As per the the details of the Concept that was voted on, this will be a Fire/Ice typed Pokemon. Based on this result and on the goals of our concept, we will in this thread be assessing how and to what degree the Pokemon should interact with various other Pokemon in the metagame, both offensively and defensively. The goal is to come up with a list of Pokemon this Concept should threaten in common gameplay scenarios, as well as Pokemon that should threaten the Concept. Here are some preliminary questions to think about in this thread:
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After that, we have the Primary Ability Discussion for our Project's concept! Here, we'll decide our Pokemon's first Ability. The last step in the process was the Threats Discussion, so make sure to read up on what should threaten and be threatened by this Pokemon before arguing in favor of or in opposition to an Ability.
A general ban summary:
Air Lock
Bad Dreams
Color Change
Defeatist
Forecast
Illusion
Imposter
Moody
Multitype
Sand Veil
Shadow Tag
Slow Start
Snow Cloak
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Big Pecks
Friend Guard
Healer
Honey Gather
Illuminate
Pickup
Run Away
Telepathy
- - - - -
The Concept so far:
Typing: Fire / Ice
Concept:
Again, if you have any questions feel free to PM me on PS! or here on Smogon. Other than that, happy posting!
- Going specifically by typing, what Pokemon found in the metagame will be able to comfortably give this Concept trouble?
- What Pokemon will be major threats to this project right off the bat?
- What Pokemon have the potential to become counters?
- What Pokemon may end up as threats, but must be contained or dealt with per the concept?
- Will the concept succeed with these set list of threats?
- Is this list of threats acceptable for the project?
- What Pokemon will be threatened by the Concept based off of typing?
- Are these Pokemon targets that we want the Concept to hit?
- Will these targets be "unavoidable" to threaten based solely on the typing?
- What direction must the project go in now that a set list of basic threats has been identified?
- What must be done in order to make these threats "wanted counters" or these threats be eliminated from counter discussion?
- What Pokemon do we want this project to counter entirely?
- - - - -
After that, we have the Primary Ability Discussion for our Project's concept! Here, we'll decide our Pokemon's first Ability. The last step in the process was the Threats Discussion, so make sure to read up on what should threaten and be threatened by this Pokemon before arguing in favor of or in opposition to an Ability.
A general ban summary:
- Custom abilities are banned
- Abilities only available in Sun/Moon are banned
- There are ability banlists for the different stages of ability discussion
- Flavor abilities do not have any place in this thread. Do not bring up flavor reasoning.
Air Lock
Bad Dreams
Color Change
Defeatist
Forecast
Illusion
Imposter
Moody
Multitype
Sand Veil
Shadow Tag
Slow Start
Snow Cloak
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Big Pecks
Friend Guard
Healer
Honey Gather
Illuminate
Pickup
Run Away
Telepathy
- - - - -
The Concept so far:
Typing: Fire / Ice
Concept:
Posting will end at approximately Wednesday October 19th at 11:59 P.M. EST. All posts after will be ignored. Voting for Week 2 begins immediately after Posting ends and will continue until Week 3 starts on October 22nd.Name: Polarized
General Description: A Pokemon that has the ability to the facilitate difficult matchups for 2 lower-tiered types, and provide a plethora of amazing coverage, at a price.
Justification: This concept focuses primarily on buffing Fire and Ice, 2 types that are hindered by much more prominent types in the metagame. With this outstanding offensive typing combo, it is able to give Ice a reliable wincon against Steel (something that's good to note Ice has less than a 20% chance to win in that matchup), and give Fire an answer to Dragon. Although this is amazing on paper, this in itself is also a double-edged sword. While offensively this type combination is outstanding, defensively it is one of the worst on the spectrum, stacking 2x weaknesses against Fighting, Ground, and Water, and carrying a 4x weakness against Rock (which also means it'll lose half of its health to Stealth Rock). It's resistances are nothing to be amazed over either, only resisting Bug, Fairy, Grass, and Ice. This is why it is given the name it has, while having one of the best offensive type combinations out there, and the possibility to provide much needed buffs, it does come with weaknesses that cannot be overlooked, which is a good discussion point to talk about if this concept is the winner.
Out of the possible categories, this can fit into 2 of the 3! It definitely falls under Actualization since this inspires very offensive play on a risk vs reward basis. This allows us to explore what possible "rewards" could be given for bypassing these staggering weaknesses. Target would be arguably one of the biggest things this concept stands for, since the original purpose was to ease the Steel matchup for Ice, and the Dragon matchup for fire.
Questions To Be Answered:
-What type of "rewards" can be given in exchange for overcoming its crippling weaknesses?
-What would be the limit of coverage this Pokemon can be given, outside of its already fantastic natural STABs?
-Speed will probably play a big factor in this concept, given it does have awful defensive typing, how much speed would it need to eliminate the threats that plague Fire and Ice, without being overly fast for the rest of the metagame to handle?
-How will this change usage and viability of two types considered to be Low-Tier?
-How will teams this Pokemon is designed to beat handle this new threat?
-Because of the immense amount of coverage it'll potentially have, there needs to be a limit on how much offensive power it'll have, or else it'll be able to break nearly anything it wants in the metagame. What's the limit to how strong this Pokemon will actually be?
Explanation: I pretty much summed it up above. Balance is the most reliable playstyle to run since not only do you have plenty of offense, but you have plenty of walls to make for safe switch ins. This is meant to embellish Fire and Ice's heavily offensive nature as types, and rely greatly on the concept of risk vs reward. While in conjunction with that, it also has the ability to, if played with smartly, to buff Fire and ice's biggest weaknesses, and hopefully increase their viability as types as a whole.
Again, if you have any questions feel free to PM me on PS! or here on Smogon. Other than that, happy posting!