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Most Generation PRNG Help / Information

Concerning Wild Eep's "formula" for predicting encounters for Method J

I'm going to attempt to do a capture for a LG insert pokemon (Magby). On this website Magby is not listed until the third list under Stark Mountain, so am I to assume that is the encounter list when LG is inserted?

Also, earlier, after having already missed my target species once (got a Buizel instead of an Electrike) I tested out this formula. So for testing purposes, I used the frame I flipped for (Frame 1002), and thus used frame 1001 in Method 1, took last 4 digits of that PID, etc. etc. Then, since Electrike is a swarm poke, and I didn't see it listed until a lower list, I used that "slot" list to try to match up what species I should have gotten. It didn't match up.

Sorry this is a bit convoluted, but what I'm trying to ask I guess is if there's an explanation for why this didn't match up with the species I'd actually gotten. It's not that relevant since I did end up fluking my species on the next frame up, I was just curious, and also I figured this observation could be somehow helpful to the research since I haven't seen any coverage on swarm pokemon.

You need to add some more information that would be helpful.

You can give us the seed, the last 4 PID digits, your location in game (what route, etc).

One reason it might not match up is since you have a GBA in, it changes the one you caught somehow. Also, what game are you playing in?
 
You need to add some more information that would be helpful.

You can give us the seed, the last 4 PID digits, your location in game (what route, etc).

One reason it might not match up is since you have a GBA in, it changes the one you caught somehow. Also, what game are you playing in?

Playing in Pearl. Here:

1.) Target frame = 1002, Seed = 1315027E; location: Valley Windworks
2.) Looked at preceding method 1 frame (1001)
3.) Last PID digits = E9C2 = 59842 in decimal
4.) 59842 / 656 = 91.22 -> 91
5.) 91 = Slot 8 (so ninth on the site list)
6.) At this point, I observed the second list of the three, as it's the only one with Electrikes on it, and they were swarming at the time.
7.) The ninth on this list is Mareep; however, I'd caught a Buizel with this frame.

Is the idea that GBA inserts (Emerald was inserted at the time) changes encounters confirmed? If so, I guess that answers my question.

Also, was I right about my first question?
 
shiny dratini stuff

If the table lookups work similarly for fishing, it looks like that frame is going to net you a red Gyarados. For fishing and surfing, the top slot (I believe, based on 3rd-gen surfing encounter tables) appears a whopping 60% of the time. You'd want the value of the previous M1 frame's lower PID divided by 656 (the actual in-game formula according to Mingot) to be between 60 and 90, if grass and fishing work in a similar manner.

Playing in Pearl. Here:

1.) Target frame = 1002, Seed = 1315027E; location: Valley Windworks
2.) Looked at preceding method 1 frame (1001)
3.) Last PID digits = E9C2 = 59842 in decimal
4.) 59842 / 656 = 91.22 -> 91
5.) 91 = Slot 8 (so ninth on the site list)
6.) At this point, I observed the second list of the three, as it's the only one with Electrikes on it, and they were swarming at the time.
7.) The ninth on this list is Mareep; however, I'd caught a Buizel with this frame.

Is the idea that GBA inserts (Emerald was inserted at the time) changes encounters confirmed? If so, I guess that answers my question.

Also, was I right about my first question?

Unfortunately, you are doing it wrong. The 2nd and third lists are substitutions for the first, master list. Swarm Pokemon replace both 20% slots, so you're going to want RNG/656 to be between 0 and 40 to get Electrikes. To get Mareep, you'll need to use the Poke Radar, which we aren't so sure about.

Magby = both 4% slots when LeafGreen is inserted.
 
Unfortunately, you are doing it wrong. The 2nd and third lists are substitutions for the first, master list. Swarm Pokemon replace both 20% slots, so you're going to want RNG/656 to be between 0 and 40 to get Electrikes. To get Mareep, you'll need to use the Poke Radar, which we aren't so sure about.

Magby = both 4% slots when LeafGreen is inserted.

Right, that was a dumb question because I forgot Mareep is a radar poke. So when going for a swarm poke, I always go for one of the 20% slots, and 4% for any LG insert pokes? And if the latter is correct, does this apply for FR insert pokes as well?
 
If you're flipping the journal to increase the frame by 2 would you flip the journal that pops up as soon as you enter the game world?

Edit: Does it matter which way you flip the journal? Such as left then back to the page where it says you caught a pokemon?

