3v3 Monotype Singles
Items: All
Abilities: All
Substitutions: 3
Megas: 1
Z-moves: 0
Switch: OK
36h DQ
Turn order: Coinflip
ASB Arena
Items: All
Abilities: All
Substitutions: 3
Megas: 1
Z-moves: 0
Switch: OK
36h DQ
Turn order: Coinflip
ASB Arena
Special rules:
a) Trainers may bring up to two more Pokémon than the required minimum for the battle.
b) All Pokémon that are used in the battle proper must share at least one type. This does not extend to benched Pokémon. This clause takes into account only the Pokémon's natural typing, ignoring effects such as Protean or Camouflage.
c) Up to one Pokémon of each species may be used (species clause).
d) Pokémon that change typings by means of forme changes must retain the type they share with the rest of their team.
- Ex: Mega Aggron can only be used as part of Steel-type teams, and Mega Gyarados can only be used as part of Water-type teams.
- Commands such as Exit Appliance retain the Pokémon's original types, unless the type change would retain the type shared with the rest of the team. Ex. Rotom-C can use Command: Exit Appliance as part of an Electric-type team, but not as part of a Grass-type team.
- When changing types by means of the ability Protean, the Pokémon retains the type that is shared with the rest of the team, becoming dual-typed. This does not apply to Pokémon with the ability Color Change give Kecleon a break lol. When sending out a Pokémon with Protean, the trainer must declare the type of the rest of the team if it has not been already established.
e) If you don't have enough mons to make a full five-member mono team or two three-member mono teams, you can copy one from my profile or something, just be aware that it will not gain any counters from the battle.
Basically the rules are set up so that each battler can choose between one full monotype team of five members or two separate teams of three members, with one Pokémon sharing both types. You can try to cover different setups with two different types, or even take this as an opportunity to try your hand at a full monotype battle, in case you're trying to prepare for a Gym Leader application.
a) Trainers may bring up to two more Pokémon than the required minimum for the battle.
b) All Pokémon that are used in the battle proper must share at least one type. This does not extend to benched Pokémon. This clause takes into account only the Pokémon's natural typing, ignoring effects such as Protean or Camouflage.
c) Up to one Pokémon of each species may be used (species clause).
d) Pokémon that change typings by means of forme changes must retain the type they share with the rest of their team.
- Ex: Mega Aggron can only be used as part of Steel-type teams, and Mega Gyarados can only be used as part of Water-type teams.
- Commands such as Exit Appliance retain the Pokémon's original types, unless the type change would retain the type shared with the rest of the team. Ex. Rotom-C can use Command: Exit Appliance as part of an Electric-type team, but not as part of a Grass-type team.
- When changing types by means of the ability Protean, the Pokémon retains the type that is shared with the rest of the team, becoming dual-typed. This does not apply to Pokémon with the ability Color Change give Kecleon a break lol. When sending out a Pokémon with Protean, the trainer must declare the type of the rest of the team if it has not been already established.
e) If you don't have enough mons to make a full five-member mono team or two three-member mono teams, you can copy one from my profile or something, just be aware that it will not gain any counters from the battle.
When switch-forcing moves are used, the subsequent roll to determine which mon gets forced out may only take into account mons that share a type with all the mons that have been sent out so far. Ex: if the bench Pokémon are two Fire-types and two Water-types with Volkraken as the active mon, roll among all four bench Pokémon. If the active Pokémon is a Delphox, roll only among the two bench Fire-types. This again only takes into account the Pokémon's natural typing
TMan87
Gardevoir [Magnolia Arch] (Female)
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (H) [UNLOCKED]
Nature: Timid (-Atk, +Spe, +10% Acc)
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (H) [UNLOCKED]/Pixilate (Mega)
Nature: Timid (-Atk, +Spe, +15% Acc)
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
MC: 0
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Moonblast
Stored Power
Healing Wish
Wish
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater
Egg
Disable
Encore
Misty Terrain
Skill Swap
Will-O-Wisp
Destiny Bond
Mean Look
Memento
Shadow Sneak
Grudge
TM/HM
Psyshock
Taunt
Protect
Thunderbolt
Dazzling Gleam
Hyper Beam
Light Screen
Shadow Ball
Reflect
Torment
Focus Blast
Energy Ball
Grass Knot
Telekinesis
Charge Beam
Tutor
Endure
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Swift
Fire Punch
Mud-Slap
Nightmare
Other
Alolan Ninetales [Cirno] (Female)
