play Rough is especially useful for hitting Keldeo, Mandibuzz, Sableye, and Hydreigon. Superpower can also be ran to hit Normal, Steel, Ice and Rock harder, but drops Mega Absol's stats and makes it harder to sweep. Superpower also has a high chance to OHKO Terrakion compared to Play Rough, which doesn't OHKO, and does more damage to Heatran, Porygon2, and Kyurem-B. Generally,(AC) Play Rough is better coverage since Knock Off hits these types hard enough already.

Set Details
========

8 HP allows Mega Absol to survive one Mach Punch from Conkeldurr. Max Speed with a Jolly nature lets it outpace anything below base 115 Speed, notably Keldeo and other base 108s as well as Speed tying with other base 115 Speed Pokemon such as Starmie, Azelf and Mega Houndoom. Max Attack is to give Mega Absol's attacks as much damage output as possible. 4 SpD EVs makes Porygon2's Download always raise Attack and allows Absol to avoid the 2HKO from Ice Beam or Discharge. Justified can be used to take a rare weak Dark-type move and boost its Attack 1 stage. Absolite must be ran to Mega Evolve Absol.

Usage Tips
========

Mega Absol should be mega evolved on a Pokemon Absol should Mega Evolve when a Pokemon that it can beat,(AC) as it isn't bulky and struggles to take even resisted attacks from opposing Pokemon. Swords Dance should only be used on a predicted switch or against Pokemon that can't touch Mega Absol, such as Cradily and Slowbro, though the latter has a chance to cripple Mega Absol through a scald Scald burn. Mega Absol should take advantage of its ability:(Add Colon) Magic Bounce,(AC) in order to switch in on defensive Pokemon that can't harm it such as Chansey or Sableye. Knock Off should be used liberally early-game to weaken and cripple checks, in order to make it easier to sweep late-game. Overall,(AC) Mega Absol is a late game cleaner and shouldn't set-up while Pokemon that can still take a boosted attack from it are alive and can OHKO back. Mega Absol can also function as a revenge killer because of its powerful priority in Sucker Punch. Revenge killing with Sucker Punch also gives it a way to mega evolve Mega Evolve safely.

Team Options
========

Mandibuzz is a great teammate for Mega Absol as it is an extremely bulky Pokemon that as its extremely bulky and excels at walling physically attacking Pokemon phsyical attackers and providing hazard control with Defog. Mandibuzz can also be used to bring Mega Absol safely with U-Turn. Tyranitar can set up Stealth Rocks and is also a great special tank that can paralyze Pokemon with Thunder Wave to assist Absol in pressuring the opposing team. Sableye can take Fighting type Fighting-type moves aimed at Absol and spread burns to whittle teams down for Mega Absol to clean later. It appreciates Hydreigon or Hoopa-Unbound as partners as both are capable of wallbreaking and whittling teams down for it. Choice Scarf Hydreigon also is able to run U-Turn effectively, allowing it to act as a pivot to bring Absol in safely on forced switches. Bisharp and Crawdaunt are also capable partners that can punch plenty of holes in teams for Absol to clean late-(add hyphen)game. Bisharp, in particular, is a deadly threat to Fairy types with its STAB Iron Head. Both Bisharp and Crawdaunt can threaten to sweep many teams after a Swords Dance boost, weakening many of Mega Absol's checks. Sharpedo is another great teammate that can apply plenty of offensive pressure through its access to Speed Boost and good offensive stats.

[STRATEGY OPTIONS]

Other Options
==============

Mega Absol has quite the large movepool and can run its choice of coverage depending on the role it's assigned on each team. Ice Beam can be ran to 2HKO Gliscor and Bulky Garchomp along with getting the OHKO on Landorus-I. Fire Blast,(AC) in conjunction with Superpower,(AC) can be used to ease the match-up vs Steel as it's able to beat both Heatran and Skarmory. Iron Tail can be used to hit Fairy-(add hyphen)type Pokemon and without it,(AC) Mega Absol does pretty mediocre damage to Fairy-types. However most of these moves are inferior to the coverage and power offered by Superpower and Play Rough

Checks and Counters
===================

**Priority**: Due to Mega Absol's lack of bulk,(AC) it has trouble taking moves like Banded Dragonite's Extreme Speed and Breloom's Mach Punch.

