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Project Monotype Teambuilding Workshop

Hello! I wanted to make a request for a bulky offense Poison team. Though Poison is traditionally associated with defensive teams, there are quite a few offensively-oriented mons that are decently ranked on Poison (Sneasler is A, Okidogi and Iron Moth are B, Gengar is C, and there are other notable mons as well). The team doesn't have to use all of these but I wanted to see what your take on a more offensive Poison team would be. (Ideally, if possible, the team would be able to beat Urshifu and Bax.)

Thanks!
 
Can I have a dragon team built around specs ww?
Meowdy, sorry for the delay, here are the goods. I was supposed to use them for a certain tour thats why I didnt immediately post. Didnt get to use it on that specific tour tho :(
:walking-wake: :roaring-moon: :dragapult: :dragalge: :baxcalibur: :kommo-o:

This team is built around a pivot core of Walking-Wake, Roaring Moon, and Dragalge to wear down opposing defensive cores for Dragapult, Baxcalibur, or even Kommo-o to break through.

:walking-wake: The star of the show and he is pretty great a wallbreaker, not much can swap into it without being chunked, and even those that do, like Slowking or Blissey, you can pivot out of for U-turn. Scald can be Hydro Pump if you want, but confirming burns enables Dragapult quite well.

:roaring-moon: As Walking Wake is running Choice Specs, Roaring Moon becomes our scarfer, luring in walls like Toxapex, Great Tusk, and Corviknight so that Walking Wake gets chances to get against these things safely so that it can go brr. Knock Off OHKO'es Flutter Mane, Iron Head lets you pick off (NOT OHKO) Iron Valiant

:dragapult: Hex Pult helps us against Fighting, Water, and is just generally annoying. The given EV Spread lets you OHKO Statused Flutter Mane, and maximum speed is used because opposing Pult is scary, so might as well gamble for the speed tie. You can use Spell Tag (swapping Sub for Thunder Wave), as this confirms the OHKO on Iron Valiant too, but its less useful vs bulky teams if it doesnt have recovery.

:dragalge: Dragalge is better than Hisuian Goodra for this team as it pivots and absorbs Toxic Spikes. The second part is quite important as if you're not running Cyclizar, if Tspikes are up its very likely you'd lose. Conviniently, Dragalge isnt 2HKO'ed by Scarf Meowscarada's Play Rough, and barely lives two Choice Specs Moonblasts from Flutter Mane.

:baxcalibur: Is running a Dragon Dance set to offset this team's relatively low speed. Pretty standard set.

:kommo-o: Is the designated entry hazard setter. Vacuum Wave is mandatory to always be able to threaten Chien-Pao, Clanging Scales threatens Sableye, which can come in to make your life miserable. Clangorous Soul can be any move really, Flamethrower to make Corviknight not come in to you (and you also deal a bit to Gholdengo, nice because you have Bulletproof anyway) or Taunt to try to stallbreak stuff. The given EV spread lets you outspeed Dragapult at +1, not dying to Scarf Dragapult's Dragon Darts, and having a very good chance of not dying against +2 Ice Shard from Chien-Pao (+2 252 Atk Sword of Ruin Chien-Pao Ice Shard vs. 24 HP / 68 Def Kommo-o: 258-306 (86.8 - 103%) -- 12.5% chance to OHKO)

Here are some replays where me and ikiarihS tested it (The last one wasnt really me, but still). Also thankie to ArkenCiel for some help too. I hope you enjoy the team. :blobnom:
 
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Meowdy, sorry for the delay, here are the goods. I was supposed to use them for a certain tour thats why I didnt immediately post. Didnt get to use it on that specific tour tho :(
:walking-wake: :roaring-moon: :dragapult: :dragalge: :baxcalibur: :kommo-o:

This team is built around a pivot core of Walking-Wake, Roaring Moon, and Dragalge to wear down opposing defensive cores for Dragapult, Baxcalibur, or even Kommo-o to break through.

:walking-wake: The star of the show and he is pretty great a wallbreaker, not much can swap into it without being chunked, and even those that do, like Slowking or Blissey, you can pivot out of for U-turn. Scald can be Hydro Pump if you want, but confirming burns enables Dragapult quite well.

:roaring-moon: As Walking Wake is running Choice Specs, Roaring Moon becomes our scarfer, luring in walls like Toxapex, Great Tusk, and Corviknight so that Walking Wake gets chances to get against these things safely so that it can go brr. Knock Off OHKO'es Flutter Mane, Iron Head lets you pick off (NOT OHKO) Iron Valiant

:dragapult: Hex Pult helps us against Fighting, Water, and is just generally annoying. The given EV Spread lets you OHKO Statused Flutter Mane, and maximum speed is used because opposing Pult is scary, so might as well gamble for the speed tie. You can use Spell Tag (swapping Sub for Thunder Wave), as this confirms the OHKO on Iron Valiant too, but its less useful vs bulky teams if it doesnt have recovery.

:dragalge: Dragalge is better than Hisuian Goodra for this team as it pivots and absorbs Toxic Spikes. The second part is quite important as if you're not running Cyclizar, if Tspikes are up its very likely you'd lose. Conviniently, Dragalge isnt 2HKO'ed by Scarf Meowscarada's Play Rough, and barely lives two Choice Specs Moonblasts from Flutter Mane.

