I would like to request a Delphox Psychic team please. If the team could be a balanced Psychic that would be nice but if it is unable to be a good balanced I will take whatever works.
Meowdy, sorry for the delay, here are the goods. I was supposed to use them for a certain tour thats why I didnt immediately post. Didnt get to use it on that specific tour tho :(Can I have a dragon team built around specs ww?

Love it Appreciate the hard work!Meowdy, sorry for the delay, here are the goods. I was supposed to use them for a certain tour thats why I didnt immediately post. Didnt get to use it on that specific tour tho :(
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This team is built around a pivot core of Walking-Wake, Roaring Moon, and Dragalge to wear down opposing defensive cores for Dragapult, Baxcalibur, or even Kommo-o to break through.
The star of the show and he is pretty great a wallbreaker, not much can swap into it without being chunked, and even those that do, like Slowking or Blissey, you can pivot out of for U-turn. Scald can be Hydro Pump if you want, but confirming burns enables Dragapult quite well.
As Walking Wake is running Choice Specs, Roaring Moon becomes our scarfer, luring in walls like Toxapex, Great Tusk, and Corviknight so that Walking Wake gets chances to get against these things safely so that it can go brr. Knock Off OHKO'es Flutter Mane, Iron Head lets you pick off (NOT OHKO) Iron Valiant
Hex Pult helps us against Fighting, Water, and is just generally annoying. The given EV Spread lets you OHKO Statused Flutter Mane, and maximum speed is used because opposing Pult is scary, so might as well gamble for the speed tie. You can use Spell Tag (swapping Sub for Thunder Wave), as this confirms the OHKO on Iron Valiant too, but its less useful vs bulky teams if it doesnt have recovery.
Dragalge is better than Hisuian Goodra for this team as it pivots and absorbs Toxic Spikes. The second part is quite important as if you're not running Cyclizar, if Tspikes are up its very likely you'd lose. Conviniently, Dragalge isnt 2HKO'ed by Scarf Meowscarada's Play Rough, and barely lives two Choice Specs Moonblasts from Flutter Mane.
Is running a Dragon Dance set to offset this team's relatively low speed. Pretty standard set.
Is the designated entry hazard setter. Vacuum Wave is mandatory to always be able to threaten Chien-Pao, Clanging Scales threatens Sableye, which can come in to make your life miserable. Clangorous Soul can be any move really, Flamethrower to make Corviknight not come in to you (and you also deal a bit to Gholdengo, nice because you have Bulletproof anyway) or Taunt to try to stallbreak stuff. The given EV spread lets you outspeed Dragapult at +1, not dying to Scarf Dragapult's Dragon Darts, and having a very good chance of not dying against +2 Ice Shard from Chien-Pao (+2 252 Atk Sword of Ruin Chien-Pao Ice Shard vs. 24 HP / 68 Def Kommo-o: 258-306 (86.8 - 103%) -- 12.5% chance to OHKO)
Here are some replays where me and ikiarihS tested it (The last one wasnt really me, but still). Also thankie to ArkenCiel for some help too. I hope you enjoy the team.![]()
i will personally ensure he is at least B on these next noms bro no worries RoyalReloadedBeen looking to get into monotype using my favorite type Normal and with a focus on my new favorite Pokémon Cyclizar. I understand that it is only a C Rank, but I would appreciate a team that played to his strengths! Thank you very much for your time!
I'm happy to hear that! Get my man some respect!i will personally ensure he is at least B on these next noms bro no worries RoyalReloaded
hey, happy to share a team that I feel pretty good about - https://pokepast.es/774cfd063f0e6e97Can I get a dark team with Darkrai? The team can be either HO or BO/Balance
Hi, apologies this is late. Here is the import: https://pokepast.es/ad01bf8c5436917fHello! Would I be able to request a mono Flying team built around Contrary Enamorus? I feel like it could form a solid core with Galarian Moltres, along with maybe some hazard support from either Gliscor or Therian Landorus.