**Fairy Types**: Most Fairy types Fairy-types shrug off Mega Absol's attacks with ease if it isn't running Iron Tail. Clefable takes any attack and can OHKO back with Moonblast and Azumarill can OHKO with Play Rough or 2HKO with Aqua Jet.

**Faster Attackers**: If it outspeeds Mega Absol and can take a Sucker Punch it can usually knock it out with a STAB move or coverage. Notable examples are Mega Lopunny's High Jump Kick, Choice Scarf Landorus-T's Earthquake and Choice Scarf Terrakion's Close Combat.

**Fighting Types**: Most Fighting types Fighting-types can take an unboosted Play Rough and OHKO Mega Absol back with their own STAB move. Terrakion and Keldeo both live one Play Rough and can retaliate with Close Combat or Secret Sword respectively.

**Defensive Walls**: If it can take a hit from Mega Absol it can usually OHKO back, it's noteworthy that Mega Absol dies to Mandibuzz's Foul Play from full HP if it sets up and can't(AA) OHKO with +2 Play Rough from full HP. Defensive Staraptor can Intimidate Mega Absol and threaten it with Brave Bird. Mega Venusaur takes Knock Offs with ease due to its Mega Stone and can hit back with Sludge Bomb or Giga Drain.


This is not GP 1/2 unless stamped by an official GP member

good read btw
 

Rare Poison

mortal body timeless soul
is a Tiering Contributor Alumnus
GP 1/2

add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[OVERVIEW]

With its excellent Speed stat, Mega Absol is one of the fastest Dark-type Pokemon, (AC) and it has a great offensive movepool to make use of its impressive offensive stats. It has access to great STAB moves in both Knock Off and Sucker Punch. Mega Absol is able to help take on Fighting-type teams with Play Rough and can run other coverage options such as Superpower, Ice Beam, (AC) and Fire Blast. Magic Bounce also assists Mega Absol's offensive capabilities in being able to bounce back status moves like Will-O-Wisp and Thunder Wave along with entry hazards that could trouble the team. Due to its massive movepool, Mega Absol is often troubled by being limited to four moves, (four-moveslot syndrome is fine, by the way) decreasing the amount of coverage it can run. Unfortunately, Mega Absol sees little to no usage as a result of its mediocre bulk, slow speed before Mega Evolving, (AC) and lack of immediate wallbreaking power. Mega Absol also faces competition for the Mega spot on the team, (AC) as both Mega Tyranitar and Mega Sharpedo outclass it. Lastly, Mega Absol does underwhelming damage overall if it hasn't boosted with Swords Dance, (AC) and opportunities to set up are rare due to its mediocre defensive stats.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Play Rough
item: Absolite
ability: Justified
nature: Jolly
evs: 8 HP / 244 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance boosts Mega Absol's Attack greatly, allowing it to punch holes in teams or flat-out sweep. Knock Off is Mega Absol's STAB move of choice and hits anything that doesn't resist it hard in addition to removing the Pokemon's item, aiding Mega Absol in getting past Pokemon that depend on their item. Sucker Punch picks off Pokemon that outspeed Mega Absol. Play Rough hits Dragon-, Fighting-, (AC) and Dark-types for super effective damage and hits Fairy-types for more damage than Knock Off, rounding off Mega Absol's coverage. Play Rough is especially useful for hitting Keldeo, Mandibuzz, Sableye, and Hydreigon. Superpower can also be ran run to hit Normal-, Steel-, Ice-, (AC) and Rock-types harder, (RC) but drops Mega Absol's stats and makes it harder for it to sweep. Superpower also has a higher chance to OHKO Terrakion compared to Play Rough, which doesn't OHKO, and does more damage to Heatran, Porygon2, and Kyurem-B. Generally, Play Rough is better coverage, (AC) since Knock Off hits these types (what types? you mentioned Pokemon) hard enough already.