:baxcalibur: Is running a Dragon Dance set to offset this team's relatively low speed. Pretty standard set.

:kommo-o: Is the designated entry hazard setter. Vacuum Wave is mandatory to always be able to threaten Chien-Pao, Clanging Scales threatens Sableye, which can come in to make your life miserable. Clangorous Soul can be any move really, Flamethrower to make Corviknight not come in to you (and you also deal a bit to Gholdengo, nice because you have Bulletproof anyway) or Taunt to try to stallbreak stuff. The given EV spread lets you outspeed Dragapult at +1, not dying to Scarf Dragapult's Dragon Darts, and having a very good chance of not dying against +2 Ice Shard from Chien-Pao (+2 252 Atk Sword of Ruin Chien-Pao Ice Shard vs. 24 HP / 68 Def Kommo-o: 258-306 (86.8 - 103%) -- 12.5% chance to OHKO)

Here are some replays where me and ikiarihS tested it (The last one wasnt really me, but still). Also thankie to ArkenCiel for some help too. I hope you enjoy the team. :blobnom:
Love it Appreciate the hard work!
 
Requesting a steel team built around this Goodra set. With wish support there’s not really any wall that can check it. Steel types don’t want to come in on fire blast and in combination with acid spray Pokémon like toxapex die 100% to Draco, spdef clod takes about 65% and can’t recover it off cause unaware, and gastrodon takes like 85%. This set makes goodra like a pseudo wall breaker while being tanky. I think with wish support and maybe hazard stack, this set could go crazy.
Goodra-Hisui @ Assault Vest
Ability: Sap Sipper
Tera Type: Steel
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Acid Spray
- Draco Meteor
- Fire Blast
- Flash Cannon
 
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I'm interested in a ghost mono team with gengar and/or mimikyu in it :0 preferably both if possible!
I'm not fussy on the direction the team takes!

edit: ive been messing around myself and i have a team im testing out
https://pokepast.es/9c902e52f937dc6c
*ok so this team doesnt quite work, but having screens on sableye with gholdengo and fluttermane feels like a good idea!
**heres my current brew im cooking
https://pokepast.es/ed59aee128d71d33
all the mons are pretty flexible if this looks like a bad idea!, I'm just trying stuff out to see what I can get to work with the extra bulk from screens

i like sableye, hes my lil guy, but hes just not cooking sadly :<
so ive changed my request to be a team with mimikyu and gengar on instead of sableye :0
 
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Could I potentially get a double Swift Swim Rain team? I'd assume Barraskewda + Basculegion-F is the best combination but I wouldn't oppose Basculegion-M or Floatzel either. I want the team to be brute offense without anything too defensive although a pex + gastro/quag core could work but specs peli.

This is what I have but hoping to get something potentially more optimized
https://pokepast.es/74f86b9c64da40cc
 
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Can I get a dark team with Darkrai? The team can be either HO or BO/Balance
hey, happy to share a team that I feel pretty good about - https://pokepast.es/774cfd063f0e6e97

:chien-pao: dont need to explain much here. Went with the boots set because I tihnk Ting-Lu compliments this team structure really well
:darkrai: the Pokemon you requested, went with a Choice Scarf set here as we didn't have one elsewhere
:urshifu: went for a Band set here, I like the immediate damage it provides. Wouldn't hate changing it to SD + Black Glasses though, but thats up to you to decide
:ting-lu: I think Ting-Lu is a criminally underrated Pokemon, the hazard support helps the breakers a lot, and the special bulk is insane
:muk: another great special tank, does really well into the fairy matchup which the team would otherwise struggle with. poison touch + poison jab has a really high chance to poison, protect is good to stall out some turns, whether it be screens, more poison damage on the enemy, or recovering some hp
:sableye: last we have sableye, good physically defensive stallbreaker, as well as rapid spin blocker so that ting lu's hazards can stay up

here's a replay with the team, got a little lucky but you get the gist - https://replay.pokemonshowdown.com/gen9monotype-1979034150-j44bzv3uqsxpz695yjwr6v3ewco0nbapw