This looks amazing, thank you so much!Hi, apologies this is late. Here is the import: https://pokepast.es/ad01bf8c5436917f
before i start going over the team, i have a couple things to say. using scarf contrary enamorus is probably not what was meant when this request was made so i at least tried to include a moltres-galar, and unfortunately couldn't fit hazards cause sd gliscor is too good to give up in my opinion + hard to fit rocks elsewhere. fitting both a non scarf enamorus + goltres on the same team is a bit tedious since enamorus is essentially the best scarf/speed control on the type and not using a scarf on it + using goltres makes you start off with 2 "luxury" mons. for the sake of simplicity, a luxury mon is a pokemon that has a non-essential role for a team, and having too many of them would lead to too many unwanted/unnecessary holes on a team. for example, you can't really use a dark team with![]()
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since a lot of those mons do the same thing, there's a lot of flaws defensively, etc. basically, you can't just slap good mons on a team and expect it to work every time. making enamorus scarf allows you to start with a mon that has an essential role on the team since flying needs some form of speed control, no longer making it a luxury mon. anyway, to... somewhat make up for the fact that im boring and went for scarf enam, i tried to make the rest of the team somewhat unique so it isn't just another standard flying team with goltres so, yeah. hope you enjoy!
- best scarfer on the type. you're pretty much locked into using superpower / moonblast / healing wish for obvious reasons. the last move is largely up to preference but i just used earth power since ground is generally good coverage
- using goltres means you can't use regular moltres, and thus you are likely to be weak to zamazenta. to somewhat alleviate this issue, i opted for hurricane on this so you aren't completely useless vs fighting. nasty plot + agility makes for a pretty dangerous set up mon
- every flying team needs a gliscor or a lando, i went with gliscor cause its sd set is so good. can be really hard for poison/fairy/steel/flying to kill and just a good progress maker overall. facade can potentially be over knock off
- every flying team needs a corviknight since its the only steel on the type. for the sake of not being a standard flying team, i opted for a bulk up taunt corv which usually means max spdef, thus making you a somewhat respectable specs greninja switch in. this corv can be good vs ground/water/fairy/poison/fighting/potentially more i may be missing
- since corviknight lacks defog, i needed a mon that removes hazards. mandibuzz is a no brainer here, as it also fulfills a phys def role that corviknight lacks. helmet is used to punish all the physical attackers greatly, and you can afford to drop boots since you have toxic, allowing you to poison some of the rockers in the tier, thus making it a somewhat reliable hazard remover
- since you can't use moltres with goltres and the corv is spdef, i opted for a phys def gyarados as a chien pao check. twave is mainly what threatens chien pao, waterfall is just your most powerful move to hit things like volcarona/chien pao with, earthquake to hit kingambit/muk/volcanion decently enough, and roar is to force stuff like zamazenta out.
if you have questions, feel free to contact me via ps / discord (my username is attribute on both and you can find me in the mono room on ps / mono discord on discord)
Fast paced Mono elec team with thundurus therian?
hi, can i request a bulky offense psychic team around dd mew? tbh i tried but i’m struggling with the direction (idk to use screens or terrain or w/e), but i only constant i find using is hatterene (usually cm + 3 attacks) lol. any help would be appreciated, thanks!
Hi id like a mono poison team using unburden sneasler as a sweeper. The sneasler set can be something like this? Thanks :>
View attachment 568148
Sneasler @ Air Balloon
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Gunk Shot
- Close Combat
- Night Slash
Hello, 3 new teams to share today
https://pokepast.es/36df1dde1dc93934
While Electric is a type that’s somewhat hard to use effectively in the current metagame, with this team I leaned into Thundurus-T’s Grass coverage to create a fairly effective anti-meta team that matches up well into top tier types such as Water, Flying, Dark, and, somewhat counterintuitively, Ground. As requested, this is a fast-paced team that aims to overwhelm opponents through brute force. The general gameplan here is to pivot around with Thundurus-T and Magenzone to find a safe entry point for Sandy Shocks to start getting hazards up, and then have your sweepers go to town, using Pawmot to clean or revive a teammate where necessary.
- As requested, Thundurus-T is the cornerstone of this team, serving as a strong offensive pivot and Ground immunity. With Grass Knot, Thundurus-T is massively threatening to Water teams, as well as foes such as Great Tusk and Ursaluna-B. Volt Switch is used to gain momentum while dealing heavy damage and put Thundurus-T's teammates in favorable positions. Psychic is used as the coverage of choice here to blast Amoonguss and Iron Hands, who otherwise cause a headache for this squad.
- Sub NP Rotom-W pairs nicely with Thundurus-Therian, proving especially deadly to Ground, Steel, and Poison teams, and providing the team with useful resistances to Fire and Water as well as an additional immunity to Ground. Rotom-W can easily sub on more passive foes such as Toxapex and Clodsire, and then rapidly snowball through balance structures.