Set Details
========

8 HP EVs allows Mega Absol to survive one Mach Punch from Conkeldurr. Max Speed investment with a Jolly nature lets it outpace anything below base 115 Speed, notably Keldeo and other base 108s, (AC) as well as Speed tying tie with other base 115 Speed Pokemon such as Starmie, Azelf, (AC) and Mega Houndoom. Max Attack investment is to give Mega Absol's attacks as much damage output as possible. 4 SpD EVs makes Porygon2's Download always raise Attack and allows Absol to avoid the 2HKO from Ice Beam or Discharge. Justified can be used to take a rare weak Dark-type move and boost its Mega Absol's Attack 1 stage. Absolite must be ran to Mega Evolve Absol.

Usage Tips
========

Absol should Mega Evolve on a Pokemon that it can beat, as it isn't bulky and struggles to take even resisted attacks from opposing Pokemon. Swords Dance should only be used on a predicted switch or against Pokemon that can't touch Mega Absol, such as Cradily and Slowbro, though the latter has a chance to cripple Mega Absol through a Scald burn. Mega Absol should take advantage of its ability: (remove colon) , (AC) Magic Bounce, in order to switch in on defensive Pokemon that can't harm it such as Chansey or and Sableye. Knock Off should be used liberally early-game to weaken and cripple checks, (RC) in order to make it easier to sweep late-game. Overall, Mega Absol is a late-game (hyphen) cleaner and shouldn't set-up set up while Pokemon that can still take a boosted attack from it are alive and can OHKO back. Mega Absol can also function as a revenge killer because of its powerful priority in Sucker Punch. Revenge killing with Sucker Punch also gives it a way to Mega Evolve safely.

Team Options
========

Mandibuzz is a great teammate for Mega Absol, (AC) as its it's extremely bulky and excels at walling physical attackers. It also adds additonal additional entry hazard control with Defog. Mandibuzz can also be used to bring Mega Absol in safely with U-turn. Tyranitar can set up Stealth Rocks and is also a great special tank that can paralyze Pokemon with Thunder Wave to assist Mega Absol in pressuring the opposing team. Sableye can take Fighting-type moves aimed at Mega Absol and spread burns to whittle teams down for Mega Absol to clean later. It Mega Absol appreciates Hydreigon or and Hoopa-Unbound as partners, (AC) as both are capable of wallbreaking and whittling teams down for it. Choice Scarf Hydreigon also is able to run U-turn effectively, allowing it to act as a pivot to bring Mega Absol in safely on forced switches. Bisharp and Crawdaunt are also capable partners that can punch plenty of holes in teams for Mega Absol to clean late-game, as they are very threatening after a Swords Dance boost. Bisharp, in particular, is a deadly threat to Fairy-types (hyphen) with its STAB Iron Head. Both Bisharp and Crawdaunt can threaten to sweep many teams after a Swords Dance boost, weakening many of Mega Absol's checks. Sharpedo is another great teammate that can apply plenty of offensive pressure through its access to Speed Boost and good offensive stats.

[STRATEGY OPTIONS]

Other Options
==============

Mega Absol has quite the a large movepool and can run its choice of coverage depending on the role it's assigned on each team. Ice Beam can be ran run to 2HKO Gliscor and bulky Garchomp along with getting the OHKO on Landorus-I. Fire Blast, in conjunction with Superpower, can be used to ease the match-up vs matchup versus Steel, (AC) as it's able to beat both Heatran and Skarmory. Iron Tail can be used to hit Fairy-type Pokemon, (AC) and without it, which Mega Absol does pretty mediocre damage to Fairy-types otherwise. However, (AC) most of these moves are inferior to the coverage and power offered by Superpower and Play Rough. (period)

Checks and Counters
===================

**Priority**: Due to Mega Absol's lack of bulk, it has trouble taking moves like Choice Banded Dragonite's Extreme Speed and Breloom's Mach Punch.

**Fairy Types Fairy-types**: Most Fairy-types shrug off Mega Absol's attacks with ease if it isn't running Iron Tail. Clefable takes any attack and can OHKO back with Moonblast and Azumarill can OHKO with Play Rough or 2HKO with Aqua Jet.