Types: Ice / Fairy
Abilities: Snow Cloak / Snow Warning (H) [UNLOCKED]
Nature: Modest (-Atk, +SpA)
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 109
Size Class: 3
Weight Class: 2
Base Rank Total: 20
MC: 0
Attacks:
Level Up
Powder Snow
Tail Whip
Roar
Baby-Doll Eyes
Ice Shard
Confuse Ray
Icy Wind
Payback
Mist
Feint Attack
Dazzling Gleam
Imprison
Nasty Plot
Safeguard
Aurora Beam
Extrasensory
Blizzard
Egg
Agility
Disable
Encore
Freeze-Dry
Moonblast
TM/HM
Dark Pulse
Frost Breath
Ice Beam
Protect
Toxic
Aurora Veil
Tutor
Foul Play
Pain Split
Heal Bell
Other
Azumarill [Sayaka] (Female)
Types: Water / Fairy
Abilities:
Thick Fat / Huge Power / Sap Sipper (H) [UNLOCKED]
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 100
Atk: 3 (+) (HP: 6)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 17 (HP: 20)
MC: 0
Attacks:
Level Up
Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Bubble Beam
Slam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double-Edge
Play Rough
Hydro Pump
Egg
Copycat
Encore
Muddy Water
Sing
Soak
Amnesia
Aqua Jet
Belly Drum
Light Screen
Perish Song
Refresh
Superpower
Water Sport
Camouflage
TM/HM
Protect
Frustration
Return
Scald
Whirlpool
Dig
Brick Break
Waterfall
Curse
Bulldoze
Power-up Punch
Tutor
Dive
Endure
Focus Punch
Ice Punch
Iron Tail
Knock Off
Substitute
Liquidation
Other
Lanturn [Mako] (Female)
Types: Water/Electric
Abilities:
Volt Absorb / Illuminate / Water Absorb (H) [UNLOCKED]
Nature: Modest (+SpA, -Atk)
Stats:
HP: 110
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 20
MC: 0
Attacks:
Level Up
Water Gun
Bubble
Thunder Wave
Supersonic
Flail
Electro Ball
Confuse Ray
Bubble Beam
Spark
Take Down
Discharge
Eerie Impulse
Stockpile
Swallow
Spit Up
Spotlight
Signal Beam
Aqua Ring
Hydro Pump
Ion Deluge
Charge
Egg
Brine
Shock Wave
Soak
Water Pulse
Whirlpool
Amnesia
Mist
Agility
Psybeam
TM/HM
Ice Beam
Protect
Endure
Volt Switch
Dazzling Gleam
Toxic
Zap Cannon
Scald
Surf
Blizzard
Hail
Thunder
Rain Dance
Hidden Power [Ground]
Hyper Beam
Rest
Sleep Talk
Tutor
Bounce
Dive
Heal Bell
Icy Wind
Thunderbolt
Sucker Punch
Aqua Tail
Substitute
Other
Starmie [Rachel] (N/A)
Types: Water / Psychic
Abilities:
Illuminate / Natural Cure / Analytic (H) [UNLOCKED]
Nature: Modest (+SpA, -Atk)
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 20
MC: 0
Attacks:
Level Up
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Psywave
Swift
Bubble Beam
Minimize
Gyro Ball
Hydro Pump
Spotlight
Reflect Type
Power Gem
Psychic
Cosmic Power
TM/HM
Toxic
Light Screen
Protect
Brine
Scald
Bide
Skill Swap
Surf
Psyshock
Curse
Zap Cannon
Hidden Power [Ground]
Blizzard
Hyper Beam
Icy Wind
Telekinesis
Thunder
Psychic
Teleport
Mimic
Reflect
Skull Bash
Avalanche
Grass Knot
Tri Attack
Flash Cannon
Whirlpool
Dazzling Gleam
Tutor
Dive
Endure
Ice Beam
Magic Coat
Thunderbolt
Gravity
Pain Split
Thunder Wave
Trick
Twister
Wonder Room
Other
Granny Pie 
Behold, Magnolia Arch, the... shy Ralts? That doesn't sound very intimidating. Magnolia is a very curious being, often dashing around in the camp to see all kinds of new tricks and oddities the others might have. For now, she's weak, very weak, but she's cute so everyone feels like protecting her -even Kazuma isn't immune to her pleading eyes! She likes to gaze at the moon late at night, feeling an almost hypnotic attraction to the celestial body.
Nothing changed much as a Kirlia, except now she's got a knack for dancing around and she's less shy.
Evolving into Gardevoir though... that's where the real change kicked in. She went from a weak damsel in distress to a force to be reckoned with. Through the power of the moon, she can unleash devastating attacks upon he foes, and if that doesn't work she has plenty of mystic powers to try and restrain you. In general, she's nice to have around, and retains a bit of her naive Ralts self. As such, she's still eager to discover the world, and now that she can fend for herself, she's much more free to go ahead and explore it. What's that? Think her power isn't that impressive? Just you wait until she gets her hand on a Mega Stone...
Nothing changed much as a Kirlia, except now she's got a knack for dancing around and she's less shy.
Evolving into Gardevoir though... that's where the real change kicked in. She went from a weak damsel in distress to a force to be reckoned with. Through the power of the moon, she can unleash devastating attacks upon he foes, and if that doesn't work she has plenty of mystic powers to try and restrain you. In general, she's nice to have around, and retains a bit of her naive Ralts self. As such, she's still eager to discover the world, and now that she can fend for herself, she's much more free to go ahead and explore it. What's that? Think her power isn't that impressive? Just you wait until she gets her hand on a Mega Stone...
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (H) [UNLOCKED]
Nature: Timid (-Atk, +Spe, +10% Acc)
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

