I think it might look better if the pokemon using Glare has the eyes appear on its side of the field, instead of the pokemon receiving the attack. Similar to how in-game does it.I'll try to fix it a bit more later on.
Now, have a look at Mean Look
This would work if we had a dynamic background, which we don't have.I think it might look better if the pokemon using Glare has the eyes appear on its side of the field, instead of the pokemon receiving the attack. Similar to how in-game does it.
If you do still add Jajoken's eye particle, and if we want to make the animations more similar to the games, you could use the eye particle for Mean Look instead of the face particle. Although I know we don't need the moves to look identical to the in-game animations, so it's up to personal preference I guess.
Like I said in the OP, I can only use 1 or the other, although, that eye does look cool
Here's the DPP eye/Mean Look particle if you think that would work better. I'd say the downside compared to mine is that it lacks transparency so its less modular between different animations, but I'll admit its a bit cleaner.
Already on the todo listPsycho Boost could use retuning animation-wise if you ever get bored. The general idea is that the user charges a growing sphere of energy, lets it loose, and there is a very violent reaction when it makes contact with the opponent.
- gens 3-5
- gen 6
My personal favorite is the XD / Colosseum animation, but I can't find an example of that anywhere outside of the games.
:(
So I gave this a try:I think it might look better if the pokemon using Glare has the eyes appear on its side of the field, instead of the pokemon receiving the attack. Similar to how in-game does it.
Eh, I take back what I said earlier. The purple eyes draw so much attention that my mind keeps thinking that's where the action is happening, so it's confusing. You were right. If we had dynamic backgrounds it would work, but the way things are now, it looks better if the eyes appear on the target pokemon instead of the attacking pokemon.So I gave this a try:
Quite Quiet fixed thatI'm not sure how much this has to do with animations but this happens quite often and it drives me nuts
http://replay.pokemonshowdown.com/vgc2016-363124841
Turn 3, Precipice Blades hits but its animation looks like it misses. Occurs when an enemy Pokemon is knocked out.
I'll try thinking of something. If I can't, I'll just give on it until a later dateCan I request an Aeroblast animation? Right now, it's sharing the Hurricane animation
I've been loving the upgraded move animations, Ridaz! Thanks :)
OkCould tailwind cause the strong winds background effect, or better yet some directional winds appearing on the appropriate side? As of now tailwind doesn't have any on screen indicators besides the text.
I've been using the wisp for shine effects so far, and it's been doing a good job at it, so,Did you ever try a Hone Claws animation? I realized that just having the claw marks wouldn't look right, and then I realized I'm pretty we lack a real shine/sparkle particle (that I've noticed). I couldn't find a good sprite to rip from the games, so I just made my own. The size is reducible, and it could be a different color, but light blue is pretty neutral and similar to in-game particles.
Move possibilities off the top of my head:
And more questionably...
- Hone Claws - I think the claw does work. Or I could just use wisps;
- Rock Polish - Yes;
- Mirror Coat - If I don't break the animation, yes. To Reflect / Light Screen / Protect too;
- Dazzling Gleam - Maybe;
- Flash Cannon - Yes;
- Diamond Storm (diamonds are shiny) - Yes;
- Sky Attack (the charging turn states the user is glowing or something like that, so it might be nice to have an animation of some sort -- doesn't have to be this) - It glows. I can't imagine seeing shiny particles flying from the user
- Some recovery moves (historically many use a similar particle, even Leftovers iirc, but I think most of them look fine already) - Yes
- Misc. Ice/Steel/Electric moves?? (idk Game Freak users similar sparkles in a lot of random stuff) - Not sure on this one
Doing itI just realized there's a more obvious application for a shine particle, but it's kind of a drastic change.
Thought I'd mention it anyway:
On one hand, as a simulator, it makes sense to represent shiny Pokemon as, well, shiny. On the other hand, its much easier to use shiny Pokemon on a sim and the animation could get obnoxious every time a Pokemon is sent out. I think if the animation is made much more minimalist than the in-game one (which really wants you to know you have a rare Pokemon), with just a few quick sparkles that last a few frames, it could be a neat change. Not sure though.
Thoughts?
Definitely not the correct thread but that's been on the todo list for quite some time nowProbably not the correct thread but,
What's the stance on having Pokemon in certain balls, like event pokemon come to mind since they all come in cherish ball i think it is, so it's a give away that the pokemon might have an event move they wouldn't be able to have other wise.
I changed my mind regarding this. I tried only making the background show up as a move and it would look too subtle (gray background), and with a trick room, it would look too busyCould tailwind cause the strong winds background effect, or better yet some directional winds appearing on the appropriate side? As of now tailwind doesn't have any on screen indicators besides the text.
It already fades out from 0.9 - 0 opacity.Is it possible to add a bit of a fade out on the shiny particle? It looks pretty good, just a little...stiff? I don't know how to describe it.
I kind of agree with you on Diamond Storm. Maybe the shines would look better if they were offset from the circles some more? It looks a little strange when they're nearly centered, but maybe that's just me.