Moody is not banned under evasion clause. It has its own clause/ban. The point is simply that like evasion clause (and also like DPP Wobbuffet, DPP Shaymin-S) Moody is banned for uncompetitive reasons, not broken ones.
Pokemon, moves, items, etc. are banned under uncompetitive clauses because they detract from the skill of the game, and cause decisions to be greatly taken out of the hands of the players. Notice the word greatly.
As you pointed out, there is a degree-- just like broken pokemon have to truly be over-powering, things banned under uncompetitive clauses also have to have a degree to which they take the decisions/play out of the hands of the player. That's why for uncompetitive bans, just like broken bans, there are sometimes needs for tests (though much less so, since we are much less tolerant of uncompetitive game aspects than overly strong Pokemon).
For instance, items like Quick Claw or King's Rock could be said to have uncompetitive aspects to them, however we haven't banned them simply because they don't have enough of an effect on the game to merit a ban. Similarly, Machamp and Jirachi can cause a lot of chaos with their haxing, but both Pokemon have yet to be deemed to have too great of an impact in game mechanics to merit a ban (neither of these are at DPP Wobbuffet's level or Mega Gengar's level in other words).
As you pointed out, Accupressure likewise has too little effect on games to yet merit an uncompetitive ban.
That's also why I at least have abstained from locking this thread-- because phazing ignoring evasion does mean a lot less influence of moody on the game, lessening its degree of uncompetitiveness.
However, as stated-- we are MUCH LESS tolerant of uncompetitive game aspects, and the onus is on the pro-moody side to make an intelligible argument as to why we should even consider something as ridiculous as Moody.
Moody is not banned under evasion clause. It has its own clause/ban. The point is simply that like evasion clause (and also like DPP Wobbuffet, DPP Shaymin-S) Moody is banned for uncompetitive reasons, not broken ones.
Moody isn't banned under being broken-- like all evasion clause restrictions, it's banned under being uncompetitive. Actual win % with moody is irrelevant to its ban status.
I realize that I may have been interpreting what you were saying wrong, but the bolded part of your post is misleading. It appears (to me at least) that you are grouping Moody into "evasion clause restrictions". My bad for reading that wrong.
Pokemon, moves, items, etc. are banned under uncompetitive clauses because they detract from the skill of the game, and cause decisions to be greatly taken out of the hands of the players. Notice the word greatly.
I'm assuming that bans are done with the intent of shaping the metagame towards the goals in the "Characteristics of a Desirable Pokemon Metagame" thread [
http://www.smogon.com/forums/threads/characteristics-of-a-desirable-pokemon-metagame.66515/]. If I'm wrong on this, feel free to ignore the following few points.
First, I'd like to point out the "competitive" and "skill" are two separate goals according to that thread. So if something detracts from the skill of the game, surely it would be banned because it violates the "skill" goal rather than the "competitive" goal as you seem to indicate here. Obviously this isn't the core of your argument, but it's still something that I feel needs to be pointed out. (Not just to you, but to everyone. People seems to evoke things like "competitiveness" and "skill" without having taken the time to read the thread defining them. As an off-topic question, where would I post a thread addressing this?) Your "the decision is out of the hands of the player" argument is completely valid and an excellent point that I agree with. Although, I'm having trouble finding which section of the "Characteristics" thread actually addresses this. It doesn't seem to fall under "Competitive." The following is a quote from the "What should be banned" section of the blog that is linked to under the competitive section:
"Prematurely banning something is the scrub’s way. It prevents the scrub from ever discovering the counter to the Valle CC or the diamond trick. It also creates artificial rules that alter the game, when it’s entirely possible that the game was just fine the way it was. It also usually leads to an avalanche of bans in order to be consistent with the first. When players think they have found a game-breaking tactic, I advise them to go win some tournaments with it. If they can prove that the game really is reduced to just that tactic, then perhaps a ban is warranted. It’s extremely rare that a player is ever able to prove this though. In fact, I don’t even have any examples of it."
This seems to indicate that for something to be banned under being uncompetitive, it needs to "break the game" ie people have to be winning with it. So statements like "Moody is banned for uncompetitive reasons, not broken ones." seem to be kind of vacuously false. I'll admit that I haven't read the whole sirlin.net article in a loooong time; I just re-read the "What should be banned" section, so if I'm misunderstanding the definition of "competitive", correct me, but as its defined in the thread, it seems to be directly linked with winning, so evasion taking luck "out of the hands of the player" doesn't really seems to matter unless it is consistently the best way to ensure that you are winning games.
It also doesn't seem to fall under "Skill" for the same reason. Description of skill: "The metagame should require knowledge and practice to become an expert player and to achieve consistent success at the highest levels of play." Best case scenario, evasion detracts from skill because it opens an opportunity for lower-level players to break the
consistency of winning (assuming success=winning) for higher level players, but the degree that it detracts from the consistency of winning is what I think is a reasonable topic that should be discussed, as "luck", "adherence", and "variety" are also goals for the metagame that could potentially, although it is no guarantee, fall in favor of Moody and evasion moves. The rest of your post is, in my opinion, spot on.
Wow, that was a lot of not-super-coherent typing. I got a little off-track, so let me summarize:
-For fear of me looking like a dick, I'm not trying to be mean or imply that you haven't thought through what you are saying/are not intelligent. I know that tone is hard to convey through text over the internet, so anything mean or offensive is
absolutely not what I'm trying to communicate here.
-The "higher ups" (people with access to the policy review forum) have given us strict definitions of terminology and goals for the metagame to work with, so using this terminology properly will save a lot of arguing between people using different definitions for different words (ie most of this thread so far)
-Perhaps the "Characteristics" thread needs some slight revising.
All that being said, here are some leading question that should (hopefully) lead to productive discussion:
(1) Was Moody ever legal? If it was, were people consistently winning with it? Same questions for Double Team and the like.
(2) Is it justifiable to ban things like Double Team or Moody for
a priori reasons like "we don't like this game mechanic" or "it allows lower-level players to have a chance at beating higher level players" without first taking a look at how these things influence the metagame.
(3) If Moody or Double Team were made legal for a suspect test, would they become the dominant strategy? How would the metagame change in response? Is this change good or bad?
No clue for (1), sorry.
For (2), I'm personally of the opinion that it is, though from the definitions given in the "Characteristics" thread, banning under "competitive" or "skill" terms seems inherently tied to win-rate. I'm not sure I agree with these definitions. Perhaps they need to be flesh-out further.
For (3), I don't think they would become a high-level dominant strategy. Relying on luck is not a good way to win consistently. The being said, phazing moves would go up, Defog would gain a little bit more utility, technician people with access to never-miss moves would get used more, people would use lower-power never-miss moves. Overall, I think this would slow the metagame down to a more gen3/gen4 pace. Whether that is good or not in entirely subjective. I think I'd rather like that metagame personally. Just one man's opinion though.
EDIT: I forgot to actually include the point of my post: Instead of simply declaring Moody (and evasion although this topic isn't really about that) as an evil and appealing to "competitiveness" or "evasion clause" like many posters in the topic are doing, let's actually discuss it in light of the goals for the metagame that have already been determined.