Most Generation PRNG Help / Information

Certain Pokemon are coded to never be shiny. But I don't think Lati@s is one of them. It may just be bad luck. What sort of range of frames are you getting, and how many times have you tried?

I don't say it's coded to be not shiny. But not to be shiny and have that spread I guess.
First spread was Frame 42, second one 576. And couldn't hit both for life.
41,43,44, 573,575 but never the target frame cause it sorta makes after you leave the house jump the frame to a point where it's not possible to hit the target frame. no matter what you do.

I tried about 166 times I guess. And I'm not bad in RNGing... (check my thread)
 
Matt, PokeRNG puts the results of its search into csv and text files. They should be in the same location on your computer where the program is. And yes, everyone has the same non-shiny spreads.

Oh! Hey! There it is! That's weird! xD thanks!
 
Ok this is when I get confused again. It states in step nine of syberia's post that:

"For example, say I was aiming for a delay of 767 (the number in the red box).
Let's also say the delay I got when I checked my seed was 663.
That's a difference of 104 (767-663=104).
In other words, my game took the equivalent of 104 frames to load.
To adjust, I'd simply add that time to my original delay.
The new number I'd enter into the red box is 871 (767+104=871)."

The delay I'm aiming for is 2383. The time is the same as my target time, but the delay I got is 2398. Would I still do subtraction or what?
 
JRT since you went 15 past your target I'd say try it one more time and if you get a similar result, then just subtract 15 or so from the delay you're currently using in emloop for the next time.
 
Now if I subtract 15 and press the blue button, then I do I have to search for things with the new seconds in the reporter and change the time on the ds? Or should I only mess with the delay in emloop and generate a new second timer?
 
If the seconds change then yes, but since 15 frames changes it only like .25 seconds your seconds really shouldn't be changing because generally anything that's like .7 or .8 or higher you want to round up to the next second and use 60.2 rather than 60 for the first timer. Otherwise you can get an inconsistent number for your seconds.
 
Well originally the second counter was 39.71, but I subtracted 15 which gave me the delay 2368. So now the second counter has 39.46 so all I have to do is remove .2 from 60. But, does that mean I need to change anything in the rng reporter or ds?
 
Ok. I did search things with a seconds of 40, but I see no reason why I need to change that in the reporter. Most likely, I'll still get my 40 seconds.
 
Well if you're using a delay that gives you 39.46 seconds in emloop, I'd use 39 for my target. If you really want to use 40, then use like 60.5 in the first timer.
 
Ok I'll do that, and thanks for the help last time. It's good to know I don't have to crazily smash A to get to the continue screen.
 
Back for a few more questions on IV breeding from eggs, delays, and frame numbers.


Yesterday, I successfully was able to breed two pokemon with 31/31/31/31/31/31 IVs, all fine and well.

Today, I try and do the same thing, using the same date and all.

Attempt 1: I assume I'm going to have a static base frame of 5 (since I did with both of the others), and aim for a frame of 47 by flipping my journal 21 times. I hit frame 48.
Attempt 2: Okay no problem I guess my base frame is 6. I aim for a frame of 8 using the same delay but a slightly different day / time (about 28 hours different), flip the journal once and hit frame 7.
Attempt 3: I assume that the first time with frame 6 was a mistake and that it must actually be 5 in reality. I aim for 47 and flip the journal 21 times, I hit frame 48.
Attempt 4: Okay, I guess it was 6 after all. I aim for frame 8 again, then I accidentally flip the pages 5 times instead of 1 due to daydreaming and hit frame 16 (8 if I'd only flipped once)
Attempt 5: This confirmed my suspicions that it was a base frame of 6, so I aim for frame 8 again, flip it once, I get frame 9.
Attempt 6: Let's try that one more time. Aimed for 8, flipped the journal once, I get frame 9.
Attempt 7: God damnit that's not working at all, so I try going back in time, re-saving the game and then aimed for frame 47 using 21 flips, assuming it would be back to a base of frame 5. I get frame 54 (WTF?)


Okay really. Is there any way to knowingly be able to keep my frame consistent? I try saving the game when no on screen NPCs are moving but that hasn't been working today.

One other question, is there any easier way to hit my delay? I'm basically hammering A with a rythem, and it's not the most exact science. I'm starting getting the hang of hitting it almost exactly the right time but just not quite right too often for my liking, so it takes me about half an hour to get the right delay once, only for the frame to not be what I'm expecting it to be.
 
Another scenario I'm going to give, because for some reason I'm not getting it right:

Let's say I have a delay of 2383 for 2009. I put that into emloop. That generates 39.71 seconds for the second counter. Then I search for a time with 40 seconds. I get 2009 11 14 16:57:40. Now I set the DS to the date, then I set the DS to 16:56. I press A to confirm and the emloop button at the same time. Emloop counts down from 60.2. Then I SR when the first timer reaches 0 (when I hear the beep). I don't mash A, but just get to the continue screen. I wait for the second timer to reach 0, then press A. This all should be right.

