Resource Monotype Past-Generation Mega Thread

We hosted a couple throughout the week and I'd like to share a couple sets that I've tried out and my thoughts on them.


Uxie @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Trick
- Stealth Rock
- U-turn
- Thunder Wave
Honestly Uxie has been a surprise for me as it is on par as a lead with Azelf and Bronzong on Psychic and a better lead than Metagross. Uxie is able to outspeed and cripple Taunt leads such as Aerodactyl and Froslass on top of being able to cripple defensive leads such as Torkoal and Bronzong with Trick. It's bulk is actually really good along with a respectable Speed stat making it a reliable hazard setter along with utility it has with Thunder Wave and U-turn since after it Tricks its Choice Scarf away it often forces a switch and allows Psychic to take fully advantage of this. After it gains Leftovers it becomes a fast defensive support Pokemon spreading status along with being a good pivot which I find useful for criplling set up sweepers such as Gyarados and Dragonite. I felt this set caught people of guard and still can be used effectively even if person knows the set so I'll keep everyone posted on how Uxie fares on Psychic.

On Normal I've been working on a Focus Sash Counter set for Clefable since normal struggles immensely against Scizor. I found it to be useful but I haven't found the right move combination for a Sash Counter Clefable, but it seems like something more Normal teams should consider especially with Scizor being to prominent in the current metagame. Hopefully I'll be able to share a full set next week and I've worked out the kinks in the set.

On Fire I've tried Banded Blaziken and honestly it isn't that bad especially since it has respectable coverage for DPP standards. I haven't really fully explored Blaziken but it seems like something that could put a huge dent into a Psychic team with proper support. I find it to be interesting and am planning on trying it on a Fighting team as soon as I get a chance.

I've also been trying Banded Medicham and honestly it's really good I find it to be useful against Water and Psychic surprisingly. I also noticed it doesn't really need priority in this generation and almost always needs support from Choice Scarf Jirachi to revenge kill faster threats on Psychic haven't really tried it on Fighting yet. I found Medicham to be very useful wallbreaker rather than a revenge killer with Choice Scarf and considering trying other options such as Trick on it to cripple some defensive answers, but I find its offensive coverage covers most of the metagame so it may not be that useful.

I've seen many other people innovate in the DPP tours and would love for others to share what sets they've been using as a way to exchange and develop ideas.

As usual tour will be held on Saturday at 2 and 8 pm est in Monotype Events room. However, we may have more tours throughout the week if there is continued interest.
 
Updating DPP VR been a while and we are seeing some trends in the mini tours
Steel
Scizor A--->S
Magnezone A-->B
Water
Lanturn A--->B
Qwilfish D--->C
Gastrodon D--->C
Cloyster B--->A
Blastiose B--->C
Milotic B--->C
Slowbro B-->C
Suicune A--->S
Flying
Skarmory S--->A
Charizard C--->D
Articuno C--->D
Crobat D--->Unranked
Psychic
Metagross S--->A
Latias Unranked--->S
Jirachi A--->S
Uxie D--->B
Claydoll B-->C
Espeon C--->D
Slowking C--->D
Dark
Houndoom B--->A
Honchkrow A--->B
Mightyena D--->Unranked
Sableye C--->D
Shiftry C--->D
Drapion B--->C
Skuntank B--->C
Fire
Typhlosion B--->C
Magmortar B--->C
Moltres C--->B
Entei B--->A
Camerupt D--->Unranked
Blaziken A--->B
Normal
Smeargle A--->S
Staraptor A--->S
Blissey S--->A
Swellow C--->D
Ambipom B--->C
Porygon2 B--->C
Electric
Electrode D--->B
Ground
Flygon A--->S
Dugtrio C--->D
Rock
Aggron D--->B
Lunatone D--->Unranked
Solrock D--->Unranked
Armaldo C--->B
Regirock C--->D
Shuckle B--->C
Kabutops B--->C
Poison
Roserade A--->S
Nidoking S--->A
Venusaur B--->C
Skuntank A--->B
Nidoqueen A--->B
Ice
Mamoswine S--->A
Closyer A--->S
Regice C--->D
Lapras B--->C
Glalie D--->Unranked
Grass
Abomasnow A--->C
Torterra D--->B
Celebi A--->S
Shaymin A--->S
Roserade A--->S
Leafeon C--->D
Venusaur B--->C
Tangrowth C--->D
Dragon
Latias Unranked--->S
Gabite C--->Unranked
Shelgon D--->C
Bug
Shuckle B--->C
Volbeat C--->Unranked
After tours we will be discussing DPP VR and ways to improve it and be more open with the community. So after next tour we'll talk about what we can do to improve the VR hope to see everyone there.
 