- SD Iron Hands serves as an additional sweeper that gives this team some much needed bulk, enjoying Thundurus-T pivoting with Volt Switch removing impediments such as Quagsire. Iron Hands serves as a crucial threat to foes such as Chien-Pao, Kingambit, and Hisuian Goodra, and with a Shuca Berry completes this team's anti-Ground offensive core with Thundurus-T and Rotom-W, being to eat Earthquakes from foes such as Gliscor and Garchomp while striking back hard. The EVs here are flexible; the ones provided allow Iron Hands to outspeed uninvested Corviknight while maximizing HP and Attack.
- Sandy Shocks is a great support for this team, threatening Heatran while pivoting and stacking hazards to facilitate sweeping and cleaning. The given EVs allow Sandy Shocks to get a Speed boost from Protosynthesis under sun, assisting in the Fire matchup.
- Choice Specs Magnezone is a fantastic all around wallbreaker, hitting especially hard on switches and nuking defensive cores. Defensively, Magnezone gives the team a useful Poison immunity and Fairy resist, which is very valuable for our sweepers. The given EVs prevent Magnezone from being 2HKOed by Choice Specs Flutter Mane's Moonblast while outspeeding Corvknight and maximizing Special Attack.
- Choice Scarf Pawmot rounds out the team by acting as crucial speed control, checking several key threats such as Chien-Pao, Landorus, and Greninja. Double Shock here is used so Pawmot can outspeed and OHKO Flutter Mane, and Natural Cure is used as the ability of choice due to Iron Fist not being particularly impactful in Ice Punch calcs, allowing Pawmot not to fear status. Choice Scarf Pawmot is also virtually guaranteed to get a Revival Blessing off unless its foe is a Choice Scarf user, which can be very impactful in a pinch.
https://pokepast.es/59f587f1c90a9189
DD Mew is a decently strong sweeper with phenomenal coverage; as requested, this is a bulky offense team designed to support and synergize with it. Toxic Spikes Galarian Slowking provides this team with some much-needed offensive pressure, and compounds with Slowbro to give this team a sturdy defensive backbone. The other teammates are all powerful in their own ways and work in tandem to either soften up opposing teams for Mew to sweep, or clean up after an early-game Mew frenzy.
- DD Mew serves as this team's primary win condition. Mew has great bulk, which means it can set up a DD fairly easily, and of course has amazing coverage, with the combination of Psychic Fangs + Flare Blitz + Close Combat being virtually unresisted in the current metagame. Life Orb is used as the item of choice due to Mew being fairly weak even after a DD boost. This set is particularly effective against Steel teams, with the type having no Pokemon that resists both Fire and Fighting. Psychic Fangs can also be used to break screens, which is a nice bonus against Ice and Fairy. Synchronize also helps against Pokemon like Quagsire, as Quagsire will become poisoned if it opts to use Toxic on Mew.
- Galarian Slowking supports this team by pivoting around and setting Toxic Spikes, putting pressure on the opponent's team by punishing switches, and making this squad extremely threatening to opposing teams that have no way of safely removing them. Outside of this role, Galarian Slowking acts as a great overall special wall and a check to threats such as Iron Valiant, Landorus, and Walking Wake.
- Slowbro forms a Regenerator core with his twin and serves as this team's main physical wall, providing an answer to threats such as Scizor, Iron Treads, and Baxcalibur. With a Colbur Berry, Iron Defense, and Body Press, Slowbro can 1v1 Kingambit and Chien-Pao and quickly snowball against types such as Dark and Ice. Slowbro also gives this team a valuable Water and Fire resist, and is overall a fantastic mon to have on any Psychic team.
- Choice Scarf Jirachi has plenty of utility for this team, serving as an excellent check to Choice Specs Flutter Mane and Fairy and Ice teams as a whole, providing fast U-Turns that cleave through opposing Hoopa-U, and setting Stealth Rock on forced switches against foes such as Iron Valiant and Alolan Ninetales. Jirachi's 60% Iron Head flinch rate is particularly deadly in conjunction with Toxic Spikes support, and in a pinch Jirachi can Healing Wish to restore Mew or another teammate back to full.
