Mowing down some Bros

Subref to the rescue!

Let's figure this out...

IN THE BEGINNING:

Team Mowtom:
Sluggy Slug (F):
422-east.png
@(nothing)
Water
Sticky Hold / Storm Drain
HP: 100
EN: 100
1 | 3 | 2 | 3 | 34
Size: 1
Weight: 1
Other: nothing
George (M):
390.png
@(nothing)
Fire
Blaze
HP: 6
EN: 14
1 | 2 | 4 | 2 | 40
Size: 1
Weight: 1
Other: +2 Fire BAP


Team waluigibros:
Magnemite (-):
81.png
@(nothing)
Electric / Steel
Magnet Pull / Sturdy
HP: 63
EN: 86
1 | 3 | 4 | 2 | 45
Size: 1
Weight: 1
Other: nothing
Piplup (F):
393.png
@(nothing)
Water
Torrent
HP: 15
EN: 50
1 | 2 | 4 | 2 | 40 10
Size: 1
Weight: 1
Other: 10% Paralysis, +2 Water BAP

Honedge (M):
679.png
@(nothing)
Steel / Ghost
No Guard
HP: 47
EN: 88
4 | 4 | 1 | 2 | 28
Size: 2
Weight: 1
Other: nothing



Paralysis comes in percentages ranging from 25% to 5% in 5% increments. Thunder Punch inflicts 15% Paralysis, and this decayed at the end of the round Piplup was Paralyzed, since Paralysis decays at the end of each round. Piplus now has 10% Paralysis, which gives her a 10% chance to be unable to nave on a given action. It will also decay by 5% if such a thing happens, so Piplup will be limber again in no time. Unless she gets Paralyzed again...

For more info on Status, please consult the ASB Players' Handbook and the OP of the Referee Resource Thread, specifically the sections on Status Effects



Action 1:
Magnemite used Rain Dance!
Magnemite's EN: -10 EN
It began to Rain! Rain 4r

Sluggy Slug used Mud Bomb!
Sluggy Slug's EN: -5 EN
Hit? 7842 <= 8500 Yes
Crit? 2060 <= 625 No
Damage = [(7 + 0 + 0 + 3.5 - 1 + 0 + 0 - 3.5 - 0) * 2.25] + (0 * 2) + 0 = 13.5
Magnemite's HP: -13.5HP
It's super effective!
-1 Accuracy? 5629 <= 3000 No

Action 2:
Sluggy Slug used Protect!
Sluggy Slug's EN: -(7 + (0 ÷ 2.5)) = -7 EN
An impenetrable barrier surrounded Sluggy Slug!

Magnemite used Thunder Shock + Thunder!!
Base Attack Power = 4 + 11 * 1.5 = 20.5 BAP
Energy Cost = (3 + 8) * 1.5 = 16.5 EC
Effect Chance = 10% + 30% = 40% for 20% Paralysis (I got this effect from a conversation I had on IRC)
Stat Boosts/Drops = 0
Return Damage = 0
Recoil = 0
Accuracy = ((1.00 + 0.70) / 2) + Spe Modifier = 85% (out of Rain)
Direct Recovery = 0
Contact = No
Type: Electric
Magnemite's EN: -(16.5 - 1) = -15.5 EN
Hit? Thunder in Rain Yes
Bypass Protect? 2608 <= 3000 Yes
Crit? 1897 <= 625 No
Damage = [(20.5 + 3 + 0 + 6 + 0 + 0 + 0 - 4.5 - 0) * 1.50] + (0 * 2) + 0 = 37.5
Sluggy Slug's HP: -37.5 HP
It's Super effective!
20% Paralysis? 838 <= 4000 Yes
Sluggy Slug is Paralyzed! She might not be able to move! 20% Paralysis

Action 3:
Magnemite Cooled Down!

Is Sluggy Slug fully Paralyzed? 5994 <= 2000 No
Sluggy Slug used Mud Bomb!
Sluggy Slug's EN: -5 EN
Hit? 9899 <= 8500 No
But it missed!