really glad I was able to find something that felt good, I hope you enjoy the team!

~~~

all other requests will be handled asap, we want to deliver the highest quality teams we can, thank you for your patience!
 
Hi id like a mono poison team using unburden sneasler as a sweeper. The sneasler set can be something like this? Thanks :>
903.png

Sneasler @ Air Balloon
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Gunk Shot
- Close Combat
- Night Slash
 
I would really like a dark team built around SD taunt Lokix and Neko's funky Hoopa-U set. I've tried a couple teams but just haven't had any success.

I freaking LOVE Lokix's ability to completely control a game if given the right conditions. Lokix can completely handle dark if it gets in on Ting/Sableye and taunts them and gets an SD up. +2 adamant sucker punch OHKOs Pao, Gren, Meow and the likes. Also +2 sucker has a 94% chance to OHKO Darkrai. Overall love the set. Neko can speak better to the Hoopa set, but it can live a moonblast from FM (two if it's not specs/LO) and OHKO it with knock and can live a 5-fainted sucker punch from Gambit from full then has a chance to OHKO if Gambit is 252/252 on attack and speed.

https://pokepast.es/c992aa234eff5bb2 <- core
 
Hello! Would I be able to request a mono Flying team built around Contrary Enamorus? I feel like it could form a solid core with Galarian Moltres, along with maybe some hazard support from either Gliscor or Therian Landorus.
Hi, apologies this is late. Here is the import: https://pokepast.es/ad01bf8c5436917f
before i start going over the team, i have a couple things to say. using scarf contrary enamorus is probably not what was meant when this request was made so i at least tried to include a moltres-galar, and unfortunately couldn't fit hazards cause sd gliscor is too good to give up in my opinion + hard to fit rocks elsewhere. fitting both a non scarf enamorus + goltres on the same team is a bit tedious since enamorus is essentially the best scarf/speed control on the type and not using a scarf on it + using goltres makes you start off with 2 "luxury" mons. for the sake of simplicity, a luxury mon is a pokemon that has a non-essential role for a team, and having too many of them would lead to too many unwanted/unnecessary holes on a team. for example, you can't really use a dark team with :chien-pao: :meowscarada: :greninja: :darkrai: :kingambit: :roaring-moon: since a lot of those mons do the same thing, there's a lot of flaws defensively, etc. basically, you can't just slap good mons on a team and expect it to work every time. making enamorus scarf allows you to start with a mon that has an essential role on the team since flying needs some form of speed control, no longer making it a luxury mon. anyway, to... somewhat make up for the fact that im boring and went for scarf enam, i tried to make the rest of the team somewhat unique so it isn't just another standard flying team with goltres so, yeah. hope you enjoy!

:enamorus: - best scarfer on the type. you're pretty much locked into using superpower / moonblast / healing wish for obvious reasons. the last move is largely up to preference but i just used earth power since ground is generally good coverage

:moltres-galar: - using goltres means you can't use regular moltres, and thus you are likely to be weak to zamazenta. to somewhat alleviate this issue, i opted for hurricane on this so you aren't completely useless vs fighting. nasty plot + agility makes for a pretty dangerous set up mon

:gliscor: - every flying team needs a gliscor or a lando, i went with gliscor cause its sd set is so good. can be really hard for poison/fairy/steel/flying to kill and just a good progress maker overall. facade can potentially be over knock off

:corviknight: - every flying team needs a corviknight since its the only steel on the type. for the sake of not being a standard flying team, i opted for a bulk up taunt corv which usually means max spdef, thus making you a somewhat respectable specs greninja switch in. this corv can be good vs ground/water/fairy/poison/fighting/potentially more i may be missing

:mandibuzz: - since corviknight lacks defog, i needed a mon that removes hazards. mandibuzz is a no brainer here, as it also fulfills a phys def role that corviknight lacks. helmet is used to punish all the physical attackers greatly, and you can afford to drop boots since you have toxic, allowing you to poison some of the rockers in the tier, thus making it a somewhat reliable hazard remover

:gyarados: - since you can't use moltres with goltres and the corv is spdef, i opted for a phys def gyarados as a chien pao check. twave is mainly what threatens chien pao, waterfall is just your most powerful move to hit things like volcarona/chien pao with, earthquake to hit kingambit/muk/volcanion decently enough, and roar is to force stuff like zamazenta out.

if you have questions, feel free to contact me via ps / discord (my username is attribute on both and you can find me in the mono room on ps / mono discord on discord)
 
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Hi, apologies this is late. Here is the import: https://pokepast.es/ad01bf8c5436917f