We did a community update session in Monotype Events and here's some changes we're making based on feedback from community. We will be doing this after every VR update which we'll aim to do every 1-2 weeks depending on if changes are necessary and how many innovations actually come to fruition.
Alakazam A--->B
Alakazam is very frail and without Magic Guard it is unable to take a hit preform in a metagame with hazards and perma weather from likes of Tyranitar, Abomasnow, and Hippowdon making it a more niche pick in the metagame
Hippowdon S--->A
Hippowdon's sand stream ability isn't that useful since is nothing that can take advantage it. It typically is a sitting duck in an offensively based metagame.
Donphan B--->A
Donphan is by far the best spinner on Ground because of its good bulk and offenses for DPP standard. It's a solid choice on most ground teams.
Shuckle (both types) C--->Unranked
Shuckle doesn't do much in an offensively based metagame outside of set up Stealth Rock and Bug and Rock have at least two better Stealth Rockers that actually have an offensive presence.
Skuntank B-->C (Poison)
Drapion A--->B (Poison)
Both can help against Psychic and are ok in some matchups on paper, but in practice they do not preform that well although Drapion is a bit better than Skuntank because of its better bulk.
Omastar (Rock) B--->A
Hazards are very important in DPP and Omastar has Toxic Spikes, Spikes, and Stealth Rock along with a Water-typing to hit Ground types makes it a solid choice on rock teams.
Rotom-W (Ghost Electric with Hydro Pump on Electric) A--->S
Rotom-W forms a solid offensive core with Zapdos along with providing much needed Water-type coverage to Electric teams along with Ground-type immunity.
Electivire S--->B
Electivire sucks. It may have good coverage but it always comes up short despite being one of the better physical attacker Electric has to offer it's just really bad.
Linoone D--->Unranked
Linoone can't set up Belly Drum in an offensively based metagame therefore its only niche is impossible.
Kangaskhan C--->D
Doesn't really do much but has Fire Punch and decently bulky which is handy for Scizor, but there are better checks to Scizor like Sash Clefable on Normal.
Piloswine Unranked--->D
It is a Stealth Rocker opening up a moveslot on Mamoswine which is useful in some cases.
Venomoth B--->C
Not that useful without Quiver Dance it's just there on Bug and is not as useful as other B Rank Pokemon.
If I missed something from the discussion feel free to PM on discord Vid#6107 and we'll try to include it in a future update rather than editing the current one.
 
ive been meaning to post a few newer samples in the thread so ill finally dump them here:

Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Double-Edge
- Stone Edge

Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Ice Punch

Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Fire Punch
- Earthquake
- Iron Head

Cradily @ Leftovers
Ability: Suction Cups
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Seed Bomb
- Rock Slide
- Toxic

Rhyperior @ Sitrus Berry
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Counter
- Ice Punch

Armaldo @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- X-Scissor
- Stone Edge
- Toxic

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Roar

Mamoswine @ Choice Band
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Spear
- Rock Slide

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Outrage
- Earthquake
- Fire Punch

Quagsire @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Surf
- Earthquake
- Recover
- Toxic

Nidoking @ Life Orb
Ability: Poison Point
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Fire Blast
- Poison Jab
- Ice Beam

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Ice Shard
- Earthquake
- Toxic

Heatran @ Focus Sash
Ability: Flash Fire
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Explosion
- Fire Blast

Moltres @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Grass]
- Fire Blast
- U-turn
- Air Slash

Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- U-turn
- Stone Edge

Entei @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Flare Blitz
- Stone Edge
- Will-O-Wisp

Torkoal @ Leftovers
Ability: White Smoke
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Yawn
- Lava Plume
- Earth Power

Houndoom @ Dread Plate
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Dark Pulse
- Fire Blast
- Sucker Punch

Bronzong @ Focus Sash
Ability: Levitate
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
IVs: 0 Spe
- Stealth Rock
- Explosion
- Earthquake
- Gyro Ball

Slowbro @ Tanga Berry
Ability: Oblivious
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Block
- Calm Mind
- Surf
- Rest

