Are you using eontimer and updating it with whatever delay you actually hit?
well isnt the seed going to always be way off because the delay is supposed to be around 771 and it ends up being like a delay of 90 or below?
Are you using eontimer and updating it with whatever delay you actually hit?
well isnt the seed going to always be way off because the delay is supposed to be around 771 and it ends up being like a delay of 90 or below?
Which is the point of updating eontimer, so you'll be able to hit the delay more accurately.
So you want me to ignore Entei and Raikou and beat the elite 4 and keep catching latias? or you want me to put the delay the roamers ended up with? Catching latias and finding its seed was alot closer to the actual delay, but if i use the roamers the eon timer makes it impossible to get in the time limit.
Either or, but did you input the locations Entei/Raikou were at after saving before Lance?
Yes after load up my save once i finished soft resetting immediately looked at the map to see the locations of entei and raikou then checked the delay in the rng reporter.
I mean did you enter their locations into seed to time before attempting to hit your seed?
No the guide only said to do it after the eon timer not before
I mean this:
![]()
Also, do you have chatots? Would make advancing the frames so much easier than the radio.
Oh ok i see now thats most likely the reason why its off so much. The other guide didnt mention that so thanks for pointing that out to me! and unfortunately no i dont have a chatot.
Timey
It happened again. Looks like the only way i can do it is through catching latias which is going to be a pain.
Could also be the really large delay search you have. It might be matching Entei/Raikou to the first frame that has those locations, which in your case happens to be negative since your minimum frame is greater than your target frame. Try lowering delays to 50 -/+ and see if you get any matches.
I'm trying to pull off a shiny anything, at this point probably Mewtwo or Moltres in Fire Red. I'd like to do this on an original gameboy without the use of an emulator or anything for reasons. From what I can tell a usable method should go like this.
1. Catch a pokemon from Cerulean Cave (because of the higher levels and less spread IV's)
2. "Calculate the seed from the IV's" <-- no clue how you're even supposed to do this. I assume I need to enter the IV information into the Pokedex-IV Checker in RNG Reporter but no matter what Pokemon I catch the IV's end up with a range which seems useless since step 3 doesn't take in ranges.
3. Use IV's to PID/SEED under 4th Gen Tools to find my seed
4. Generate frames using that seed I just got, find a shiny frame and wait until that frame comes up.
5. Repeat entire process until shiny.
As an example here is what I would do.
Kadabra level 67, throw a master ball to try it out.
HP: 132
Attack: 75
Defense: 49
Sp.Atk: 169
Sp.Def: 99
Speed: 141
Kadabra - #64 (Brave)
HP: 3
Atk: 26-27
Def: 6-7
SpA: 5-6
SpD: 1
Spe: 17-18
So I guess my question is: how exactly do you "calculate the seed fron the IV's" if all I can get is an IV range? (ex: HP: 6-7)
Err, if you want to RNG on a retail cart, FRLG isn't what you should be aiming for. It is statistically impossible to RNG FRLG on retail due to a variety of factors (though it's easy enough to do on emulator if all you care about is shininess and not IVs).
If you're looking to RNG something shiny on retail, you'd be better off using Emerald since the game's seeding process is glitched (It uses a static seed of 0), or a copy of Ruby/Sapphire with a dead internal battery (static seed of 5A0).
If you're dead-set on FRLG, then you can try following your own example, but the frames can act a little erratic due to a variety of factors, and not having exact IVs will make it difficult to find your current seed.
I know all about how hard it's supposed to be and how it's a lot easier to do in Emerald as I've done it in Emerald before.
I feel like I'm missing something though as none of this information makes sense: http://www.smogon.com/forums/threads/rng-manipulation-in-firered-leafgreen-wild-pokémon-supported-in-rng-reporter-9-93.62357/
Take this piece for example: "Buy a cheap Method 1 Abra at the Game Corner, note the IVs and calculate the "seed" for that Abra.
You could then plug that seed into RNG Reporter, generate a list of upcoming spreads, and look for spreads of interest."
This is what I want to do but never will you get single IV's from a level 9 Abra so I think they know something that I don't about finding the initial seed.
'Seed' doesn't always mean 'initial seed'. In a straightforward RNG (random number generator where the next term can be computed solely from the previous) any given term in the sequence can be referred to as a 'seed' for the subsequent term.-snip-
Seed: BA96
Shiny: 21375
Hit: 21377
Difference: 2 frames (327)
Seed: BCF6
Shiny: 1274
Hit: 1286
Difference: 12 frames (327)
Seed: 141C
Shiny: 853
Hit: 844
Difference: 9 frames (327)
Seed: BA98
Shiny: 30561
Hit: 30556
Difference: 5 frames (325)
Seed: BACF
Shiny: 23565
Hit: 23558
Difference: 7 frames (325)
Seed: A34F
Shiny: 2572
Hit: 2580
Difference: 8 frames (332)
Seed: BA98 (duplicate!)
Shiny: 30561
Hit: 30556 (same frame as before)
Difference: 5 frames (330)
quote