It is said that Gardevoirites are actually fragments of the Moon imbued with mystical powers. Whether that's true or not, when Magnolia gets one, her power surges and she suddenly becomes able to tear through any threat -otherworldy or not. The excess of moon power also changes her physical appearance, tinting her with colors of the night, instead of the bright white of the sun. She rather appreciates the change, as she always had preferred blue.
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (H) [UNLOCKED]/Pixilate (Mega)
Nature: Timid (-Atk, +Spe, +15% Acc)
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
MC: 0
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Moonblast
Stored Power
Healing Wish
Wish
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater
Egg
Disable
Encore
Misty Terrain
Skill Swap
Will-O-Wisp
Destiny Bond
Mean Look
Memento
Shadow Sneak
Grudge
TM/HM
Psyshock
Taunt
Protect
Thunderbolt
Dazzling Gleam
Hyper Beam
Light Screen
Shadow Ball
Reflect
Torment
Focus Blast
Energy Ball
Grass Knot
Telekinesis
Charge Beam
Tutor
Endure
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Swift
Fire Punch
Mud-Slap
Nightmare
Other

Cirno is an adept of cold climates. Surprisingly, this one was found in Sinnoh and not in Alola, where it should be located. Very sure of herself, she won't hesitate to charge in head first in battle. The thing is, when she realizes she bit off more than she can chew (which is rather often), she'll try to retreat... but that's not how it works. As such, she often gets KOed because of her own reckless temperament. She also dislikes Fire-types, claiming they give her terrible migraines due to the heat they exsude.
Since her first real battle had her beating a literal god, her ego inflated like a Drifblim and she struts around proudly everytime she can. Which would be fine if she could keep that record up consistently, but there's just a small problem: she's incredibly dumb. Tactics? Plans? That's for people that can actually use their brain. Fire Blizzards as fast as you can, that's what she'd do if I weren't there to help her not faint from her own stupidity. It's honestly a wonder she managed to survive this long in the wild...
Since her first real battle had her beating a literal god, her ego inflated like a Drifblim and she struts around proudly everytime she can. Which would be fine if she could keep that record up consistently, but there's just a small problem: she's incredibly dumb. Tactics? Plans? That's for people that can actually use their brain. Fire Blizzards as fast as you can, that's what she'd do if I weren't there to help her not faint from her own stupidity. It's honestly a wonder she managed to survive this long in the wild...
Types: Ice / Fairy
Abilities: Snow Cloak / Snow Warning (H) [UNLOCKED]
Nature: Modest (-Atk, +SpA)
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 109
Size Class: 3
Weight Class: 2
Base Rank Total: 20
MC: 0
Attacks:
Level Up
Powder Snow
Tail Whip
Roar
Baby-Doll Eyes
Ice Shard
Confuse Ray
Icy Wind
Payback
Mist
Feint Attack
Dazzling Gleam
Imprison
Nasty Plot
Safeguard
Aurora Beam
Extrasensory
Blizzard
Egg
Agility
Disable
Encore
Freeze-Dry
Moonblast
TM/HM
Dark Pulse
Frost Breath
Ice Beam
Protect
Toxic
Aurora Veil
Tutor
Foul Play
Pain Split
Heal Bell
Other