before i start going over the team, i have a couple things to say. using scarf contrary enamorus is probably not what was meant when this request was made so i at least tried to include a moltres-galar, and unfortunately couldn't fit hazards cause sd gliscor is too good to give up in my opinion + hard to fit rocks elsewhere. fitting both a non scarf enamorus + goltres on the same team is a bit tedious since enamorus is essentially the best scarf/speed control on the type and not using a scarf on it + using goltres makes you start off with 2 "luxury" mons. for the sake of simplicity, a luxury mon is a pokemon that has a non-essential role for a team, and having too many of them would lead to too many unwanted/unnecessary holes on a team. for example, you can't really use a dark team with :chien-pao: :meowscarada: :greninja: :darkrai: :kingambit: :roaring-moon: since a lot of those mons do the same thing, there's a lot of flaws defensively, etc. basically, you can't just slap good mons on a team and expect it to work every time. making enamorus scarf allows you to start with a mon that has an essential role on the team since flying needs some form of speed control, no longer making it a luxury mon. anyway, to... somewhat make up for the fact that im boring and went for scarf enam, i tried to make the rest of the team somewhat unique so it isn't just another standard flying team with goltres so, yeah. hope you enjoy!

:enamorus: - best scarfer on the type. you're pretty much locked into using superpower / moonblast / healing wish for obvious reasons. the last move is largely up to preference but i just used earth power since ground is generally good coverage

:moltres-galar: - using goltres means you can't use regular moltres, and thus you are likely to be weak to zamazenta. to somewhat alleviate this issue, i opted for hurricane on this so you aren't completely useless vs fighting. nasty plot + agility makes for a pretty dangerous set up mon

:gliscor: - every flying team needs a gliscor or a lando, i went with gliscor cause its sd set is so good. can be really hard for poison/fairy/steel/flying to kill and just a good progress maker overall. facade can potentially be over knock off

:corviknight: - every flying team needs a corviknight since its the only steel on the type. for the sake of not being a standard flying team, i opted for a bulk up taunt corv which usually means max spdef, thus making you a somewhat respectable specs greninja switch in. this corv can be good vs ground/water/fairy/poison/fighting/potentially more i may be missing

:mandibuzz: - since corviknight lacks defog, i needed a mon that removes hazards. mandibuzz is a no brainer here, as it also fulfills a phys def role that corviknight lacks. helmet is used to punish all the physical attackers greatly, and you can afford to drop boots since you have toxic, allowing you to poison some of the rockers in the tier, thus making it a somewhat reliable hazard remover

:gyarados: - since you can't use moltres with goltres and the corv is spdef, i opted for a phys def gyarados as a chien pao check. twave is mainly what threatens chien pao, waterfall is just your most powerful move to hit things like volcarona/chien pao with, earthquake to hit kingambit/muk/volcanion decently enough, and roar is to force stuff like zamazenta out.

if you have questions, feel free to contact me via ps / discord (my username is attribute on both and you can find me in the mono room on ps / mono discord on discord)
This looks amazing, thank you so much!
 
Hello, 3 new teams to share today

Fast paced Mono elec team with thundurus therian?

https://pokepast.es/36df1dde1dc93934

While Electric is a type that’s somewhat hard to use effectively in the current metagame, with this team I leaned into Thundurus-T’s Grass coverage to create a fairly effective anti-meta team that matches up well into top tier types such as Water, Flying, Dark, and, somewhat counterintuitively, Ground. As requested, this is a fast-paced team that aims to overwhelm opponents through brute force. The general gameplan here is to pivot around with Thundurus-T and Magenzone to find a safe entry point for Sandy Shocks to start getting hazards up, and then have your sweepers go to town, using Pawmot to clean or revive a teammate where necessary.

:Thundurus-Therian: - As requested, Thundurus-T is the cornerstone of this team, serving as a strong offensive pivot and Ground immunity. With Grass Knot, Thundurus-T is massively threatening to Water teams, as well as foes such as Great Tusk and Ursaluna-B. Volt Switch is used to gain momentum while dealing heavy damage and put Thundurus-T's teammates in favorable positions. Psychic is used as the coverage of choice here to blast Amoonguss and Iron Hands, who otherwise cause a headache for this squad.

:Rotom-Wash: - Sub NP Rotom-W pairs nicely with Thundurus-Therian, proving especially deadly to Ground, Steel, and Poison teams, and providing the team with useful resistances to Fire and Water as well as an additional immunity to Ground. Rotom-W can easily sub on more passive foes such as Toxapex and Clodsire, and then rapidly snowball through balance structures.

:Iron Hands: - SD Iron Hands serves as an additional sweeper that gives this team some much needed bulk, enjoying Thundurus-T pivoting with Volt Switch removing impediments such as Quagsire. Iron Hands serves as a crucial threat to foes such as Chien-Pao, Kingambit, and Hisuian Goodra, and with a Shuca Berry completes this team's anti-Ground offensive core with Thundurus-T and Rotom-W, being to eat Earthquakes from foes such as Gliscor and Garchomp while striking back hard. The EVs here are flexible; the ones provided allow Iron Hands to outspeed uninvested Corviknight while maximizing HP and Attack.

:Sandy Shocks: - Sandy Shocks is a great support for this team, threatening Heatran while pivoting and stacking hazards to facilitate sweeping and cleaning. The given EVs allow Sandy Shocks to get a Speed boost from Protosynthesis under sun, assisting in the Fire matchup.