Rain: -1r
Sluggy Slug's Paralysis: -5%



IN THE END:

Field:
Weather: Rain 3r

Team Mowtom:
Sluggy Slug (F):
422-east.png
@(nothing)
Water
Sticky Hold / Storm Drain
HP: 62.5 -> 62
EN: 88
1 | 3 | 2 | 3 | 34 8
Size: 1
Weight: 1
Other: 15% Paralysis
George (M):
390.png
@(nothing)
Fire
Blaze
HP: 6
EN: 14
1 | 2 | 4 | 2 | 40
Size: 1
Weight: 1
Other: +2 Fire BAP


Team waluigibros:
Magnemite (-):
81.png
@(nothing)
Electric / Steel
Magnet Pull / Sturdy
HP: 49.5 -> 49
EN: 60.5 -> 60
1 | 3 | 4 | 2 | 45
Size: 1
Weight: 1
Other: nothing
Piplup (F):
393.png
@(nothing)
Water
Torrent
HP: 15
EN: 50
1 | 2 | 4 | 2 | 40 10
Size: 1
Weight: 1
Other: 10% Paralysis, +2 Water BAP

Honedge (M):
679.png
@(nothing)
Steel / Ghost
No Guard
HP: 47
EN: 88
4 | 4 | 1 | 2 | 28
Size: 2
Weight: 1
Other: nothing



THE ORDER OF THINGS:
Mowtom can send out a new mon
waluigibros can counterswitch, and then waluigibros orders first
if waluigibros does not counterswitch, then Mowtom orders first whether or not he sends out a new mon
at any rate, I ref

Mowtom, do you know why Protect did not work against the combo? It's because according to the NDA's info on Rain Dance, Thunder (and Hurricane) not only always hits in the Rain, but it also has a 30% chance of bypassing Protect and Detect. In this case, that's exactly what happened.

This is the way things will be unless either of you two speak up. So speak now or forever hold your peace.

Also, Thunder Shock is two words now. Just sayin'.
 
Last edited:
Mud Sport~Yawn~Mud Bomb

IF
you are fully paralyzed A2 THEN Yawn A3
IF any action is Magnet Rise AND you would otherwise Mud Bomb A3 THEN Substitute A3
 
A few things for you two to know:

The combo of two moves used right after a cool down for that same combo confer a consecutive energy cost on both moves for the EC calculation. Also, you should order for the turn that you cool down too like this:
Cooldown (Thunderbolt) because the combo you use might not be successful. A failed combo followed up by an order-less cooldown will result in a Struggle. That last one isn't a problem here, but I'm just letting you know those two things.

Second, Ground-type moves work a little differently in ASB. Not all of them are nulled by the likes of Levitate, Magnet Rise, or even the Flying-type! Instead, only a certain few moves are able to be dodged by Pokémon that are off-the-ground. This information can be further seen in the NDA.

IN THE BEGINNING:

Team Mowtom:
Sluggy Slug (F):
422-east.png
@(nothing)
Water
Sticky Hold / Storm Drain
HP: 62
EN: 88
1 | 3 | 2 | 3 | 34 8
Size: 1
Weight: 1
Other: 15% Paralysis
George (M):
390.png
@(nothing)
Fire
Blaze
HP: 6
EN: 14
1 | 2 | 4 | 2 | 40
Size: 1
Weight: 1
Other: +2 Fire BAP


Team waluigibros:
Magnemite (-):
81.png
@(nothing)
Electric / Steel
Magnet Pull / Sturdy
HP: 49
EN: 60
1 | 3 | 4 | 2 | 45
Size: 1
Weight: 1
Other: nothing
Piplup (F):
393.png
@(nothing)
Water
Torrent
HP: 15
EN: 50
1 | 2 | 4 | 2 | 40 10
Size: 1
Weight: 1
Other: 10% Paralysis, +2 Water BAP

Honedge (M):
679.png
@(nothing)
Steel / Ghost
No Guard
HP: 47
EN: 88
4 | 4 | 1 | 2 | 28
Size: 2
Weight: 1
Other: nothing



Action 1:
Magnemite used Thunder Shock + Thunder!!
Base Attack Power = 4 + 11 * 1.5 = 20.5 BAP
Energy Cost = (3 + 4 + 8 + 4) * 1.5 = 28.5 EC
Effect Chance = 10% + 30% = 40% for 20% Paralysis
Accuracy = ((1.00 + 0.70) / 2) + Spe Modifier = 85% (out of Rain)
Contact = No
Type: Electric
Magnemite's EN: -(28.5 - 1) = -27.5 EN
Hit? Thunder in Rain Yes
Crit? 1534 <= 625 No
Damage = [(20.5 + 3 + 0 + 6 + 0 + 0 + 0 - 4.5 - 0) * 1.50] + (0 * 2) + 0 = 37.5
Sluggy Slug's HP: -37.5 HP
It's Super effective!
20% Paralysis? 3913 <= 4000 Yes
Sluggy Slug is Paralyzed! She might not be able to move! 20% Paralysis

Is Sluggy Slug fully Paralyzed? 1912 <= 2000 Yes
Sluggy Slug is Paralyzed! She can't move!
Paralysis: -5%

Action 2:
Magnemite Cooled Down!