Edit2: I'm going to say yes to question 1 and 2. Thanks me:D
 
Right, that was a dumb question because I forgot Mareep is a radar poke. So when going for a swarm poke, I always go for one of the 20% slots, and 4% for any LG insert pokes? And if the latter is correct, does this apply for FR insert pokes as well?

All swarms = both 20% slots
All GBA inserts (LG, FR, Ruby, Sapphire, and Emerald) = both 4% slots
Poke Radar = both 5% slots and both 1% slots
Trophy Garden = 1st 5% slot for most recent thing added to the garden, 2nd 5% slot for second-most recent thing added to the garden
 
All swarms = both 20% slots
All GBA inserts (LG, FR, Ruby, Sapphire, and Emerald) = both 4% slots
Poke Radar = both 5% slots and both 1% slots
Trophy Garden = 1st 5% slot for most recent thing added to the garden, 2nd 5% slot for second-most recent thing added to the garden

Thanks a lot. I ended up getting the Electrike last night by simply fluking it the "old way" but this is great for future reference.
 
Right, that was a dumb question because I forgot Mareep is a radar poke. So when going for a swarm poke, I always go for one of the 20% slots, and 4% for any LG insert pokes? And if the latter is correct, does this apply for FR insert pokes as well?

Try this chart:

grass 0 Buizel
grass 1 Pachirisu
grass 2 Buizel
grass 3 Shellos
grass 4 Bidoof
grass 5 Shellos
grass 6 Shellos
grass 7 Pachirisu
grass 8 Buizel
grass 9 Shellos
grass 10 Buizel
grass 11 Shellos

ds-firered 8 Elekid
ds-firered 9 Elekid

good-rod 0 Magikarp
good-rod 1 Finneon
good-rod 2 Magikarp
good-rod 3 Finneon
good-rod 4 Finneon

old-rod 0 Magikarp
old-rod 1 Magikarp
old-rod 2 Magikarp
old-rod 3 Magikarp
old-rod 4 Magikarp

poketore 6 Mareep
poketore 7 Mareep
poketore 10 Mareep
poketore 11 Mareep

super-rod 0 Gyarados
super-rod 1 Lumineon
super-rod 2 Shellder
super-rod 3 Lumineon
super-rod 4 Lumineon

surfing 0 Tentacool
surfing 1 Wingull
surfing 2 Tentacruel
surfing 3 Pelipper
surfing 4 Pelipper

swarm 0 Electrike
swarm 1 Electrike

Anything that appears after grass should be overlaid onto the appropriate slot (0-11) is the method is applicable.

Information in this format is consistent to what Eep is saying, but I find it to be an easier way to deal with the data :) Less remembering.
 
Information in this format is consistent to what Eep is saying, but I find it to be an easier way to deal with the data :) Less remembering.

I like this chart quite a bit. Is there an easy way to get one for any location, or do you hand-make each one? If it's the latter, I can make a bunch of them too.
 
I'm trying to catch a good shiny Giratina in Platinum's Torn World, and I've got a list of my seconds and delay times. I enter all the data in the DPPt Time Finder, but it is not Generating any spreads when I click Generate. I don't know what I'm doing wrong, but it might be to do with the Maximum Frame.

Could anyone help me? Thank you in advance.
 
I like this chart quite a bit. Is there an easy way to get one for any location, or do you hand-make each one? If it's the latter, I can make a bunch of them too.

Well, I am using that database I told you about and then I just modify a query to get the nice results. Here is what I do:

Code:
select 

--version,
method,
rarity,
--l.name,
--s.name,
--pokemon_id,
PokemonName
--min_level,
--max_level

from 

location_encounters e

join locations l on location_id=l.id
join location_sections s on e.section_id = s.id
join pokemon on idpokemon = pokemon_id

where l.name like '%windwo%' and version='pearl'

order by version, l.name, s.name, method, rarity

Once I get a good dump of Platinum data I plan to work this into RNG reporter. If I have time I might just go ahead and generate a full chart, though and find somewhere to publish it.

I'm trying to catch a good shiny Giratina in Platinum's Torn World, and I've got a list of my seconds and delay times. I enter all the data in the DPPt Time Finder, but it is not Generating any spreads when I click Generate. I don't know what I'm doing wrong, but it might be to do with the Maximum Frame.

Could anyone help me? Thank you in advance.

Hard to know without you giving us the exact steps to reproduce this. How many frames are you searching? What IVs? Shiny?
 