Celebi @ Colbur Berry
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Baton Pass
- Giga Drain
- Psychic

Latias @ Leftovers
Ability: Levitate
EVs: 248 HP / 16 Def / 244 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Dragon Pulse
- Roost

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Thunder Punch
- Healing Wish

Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin

Froslass @ Focus Sash
Ability: Snow Cloak
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Shadow Ball
- Ice Beam

Gengar @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Trick

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Pain Split

Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stockpile
- Baton Pass
- Calm Mind
- Shadow Ball

Mismagius @ Spooky Plate
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Energy Ball
- Power Gem

Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Shadow Sneak
- Ice Punch
- Thunder Punch

Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Taunt
- Stealth Rock
- Double-Edge
- Stone Edge

Zapdos @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Roost
- Heat Wave
- Hidden Power [Ice]
- Thunderbolt

Gyarados @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Bounce

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Tri Attack
- Trick
- Roost

Dragonite @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Fire Punch
- Earthquake

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Roost
- Brave Bird
- Whirlwind
- Spikes

Electrode @ Focus Sash
Ability: Soundproof
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Taunt
- Explosion
- Thunderbolt
- Hidden Power [Ice]

Jolteon @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
- Baton Pass

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Calm Mind
- Substitute
- Thunderbolt
- Hidden Power [Grass]

Zapdos @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Roost
- Heat Wave
- Thunderbolt
- Hidden Power [Ice]

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Shadow Ball
- Thunderbolt
- Hydro Pump

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Substitute
- Explosion
- Thunderbolt
- Flash Cannon


Just a few for now will post more in the future and even if these dont get accepted as samples just more teams everyone can use.
 

maroon

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ive been meaning to post a few newer samples in the thread so ill finally dump them here:

Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Double-Edge
- Stone Edge

Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Ice Punch

Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Fire Punch
- Earthquake
- Iron Head

Cradily @ Leftovers
Ability: Suction Cups
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Seed Bomb
- Rock Slide
- Toxic

Rhyperior @ Sitrus Berry
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Counter
- Ice Punch

Armaldo @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- X-Scissor
- Stone Edge
- Toxic

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Roar

Mamoswine @ Choice Band
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Spear
- Rock Slide

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Outrage
- Earthquake
- Fire Punch

Quagsire @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Surf
- Earthquake
- Recover
- Toxic

Nidoking @ Life Orb
Ability: Poison Point
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Fire Blast
- Poison Jab
- Ice Beam

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Ice Shard
- Earthquake
- Toxic

Heatran @ Focus Sash
Ability: Flash Fire
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Explosion
- Fire Blast

Moltres @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Grass]
- Fire Blast
- U-turn
- Air Slash

Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- U-turn
- Stone Edge

Entei @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Flare Blitz
- Stone Edge
- Will-O-Wisp

Torkoal @ Leftovers
Ability: White Smoke
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Yawn
- Lava Plume
- Earth Power

Houndoom @ Dread Plate
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Dark Pulse
- Fire Blast
- Sucker Punch

Bronzong @ Focus Sash
Ability: Levitate
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
IVs: 0 Spe
- Stealth Rock
- Explosion
- Earthquake
- Gyro Ball

Slowbro @ Tanga Berry
Ability: Oblivious
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Block
- Calm Mind
- Surf
- Rest

Celebi @ Colbur Berry
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Baton Pass
- Giga Drain
- Psychic

Latias @ Leftovers
Ability: Levitate
EVs: 248 HP / 16 Def / 244 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Dragon Pulse
- Roost

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Thunder Punch
- Healing Wish

Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin

Froslass @ Focus Sash
Ability: Snow Cloak
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Shadow Ball
- Ice Beam

Gengar @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Trick

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Pain Split

Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stockpile
- Baton Pass
- Calm Mind
- Shadow Ball

Mismagius @ Spooky Plate
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Energy Ball
- Power Gem

Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Shadow Sneak
- Ice Punch
- Thunder Punch

Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Taunt
- Stealth Rock
- Double-Edge
- Stone Edge

Zapdos @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Roost
- Heat Wave
- Hidden Power [Ice]
- Thunderbolt

Gyarados @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Bounce

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Tri Attack
- Trick
- Roost

Dragonite @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Fire Punch
- Earthquake

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Roost
- Brave Bird
- Whirlwind
- Spikes

