This team seems very competitive for a monotype, but it runs into huge problems against Abommasnow, Zapdos and sometimes Celebi (with leach sead and/or calm mind). If I can improve it without loosing the monotype, it would be great.
1. Empoleon
Modest
HP:160 // Def: 96 // SpAtt: 252
Leftovers
I find he works beautifully as a lead as most opponents expect stealth rock. Being hydropumped as a result often leads to an early OHKO. His defenses allow me to use him as a situational wall, although earthquake and close combat are troublesome.
2. Gyarados
Adamant
HP: 72 // Att: 152 // Speed: 184
Leftovers
Sweeps, shoots and leaves.
3. Swampert
HP:240 // Att:28 // Def: 120 // SpA: 120
Relaxed
Leftovers
The electric immunity is a godsend on water monotype team and deals with jolteon and other fast electrics who would others sweep with ease. However, his slow spead and moderate special attack make defeating Zapdos difficult.
4. Suicune
Bold
HP: 252 // Def: 252 // Speed: 4
Leftovers
Suicune can set up against foolish Blissy and others who stay in without posing enough of a threat to force her out. Can handle both physical and special attacks and become threatening with ease.
5. Relicanth
Adamant
HP: 180 //Att: 252 // Def:76
Rock Head
Leftovers
High defence and useful moves allow relicanth to break down a variety of walls: even scarmory has to be careful.
6. Starmie
Timid
HP: 40 // SpA: 252 // Speed: 216
Expert belt
I hope I have supplied sufficient information; it is difficult to describe precisely how the team fits together, but perhaps you can see to what extent they cover each others' weaknesses and complement each others' strenghts with a little imagination.
Thank you for your time.
1. Empoleon
Modest
HP:160 // Def: 96 // SpAtt: 252
Leftovers
- Hydropump
- Ice beam
- Agility
- Toxic
I find he works beautifully as a lead as most opponents expect stealth rock. Being hydropumped as a result often leads to an early OHKO. His defenses allow me to use him as a situational wall, although earthquake and close combat are troublesome.
2. Gyarados
Adamant
HP: 72 // Att: 152 // Speed: 184
Leftovers
- Waterfall
- Earthquake
- Dragon Dance
- Thunder Wave
Sweeps, shoots and leaves.
3. Swampert
HP:240 // Att:28 // Def: 120 // SpA: 120
Relaxed
Leftovers
- Earthquake
- Surf
- Ice Beam
- Counter
The electric immunity is a godsend on water monotype team and deals with jolteon and other fast electrics who would others sweep with ease. However, his slow spead and moderate special attack make defeating Zapdos difficult.
4. Suicune
Bold
HP: 252 // Def: 252 // Speed: 4
Leftovers
- Surf
- Ice Beam
- Calm Mind
- Rest
Suicune can set up against foolish Blissy and others who stay in without posing enough of a threat to force her out. Can handle both physical and special attacks and become threatening with ease.
5. Relicanth
Adamant
HP: 180 //Att: 252 // Def:76
Rock Head
Leftovers
- Headsmash
- Waterfall
- Stealth Rock
- Yawn
High defence and useful moves allow relicanth to break down a variety of walls: even scarmory has to be careful.
6. Starmie
Timid
HP: 40 // SpA: 252 // Speed: 216
Expert belt
- Surf
- Ice Beam
- Thunderbolt
- Recover
I hope I have supplied sufficient information; it is difficult to describe precisely how the team fits together, but perhaps you can see to what extent they cover each others' weaknesses and complement each others' strenghts with a little imagination.
Thank you for your time.