Well, I'm looking for a Modest Shiny with 31 in Sp.Atk and Speed, whatever in Attack and good Hp, Def and Sp.Def (>24). I'm using a Synchroniser too.

I guess I don't understand the frames part. I've seriously read the section on frames 5 times and I still don't get it. I've entered 12 in the Max Frame because that was the Frame next to Giratina on the list in the OP.
 
Well, that shiny modest spread that you're searching for might not even be present on your game. You need to be a little less picky when going for shiny spreads.
 
Hmm... well, I don't get any results even when I clear the IV limits. I'll read the section on frames again and try to make heads or tails of it. Thanks for your help.
 
Well, I'm looking for a Modest Shiny with 31 in Sp.Atk and Speed, whatever in Attack and good Hp, Def and Sp.Def (>24). I'm using a Synchroniser too.

I guess I don't understand the frames part. I've seriously read the section on frames 5 times and I still don't get it. I've entered 12 in the Max Frame because that was the Frame next to Giratina on the list in the OP.

I have added the following text to the method listing:

The frames that are listed below are the frame that you will get if you simply turn on the game and immediately perform the necesary action to catch that Pokémon. If your target spread has a higher frame than what is listed you will need to perform in game actions to advance the frame to your target.
What this means for you is that you want to search more than just frame 12. Try upping your max to 1000. Lets say you find what you want and it is on frame 900:

When you enter the game you do what needs to be done to advance your frame from 12 to 900.
 
Yeah, I've missed this part of your post, but anyway, don't get your hopes to high that you'll find a shiny spread exactly with the IVs that you want.
 
The same spreads work for everyone (unless you are after shinyness, which is dependent on your ID and SID). It's just a matter of searching exhaustively enough to find the best spreads. Viletung's website lists all the known good spreads so you can pick one of those and aim for it.

MinusOne, I have one bug report regarding your ShinyFinder. I find it amazing, and it really helps a lot, specially the Heads/Tails feature to filter your delay.

But the bug that I've found is this: I had this real great shiny adamant male spread, for ability 1, that your program listed as needing 0 taps and 1 flip. I do know now that this 1 flip is already accounting for the 10 flips that I do from the coin to check the spread, and that's alright.

But the part that says 0 taps is misleading, as I've found out that this spread, on RNG Reporter, asked for 11 coin flips, and said that I should go to the happiness check app, but do no double taps (which means that the spread was on frame 24). So, going straight to the point, can you make something on your ShinyFinder App that actually tells you exactly what do you need to do with the happiness checker? I've also found a spread that says that you need -1 taps and 6 flips. Wait, what? (That same spread, according to RNG Reporter at the frame 17, only need 4 coin flips and one switch to the happiness app).

So, just to be clear, any spread under frame 35 is to be considered risky right now, but since your program do not list the frame, one would always have to check on RNG reporter to be sure of not overtapping the spread.

Not sure of how you could do it, maybe just a tooltip info when you put the cursor over the taps count on the grid?

The information you ask for is already there if you know how to read it. Step 9 in the instructions explains the contents of the Taps column and what you should do for any particular value. Basically if -1 is displayed, don't open the Happiness Checker at all, otherwise open it and do that number (even if 0) of taps.
 
Is it possible that a game cannot generate wild shinies at all? I've entered my delay range, max frame and year correctly using Method J. I have no prefered Nature or any IV limits, but it's not generating any shiny spreads at all. Is this possible?
 
You must have entered something wrong. I just tried ad I got over 100 shinies within the first few seconds. What exactly are you entering into each and every box? (if you can post a screenshot that would be better). No it's not possible for the game to not be able to produce shinies, and even if it were, RNG Reporter generates independently of the game. Did you remember to enter your ID and Secret ID on the main screen before you opened time finder?
 
Well, I don't know how to post a screenshot, but I can tell you.

Year is 2009. Max Frame is 1000_. Min/Max Delays are 593 and 599. Any IVs and Nature. Method J. Shiny Only. Any Ability.

EDIT: The ID/SID could be the very thing I'm after! Silly me. I'll try it again, thank you!
 
That's your problem. You'll need to raise those delays a lot.

Why don't you search for Min Delay 600, Max Delay 700, and then you can change the year afterwards to lower the delay if needed?
 
I just tried to find my spreads for exactly those settings and got hundreds of results within seconds. What are your ID and Secret ID? I will see if I can find your spreads.
 
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