





Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Taunt
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 176 Atk / 80 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Energy Ball
- Gunk Shot
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Ice Punch
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- U-turn
- Dark Pulse
- Flamethrower
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 92 Atk / 164 SpA / 252 Spe
Rash Nature
- Protect
- Hydro Pump
- Crunch
- Ice Beam
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Taunt
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 176 Atk / 80 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Energy Ball
- Gunk Shot
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Ice Punch
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- U-turn
- Dark Pulse
- Flamethrower
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 92 Atk / 164 SpA / 252 Spe
Rash Nature
- Protect
- Hydro Pump
- Crunch
- Ice Beam
Thought process while building: Krook dark just screams HO at a glance so thats the route I took with the team. Dark is an extremely deadly offensive type with very few types that resist it. Without any mons like mandibuzz or sableye, dark doesn't sprout to be the most potent defensive type but I tried to focus more of my efforts on being able to out muscle my opponent and with dark's abundance of offensive threats, I found it to be a pretty simple task.
Krookodile: Obligatory lead for an HO dark team. It merits managable speed for a lead and does a good enough job and getting em up and keeping em off. It's also nice that krook isn't a passive lead either with access to moves like knock off and EQ. Pretty simple stuff.
Hoopa: Hoopa does wonders for any dark team with its coverage and revenge killing capabilities. I generally like to run Eball + Gunk as my coverage moves to bolster a water and fairy matchup. Duel STABs are a given to give it as much power as it can get. Again, Hoopa serves a fairly simple role and its one of the best at its role.
Mega TTar: I was so happy when I saw this core because I've been wanting to find a good reason to use this mon and set for such a long time. I would have a hard time finding a spot for it on balance dark teams but it fits right in on an HO build and it is by far my favorite mon on the team. The DD set is surprisingly potent and has a fabulous array of attacks to be able to pick and choose which types to beat. Dark + Ice coverage is a pretty deadly combo along with stone edge. Those 3 give great coverage across the board and with TTars insane natural bulk, it can pull off sweeps. It takes advantage of so many special attackers it can find plenty of chances to set up so there is no trouble with getting opportunities.
Hydreigon: Hydreigon is a very versatile pokemon when it comes to its ability to be able to run a multitude of effective sets. I did choose a scarf set however because even though I had some speed control in hoopa, hoopa isn't necessarily the fastest scarfer on the planet and I felt like I needed more speed to compensate for dark's poor defensive prowess without a backbone core. I haven't come across any power struggles yet and the speed has for sure helped. I could see a tailwind LO set doing fine in this slot as well but scarf has been doing fine so far. I also opted out of using flash cannon because I already have gunk on hoopa to help with the fairy matchup so I thought I would benefit more from being able to snag momentum and take advantage of other hoopa's.
Bisharp: Another powerhouse for dark teams that does wonders. Since the team as a whole is focused on the ability to just break down opposing builds I went with a life orb bisharp variant rather than a lum berry one. The team as a whole was lacking a form of priority and life orb suckers do the job quite nicely.
Sharpedo: Never enough speed I guess. I really saw no reason not to use LO pedo on a team like this with its mixed attacking capabilities and great ability and coverage options. You could definitely go full special with this mon but I liked the idea of mixed with crunch so I ran with it. A really nice mon to help with a flying matchup and ground matchup.
Notes: The one matchup I pretty much threw out the window was the fighting matchup. I didn't really see a need to try and cover it with HO dark direction so I focused on covering other types instead and I think I did a decent job at it. It a really fun team to use as a whole and HO dark is a pretty underrated play style for dark teams so I was really ecstatic to see this core.
http://replay.pokemonshowdown.com/monotype-356341916 >>>>>> A high ladder battle I had with the dragon god Soma. In his eyes and a spectators eyes, it seemed like a got off to a slow start going down 5-3 but as soon as I got rid of kyub and I forced in hydrei, it was over with ttar.
http://replay.pokemonshowdown.com/monotype-356409634 >>>>>> vs an annoying water team with screens rotom. Krook got me off to a good start and I struggled a bit with rotoms screens and missing a crucial draco meteor. Good thing ttar as extremely bulky which gave hoopa the late game clean.
http://replay.pokemonshowdown.com/monotype-356439989 >>>>>> vs a p cool ground team. my hydreigon gets haxed yet again but hoopa got me the game winning clean.
http://replay.pokemonshowdown.com/monotype-356458195 >>>>>> vs another ground team. Toxic stall glisc was annoying to play around but tar gave me a good mid game run which let pedo and bisharp clean up late game.
http://replay.pokemonshowdown.com/monotype-356799525 >>>>>> vs some bugs. Taking advantage of webs with bisharp is actually really helpful and scarf drei pressures the hell out of bug which is really nice. As a whole, it is a pretty annoying matchup and I ended up choking against a bug team later in the tour but it is defo winnable if u play smart.
http://replay.pokemonshowdown.com/monotype-356409634 >>>>>> vs an annoying water team with screens rotom. Krook got me off to a good start and I struggled a bit with rotoms screens and missing a crucial draco meteor. Good thing ttar as extremely bulky which gave hoopa the late game clean.
http://replay.pokemonshowdown.com/monotype-356439989 >>>>>> vs a p cool ground team. my hydreigon gets haxed yet again but hoopa got me the game winning clean.
http://replay.pokemonshowdown.com/monotype-356458195 >>>>>> vs another ground team. Toxic stall glisc was annoying to play around but tar gave me a good mid game run which let pedo and bisharp clean up late game.
http://replay.pokemonshowdown.com/monotype-356799525 >>>>>> vs some bugs. Taking advantage of webs with bisharp is actually really helpful and scarf drei pressures the hell out of bug which is really nice. As a whole, it is a pretty annoying matchup and I ended up choking against a bug team later in the tour but it is defo winnable if u play smart.
good stuff.
Edit: oo stun sniped the tar set rip, good shit. Great minds think alike yung cameron (:
Replays have also been updated a bit. I might try and find a few more.
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