Electrode @ Focus Sash
Ability: Soundproof
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Taunt
- Explosion
- Thunderbolt
- Hidden Power [Ice]

Jolteon @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
- Baton Pass

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Calm Mind
- Substitute
- Thunderbolt
- Hidden Power [Grass]

Zapdos @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Roost
- Heat Wave
- Thunderbolt
- Hidden Power [Ice]

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Shadow Ball
- Thunderbolt
- Hydro Pump

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Substitute
- Explosion
- Thunderbolt
- Flash Cannon


Just a few for now will post more in the future and even if these dont get accepted as samples just more teams everyone can use.
and yet no vincune+tenta team was posted :psyduck:

edit: posting a tentacune team

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Surf
- Protect

Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 12 Def / 136 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Rapid Spin
- Surf
- Sludge Bomb

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Ice Beam
- Roar

Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Waterfall
- Bounce

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Rain Dance
- Surf
- Dragon Pulse
- Ice Beam

Sharpedo @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Waterfall
- Ice Fang
- Earthquake
 
Last edited:
After the tournament in Monotype Events the community worked on fixing the type VR to better reflect the metagame and here are the changes to the type VR. Next tournament we will work on updating the good leads section of DPP Resources.
Type VR Changes
A--->S
S--->A
(A-)--->C
(A-)--->C
B--->D
B--->D
C--->B
C--->B
D--->C
E--->D
Feel free to post any sample teams I am going to update them soon and cool sets you've been using.
We are also planning on hosting a tour where Salamence is allowed to see what would change in the metagame if it were allowed as a fun experiment.
 
Here's a very small VR update since we've learned some thing about low-tier types as the VR gradually takes shape major changes won't happen as often
Lanturn (Electric) B--->C
Electrode B--->A
Drapion (Poison) B--->A
Qwilfish (Poison) Unranked--->C
Muk (Poison) Unranked---->D
Vileplume (Poison) D--->Unranked
Venusaur (Poison) C--->D
Rotom (Electric) A--->S
Miltank A--->B
Arcanine B--->C
Lanturn (Water) B--->C
Sharpedo (Water) Unranked--->C
Next tour we are planning at looking at the type VR to see if anything could be changed from the last update to better reflect the metagame so please join the DPP Monotype discord to figure out when these events will take place.
 

artwork by Moosical
BW stands for Black and White also known as Generation 5. Monotype is when all six of your Pokemon share the exact same type. EX: Politoed, Vaporeon, Cloyster, Keldeo, Swampert, Lanturn this would be acceptable for a Water Monotype. Dual typing are allowed for example Garchomp can be used on both Dragon and Ground teams. This metagame had its own ladder and is the original Monotype metagame.
FAQ
Q: Can I use Mega Evolutions?
A: No you can't use Mega Evolutions they are not available in BW.

Q: Does the Fairy type exist in BW?
A: No the fairy type does not exist in BW therefore there are only 17 types to choose from

Q: Is Drizzle banned?
A: No Drizzle is not banned, but Drizzle plus Swift Swim is banned as well as Sand Stream+Sand Rush and Drought plus Chlorophyll (impossible combination).

Q: What format can I play BW Monotype in?
A: You can play BW Monotype in Gen 5 OU

Q: Will Ubers be unbanned in BW Monotype?
A: Most likely not since it makes the banlist way to complicated

Q: Is Shadow Tag banned?
A: No Shadow Tag is not banned.
-Fairy Type does not exist Most fairy types either become Normal types EX: Clefable or they only have one type EX: Azumarill
-Weather is permanent in BW it will stay on field the whole game unless another weather ability takes effect Drought, Sand Stream, Drizzle, Snow Warning or Rain Dance, Sunny Day, Hail, or Sandstorm is used.​
-Moves that were introduced in Generation 6 and 7 are not allowed EX: Moonblast, Freeze Dry, Play Rough, Dazzling Gleam, Sticky Web, Draining Kiss, Boomburst etc.​
-Sand Stream plus Sand Rush is not allowed​
-Drizzle plus Swift Swim is not allowed​
-Pokemon that were introduced in XY and SM are not allowed​
-Steel resists Dark and Ghost​
-Moves such as Thunderbolt Flamethrower, Ice Beam, Surf, have 95 power instead of 90​
-Moves such as Hurricane, Thunder, Fire Blast, and Blizzard have 120 power instead of 110​
-Critical Hits do double damage instead of 1.5​
-No Mega Evolutions are allowed​
-Defog does not get rid of hazards​
-Knock Off has base 20 power instead of 65​
-Hidden Power has base 70 Power instead of 60​
-Low Sweep has base 60 power instead of 65​
Viability Rankings
S Rank
Chansey
Porygon2
A Rank
Snorlax
Meloetta
Togekiss
Staraptor
Porygon-Z
Ditto
B Rank
Blissey
C Rank
Smeargle
Cinccino
Ambipom