:Magnezone: - Choice Specs Magnezone is a fantastic all around wallbreaker, hitting especially hard on switches and nuking defensive cores. Defensively, Magnezone gives the team a useful Poison immunity and Fairy resist, which is very valuable for our sweepers. The given EVs prevent Magnezone from being 2HKOed by Choice Specs Flutter Mane's Moonblast while outspeeding Corvknight and maximizing Special Attack.

:Pawmot: - Choice Scarf Pawmot rounds out the team by acting as crucial speed control, checking several key threats such as Chien-Pao, Landorus, and Greninja. Double Shock here is used so Pawmot can outspeed and OHKO Flutter Mane, and Natural Cure is used as the ability of choice due to Iron Fist not being particularly impactful in Ice Punch calcs, allowing Pawmot not to fear status. Choice Scarf Pawmot is also virtually guaranteed to get a Revival Blessing off unless its foe is a Choice Scarf user, which can be very impactful in a pinch.

hi, can i request a bulky offense psychic team around dd mew? tbh i tried but i’m struggling with the direction (idk to use screens or terrain or w/e), but i only constant i find using is hatterene (usually cm + 3 attacks) lol. any help would be appreciated, thanks!

https://pokepast.es/59f587f1c90a9189

DD Mew is a decently strong sweeper with phenomenal coverage; as requested, this is a bulky offense team designed to support and synergize with it. Toxic Spikes Galarian Slowking provides this team with some much-needed offensive pressure, and compounds with Slowbro to give this team a sturdy defensive backbone. The other teammates are all powerful in their own ways and work in tandem to either soften up opposing teams for Mew to sweep, or clean up after an early-game Mew frenzy.

:Mew: - DD Mew serves as this team's primary win condition. Mew has great bulk, which means it can set up a DD fairly easily, and of course has amazing coverage, with the combination of Psychic Fangs + Flare Blitz + Close Combat being virtually unresisted in the current metagame. Life Orb is used as the item of choice due to Mew being fairly weak even after a DD boost. This set is particularly effective against Steel teams, with the type having no Pokemon that resists both Fire and Fighting. Psychic Fangs can also be used to break screens, which is a nice bonus against Ice and Fairy. Synchronize also helps against Pokemon like Quagsire, as Quagsire will become poisoned if it opts to use Toxic on Mew.

:Slowking-Galar: - Galarian Slowking supports this team by pivoting around and setting Toxic Spikes, putting pressure on the opponent's team by punishing switches, and making this squad extremely threatening to opposing teams that have no way of safely removing them. Outside of this role, Galarian Slowking acts as a great overall special wall and a check to threats such as Iron Valiant, Landorus, and Walking Wake.

:Slowbro:- Slowbro forms a Regenerator core with his twin and serves as this team's main physical wall, providing an answer to threats such as Scizor, Iron Treads, and Baxcalibur. With a Colbur Berry, Iron Defense, and Body Press, Slowbro can 1v1 Kingambit and Chien-Pao and quickly snowball against types such as Dark and Ice. Slowbro also gives this team a valuable Water and Fire resist, and is overall a fantastic mon to have on any Psychic team.

:Jirachi: - Choice Scarf Jirachi has plenty of utility for this team, serving as an excellent check to Choice Specs Flutter Mane and Fairy and Ice teams as a whole, providing fast U-Turns that cleave through opposing Hoopa-U, and setting Stealth Rock on forced switches against foes such as Iron Valiant and Alolan Ninetales. Jirachi's 60% Iron Head flinch rate is particularly deadly in conjunction with Toxic Spikes support, and in a pinch Jirachi can Healing Wish to restore Mew or another teammate back to full.

:Hatterene: - Hatterene is an all-around excellent glue mon that gives the team a Dark neutrality and Dragon immunity, taking on foes such as Hydreigon and Kommo-o. Moreover, Hatterene can reflect hazards and status thanks to Magic Bounce, and benefits immensely from Toxic Spikes support due to its great natural bulk and longevity.

:Hoopa-Unbound: - Choice Specs Hoopa-U rounds out the team by serving as a special wallbreaker that pairs nicely with DD Mew, destroying foes such as Corviknight, Quagsire, Ursaluna-B, and Gholdengo. Hoopa-U can also cripple opposing walls with Trick, providing setup opportunities for its teammates.

Here are some replays with the team!

https://replay.pokemonshowdown.com/gen9monotype-1986833564 (vs Ice)
https://replay.pokemonshowdown.com/gen9monotype-1987554986 (vs Ground)
https://replay.pokemonshowdown.com/gen9monotype-1985268336-7vxamx5zr449u0liesbmf1fclqlky9qpw (vs Dark)

Thanks to TheRealBigC for the help with these!

Hi id like a mono poison team using unburden sneasler as a sweeper. The sneasler set can be something like this? Thanks :>
View attachment 568148
Sneasler @ Air Balloon
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Gunk Shot
- Close Combat
- Night Slash

https://pokepast.es/5406b4d11c62bd92

This isn't the most common Sneasler set, but its definitely a good one. It actually won me the game in the replay lol. The general gameplan with this team is to chip down opposing Pokemon via Toxic (and Poison, thanks to Muk), and clean up the game with Sneasler. The team is pretty defensive, but that's just the nature of Poison.

:muk-alola: - Muk is a fantastic Specially Defensive Pokemon. Able to Knock Off and spread Poison via Poison Jab and Poison Touch. Also act's as the team's Psychic-type immunity, as well as dealing with Pokemon such as Flutter Mane and Zapdos.