Is Sluggy Slug fully Paralyzed? 8547 <= 1500 No
Sluggy Slug used Yawn!
Sluggy Slug's EN: -7 EN
Hit? Yes
Magnemite became Drowsy! Drowsy

Action 3:
Magnemite used Charge Beam!
Magnemite's EN: -(6 - 1) = -5 EN
Hit? 2295 <= 9000 Yes
Crit? 8412 <= 625 No
Damage = [(5 + 3 + 0 + 6 + 0 + 0 + 0 - 4.5 - 0) * 1.50] + (0 * 2) + 0 = 14.25
Sluggy Slug's HP: -14.25 HP
Special Attack +1? 6561 <= 7000 Yes
Magnemite's Special Attack rose! +1 SpA, locked 1r

Is Sluggy Slug Fully Paralyzed? 5081 <= 1500 No
Sluggy Slug used Mud Bomb!
Sluggy Slug's EN: -5 EN
Hit? 1520 <= 8500 Yes
Crit? 6775 <= 625 No
Damage = [(7 + 0 + 0 + 3 - 1 + 0 + 0 - 3 - 0) * 2.25] + (0 * 2) + 0 = 13.5
Magnemite's HP: -13.5HP
It's super effective!
Accuracy -1? 5815 <= 3000 No

Rain: -1r
Sluggy Slug's Paralysis: -5%



IN THE END:

Field:
Weather: Rain 2r (+3 Water BAP, -3 Fire BAP)

Team Mowtom:
Sluggy Slug (F):
422-east.png
@(nothing)
Water
Sticky Hold / Storm Drain
HP: 10.25 -> 10
EN: 76
1 | 3 | 2 | 3 | 34 8
Size: 1
Weight: 1
Other: 10% Paralysis
George (M):
390.png
@(nothing)
Fire
Blaze
HP: 6
EN: 14
1 | 2 | 4 | 2 | 40
Size: 1
Weight: 1
Other: +2 Fire BAP


Team waluigibros:
Magnemite (-):
81.png
@(nothing)
Electric / Steel
Magnet Pull / Sturdy
HP: 35.5 -> 35
EN: 27.5 -> 27
1 | 3 | 4 | 2 | 45
Size: 1
Weight: 1
Other: Drowsy, +1 SpA (locked 1r)
Piplup (F):
393.png
@(nothing)
Water
Torrent
HP: 15
EN: 50
1 | 2 | 4 | 2 | 40 10
Size: 1
Weight: 1
Other: 10% Paralysis, +2 Water BAP

Honedge (M):
679.png
@(nothing)
Steel / Ghost
No Guard
HP: 47
EN: 88
4 | 4 | 1 | 2 | 28
Size: 2
Weight: 1
Other: nothing



THE ORDER OF THINGS:
Switch Phase (or not)
waluigibros orders
Mowtom orders
I ref
 
Last edited:
There was a little mix-up in Sluggy Slug's Special Defense in the last order, so she now has 2 more HP. This has been made effective in both this reffing and the previous one.

Also, this was never specified in the rules, but I'm going to assume that the restrictions on Recoveries and Chills are 2 and 5 respectively. If wither of you have a problem with that then let me know.