**Faster Attackers**: If it a Pokemon outspeeds Mega Absol and can take a Sucker Punch, (AC) it can usually knock it out KO Mega Absol with a STAB move or coverage. Notable examples are Mega Lopunny's High Jump Kick, Choice Scarf Landorus-T's Earthquake, (AC) and Choice Scarf Terrakion's Close Combat.

**Fighting Types Fighting-types**: Most Fighting-types can take an unboosted Play Rough and OHKO Mega Absol back with their own STAB move. Terrakion and Keldeo both live survive one Play Rough and can retaliate with Close Combat or Secret Sword, (AC) respectively.

**Defensive Walls**: If it a Pokemon can take a hit from Mega Absol, (AC) it can usually OHKO back, (RC) . (period) It's noteworthy that Mega Absol dies to is OHKOed by Mandibuzz's Foul Play from full HP if it sets up and can't OHKO a healthy Mandibuzz with +2 Play Rough. Defensive Staraptor can use Intimidate to lower Mega Absol's Attack and threaten it with Brave Bird. Mega Venusaur takes Knock Offs with ease due to its Mega Stone and can hit back with Sludge Bomb or Giga Drain.


nice
 

The Dutch Plumberjack

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remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

With its excellent Speed stat, Mega Absol is one of the fastest Dark-type Pokemon, and it has a great offensive movepool to make use of its impressive offensive stats; (SC) it has access to great STAB moves in Knock Off and Sucker Punch, (comma) Mega Absol is able to help take on Fighting-type teams with Play Rough, (AC) and can run other coverage options such as Superpower, Ice Beam, and Fire Blast. Magic Bounce also assists Mega Absol's offensive capabilities in being able to bounce back status moves like Will-O-Wisp and Thunder Wave along with entry hazards that could trouble the team. Due to its massive movepool, Mega Absol is often troubled by four-moveslot syndrome, limiting the amount of coverage it can run. Unfortunately, Mega Absol sees little to no usage as a result of its mediocre bulk, slow speed low Speed before Mega Evolving, and lack of immediate wallbreaking power. Mega Absol also faces competition for the Mega spot on the team, as both Mega Tyranitar and Mega Sharpedo outclass it. Lastly, Mega Absol does underwhelming damage overall if it hasn't boosted with Swords Dance, and opportunities to set up are rare due to its mediocre defensive stats.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Play Rough
item: Absolite
ability: Justified
nature: Jolly
evs: 8 HP / 244 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance boosts Mega Absol's Attack greatly, allowing it to punch holes in teams or flat-out sweep. Knock Off is Mega Absol's STAB move of choice and hits anything that doesn't resist it hard in addition to removing the Pokemon's item, aiding Mega Absol in getting past Pokemon that depend on their item. Sucker Punch picks off Pokemon that outspeed Mega Absol. Play Rough hits Dragon-, Fighting-, and Dark-types for super effective damage and hits Fairy-types for more damage than Knock Off, rounding off Mega Absol's coverage. Play Rough is especially useful for hitting Keldeo, Mandibuzz, Sableye, and Hydreigon. Superpower can also be run to hit Normal-, Steel-, Ice-, and Rock-types harder but drops Mega Absol's stats and makes it harder for it to sweep. Superpower also has a higher chance to OHKO Terrakion compared to Play Rough, which doesn't OHKO, and does more damage to Heatran, Porygon2, and Kyurem-B. Generally, Play Rough is better coverage since Knock Off hits Normal-, Steel-, Ice-, and Rock-types hard enough already.

Set Details
========

8 HP EVs allow Mega Absol to survive one Mach Punch from Conkeldurr. Maximum Speed investment with a Jolly nature lets it outpace anything below base 115 Speed, notably Keldeo and other base 108s, as well as Speed tie with other base 115 Speed Pokemon such as Starmie, Azelf, and Mega Houndoom. Maximum Attack investment is used to give Mega Absol's attacks as much damage output as possible. 4 SpD Special Defense EVs make Porygon2's Download always raise Attack and allow Absol to avoid the 2HKO from Ice Beam or Discharge. Justified can be used to take a rare weak Dark-type move and boost Mega Absol's Attack 1 one stage.

