Does that mean it will be harder to use than Emeralds?
It's a love-hate thing. I mean, if I learn how to manipulate it well, I don't really need to trade anymore, you know? :P Maybe just for egg move parents or something.
I'd be happy to explain any of this to you in detail or fill in some of the blanks with the math that is probably being talked about.Alright, after reading some more, I have to admit it's a bit confusing to me since the article's kind of assuming the reader knows a bit about emerald (and I don't), and some of the math terminology is confusing me.
Actually it's not so much the time you caught it at, but the time you "Continue" from that screen which determines the seed. Additionally the hard part here is that the amount of time you spend on the continue screen also skews the starting seed.I was testing this out on my platinum. I caught a gastly and wrote done a range of seconds I caught it at and found the seed for each using the program.
The RNG could very will still be running at some fixed frequency, as it does with emerald, so your seed would not in fact be the PID of the pokemon, but some other number a little furthur down the chain.The seed 8209000A was the one it was, because it was the only one with the same nature.
I think this is because your initial number was not actually the pid :(When I got to the ivs, they were not the same as it was in the game. According to the guide,
First Random Number: x|xxxxx|xxxxx|xxxxx
The gastly I caught IVs were 17/5/23/22/10/26 (HP/A/D/SA/SD/Spe)
My binary number is :
which produces 14|21|11, not the IVs I got.
If instead you keep the first number, I noticed it results
which produces 23|10|x
This way results in two correct IVs, Def and S Def. The last 6 numbers, no matter which 5 you choose ( keeping them in order obviously) do not create a third IV.
All the IVs, beside the HP IV, can be created by deleting one number in the first binary number. The HP IV can be created in the second random number
by deleting a zero
No other IV can be created in the second random number line except by deleting 2 or more numbers.
I'll try and catch a pokemon later today, and see if the IVs form a pattern.
For estimation on how many frames on continue it is supposed to be about 60 per second. So if you stay on it for exactly one second it should be around 60. I am hoping Chou comes up with something on the "how to actually exploit this" front because it seems like way too much stuff to set up.You are right. I messed up on the continue screen part.
How can you estimate how many frames you spent on it?
Also, how is the platinum RNG different from D/P RNG?
Hrm, well the 2fd8 is hexadecimal.Can anyone explain to me how you get 2fd8 out of 2099 - 2000 + x?