IN THE BEGINNING:

Team Mowtom:
Sluggy Slug (F):
422-east.png
@(nothing)
Water
Sticky Hold / Storm Drain
HP: 10
EN: 76
1 | 3 | 2 | 3 | 34 8
Size: 1
Weight: 1
Other: 10% Paralysis
George (M):
390.png
@(nothing)
Fire
Blaze
HP: 6
EN: 14
1 | 2 | 4 | 2 | 40
Size: 1
Weight: 1
Other: +2 Fire BAP


Team waluigibros:
Magnemite (-):
81.png
@(nothing)
Electric / Steel
Magnet Pull / Sturdy
HP: 35
EN: 27
1 | 3 | 4 | 2 | 45
Size: 1
Weight: 1
Other: Drowsy, +1 SpA (locked 1r)
Piplup (F):
393.png
@(nothing)
Water
Torrent
HP: 15
EN: 50
1 | 2 | 4 | 2 | 40 10
Size: 1
Weight: 1
Other: 10% Paralysis, +2 Water BAP

Honedge (M):
679.png
@(nothing)
Steel / Ghost
No Guard
HP: 47
EN: 88
4 | 4 | 1 | 2 | 28
Size: 2
Weight: 1
Other: nothing



Action 1:
Is Sluggy Slug fully Paralyzed? 9366 <= 1000 No
Sluggy Slug used Protect!
Sluggy Slug's EN: -(7 + (25.25 / 2.5)) = -10.1 EN

Magnemite used Thunder!
Magnemite's EN: -(8 - 1) = -7 EN
Hit? Thunder in Rain Yes
Crit? 8809 <= 625 No
Damage = [(11 + 3 + 0 + 6 + 0 + 0 + 0 - 4.5 - 0) * 1.50] + (1 * 2) + 0 = 25.25
Bypass Protect? 9523 <= 3000 No
Sluggy Slug Protected herself!

Magnemite fell Asleep!
How deep of a sleep? RNG 2/3 = Deep Sleep Sleep 1a

Action 2:
Magnemite is Asleep!
Sleep: -1a

Is Sluggy Slug fully Paralyzed? 9921 <= 1000 No
Sluggy Slug used Rest!
Sluggy Slug's EN: -15 EN
Sluggy Slug is in a Restful Sleep! Resting 3a
Sluggy Slug has used on of her 2 Recovery Moves! -1/2 Recovery Move

Sluggy Slug is enjoying a Restful Sleep!
Sluggy Slug's HP: +12 HP
Paralysis: Cured

Action 3:
Magnemite woke up!
Magnemite Chilled!
Magnemite's EN: +12 EN
Magnemitte has used one of its 5 Chills! -1/5 Chill

Sluggy Slug is at Rest!
Resting: -1a

Sluggy Slug is enjoying a Restful Sleep!
Sluggy Slug's HP: +12 HP

Rain: -1r
Magnemite's Special Attack boost is no longer locked!



IN THE END:

Field:
Weather: Rain 1r (+3 Water BAP, -3 Fire BAP)

Team Mowtom:
Sluggy Slug (F):
422-east.png
@(nothing)
Water
Sticky Hold / Storm Drain
HP: 34
EN: 50.9 -> 51
1 | 3 | 2 | 3 | 34
Size: 1
Weight: 1
Other: Resting 2a, 1/2 Recovery Moves Remaining
George (M):
390.png
@(nothing)
Fire
Blaze
HP: 6
EN: 14
1 | 2 | 4 | 2 | 40
Size: 1
Weight: 1
Other: +2 Fire BAP


Team waluigibros:
Magnemite (-):
81.png
@(nothing)
Electric / Steel
Magnet Pull / Sturdy
HP: 35
EN: 32
1 | 3 | 4 | 2 | 45
Size: 1
Weight: 1
Other: +1 SpA, 4/5 Chills Remaining
Piplup (F):
393.png
@(nothing)
Water
Torrent
HP: 15
EN: 50
1 | 2 | 4 | 2 | 40 10
Size: 1
Weight: 1
Other: 10% Paralysis, +2 Water BAP

Honedge (M):
679.png
@(nothing)
Steel / Ghost
No Guard
HP: 47
EN: 88
4 | 4 | 1 | 2 | 28
Size: 2
Weight: 1
Other: nothing



THE ORDER OF THINGS:
Switch Phase (or not)
Mowtom orders
waluigibros orders
I ref
 
Last edited:
Quick question; why did Shellos outspeed this turn and not last? Magnemite has higher speed. Is there something I'm missing?
Protect has +4 Priority when not used on a partner in a Double Battle or larger.

Note: I also fixed the speed on Shellos to make it look like she's no longer Paralyzed.
 
