Electric Check
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
While Electric will pretty much beat Azumarill for the most part, Rotom-Wash should be the first line of defense against it's setup, considering that the ability to burn Azumarill will be key to weakening/stopping it, as well as Volt switching to pivot out into another mon to hinder it even further.
0 SpA Rotom-Wash Volt Switch vs. 0 HP / 4 SpD Azumarill: 188-224 (55.1 - 65.6%) -- guaranteed 2HKO after burn damage
+6 252+ Atk Huge Power burned Azumarill Play Rough vs. 248 HP / 200+ Def Rotom-Wash: 255-300 (84.1 - 99%) -- guaranteed 2HKO after Leftovers recovery
Normal Check
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
IVs: 0 Spe
Relaxed Nature
- Transform
It's a Ditto; you really can't get any simpler than that. Cripple Azu down to a point to where you can safely bring in Ditto and use the stat boosts against it (assuming it gets the chance)
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
While Electric will pretty much beat Azumarill for the most part, Rotom-Wash should be the first line of defense against it's setup, considering that the ability to burn Azumarill will be key to weakening/stopping it, as well as Volt switching to pivot out into another mon to hinder it even further.
0 SpA Rotom-Wash Volt Switch vs. 0 HP / 4 SpD Azumarill: 188-224 (55.1 - 65.6%) -- guaranteed 2HKO after burn damage
+6 252+ Atk Huge Power burned Azumarill Play Rough vs. 248 HP / 200+ Def Rotom-Wash: 255-300 (84.1 - 99%) -- guaranteed 2HKO after Leftovers recovery
Normal Check
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
IVs: 0 Spe
Relaxed Nature
- Transform
It's a Ditto; you really can't get any simpler than that. Cripple Azu down to a point to where you can safely bring in Ditto and use the stat boosts against it (assuming it gets the chance)