scpinion
Life > Monotype... unfortunately :)
Most of the things you're saying I agree with whole-heartedly.Hi.
I was thinking about Monotype; the meta, the chatroom, and the community and honestly I feel really, really frustrated with the current state of affairs. It's not the current metagame that frustrates me, unbalanced as it is (suspect mega-altaria already); but rather a collection of issues with the way the meta is discussed, evaluated, and balanced.
1. The means through which players discuss the meta are obtuse
Monotype, as a meta, has become into the most popular OM with a thriving user base and a vigorous metagame worthy of balancing. But you wouldn't think it looking at these forums, where all discussion on the monotype metagame is squashed into 3 massive, unwieldy threads. We have outgrown these threads, which are wholly un-conducive (IMO) to a coherent, community-driven discussion of the meta-game. We deserve our own sub-forum where community discussion isn't as restricted and can spread out and grow in an accessible, efficient way.
2. The means through which the community evaluates the meta-game is inefficient.
As I'm not staff, I can't speak to the exact methods by which suspects, unbans, and other meta discussions are decided upon; but as a user I can say that whatever the process is it is deeply inefficient. It feels as though whatever efforts are put forth to balance the metagame are mired by the obtuse means of discussing it and lack of dedicated staff/players to said evaluation. And again, as a layman I can't say whether the problem lies in shoddy management, low motivation, or gridlocking amongst the staff; but that leads me to my third point.
3. There is a massive disconnect between the community and the monotype staff.
There is a huge lack of dialogue between the monotype staff (or whatever entity evaluates the meta) and the user base at large. There is overlap with the previous two points here, in that the average user is completely disconnected from the threads upon which all discussion of the metagame is forced to take place. And that whatever the obscure processes that govern the future of the monotype meta are, the average user is neither aware of them or empowered to affect it, and that's worrisome. It leads to scenarios like the Zapdos ban where the majority of players were entirely clued out.
Idk; There are so many active, motivated monotype players that fill the chat rooms; such a wealth of unharnessed energy that could be channeled into truly community-driven discussions of the meta-game and how to balance it. But we, or at least I, feel disempowered; it's hard to have agency when the threads upon which all discussion of the meta takes place are so incoherent and produces so few tangible results. And even if problems were being addressed by staff the lack of dialogue means we wouldn't know or feel involved in those proceedings.
Those are just my thoughts. These issues aren't anyone's fault, but they should be addressed for the benefit of the metagame and the community surrounding it. I might be entirely wrong here, but IMO the monotype community and staff need to be more aggressive about opening up means for accessible community-driven discussions; perhaps by getting a sub-forum in the OM's page. And from there just practice more transparency with the community and making more effort to involve the growing userbase in discussing the meta.
um... so yeh.
Bye.
I disagree with DM about not derailing this thread. This is the only place we have to chat about this stuff where "everyone" can contribute. The point of the thread is to discuss the metagame, and how it is run is a part of the metagame. Someone else can chime in on this if I'm wrong. x_x
I'll respond to some of your concerns individually.
A Sub-Forum
As much as I'd love to see it too, it just isn't happening in the immediate future. I'm sure the OM Leaders will chuckle when they read this because I've harassed them about Monotype stuff quite often over the past month. The philosophy from the OM leadership is to treat all OM's with a permanent ladder equally. We (as the Monotype community) can dislike this, but we should respect it.
Metagame evaluation is inefficient
Yes, it is. As a member of the staff I promise we're not just sitting here twiddling our thumbs about this. While I'm not privy to any of the discussions, I believe the RO's work very hard for our metagame. We just don't always see it. The trouble is coming up with a solution that is fair, transparent, and will produce good results without disenfranchising an individual or group.
Disconnect with the staff (or w/e entity polices the meta)
This is a tricky thing, because the Monotype room staff are technically not the entity that should be evaluating the metagame (think PS! OU room staff vs. OU Council).
Nani Man is our Tier Leader. We don't have a council or a Co-Leader. Those decisions are his responsibility.
Freeroamer is right, if you're unhappy with something and nothing is getting done. PM Nani. The staff have some amount of input, but the decisions are not ours to make. For me, I thoroughly enjoy the metagame and the room, so I try to create projects/things that will help the metagame develop and the community grow. Technically, that is the only thing I can do. :)
Believe me, I wish I could just snap my fingers and make something like that happen. The Monotype community is in an interesting position where we're an OM with a very large (and devoted) community, but we're still an OM. Smogon and the OM leadership are going to treat us like an OM. I used to expect something different and have found out that is something that just isn't going to change.I might be entirely wrong here, but IMO the monotype community and staff need to be more aggressive about opening up means for accessible community-driven discussions;
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