Aaaaah, look at how cute that little Azurill is! Well, okay, she's not the strongest yet, but that's because she still has to learn how to correctly use her strength! And she's trying her best, I'll have you know! As a rather outgoing fellow, Sayaka is content with hanging out with basically everyone and has a very adaptable temperament, allowing her to be at ease with everyone.
Little changed with her becoming a Marill, except now she joined the Water-team club, which means both Kamina and Shizune have her under their wing. She's happy to train with them though, knowing it's the only way to access her hidden potential, which may very well blow her current, rather weak self out of the water...
Finally blossoming into the sea maiden she always wanted to be, Sayaka's final evolution granted her incredible strength. Training as hard as she did improved her physical capabilities beyond average, so much she can strongarm pretty much 70% of the team now, as well as making her overcome her weaknesses to Grass-types. She's an all-rounded fighter, but her biggest strength is also her biggest weakness: she's much too reliant on Huge Power. Should that be stripped away from her, she's back at a pitiful power level, and that would trigger Azurill/Marill PTSD.
Little changed with her becoming a Marill, except now she joined the Water-team club, which means both Kamina and Shizune have her under their wing. She's happy to train with them though, knowing it's the only way to access her hidden potential, which may very well blow her current, rather weak self out of the water...
Finally blossoming into the sea maiden she always wanted to be, Sayaka's final evolution granted her incredible strength. Training as hard as she did improved her physical capabilities beyond average, so much she can strongarm pretty much 70% of the team now, as well as making her overcome her weaknesses to Grass-types. She's an all-rounded fighter, but her biggest strength is also her biggest weakness: she's much too reliant on Huge Power. Should that be stripped away from her, she's back at a pitiful power level, and that would trigger Azurill/Marill PTSD.
Types: Water / Fairy
Abilities:
Thick Fat / Huge Power / Sap Sipper (H) [UNLOCKED]
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 100
Atk: 3 (+) (HP: 6)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 17 (HP: 20)
MC: 0
Attacks:
Level Up
Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Bubble Beam
Slam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double-Edge
Play Rough
Hydro Pump
Egg
Copycat
Encore
Muddy Water
Sing
Soak
Amnesia
Aqua Jet
Belly Drum
Light Screen
Perish Song
Refresh
Superpower
Water Sport
Camouflage
TM/HM
Protect
Frustration
Return
Scald
Whirlpool
Dig
Brick Break
Waterfall
Curse
Bulldoze
Power-up Punch
Tutor
Dive
Endure
Focus Punch
Ice Punch
Iron Tail
Knock Off
Substitute
Liquidation
Other