Mud Bomb~Brine~Mud Bomb
IF
Thunder (alone or in a combo) THEN Mirror Coat
 
First, I have to apologize. I have not been using the rank-to-stat-modification calculation correctly the entire time I've been reffing you two. Or to be more correct, I have not used it at all. This does not affect much, only the special attacks that Magnemite has used against Shellos. In addition, it seems that an HP or EN value with a hanging .5 is rounded down, not up. The following changes have been made:

1. Shellos has 3 less HP
2. Magnemite has 2 less HP
3. Magnemite has 10 more EN (I forgot to add +12 from that Chill)

I've also edited my own reffings to match the calculations I should have used.

In case you were wondering, these are the conversions that I did not even know about until today:
Rank to Damage Modification said:
1 = 1.5
2 = 3
3 = 4.5
4 = 6
5 = 7.5
6 = 9
7 = 10
8 = 11
9 = 12
10 = 13
11 = 14
12 = 15

This will affect the round somewhat. If any of you don't like the changes that have been made, then you can complain to me, and we can see what we can do.

Also, I'm making each Pokémon's status profile a little more wordy.

IN THE BEGINNING:

Field: Weather: Rain 1r (+3 Water BAP, -3 Fire BAP)

Team Mowtom:
Sluggy Slug (F):
422-east.png
@(nothing)
Water
Sticky Hold / Storm Drain
HP: 34/100 (34%)
EN: 51/100
1 | 3 | 2 | 3 | 34
Size: 1
Weight: 1
Status: Resting 2a
Other: 1/2 Recovery Moves Remaining, Cannot lose Item (Sticky Hold), Draws in Water attacks to self & Immune to Water attacks & +1 Attack when hit by a Water attack (Storm Drain)

George (M):
390.png
@(nothing)
Fire
Blaze
HP: 6/90 (6.67%)
EN: 14/100
1 | 2 | 4 | 2 | 40
Size: 1
Weight: 1
Status: normal
Other: +2 Fire BAP (Blaze)


Team waluigibros:
Magnemite (-):
81.png
@(nothing)
Electric / Steel
Magnet Pull / Sturdy
HP: 35/80 (43.75%)
EN: 4.5/100 -> 4/100
1 | 3 | 4 | 2 | 45
Size: 1
Weight: 1
Status: normal
Other: 4/5 Chills Remaining, Opposing Steel-type Pokémon cannot escape (Magnet Pull), -1 BAP on all attacks targeting self (Sturdy)

Piplup (F):
393.png
@(nothing)
Water
Torrent
HP: 15/90 (16.67%)
EN: 50/100
1 | 2 | 4 | 2 | 40 10
Size: 1
Weight: 1
Status: 10% Paralysis
Other: +2 Water BAP (Torrent)

Honedge (M):
679.png
@(nothing)
Steel / Ghost
No Guard
HP: 47/90 (52.22%)
EN: 88/100
4 | 4 | 1 | 2 | 28
Size: 2
Weight: 1
Status: normal
Other: All attacks targeting opponents and targeting self will always hit (No Guard)



Action 1:
Magnemite used Thunder Shock + Thunder!!
Base Attack Power = 4 + 11 * 1.5 = 20.5 BAP
Energy Cost = (3 + 4 + 8 + 4) * 1.5 = 28.5 EC
Effect Chance = 10% + 30% = 40% for 20% Paralysis
Accuracy = ((1.00 + 0.70) / 2) + Spe Modifier = 85% (out of Rain)
Contact = No
Type: Electric
Magnemite's EN: -(28.5 - 1) = -27.5 EN
Hit? Thunder in Rain Yes
Crit? 1534 <= 625 No
Damage = [(20.5 + 3 + 0 + 6 + 0 + 0 + 0 - 4.5 - 0) * 1.50] + (1 * 2) + 0 = 39.5 (O.O that's big)
Sluggy Slug's HP: -39.5 HP
It's Super effective!
Sluggy Slug Fainted!
Magnemite: +1 KOC

Rain: -1r
The weather is back to normal.

Magnemite's Special Attack: -1 SpA

Actually, I think the only difference is that Magnemite was not EN KO'd due to Chill being accounted for. Other than that, nothing really would have come out any differently.