D Rank
Staravia
Braviary
S Rank
Keldeo
Terrakion
A Rank
Infernape
Breloom
Lucario
Cobalion
Scrafty
Heracross
B Rank
Conkeldurr
Machamp
Toxicroak
Virizion
Mienshao
C Rank
Sawk
Gallade
D Rank
Poliwrath
Hariyama
Hitmontop
S Rank
Dragonite
Thundurus-Therian
Landorus-Therian
A Rank
Aerodactyl
Skarmory
Xatu
Gyarados
Togekiss
Salamence
Zapdos
Gliscor
B Rank
Honchkrow
Staraptor
C Rank
Tornadus
Yanmega

D Rank
Sigilyph
Gligar
S Rank
Gengar
Nidoking
A Rank
Weezing
Tentacruel
Drapion
Nidoqueen
B Rank
Crobat
Toxicroak

C Rank
Venomoth
Golbat
Roserade
Skuntank
D Rank

Garbodor
Venusaur
Qwilfish
S Rank
Hippowdon
Mamoswine
Garchomp

Gastrodon
A Rank
Excadrill
Nidoking
Gliscor
Landorus-T
B Rank
Dugtrio
Seismitoad
C Rank
Quagsire
Gligar
Nidoqueen

D Rank
Donphan
Piloswine
Swampert
S Rank
Tyranitar
Terrakion
A Rank
Cradily
Omastar
Aerodactyl
B Rank
Kabutops
Rhyperior
C Rank
Armaldo
Crustle
Shuckle

D Rank
Carracosta
Probopass
S Rank
Volcarona
Scizor
A Rank
Armaldo
Forretress
Heracross
B Rank
Durant
Yanmega
C Rank
Galvantula
Shuckle
Accelgor
D Rank
Crustle
Venomoth
S Rank
Sableye
Gengar

A Rank
Chandelure
Golurk
Froslass
Jellicent
B Rank
Dusclops
Spiritomb
C Rank
Cofagrigus
Rotom
Mismagius
D Rank
Shedinja
S Rank
Heatran
Skarmory
A Rank
Ferrothorn
Jirachi
Lucario
Excadrill
Scizor
Magnezone
B Rank
Bronzong
Empoleon
C Rank
Forretress
Durant
Metagross
D Rank
Bisharp
Cobalion
S Rank
Ninetales
Infernape
A Rank
Heatran
Victini
Volcarona
Darmanitan
Rotom-Heat
Torkoal
B Rank
Entei
Chandelure
C Rank
Charizard
Arcanine
D Rank
Houndoom
S Rank
Politoed
Keldeo
Vaporeon
A Rank
Jellicent
Tentacruel
Gyarados
Lanturn
Cloyster
Swampert
Starmie
Suicune
B Rank
Alomomola
Rotom-W
Azumarill
Gastrodon
Quagsire
Empoleon
C Rank
Slowbro
Swanna
Ludicolo
Sharpedo
Kingdra
D Rank
Omastar
Whiscash
Qwilfish
Slowking
S Rank
Ferrothorn
A Rank
Cradily
Breloom
Celebi
Rotom-Mow
B Rank
Virizion
Shaymin
Amoonguss
C Rank
Roserade
Whimsicott
Ludicolo
Tangrowth
D Rank
Venusaur
Shiftry
S Rank
Rotom-W
A Rank
Raikou
Zapdos
Magnezone
Thundurus-Therian
B Rank
Eelektross
Electivire
Luxray
Jolteon
C Rank
Stunfisk
Galvantula
Lanturn
D Rank
Magneton
Zebstrika
S Rank
Victini
Jirachi
A Rank
Alakazam
Meloetta
Latios
Starmie
Slowbro
Mew
Azelf
Celebi
Reuniclus
B Rank
Gothitelle
Cresselia
Espeon
Latias
Gallade
C Rank
Xatu
Slowking
Uxie
Medicham
Sigilyph
D Rank
Jynx
Gardevoir
S Rank
Kyurem-B
Mamoswine
Abomasnow
Walrein
A Rank
Cloyster
Froslass
Piloswine
Weavile
Cryogonal
B Rank
Lapras
Rotom-Frost
C Rank
Jynx
D Rank
Articuno
Regice
Glaceon
S Rank
Kyurem-B
Dragonite
Latios
Garchomp
A Rank
Latias
Salamence
Hydregion
B Rank
Kingdra
Haxorus
C Rank
Flygon
Druddigon
D Rank
Altaria
S Rank
Tyranitar
Sableye
Hydregion
A Rank
Umbreon
Drapion
Honchkrow
Scrafty
B Rank
Weavile
Spiritomb
Krookodile
Sharpedo
Mandibuzz
C Rank
Crawdaunt
Zoroark
Bisharp
D Rank
Houndoom
Cacturne
S Rank



