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Data Referee Resource Thread

Discussion in 'Network Center' started by Korski, Feb 11, 2012.

  1. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Reffing profile, y'all.

    Name: inanimate blob
    Timezone: GMT -4
    Availability: Basically all the time

    Format:
    Code:
    [noparse][b]Pre-Round[/b]
    
    Field: Nothing
    
    [U]Battler 1[/u]
    Pokemon @ Item
    [img][/img]
    [color=green]HP: 90[/color]
    [color=green]EN: 100[/color]
    Ranks: 
    Ability: 
    Other: 
    
    [right][U]Battler 2[/u]
    Pokemon @ Item
    [img][/img]
    [color=green]HP: 90[/color]
    [color=green]EN: 100[/color]
    Ranks: 
    Ability: 
    Other: [/right][/noparse]
    Ongoing Refs (open)


    Completed Refs (open)
  2. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
  3. Birkal

    Birkal Caw.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,690
    I guess I do this now.

    Name: Birkal
    Timezone: Central (GMT -6)
    Availability: All day every day.

    Ongoing! (open)



    Code:
    [noparse][CENTER][IMG]referee[/IMG]
    
    flavor[/center]
    
    [IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
    [B]pokemon[/B] (nick) (M) @ item
    [B]HP:[/B] 
    [B]En:[/B] 
    [B]Ranks:[/B] 
    [B]Speed:[/B] 
    [B]SC/WC:[/B] 
    [B]Stats:[/B] N/A
    [B]Status:[/B] N/A
    [B]Other:[/B] N/A
    
    [RIGHT][IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
    [B]pokemon[/B] (nick) (M) @ item
    [B]HP:[/B] 
    [B]En:[/B] 
    [B]Ranks:[/B] 
    [B]Speed:[/B] 
    [B]SC/WC:[/B] 
    [B]Stats:[/B] N/A
    [B]Status:[/B] N/A
    [B]Other:[/B] N/A[/RIGHT]
    
    [Hide=Calcs]Action 1:
    [b]pokemon used move![/b]
    RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    [B]pokemon used move![/B]
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    
    Action 2:
    [b]pokemon used move![/b]
    RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    [B]pokemon used move![/B]
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    
    Action 3:
    [b]pokemon used move![/b]
    RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    [B]pokemon used move![/B]
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy[/hide]
    
    [CENTER][B]Other:[/B]
    
    words
    
    
    [B]Order of Events:[/B]
    
    words[/CENTER][/noparse]
  4. IssacCross

    IssacCross

    Joined:
    Mar 2, 2013
    Messages:
    101
    Name: IssacCross
    Timezone: EST (GMT -4)
    Availability: I'm all everyday at least a couple of times throughout the day after 3 o'clock more so on weekends

    Ongoing Battles (open)




    Completed Battles (open)
  5. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Name Maserato
    Time zone EST
    Availability 3-10 o clock weekdays normally
    Code:
    [noparse][CENTER][IMG]referee[/IMG]
    
    flavor[/center]
    
    [IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
    [B]pokemon[/B] (nick) (M) @ item
    [B]HP:[/B] 
    [B]En:[/B] 
    [B]Ranks:[/B] 
    [B]Speed:[/B] 
    [B]SC/WC:[/B] 
    [B]Stats:[/B] N/A
    [B]Status:[/B] N/A
    [B]Other:[/B] N/A
    
    [RIGHT][IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
    [B]pokemon[/B] (nick) (M) @ item
    [B]HP:[/B] 
    [B]En:[/B] 
    [B]Ranks:[/B] 
    [B]Speed:[/B] 
    [B]SC/WC:[/B] 
    [B]Stats:[/B] N/A
    [B]Status:[/B] N/A
    [B]Other:[/B] N/A[/RIGHT]
    
    [Hide=Calcs]Action 1:
    [b]pokemon used move![/b]
    RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    [B]pokemon used move![/B]
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    
    Action 2:
    [b]pokemon used move![/b]
    RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    [B]pokemon used move![/B]
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    
    Action 3:
    [b]pokemon used move![/b]
    RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    [B]pokemon used move![/B]
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy[/hide]
    
    [CENTER][B]Other:[/B]
    
    words
    
    
    [B]Order of Events:[/B]
    
    words[/CENTER][/noparse]
    [
  6. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,495
    Name: Canis Majoris
    Timezone: GMT
    Availability: Can usually ref whenever off school, by 1:20 PM every day but Tuesday and Friday, 5:50 PM Friday and 6:35 PM Tuesday.