:weezing-galar: - acts as another Ground-type immunity, because Sneasler is not a very reliable one long term. Also acts as Hazard removal. Went for Black Sludge as opposed to Heavy-Duty Boots because Black Sludge heals the Stealth Rock damage immediately, and Weezing is immune to Spikes. Also a great physically defensive wall, able to burn targets.

:sneasler: - your requested Pokemon! You could use Acrobatics instead of Night Slash to help deal with Fighting-type Pokemon, but since you requested Night Slash we went with that. Night Slash actually won me the game in the replay! Dire Claw could also be an option over Gunk Shot if you want to inflict status on some Pokemon that you can't OHKO.

:toxapex: - A staple on Poison-type teams. The moveset here is highly flexible, but here's why I went with this one. Haze is to help deal with setup sweepers, as we do not have an Unaware Clodsire on the team. Infestation + Toxic can trap Pokemon in and have them take more damage so that it can be easier for Sneasler to clean up later on. Recover is just about mandatory.

:amoonguss: - helps offensively threaten Ground-type Pokemon, as although we have 1 (and a half?) Ground-type immunities, Weezing cannot threaten most Ground-types and Sneasler cannot OHKO them. Spore is also a great option to put something to sleep.

:slowking-galar: - Last but not least is Slowking. This moveset is great into the current meta. Future Sight is an incredibly powerful move that forces the opponent to make uncomfortable switches. Ice Beam is great into Flying-type teams that feature Pokemon such as Gliscor and Landorus. Both of which have to be afraid of Ice Beam and cannot Toxic / OHKO Slowking respectively.

Here's a replay with the team - https://replay.pokemonshowdown.com/gen9monotype-1988726164-xj1unrvfeddxlzgmqbcgub5i2bpsi55pw (vs Ghost)

If I were to play many more games with the team, I feel like I might want to change some of the movesets. As always, please feel free to make any changes you see fit and we hope you enjoy!

More requests coming soon, thanks for your patience!
 
Hello, 3 new teams to share today



https://pokepast.es/36df1dde1dc93934

While Electric is a type that’s somewhat hard to use effectively in the current metagame, with this team I leaned into Thundurus-T’s Grass coverage to create a fairly effective anti-meta team that matches up well into top tier types such as Water, Flying, Dark, and, somewhat counterintuitively, Ground. As requested, this is a fast-paced team that aims to overwhelm opponents through brute force. The general gameplan here is to pivot around with Thundurus-T and Magenzone to find a safe entry point for Sandy Shocks to start getting hazards up, and then have your sweepers go to town, using Pawmot to clean or revive a teammate where necessary.

:Thundurus-Therian: - As requested, Thundurus-T is the cornerstone of this team, serving as a strong offensive pivot and Ground immunity. With Grass Knot, Thundurus-T is massively threatening to Water teams, as well as foes such as Great Tusk and Ursaluna-B. Volt Switch is used to gain momentum while dealing heavy damage and put Thundurus-T's teammates in favorable positions. Psychic is used as the coverage of choice here to blast Amoonguss and Iron Hands, who otherwise cause a headache for this squad.

:Rotom-Wash: - Sub NP Rotom-W pairs nicely with Thundurus-Therian, proving especially deadly to Ground, Steel, and Poison teams, and providing the team with useful resistances to Fire and Water as well as an additional immunity to Ground. Rotom-W can easily sub on more passive foes such as Toxapex and Clodsire, and then rapidly snowball through balance structures.

:Iron Hands: - SD Iron Hands serves as an additional sweeper that gives this team some much needed bulk, enjoying Thundurus-T pivoting with Volt Switch removing impediments such as Quagsire. Iron Hands serves as a crucial threat to foes such as Chien-Pao, Kingambit, and Hisuian Goodra, and with a Shuca Berry completes this team's anti-Ground offensive core with Thundurus-T and Rotom-W, being to eat Earthquakes from foes such as Gliscor and Garchomp while striking back hard. The EVs here are flexible; the ones provided allow Iron Hands to outspeed uninvested Corviknight while maximizing HP and Attack.

:Sandy Shocks: - Sandy Shocks is a great support for this team, threatening Heatran while pivoting and stacking hazards to facilitate sweeping and cleaning. The given EVs allow Sandy Shocks to get a Speed boost from Protosynthesis under sun, assisting in the Fire matchup.

:Magnezone: - Choice Specs Magnezone is a fantastic all around wallbreaker, hitting especially hard on switches and nuking defensive cores. Defensively, Magnezone gives the team a useful Poison immunity and Fairy resist, which is very valuable for our sweepers. The given EVs prevent Magnezone from being 2HKOed by Choice Specs Flutter Mane's Moonblast while outspeeding Corvknight and maximizing Special Attack.

:Pawmot: - Choice Scarf Pawmot rounds out the team by acting as crucial speed control, checking several key threats such as Chien-Pao, Landorus, and Greninja. Double Shock here is used so Pawmot can outspeed and OHKO Flutter Mane, and Natural Cure is used as the ability of choice due to Iron Fist not being particularly impactful in Ice Punch calcs, allowing Pawmot not to fear status. Choice Scarf Pawmot is also virtually guaranteed to get a Revival Blessing off unless its foe is a Choice Scarf user, which can be very impactful in a pinch.



https://pokepast.es/59f587f1c90a9189

DD Mew is a decently strong sweeper with phenomenal coverage; as requested, this is a bulky offense team designed to support and synergize with it. Toxic Spikes Galarian Slowking provides this team with some much-needed offensive pressure, and compounds with Slowbro to give this team a sturdy defensive backbone. The other teammates are all powerful in their own ways and work in tandem to either soften up opposing teams for Mew to sweep, or clean up after an early-game Mew frenzy.