A+ Rank



A Rank




B Rank



C Rank


D Rank
Requesting addition of Grass to the Type VR for BW.
 
Not on the Type VR, which ranks the viability of each type within the metagame.
Grass would overall be in the D-Rank as many other types outshine it the only win it can easily do is vs water. Other types require a numerous amount of luck and hope for misplay vs grass.
 
Hiya! This is a Gen 4 Monotype Steel Team I have innovated from later generation teams!

Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 224 HP / 252 SpA / 32 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Energy Ball
- Thunderbolt

Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 3 Atk / 30 SpA
- Ancient Power
- Hidden Power [Electric]
- Earth Power
- Flamethrower

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Crunch

Bronzong @ Light Clay
Ability: Heatproof
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Light Screen
- Reflect
- Toxic
- Explosion

Empoleon @ Petaya Berry
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Agility
- Ice Beam
- Surf
- Hidden Power [Ground]

Skarmory @ Focus Sash
Ability: Keen Eye
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Spikes
- Stealth Rock
- Taunt/Whirlwind/Toxic
- Brave Bird
Jirachi: Jirachi's Set is obviously trick room, fast hyper offensive water teams and fighting teams can be difficult to play around, especially without ferrothorn! Jirachi's Energy Ball+Thunderbolt applies a lot of pressure towards water, and psychic stab to fighting!
Heatran: Heatran specs is useful with flamethrower because it is there to fill as coverage, hp electric is for mantine. Considering Air Balloon is banned in this meta, it applies plenty of pressure to steel matchups along with empoleon and lucario. Specs Ancient Power also applies a lot of pressure to fire matchups also :D
Lucario: Lucario with +2 Life Orb is a Beast pairing with extreeme speed, especially considering toxapex is not here to tank a roll from lucario! Crunch helps out with rotom-ghost since all rotom forms are ghost/electric for some reason.
Bronzong: Bronzong with its ability allows it to basically set up on any fire mon and most likely getting a ko/toxic off before dying which supports lucario!
Empoleon: Empoleon with its fluent ability allows it to sweep/heavily chip steel/fire/rock/ground/flying/dragon matchups! Starf berry increases spA by 1 once hp is below 26% and with torrent, it most likely does an amazing job as sweeping!
Skarmony: Skarmory is our hazard lead 75% of the time, providing rocks/spikes which can help in numerous amounts of matchups and tremendously vs fire matchups, and supports the fellow sweeping mons listed above!

252+ SpA Choice Specs Heatran Hidden Power Electric vs. 252 HP / 160+ SpD Mantine: 304-360 (81.2 - 96.2%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
+2 252 Atk Life Orb Lucario Crunch vs. 252 HP / 200+ Def Rotom-Wash: 289-341 (95 - 112.1%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
 
Last edited:
BW Monotype Steel!