- Hatterene is an all-around excellent glue mon that gives the team a Dark neutrality and Dragon immunity, taking on foes such as Hydreigon and Kommo-o. Moreover, Hatterene can reflect hazards and status thanks to Magic Bounce, and benefits immensely from Toxic Spikes support due to its great natural bulk and longevity.
- Choice Specs Hoopa-U rounds out the team by serving as a special wallbreaker that pairs nicely with DD Mew, destroying foes such as Corviknight, Quagsire, Ursaluna-B, and Gholdengo. Hoopa-U can also cripple opposing walls with Trick, providing setup opportunities for its teammates.
Here are some replays with the team!
https://replay.pokemonshowdown.com/gen9monotype-1986833564 (vs Ice)
https://replay.pokemonshowdown.com/gen9monotype-1987554986 (vs Ground)
https://replay.pokemonshowdown.com/gen9monotype-1985268336-7vxamx5zr449u0liesbmf1fclqlky9qpw (vs Dark)
Thanks to TheRealBigC for the help with these!
https://pokepast.es/5406b4d11c62bd92
This isn't the most common Sneasler set, but its definitely a good one. It actually won me the game in the replay lol. The general gameplan with this team is to chip down opposing Pokemon via Toxic (and Poison, thanks to Muk), and clean up the game with Sneasler. The team is pretty defensive, but that's just the nature of Poison.
- Muk is a fantastic Specially Defensive Pokemon. Able to Knock Off and spread Poison via Poison Jab and Poison Touch. Also act's as the team's Psychic-type immunity, as well as dealing with Pokemon such as Flutter Mane and Zapdos.
- acts as another Ground-type immunity, because Sneasler is not a very reliable one long term. Also acts as Hazard removal. Went for Black Sludge as opposed to Heavy-Duty Boots because Black Sludge heals the Stealth Rock damage immediately, and Weezing is immune to Spikes. Also a great physically defensive wall, able to burn targets.
- your requested Pokemon! You could use Acrobatics instead of Night Slash to help deal with Fighting-type Pokemon, but since you requested Night Slash we went with that. Night Slash actually won me the game in the replay! Dire Claw could also be an option over Gunk Shot if you want to inflict status on some Pokemon that you can't OHKO.
- A staple on Poison-type teams. The moveset here is highly flexible, but here's why I went with this one. Haze is to help deal with setup sweepers, as we do not have an Unaware Clodsire on the team. Infestation + Toxic can trap Pokemon in and have them take more damage so that it can be easier for Sneasler to clean up later on. Recover is just about mandatory.
- helps offensively threaten Ground-type Pokemon, as although we have 1 (and a half?) Ground-type immunities, Weezing cannot threaten most Ground-types and Sneasler cannot OHKO them. Spore is also a great option to put something to sleep.
- Last but not least is Slowking. This moveset is great into the current meta. Future Sight is an incredibly powerful move that forces the opponent to make uncomfortable switches. Ice Beam is great into Flying-type teams that feature Pokemon such as Gliscor and Landorus. Both of which have to be afraid of Ice Beam and cannot Toxic / OHKO Slowking respectively.
Here's a replay with the team - https://replay.pokemonshowdown.com/gen9monotype-1988726164-xj1unrvfeddxlzgmqbcgub5i2bpsi55pw (vs Ghost)
If I were to play many more games with the team, I feel like I might want to change some of the movesets. As always, please feel free to make any changes you see fit and we hope you enjoy!
More requests coming soon, thanks for your patience!
Hey, I think Air Balloon is better because it allows Sneasler to come in on Pokémon such as Quagsire, but I also think that both heavy duty boots and choice scarf are better optionshi thanks for the poison team build, will definitely try it out. what are your thoughts on white herb vs airballoon on sneasler? white herb can be triggered by close combat.
Cyclizar is being worked on, dont worry :)If a cyclizar team isn't possible, would it be alright if I switch my request to be a mono-psychic team? Perhaps some kind of hyper offensive team built around Jirachi? Perhaps a team that features Armarouge since it is rather fun to use. Sorry if I'm asking for too much!
Oh sweet! Thank you very much for letting me know!Cyclizar is being worked on, dont worry :)
Apologies for the delay in getting to this. For you, my friend, I have cooked something special...Been looking to get into monotype using my favorite type Normal and with a focus on my new favorite Pokémon Cyclizar. I understand that it is only a C Rank, but I would appreciate a team that played to his strengths! Thank you very much for your time!