:Mew: - DD Mew serves as this team's primary win condition. Mew has great bulk, which means it can set up a DD fairly easily, and of course has amazing coverage, with the combination of Psychic Fangs + Flare Blitz + Close Combat being virtually unresisted in the current metagame. Life Orb is used as the item of choice due to Mew being fairly weak even after a DD boost. This set is particularly effective against Steel teams, with the type having no Pokemon that resists both Fire and Fighting. Psychic Fangs can also be used to break screens, which is a nice bonus against Ice and Fairy. Synchronize also helps against Pokemon like Quagsire, as Quagsire will become poisoned if it opts to use Toxic on Mew.

:Slowking-Galar: - Galarian Slowking supports this team by pivoting around and setting Toxic Spikes, putting pressure on the opponent's team by punishing switches, and making this squad extremely threatening to opposing teams that have no way of safely removing them. Outside of this role, Galarian Slowking acts as a great overall special wall and a check to threats such as Iron Valiant, Landorus, and Walking Wake.

:Slowbro:- Slowbro forms a Regenerator core with his twin and serves as this team's main physical wall, providing an answer to threats such as Scizor, Iron Treads, and Baxcalibur. With a Colbur Berry, Iron Defense, and Body Press, Slowbro can 1v1 Kingambit and Chien-Pao and quickly snowball against types such as Dark and Ice. Slowbro also gives this team a valuable Water and Fire resist, and is overall a fantastic mon to have on any Psychic team.

:Jirachi: - Choice Scarf Jirachi has plenty of utility for this team, serving as an excellent check to Choice Specs Flutter Mane and Fairy and Ice teams as a whole, providing fast U-Turns that cleave through opposing Hoopa-U, and setting Stealth Rock on forced switches against foes such as Iron Valiant and Alolan Ninetales. Jirachi's 60% Iron Head flinch rate is particularly deadly in conjunction with Toxic Spikes support, and in a pinch Jirachi can Healing Wish to restore Mew or another teammate back to full.

:Hatterene: - Hatterene is an all-around excellent glue mon that gives the team a Dark neutrality and Dragon immunity, taking on foes such as Hydreigon and Kommo-o. Moreover, Hatterene can reflect hazards and status thanks to Magic Bounce, and benefits immensely from Toxic Spikes support due to its great natural bulk and longevity.

:Hoopa-Unbound: - Choice Specs Hoopa-U rounds out the team by serving as a special wallbreaker that pairs nicely with DD Mew, destroying foes such as Corviknight, Quagsire, Ursaluna-B, and Gholdengo. Hoopa-U can also cripple opposing walls with Trick, providing setup opportunities for its teammates.

Here are some replays with the team!

https://replay.pokemonshowdown.com/gen9monotype-1986833564 (vs Ice)
https://replay.pokemonshowdown.com/gen9monotype-1987554986 (vs Ground)
https://replay.pokemonshowdown.com/gen9monotype-1985268336-7vxamx5zr449u0liesbmf1fclqlky9qpw (vs Dark)

Thanks to TheRealBigC for the help with these!



https://pokepast.es/5406b4d11c62bd92

This isn't the most common Sneasler set, but its definitely a good one. It actually won me the game in the replay lol. The general gameplan with this team is to chip down opposing Pokemon via Toxic (and Poison, thanks to Muk), and clean up the game with Sneasler. The team is pretty defensive, but that's just the nature of Poison.

:muk-alola: - Muk is a fantastic Specially Defensive Pokemon. Able to Knock Off and spread Poison via Poison Jab and Poison Touch. Also act's as the team's Psychic-type immunity, as well as dealing with Pokemon such as Flutter Mane and Zapdos.

:weezing-galar: - acts as another Ground-type immunity, because Sneasler is not a very reliable one long term. Also acts as Hazard removal. Went for Black Sludge as opposed to Heavy-Duty Boots because Black Sludge heals the Stealth Rock damage immediately, and Weezing is immune to Spikes. Also a great physically defensive wall, able to burn targets.

:sneasler: - your requested Pokemon! You could use Acrobatics instead of Night Slash to help deal with Fighting-type Pokemon, but since you requested Night Slash we went with that. Night Slash actually won me the game in the replay! Dire Claw could also be an option over Gunk Shot if you want to inflict status on some Pokemon that you can't OHKO.

:toxapex: - A staple on Poison-type teams. The moveset here is highly flexible, but here's why I went with this one. Haze is to help deal with setup sweepers, as we do not have an Unaware Clodsire on the team. Infestation + Toxic can trap Pokemon in and have them take more damage so that it can be easier for Sneasler to clean up later on. Recover is just about mandatory.

:amoonguss: - helps offensively threaten Ground-type Pokemon, as although we have 1 (and a half?) Ground-type immunities, Weezing cannot threaten most Ground-types and Sneasler cannot OHKO them. Spore is also a great option to put something to sleep.

:slowking-galar: - Last but not least is Slowking. This moveset is great into the current meta. Future Sight is an incredibly powerful move that forces the opponent to make uncomfortable switches. Ice Beam is great into Flying-type teams that feature Pokemon such as Gliscor and Landorus. Both of which have to be afraid of Ice Beam and cannot Toxic / OHKO Slowking respectively.

Here's a replay with the team - https://replay.pokemonshowdown.com/gen9monotype-1988726164-xj1unrvfeddxlzgmqbcgub5i2bpsi55pw (vs Ghost)

