I'll give my 2 cents to the discussion as well, as other mods have provided us with theirs.
I want a lineup that distinguishes World Cup from the other major team tours we offer, plain and simple, this way the tour can stand on its own and make an identity for itself. The previous iteration of World Cup did this by combining OMs and Old Gens together but considering the general community consensus around Mono OMs being bad, I do not think that is realistically feasible. So what lineups am I favoring now? The two I am favoring most fondly towards is Zarif's 3/1/1/1/1/1 (Old Gens + NatDex + Monothreat) or Ridley's 2/2/2/2 (Old Gens).
While I wish we could add metagames to major tours to give people more reason to play them, I do not see this happening with the OMs unless we get more people playing those formats and being interested in balancing them out more than they are now. The next best thing for me shifts to incentivizing the formats that are less represented but still do not have a soiled reputation: Old Gens, NatDex, and Monothreat. Old Gens are always what people gravitate to after SS, for good reason as they are similar formats but with different Pokemon and mechanic differences, NatDex is on the rise as we are no longer restricted with the Pokemon, item, or move we choose, and Monothreat is basically SS but with an agreement on using the same type. Both options I mentioned before that I like the sound of the most fulfill my requirement of incentivizing other formats that are not SS, to put it blunt, and they allow for more experimentation either by the number of formats represented or by having multiple people on the same team interested in working with each other for a similar goal. While I wish Monothreat could be in, seeing another BW is not a bad option either. Just please, no more SS than 3 at most...
Addressing the Monothreat not being competitive complaint I've seen mentioned in this thread:
I have talked to a couple of people who feel that Monothreat is not competitive so I can understand where they are coming from. Each time they say Monothreat is primarily building related and as a result, you only need to play at a mediocre level to win due to how much building plays a role in the format. Honestly, I think that is a really bad take because Monothreat is easily the most competitive format to build for objectively speaking as you know exactly what threats are to be expected and you both need to make the most out of the options available. Just because your team is solid does not mean you can account for everything! That is the main misconception I feel because there are many archetypes to employ in Monothreat and covering for each is not realistic a majority of the time. Building in Monothreat gives people the advantage because of the nature of the metagame and it is what makes it different from the other Monotype formats we play. People who prep better and have more experience should be rewarded and is what competition SHOULD be. The take that because building plays a larger role in the format ultimately makes it uncompetitive due to battling skills being less necessary is like saying "you shouldn't take your homework seriously, just do well on the test." While there are people like that in school, not everyone should be forced to play like that and Monothreat offers another way to play Mono. Just because you do not like it personally does not mean you should take away the opportunity from others who view it differently. It's an elitist view to say the format you prefer is more competitive and the aspect your format is worse than the other in, building in this case, makes the other uncompeitive is frankly absurd and should not be publicized at all.
I wanted to comment on the monothreat part and specifically how competitive it really is. I think whoever said its not competitive and relies soley on building honestly has little to zero understanding of the metagame or what goes into preparing for it. Id argue that out of all the monotype tiers it potentially is the most skill based. Firstly the fact that both players are using the same type takes a ton of variance out of play. Each player has a list of exactly what pokemon and moves that each of those pokemon get to consider and play around. If you do your hw as a builder you should be able to anticipate a few things your opponent will bring and also make sure you are aware of how to play around it. While the tier focuses heavily on having a good team if both you and your opponent have great teams it will very much rely on who plays better. At least thats my personal take. Leru and TonyFlygon had similar sentiments we spoke about in our teamchat. It was even one of the reason we picked it in the MWP semis tiebreak.