Interestingly enough, while Mako is as careless as others, she's also much more focused on battling and becoming stronger. Not really for herself, but she believes she'll earn her rightful place if she manages to be strong. That doesn't prevent her from enjoying life as it comes, though, and she's more than happy to make friends -or sparring partners. Her dream is to lead the way for team to reach the highest peak.
Evolution made her deadlier, but she doesn't seem to realize it as she's pretty much the same she always was (or maybe she doesn't care). Her light is stronger now, which means she can actually lead people to their goal should her team fall into a dark place. While she has a limited arsenal to her disposition, she'll always say that "Soak and Volt Switch are the only tools I need anyway". Also she now likes flowers despite being a fish-like Pokémon.
Evolution made her deadlier, but she doesn't seem to realize it as she's pretty much the same she always was (or maybe she doesn't care). Her light is stronger now, which means she can actually lead people to their goal should her team fall into a dark place. While she has a limited arsenal to her disposition, she'll always say that "Soak and Volt Switch are the only tools I need anyway". Also she now likes flowers despite being a fish-like Pokémon.
Types: Water/Electric
Abilities:
Volt Absorb / Illuminate / Water Absorb (H) [UNLOCKED]
Nature: Modest (+SpA, -Atk)
Stats:
HP: 110
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 20
MC: 0
Attacks:
Level Up
Water Gun
Bubble
Thunder Wave
Supersonic
Flail
Electro Ball
Confuse Ray
Bubble Beam
Spark
Take Down
Discharge
Eerie Impulse
Stockpile
Swallow
Spit Up
Spotlight
Signal Beam
Aqua Ring
Hydro Pump
Ion Deluge
Charge
Egg
Brine
Shock Wave
Soak
Water Pulse
Whirlpool
Amnesia
Mist
Agility
Psybeam
TM/HM
Ice Beam
Protect
Endure
Volt Switch
Dazzling Gleam
Toxic
Zap Cannon
Scald
Surf
Blizzard
Hail
Thunder
Rain Dance
Hidden Power [Ground]
Hyper Beam
Rest
Sleep Talk
Tutor
Bounce
Dive
Heal Bell
Icy Wind
Thunderbolt
Sucker Punch
Aqua Tail
Substitute
Other

Despite scientific claims that Staryus have no brain to speak of, Rachel is a commander to the bone. Eh, Staryus don't have bones either, but you get my point. While she doesn't talk because Staryus have no mouth either (what DO they have?), the way she uses her moves is a clear indicator that everything's planned. It's like she innately knows what to do and when to do it. Also, don't worry: if she ever loses a limb, it'll grow back no problem!
Types: Water / Psychic
Abilities:
Illuminate / Natural Cure / Analytic (H) [UNLOCKED]
Nature: Modest (+SpA, -Atk)
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 20
MC: 0
Attacks:
Level Up
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Psywave
Swift
Bubble Beam
Minimize
Gyro Ball
Hydro Pump
Spotlight
Reflect Type
Power Gem
Psychic
Cosmic Power
TM/HM
Toxic
Light Screen
Protect
Brine
Scald
Bide
Skill Swap
Surf
Psyshock
Curse
Zap Cannon
Hidden Power [Ground]
Blizzard
Hyper Beam
Icy Wind
Telekinesis
Thunder
Psychic
Teleport
Mimic
Reflect
Skull Bash
Avalanche
Grass Knot
Tri Attack
Flash Cannon
Whirlpool
Dazzling Gleam
Tutor
Dive
Endure
Ice Beam
Magic Coat
Thunderbolt
Gravity
Pain Split
Thunder Wave
Trick
Twister
Wonder Room
Other

Volcarona [Muhammad Avdol] (Male)