If I were to play many more games with the team, I feel like I might want to change some of the movesets. As always, please feel free to make any changes you see fit and we hope you enjoy!

More requests coming soon, thanks for your patience!

hi thanks for the poison team build, will definitely try it out. what are your thoughts on white herb vs airballoon on sneasler? white herb can be triggered by close combat.
 
If a cyclizar team isn't possible, would it be alright if I switch my request to be a mono-psychic team? Perhaps some kind of hyper offensive team built around Jirachi? Perhaps a team that features Armarouge since it is rather fun to use. Sorry if I'm asking for too much!
 
Been looking to get into monotype using my favorite type Normal and with a focus on my new favorite Pokémon Cyclizar. I understand that it is only a C Rank, but I would appreciate a team that played to his strengths! Thank you very much for your time!
Apologies for the delay in getting to this. For you, my friend, I have cooked something special...

Cyclizar.pngUrsaluna-B.pngSnorlax.pngDudunsparce.pngZoroark-H.pngStaraptor.png (<- click for paste)

Normal is, in my opinion, a pretty underrated type in the current metagame. Here, I aimed to take full advantage of Normal's main strengths (Shed Tail Cyclizar + Ursaluna-B) and unique support options to create a powerful fast-paced team that matches up well into most of the metagame. I hope you enjoy.

:Cyclizar: - As requested, Cyclizar is what ties this team together. It serves a phenomenal support Pokemon, clearing entry hazards with Rapid Spin, removing foes' items with Knock Off, stallbreaking and preventing entry hazards with Taunt, and, of course, passing Shed Tail to its teammates.

:Ursaluna-Bloodmoon: - CM Ursaluna-B behind Shed Tail is broken. Not too much more to say really. After a CM, Ursaluna-B becomes virtually indestructible, mauling the vast majority of the metagame. The example replays show some of the absurd feats this Pokemon is capable of, winning the game in every one. Ursaluna-B also carries this team in the Ghost matchup.

:Snorlax: - RestoChesto Snorlax is a classic who pairs well with Ursaluna-B and Cyclizar on this team, serving as an alternative Shed Tail recipient which is great for taking on foes like Volcarona, Frosmoth, and Flutter Mane due to its immediate special bulk and access to Thick Fat. It also forms a fairly sturdy defensive core with Ursaluna-B, being able to soak up Ice Beams from the likes of Greninja and take on Articuno while Ursaluna-B deals with more physically inclined threats. Chesto Berry is used as the item of choice here so you can use Rest to heal Snorlax and cure its status condition without becoming a sitting duck. Rapid Spin support from Cyclizar is important for Snorlax, as its item choice makes it very vulnerable to being worn down by entry hazards.

:Dudunsparce-Three-Segment: - A less free thinking player may see Dudunsparce on this team and wonder where my mind is. "Don't you know Dudunsparce is unranked, Big C? Did you fall off?". Be at ease, dear reader, for I am here to tell you Dudunsparce is in fact Him™. In all seriousness, I think Stealth Rock is an extremely valuable asset to this team, but Blissey would be somewhat redundant here due to Snorlax already serving as a special wall. Moreover, looking at the rest of this team, it is extremely weak to Chien-Pao, and would also benefit greatly from paralysis support to allow Cyclizar to more easily pass Shed Tail and to facilitate Ursaluna-B snowballing. Dudunsparce therefore fits really well here, as it can set Stealth Rock, and with these EVs live a Choice Band Chien-Pao Sacred Sword while OHKOing it in return with Body Press. Furthermore, Dudunsparce can spread paralysis even to Ground-types with Glare, and use its infamous Serene Grace Headbutt paraflinch shenanigans to make your opponent throw their laptop out the window. The Speed investment here allows Dudunsparce to outspeed a paralyzed Baxcalibur and wear it down with Headbutt; Dudunsparce actually survives a +2 5-hit Baxcalibur Icicle Spear with this spread, so this is a valuable benchmark to reach.

:Zoroark-Hisui: - Hisuian Zoroark is a lock for any Normal team due to its crucial Fighting immunity. I opted for a Choice Specs set here to give this team an immediate fast wallbreaker that can blast through roadblocks to Ursaluna-B like Corviknight and Gastrodon with its fantastic coverage. I would recommend disguising Hisuian Zoroark as either Staraptor or Ursaluna-B here to catch foes off guard with either powerful special attacks or high Speed respectively. One interesting thing Hisuian Zoroark can do when disguised as Staraptor is lure in Corviknight and OHKO it with Specs Flamethrower... if you really think about it, that's about as powerful as Urshifu-S was ;)

:Staraptor: - Choice Scarf Staraptor rounds out the team by providing speed control and a Ground immunity, serving as an answer to foes such as Choice Scarf Great Tusk, Flutter Mane, Zamazenta, Ogerpon-H/W, and Chien-Pao, and an all-around good cleaner. It can additionally pivot into Cyclizar with U-Turn to give it more opportunities to get a Shed Tail off or simply regain HP via Regenerator. In a pinch, Final Gambit can also be used to weaken foes such as Iron Hands and Corviknight and guarantee a safe switch-in for a teammate.


As an aside, I previously posted another Cyclizar Normal team to the SV Monotype Bazaar if you're interested. It can be found here: https://www.smogon.com/forums/threads/sv-monotype-bazaar.3711074/post-9823599
 
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