IN THE END:

Field:
normal

Sluggy Slug (F):
422-east.png
@(nothing)
Water
Sticky Hold / Storm Drain
HP: -5.5/100 (-5.5%)
EN: 51/100
1 | 3 | 2 | 3 | 34
Size: 1
Weight: 1
Status: KO
Other: 1/2 Recovery Moves Remaining, Cannot lose Item (Sticky Hold), Draws in Water attacks to self & Immune to Water attacks & +1 Attack when hit by a Water attack (Storm Drain)


George (M):
390.png
@(nothing)
Fire
Blaze
HP: 6/90 (6.67%)
EN: 14/100
1 | 2 | 4 | 2 | 40
Size: 1
Weight: 1
Status: normal
Other: +2 Fire BAP (Blaze)


Team waluigibros:
Magnemite (-):
81.png
@(nothing)
Electric / Steel
Magnet Pull / Sturdy
HP: 35/80 (43.75%)
EN: 4.5/100 -> 4/100
1 | 3 | 4 | 2 | 45
Size: 1
Weight: 1
Status: Cooling Down
Other: 4/5 Chills Remaining, Opposing Steel-type Pokémon cannot escape (Magnet Pull), -1 BAP on all attacks targeting self (Sturdy), +1 KOC

Piplup (F):
393.png
@(nothing)
Water
Torrent
HP: 15/90 (16.67%)
EN: 50/100
1 | 2 | 4 | 2 | 40 10
Size: 1
Weight: 1
Status: 10% Paralysis
Other: +2 Water BAP (Torrent)

Honedge (M):
679.png
@(nothing)
Steel / Ghost
No Guard
HP: 47/90 (52.22%)
EN: 88/100
4 | 4 | 1 | 2 | 28
Size: 2
Weight: 1
Status: normal
Other: All attacks targeting opponents and targeting self will always hit (No Guard)



THE ORDER OF THINGS:
Mowtom sends out Mon
waluigibros orders
Mowtom orders
I ref
 
Last edited:
waluigibros, you always have to cool down from a combo, even ones at the end, or that end a round. I almost didn't catch that this time, but all is well because I did. Please keep this in mind for your future battles here.

IN THE BEGINNING:

Field: normal

Team Mowtom:
Bubble (F):
577.png
@(nothing)
Psychic
Overcoat / Magic Guard
HP: 90/90 (100%)
EN: 100/100
1 | 2 | 5 | 2 | 20
Size: 1
Weight: 1
Status: normal
Other: Immune to weather damage (Overcoat), Immune to "Powder" Moves (Overcoat), Only takes damage from direct attacks (Magic Guard), -1 BAP from all incoming attacks (Overcoat with Magic Guard)

George (M):
390.png
@(nothing)
Fire
Blaze
HP: 6/90 (6.67%)
EN: 14/100
1 | 2 | 4 | 2 | 40
Size: 1
Weight: 1
Status: normal
Other: +2 Fire BAP (Blaze)

Sluggy Slug (F):
422-east.png
@(nothing)
Water
Sticky Hold / Storm Drain
HP: -5.5/100 (-5.5%)
EN: 51/100
1 | 3 | 2 | 3 | 34
Size: 1
Weight: 1
Status: KO
Other: 1/2 Recovery Moves Remaining, Cannot lose Item (Sticky Hold), Draws in Water attacks to self & Immune to Water attacks & +1 Attack when hit by a Water attack (Storm Drain)


Team waluigibros:
Magnemite (-):
81.png
@(nothing)
Electric / Steel
Magnet Pull / Sturdy
HP: 35/80 (43.75%)
EN: 4.5/100 -> 4/100
1 | 3 | 4 | 2 | 45
Size: 1
Weight: 1
Status: Cooling Down
Other: 4/5 Chills Remaining, Opposing Steel-type Pokémon cannot escape (Magnet Pull), -1 BAP from all incoming attacks (Sturdy), +1 KOC

Piplup (F):
393.png
@(nothing)
Water
Torrent
HP: 15/90 (16.67%)
EN: 50/100
1 | 2 | 4 | 2 | 40 10
Size: 1
Weight: 1
Status: 10% Paralysis
Other: +2 Water BAP (Torrent)

Honedge (M):
679.png
@(nothing)
Steel / Ghost
No Guard
HP: 47/90 (52.22%)
EN: 88/100
4 | 4 | 1 | 2 | 28
Size: 2
Weight: 1
Status: normal
Other: All attacks targeting opponents and targeting self will always hit (No Guard)



Action 1:
Magnemite Cooled Down!