Now here's the thing: when I check my seeds, I get seconds like :34, :32, and :37. Now someone said it doesn't matter if the seconds are off, but in step 9 of syberia's post, it only talks about adjusting the delay and not the seconds. Because, when I adjust the delay and if the seconds aren't the same as my target seconds, I can never reach :40 seconds. So before I even start adjusting delays (from step 9), should I make sure I get a :40 seconds?
 
Okay really. Is there any way to knowingly be able to keep my frame consistent? I try saving the game when no on screen NPCs are moving but that hasn't been working today.

One other question, is there any easier way to hit my delay? I'm basically hammering A with a rythem, and it's not the most exact science. I'm starting getting the hang of hitting it almost exactly the right time but just not quite right too often for my liking, so it takes me about half an hour to get the right delay once, only for the frame to not be what I'm expecting it to be.
Okay, I'm assuming you're in Solaceon Town for the first question: Even if the NPC's are off screen, I think they can still move the frame. What I usually do is set my clock back a year and save in front of the day care man. If the NPC's move right after my game says the save is complete, I save again until I get a still moment from the two cowboys (girl?). If you get it right, this should hold the frame constant.
The way I handle hitting all delays is by using a stopwatch. I set my date back 1 minute before my target, and start the watch at the same time I set my time. Then, I press start EXACTLY when 1 minute has passed, and press continue at exactly the same time, usually by counting along, "one mississipi, two...". I do this for breeding, and for hitting high delays, since I've never been able to get Emloop to work. I hope this helps you.
 
Okay, I'm assuming you're in Solaceon Town for the first question: Even if the NPC's are off screen, I think they can still move the frame. What I usually do is set my clock back a year and save in front of the day care man. If the NPC's move right after my game says the save is complete, I save again until I get a still moment from the two cowboys (girl?). If you get it right, this should hold the frame constant.
Just tried this, was VERY careful over when I saved and tried resetting multiple times to check, it's saved at a point where I can go in, talk to the guy and neither of the cowgirls have moved yet pretty much without fail. However, my first two tries with this so far are an EXACT repeat of my first two attempts I listed in my other post, with trying to get frames 47 and 8, but hitting 48 and 7.
 
Just so you guys know, I'm almost positive that the NPC movements vary based on what delay you hit. Like if I have saved with no movement upon entering the game on screen (I typically save with 3 NPCs on screen to get a good idea of what's moving and when), some seeds will have a NPC advancement based on a "do nothing" event, but when I hit a different delay, that same NPC makes an actual turn and step. When this happens, it typically gives me one less frame than I see when the NPC has a "do nothing" advancement. Because of this once I found out which one my target delay has, I can adjust how quickly I mash A to account for this. If my delay has a "do nothing" event, then I am fine. If it has a turn/step event, I mash A slightly slower which allows the NPC to completely finish its movements. I believe this is because the turn/step advancement actually has two parts, so if you pick up the egg in the middle of the turn/step it will only have advanced one frame, where as a "do nothing" event will instantly advance two frames. Some people may not understand what I'm trying to say here, and I don't think I've worded it very well, but it makes it much easier to hit my frame when taking this information into account.
 
Another scenario I'm going to give, because for some reason I'm not getting it right:

Let's say I have a delay of 2383 for 2009. I put that into emloop. That generates 39.71 seconds for the second counter. Then I search for a time with 40 seconds. I get 2009 11 14 16:57:40. Now I set the DS to the date, then I set the DS to 16:56. I press A to confirm and the emloop button at the same time. Emloop counts down from 60.2. Then I SR when the first timer reaches 0 (when I hear the beep). I don't mash A, but just get to the continue screen. I wait for the second timer to reach 0, then press A. This all should be right.

Now here's the thing: when I check my seeds, I get seconds like :34, :32, and :37. Now someone said it doesn't matter if the seconds are off, but in step 9 of syberia's post, it only talks about adjusting the delay and not the seconds. Because, when I adjust the delay and if the seconds aren't the same as my target seconds, I can never reach :40 seconds. So before I even start adjusting delays (from step 9), should I make sure I get a :40 seconds?

Any help?
 
I wonder about one thing.
As Totodile gets Aqua Jet as an Egg Move in Heart Gold only:
If I would trade a Male Totodile with Aqua Jet to my Platinum and breed it there with a Ditto, would it get Aqua Jet as well?
 
I wonder about one thing.
As Totodile gets Aqua Jet as an Egg Move in Heart Gold only:
If I would trade a Male Totodile with Aqua Jet to my Platinum and breed it there with a Ditto, would it get Aqua Jet as well?

Nope. Platinum doesn't recognize Aqua Jet as a breedable move for Totodile, even if there's a Totodile parent in the day care with the move.
 
Nope, HG/SS egg moves only are for those games. Some egg move combinations that were previously illegal (like curse/pursuit for Tyranitar) have become legal, because they were both egg moves in platinum but simply did not have a parent that could learn both.

Edit: ^^
 
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