WIP
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Flame Body (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (H) (Passive) (Unlocked) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 2 [-]
Def: 3
SpA: 6 [+]
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
MC: 0
Attacks:
Ember
String Shot
Absorb
Leech Life
Take Down
Flame Charge
Fire Spin
Fiery Dance
Hurricane
Rage Powder
Quiver Dance
Flare Blitz
Thrash
Amnesia
Flame Wheel
Gust
Bug Buzz
Silver Wind
Whirlwind
Heat Wave
Double Edge
String Shot
Absorb
Leech Life
Take Down
Flame Charge
Fire Spin
Fiery Dance
Hurricane
Rage Powder
Quiver Dance
Flare Blitz
Thrash
Amnesia
Flame Wheel
Gust
Bug Buzz
Silver Wind
Whirlwind
Heat Wave
Double Edge
Morning Sun
Magnet Rise
Endure
Foresight
Zen Headbutt
Magnet Rise
Endure
Foresight
Zen Headbutt
Solar Beam
Fire Blast
Overheat
Flamethrower
Struggle Bug
Sunny Day
Protect
Light Screen
Substitute
Fly
Roost
Rest
Sleep Talk
Will-O-Wisp
Psychic
Tailwind
U-Turn
Fire Blast
Overheat
Flamethrower
Struggle Bug
Sunny Day
Protect
Light Screen
Substitute
Fly
Roost
Rest
Sleep Talk
Will-O-Wisp
Psychic
Tailwind
U-Turn
Giga Drain
Signal Beam
Defog
Sleep Talk
Signal Beam
Defog
Sleep Talk

Vikavolt [Akira Otoishi] (Male)

WIP
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Electric: STAB; immune to paralysis status.
Abilities:
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 7 [+]
SpD: 3
Spe: 37[-]
Size Class: 2
Weight Class: 3
Base Rank Total: 20
MC: 0
Attacks:
Air Slash
Charge
Vice Grip
String Shot
Mud Slap
Bite
Bug Bite
Spark
Iron Defense
Guillotine
Discharge
Acrobatics
Crunch
X-Scissor
Bug Buzz
Dig
Zap Cannon
Agility
Charge
Vice Grip
String Shot
Mud Slap
Bite
Bug Bite
Spark
Iron Defense
Guillotine
Discharge
Acrobatics
Crunch
X-Scissor
Bug Buzz
Dig
Zap Cannon
Agility
Harden
Electroweb
Mud Shot
Endure
Electroweb
Mud Shot
Endure
Protect
Thunder
Charge Beam
Solar Beam
Hyper Beam
Flash Cannon
Sky Drop
Hidden Power [Water]
Volt Switch
Energy Ball
Roost
Rest
Double Tean
Light Screen
Thunder Wave
Thunderbolt
Substitute
Poison Jab
Thunder
Charge Beam
Solar Beam
Hyper Beam
Flash Cannon
Sky Drop
Hidden Power [Water]
Volt Switch
Energy Ball
Roost
Rest
Double Tean
Light Screen
Thunder Wave
Thunderbolt
Substitute
Poison Jab
Shock Wave
Signal Beam
Snore
Laser Focus
Signal Beam
Snore
Laser Focus

Armaldo [Kars] (Male)

WIP
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Cosmic Power, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Stockpile, Wide Guard, Withdraw). Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Abilities:
Battle Armor (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Swift Swim (Passive) (Hidden) (Unlocked) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 6 [+]
Def: 4
SpA: 3
SpD: 3
Spe: 39 [-]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
MC: 0
Attacks:
Scratch
Harden
Mud Sport
Water Gun
Fury Cutter
Smack Down
Metal Claw
Ancient Power
Bug Bite
Slash
Crush Claw
Brine
X-Scissor
Rock Blast
Protect
Harden
Mud Sport
Water Gun
Fury Cutter
Smack Down
Metal Claw
Ancient Power
Bug Bite
Slash
Crush Claw
Brine
X-Scissor
Rock Blast
Protect
Aqua Jet
Knock Off
Rapid Spin
Sand Attack
Screech
Swords Dance
Iron Defense
Curse
Cross Poison
Knock Off
Rapid Spin
Sand Attack
Screech
Swords Dance
Iron Defense
Curse
Cross Poison
Protect
Toxic
Rock Tomb
Sandstorm
Endure
Aerial Ace
Brutal Swing
Sleep Talk
Giga Impact
Brick Break
Bulldoze
Earthquake
Rock Slide
Toxic
Rock Tomb
Sandstorm
Endure
Aerial Ace
Brutal Swing
Sleep Talk
Giga Impact
Brick Break
Bulldoze
Earthquake
Rock Slide
Liquidation
Earth Power
Low Kick
Mud Slap
Block
Stealth Rock
Iron Tail
Ancient Power
Superpower
Earth Power
Low Kick
Mud Slap
Block
Stealth Rock
Iron Tail
Ancient Power
Superpower