Bubble used Trick Room!
Bubble's EN: -(10 - 1) = -9 EN
The field became filled with a wondrous energy! Trick Room 4r

Action 2:
Bubble used Hidden Power Fighting!
Bubble's EN: -4 EN
Hit? Yes
Crit? 3099 <= 625 No
Damage = [(6 + 0 + 0 + 7.5 - 1 + 0 + 0 - 3 - 0) * 1.50] + (0 * 2) + 0 = 14.25
Magnemite's HP: -14.25 HP

Magnemite used Thunder Shock!
Magnemite's EN: -(3 - 1) = -2 EN
Hit? Yes
Crit? 1713 No
Damage = [(4 + 3 + 0 + 6 - 1 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 9
Bubble's HP: -9 HP
15% Paralysis? 8558 <= 1000 No

Action 3:
Bubble used Shadow Ball!
Bubble's EN: -6 EN
Hit? Yes
Crit? 5143 <= 625 No
Damage = [(8 + 0 + 0 + 7.5 - 1 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 11.5
Magnemite's HP: -11.5 HP
-1 Special Defense? 3607 <= 2000 No

Magnemite Chilled!
Magnemite's EN: +12 EN
Magnemite has used one of its 5 Chills! -1/5 Chill

Trick Room: -1r



IN THE END:

Field:
Trick Room (Reverse speed order on each priority level) 3r

Team Mowtom:

Bubble (F):
577.png
@(nothing)
Psychic
Overcoat / Magic Guard
HP: 81/90 (90%)
EN: 81/100
1 | 2 | 5 | 2 | 20
Size: 1
Weight: 1
Status: normal
Other: Immune to weather damage (Overcoat), Immune to "Powder" Moves (Overcoat), Only takes damage from direct attacks (Magic Guard), -1 BAP from all incoming attacks (Overcoat with Magic Guard)

George (M):
390.png
@(nothing)
Fire
Blaze
HP: 6/90 (6.67%)
EN: 14/100
1 | 2 | 4 | 2 | 40
Size: 1
Weight: 1
Status: normal
Other: +2 Fire BAP (Blaze)

Sluggy Slug (F):
422-east.png
@(nothing)
Water
Sticky Hold / Storm Drain
HP: -5.5/100 (-5.5%)
EN: 51/100
1 | 3 | 2 | 3 | 34
Size: 1
Weight: 1
Status: KO
Other: 1/2 Recovery Moves Remaining, Cannot lose Item (Sticky Hold), Draws in Water attacks to self & Immune to Water attacks & +1 Attack when hit by a Water attack (Storm Drain)


Team waluigibros:
Magnemite (-):
81.png
@(nothing)
Electric / Steel
Magnet Pull / Sturdy
HP: 9.25/80 -> 9/80 (11.25%)
EN: 14/100
1 | 3 | 4 | 2 | 45
Size: 1
Weight: 1
Status: normal
Other: 3/5 Chills Remaining, Opposing Steel-type Pokémon cannot escape (Magnet Pull), -1 BAP from all incoming attacks (Sturdy), +1 KOC

Piplup (F):
393.png
@(nothing)
Water
Torrent
HP: 15/90 (16.67%)
EN: 50/100
1 | 2 | 4 | 2 | 40 10
Size: 1
Weight: 1
Status: 10% Paralysis
Other: +2 Water BAP (Torrent)

Honedge (M):
679.png
@(nothing)
Steel / Ghost
No Guard
HP: 47/90 (52.22%)
EN: 88/100
4 | 4 | 1 | 2 | 28
Size: 2
Weight: 1
Status: normal
Other: All attacks targeting opponents and targeting self will always hit (No Guard)



THE ORDER OF THINGS:
Switch Phase?
Mowtom orders
waluigibros orders
I ref
 
Last edited:
I meant to PM this to Josh, I think the old order slate was copy/pasted.
Also, apologies for forgetting to cooldown, I forgot about it too since my orders were fine, but the turn ended on the combo.
 
Oops. Sorry, didn't realize we were waiting on me :-(

Hidden Power~Shadow Ball~Hidden Power

IF Magnemite is fainted when you would attack, use Reflect the first time and Light Screen the second.
 
Signal Beam ~ Thunderbolt ~ Signal Beam
IF by some miracle Magnemite survives the Hidden Power THEN Chill ~ Explosion ~ X_X

Also, call me crazy, but I don't think orders after a death count for anything, judging by what happened to me after Magnemite got Shellos. I made the same mistake and it may cost me the match.
 
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