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Psyshock
- Charge Beam
- Wish

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 56 Atk / 200 SpA / 252 Spe
Rash Nature
- Rock Slide
- Hidden Power [Ice]
- Earth Power
- Flamethrower

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Ice Punch

Empoleon @ Petaya Berry
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Agility
- Ice Beam
- Surf
- Hidden Power [Ground]

Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Spikes
- Stealth Rock
- Whirlwind
- Brave Bird

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Power Whip
- Leech Seed
- Protect
- Knock Off

Jirachi: Jirachi's Set is to setup on special attack based mons! It cripples fast hyper offensive water teams and fighting teams can be difficult to play around, especially without ferrothorn! Jirachi's Psyshock+Thunderbolt applies a lot of pressure towards water, and psychic stab to fighting! (Same as before)
Heatran: Heatran's set with rock slide chips down volcarona which is introduced inside of this generation so lucario can simple extreeme speed the rest of its health. Rock slide obviously kills after rocks but rapin spin does exist! Hidden power to helpout with ground mons such as Landorus or Garchomp and Earth Power+Flamethrower to pressure opposing steel mirrors and possibly rock matchups with earth power!
Lucario: Lucario is the extreeme speeed maniac of the team! In the past generation, rotom forms were all ghost/electric, which made me use crunch on my gen 4 steel team instead of ice punch considering bisharp was not introduced! One Swords Dance Up on a drop from draco/psycho, or a mon that lucario can tank can seal the job!
Empoleon: Empoleon with its fluent ability allows it to sweep/heavily chip steel/fire/rock/ground/flying/dragon matchups! Starf berry increases spA by 1 once hp is below 26% and with torrent, it most likely does an amazing job as sweeping! (Mentioned here)
Skarmony: Skarmory is our hazard lead 75% of the time, providing rocks/spikes which can help in numerous amounts of matchups and tremendously vs fire matchups, and supports the fellow sweeping mons listed above! Custap Allows Skarmory to utilize its ability sturdy to tank an attack and setup another hazard/or possibly KO.
Ferrothorn: Ferrothorn is an amazing physical tank! With its ability iron barbs and its move leech seed can cause your opponent to keep switching and switching causing them to lose HP overtime! Ferrothorn has knock off and power whip! Ferrothorn is amazing for water, electric, and ground matchups!

Thanks to GotCookies for the tips!​
 
Last edited:
BW Monotype Steel!

Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 224 HP / 252 SpA / 32 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Energy Ball
- Thunderbolt

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 56 Atk / 200 SpA / 252 Spe
Rash Nature
- Rock Slide
- Hidden Power Ice
- Earth Power
- Flamethrower

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Ice Punch

Empoleon @ Petaya Berry
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Agility
- Ice Beam
- Surf
- Hidden Power [Ground]

Skarmory @ Focus Sash
Ability: Weak Armor
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Spikes
- Stealth Rock
- Whirlwind
- Brave Bird

Bisharp @ Focus Sash
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Knock Off
- Psycho Cut

Jirachi: Jirachi's Set is obviously trick room, fast hyper offensive water teams and fighting teams can be difficult to play around, especially without ferrothorn! Jirachi's Energy Ball+Thunderbolt applies a lot of pressure towards water, and psychic stab to fighting! (Same as before)
Heatran: Heatran's set with rock slide chips down volcarona which is introduced inside of this generation so lucario can simple extreeme speed the rest of its health. Rock slide obviously kills after rocks but rapin spin does exist! Hidden power to helpout with ground mons such as Landorus or Garchomp and Earth Power+Flamethrower to pressure opposing steel mirrors and possibly rock matchups with earth power!
Lucario: Lucario is the extreeme speeed maniac of the team! In the past generation, rotom forms were all ghost/electric, which made me use crunch on my gen 4 steel team instead of ice punch considering bisharp was not introduced! One Swords Dance Up on a drop from draco/psycho, or a mon that lucario can tank can seal the job!
Empoleon: Empoleon with its fluent ability allows it to sweep/heavily chip steel/fire/rock/ground/flying/dragon matchups! Starf berry increases spA by 1 once hp is below 26% and with torrent, it most likely does an amazing job as sweeping! (Mentioned here)
Skarmony: Skarmory is our hazard lead 75% of the time, providing rocks/spikes which can help in numerous amounts of matchups and tremendously vs fire matchups, and supports the fellow sweeping mons listed above! Whirlwind+Brave Bird+Weak Armor can pressure fighting and possibly get plenty K-O's if the opponent attacks ofc!
Bisharp: Bisharp is sash rock polish for psychic matchups! What do I setup on? Latios-as are great mons to set up on! Once Skarmory is out, Gallade can become a humonguss problem to deal with other than Jirachi. But Bisharp can be troublesome with one rock polish up! Call this Double Dance Bisharp!
drop knock off on Bisharp for night slash. In this gen knock off has base 20 power and isn’t right for a sash user like bisharp.
 

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