Usage Tips
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Absol should Mega Evolve on a Pokemon that it can beat, as it isn't bulky and struggles to take even resisted attacks from opposing Pokemon. Swords Dance should only be used on a predicted switch or against Pokemon that can't touch Mega Absol, such as Cradily and Slowbro, though the latter has a chance to cripple Mega Absol through a Scald burn. Mega Absol should take advantage of its ability, Magic Bounce, in order to switch in on defensive Pokemon that can't harm it such as Chansey and Sableye. Knock Off should be used liberally early-game to weaken and cripple checks in order to make it easier to sweep late-game. Overall, Mega Absol is a late-game cleaner and shouldn't set up while Pokemon that can still take a boosted attack from it are alive and can OHKO back. Mega Absol can also function as a revenge killer because of its powerful priority in Sucker Punch. Revenge killing with Sucker Punch also gives it a way to Mega Evolve safely.

Team Options
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Mandibuzz is a great teammate for Mega Absol, as it's extremely bulky and excels at walling physical attackers. It also adds additional entry hazard control with Defog. Mandibuzz can also be used to bring Mega Absol in safely with U-turn. Tyranitar can set up Stealth Rock and is also a great special tank that can paralyze Pokemon with Thunder Wave to assist Mega Absol in pressuring the opposing team. Sableye can take Fighting-type moves aimed at Mega Absol and spread burns to whittle teams down for Mega Absol to clean later. Mega Absol appreciates Hydreigon and Hoopa-Unbound as partners, as both are capable of wallbreaking and whittling teams down for it. Choice Scarf Hydreigon also is able to run U-turn effectively, allowing it to act as a pivot to bring Mega Absol in safely on forced switches. Bisharp and Crawdaunt are also capable partners that can punch plenty of holes in teams for Mega Absol to clean late-game, as they are very threatening after a Swords Dance boost. Bisharp, in particular, is a deadly threat to Fairy-types with its STAB Iron Head. Sharpedo is another great teammate that can apply plenty of offensive pressure through its access to Speed Boost and good offensive stats.

[STRATEGY OPTIONS]

Other Options
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Mega Absol has quite a large movepool and can run its choice of coverage depending on the role it's assigned on each team. Ice Beam can be run to 2HKO Gliscor and bulky Garchomp along with getting the OHKO on Landorus. Fire Blast, in conjunction with Superpower, can be used to ease the matchup versus Steel, as it's able to beat both Heatran and Skarmory. Iron Tail can be used to hit Fairy-type Pokemon, which Mega Absol does pretty mediocre damage to otherwise. However, most of these moves are inferior to the coverage and power offered by Superpower and Play Rough.

Checks and Counters
===================

**Priority**: Due to Mega Absol's lack of bulk, it has trouble taking moves like Choice Band Dragonite's Extreme Speed and Breloom's Mach Punch.

**Fairy-types**: Most Fairy-types shrug off Mega Absol's attacks with ease if it isn't running Iron Tail. Clefable takes any attack and can OHKO back with Moonblast, (AC) and Azumarill can OHKO with Play Rough or 2HKO with Aqua Jet.

**Faster Attackers**: If a Pokemon outspeeds Mega Absol and can take a Sucker Punch, it can usually KO Mega Absol with a STAB move or coverage. Notable examples are Mega Lopunny's High Jump Kick, Choice Scarf Landorus-T's Earthquake, and Choice Scarf Terrakion's Close Combat.

**Fighting-types**: Most Fighting-types can take an unboosted Play Rough and OHKO Mega Absol back with their own STAB move. Terrakion and Keldeo both survive one Play Rough and can retaliate with Close Combat or Secret Sword, respectively.

**Defensive Walls**: If a Pokemon can take a hit from Mega Absol, it can usually OHKO back. It's noteworthy that Mega Absol is OHKOed by Mandibuzz's Foul Play if it sets up and can't OHKO a healthy Mandibuzz with +2 Play Rough. Defensive Staraptor can use Intimidate lower Mega Absol's Attack and threaten it with Brave Bird. Mega Venusaur takes Knock Offs with ease due to its Mega Stone and can hit back with Sludge Bomb or Giga Drain.
 
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