Heracross [Noriaki Kakyoin] (Male)

WIP
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Fighting: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Swarm (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Guts (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Moxie (Passive) (Hidden) (Unlocked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Skill Link (Passive) (Mega) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 90
Atk: 6 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19


HP: 90
Atk: 9 [+]
Def: 4
SpA: 1 [-]
SpD: 4
Spe: 75
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Attacks:
Pin Missile
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Feint
Aerial Ace
Chip Away
Counter
Fury Attack
Brick Break
Close Combat
Megahorn
Feint
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Feint
Aerial Ace
Chip Away
Counter
Fury Attack
Brick Break
Close Combat
Megahorn
Feint
Bide
Focus Punch
Flail
Pursuit
Rock Blast
Revenge
Double-Edge
Focus Punch
Flail
Pursuit
Rock Blast
Revenge
Double-Edge
Protect
Rock Slide
Rock Tomb
Swords Dance
Earthquake
Substitute
Shadow Claw
Bulk Up
Rock Slide
Rock Tomb
Swords Dance
Earthquake
Substitute
Shadow Claw
Bulk Up
Knock Off
Sleep Talk
Mimic
Counter
Fury Cutter
Vacuum Wave
Bug Bite
Low Kick
Throat Chop
Sleep Talk
Mimic
Counter
Fury Cutter
Vacuum Wave
Bug Bite
Low Kick
Throat Chop

Araquanid (Caesar A. Zeppeli) [Male]

WIP
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Bubble (Passive) This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, doubling their BAP.
Water Absorb (Passive) (Hidden) (Unlocked) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 4 [+]
Def: 3
SpA: 2
SpD: 5
Spe: 36 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
Attacks:
Wide Guard
Soak
Water Sport
Bubble
Infestation
Spider Web
Bug Bite
Bubble Beam
Bite
Aqua Ring
Leech Life
Crunch
Liquidation
Mirror Coat
Soak
Water Sport
Bubble
Infestation
Spider Web
Bug Bite
Bubble Beam
Bite
Aqua Ring
Leech Life
Crunch
Liquidation
Mirror Coat
Aurora Beam
Power Split
Spit Up
Sticky Web
Stockpile
Power Split
Spit Up
Sticky Web
Stockpile
Protect
Waterfall
Lunge
Poison Jab
Reflect
Facade
Return
Frustration
Scald
Ice Beam
Waterfall
Lunge
Poison Jab
Reflect
Facade
Return
Frustration
Scald
Ice Beam
Magic Coat
Iron Defense
Laser Focus
Iron Defense
Laser Focus
Both sides here are very flavorful with their Pokemon, with TMan having bios and backstories and Granny having unfinished JoJo references. I really should watch that anime. Both people thanked me for reffing, which is polite of them. I like it when people do that, even though I don't really do that via Smogon convos myself.
Granny opts for a team of full bugs, while TMan goes for a mix of Fairy and Water, with Azumarill being the lynchpin between the two. I wonder who's getting sent out first?
TMan87 sends out and equips
Granny Pie sends out, equips, and orders
TMan87 orders
Granny opts for a team of full bugs, while TMan goes for a mix of Fairy and Water, with Azumarill being the lynchpin between the two. I wonder who's getting sent out first?
TMan87 sends out and equips
Granny Pie sends out, equips, and orders
TMan87 orders