    I have reffed a few battles.
    WARNING: There may be flavour in battles I ref.
    Reffing: Pwnemon vs. Ladysalamence, Maxim vs. Gerard (no thread)
  7. Mylo Xyloto

    Mylo Xyloto

    Joined:
    May 12, 2012
    Messages:
    805
    Name: Mylo Xyloto
    Timezone: GMT + 2
    Availability: Usually available during weekends and at night / after school during weekdays.

    Currently Reffing: (open)

    Completed Battles: (open)

    Code:
    [noparse]
    [CENTER][IMG]referee[/IMG]
    
    flavor[/center]
    
    [IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
    [B]pokemon[/B] (nick) (M) @ item
    [B]HP:[/B] [COLOR="SeaGreen"][/COLOR]
    [B]En:[/B] [COLOR="SeaGreen"][/COLOR]
    
    [size=z][B]Speed:[/B] 
    [B]SC/WC:[/B] 
    [B]Stats:[/B] N/A
    [B]Status:[/B] N/A
    [B]Other:[/B] N/A[/size]
    
    [RIGHT][IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
    [B]pokemon[/B] (nick) (M) @ item
    [B]HP:[/B] [COLOR="SeaGreen"][/COLOR]
    [B]En:[/B] [COLOR="SeaGreen"][/COLOR]
    
    [size=1][B]Speed:[/B] 
    [B]SC/WC:[/B] 
    [B]Stats:[/B] N/A
    [B]Status:[/B] N/A
    [B]Other:[/B] N/A[/size][/RIGHT]
    
    [Hide=Calcs]Action 1:
    [b]pokemon used move![/b]
    RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    [B]pokemon used move![/B]
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    
    Action 2:
    [b]pokemon used move![/b]
    RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    [B]pokemon used move![/B]
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    
    Action 3:
    [b]pokemon used move![/b]
    RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    [B]pokemon used move![/B]
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy[/hide]
    
    [IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
    [B]pokemon[/B] (nick) (M) @ item
    [B]HP:[/B] 
    [B]En:[/B] 
    
    [size=z][B]Speed:[/B] 
    [B]SC/WC:[/B] 
    [B]Stats:[/B] N/A
    [B]Status:[/B] N/A
    [B]Other:[/B] N/A[/size]
    
    [RIGHT][IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
    [B]pokemon[/B] (nick) (M) @ item
    [B]HP:[/B] 
    [B]En:[/B] 
    
    [size=1][B]Speed:[/B] 
    [B]SC/WC:[/B] 
    [B]Stats:[/B] N/A
    [B]Status:[/B] N/A
    [B]Other:[/B] N/A[/size][/RIGHT]
    
    [/noparse]
  8. Incoleo

    Incoleo

    Joined:
    Jul 14, 2012
    Messages:
    206
    Name: Incoleo
    Timezone: Mountain standard time (or GMT -6 I'm pretty sure)
    Availability: Pretty inconsistent timing-wise, but I'm on usually every day ^u^

    Currently Reffing
    (nothing yet)

    Previously Reffed (open)

    (nothing yet)
  9. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
  10. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    787
    People have been saying I need to get the view from a reffing viewpoint so here I go.
    Name: Kingmidas
    Timezone: EST (GMT -4)
    Availability: Always after 4:00 P.M at some point for around 2 hours on weekdays. On weekends I will be on randomly anywhere from 8:30 AM to 8:00 PM.
    current matches: (open)

    Nothing yet

    past matches: (open)

    Nothing yet
  11. topher4167

    topher4167

    Joined:
    May 5, 2013
    Messages:
    262
    Name: topher4167
    Timezone: EST (GMT -4)
    Availability: I'm on a lot, but I tend to be lazy. Knowing myself, my first few times reffing I'll be super enthusiastic and ref super quickly, but probably screw up. Then I'll get lazy and probably ref at the latest time possible.

    Reffing (open)

    (Knowing myself, and looking at my ASB profile, this will NOT be very up to date)
    None!
  12. Ute

    Ute

    Joined:
    Jun 6, 2013
    Messages:
    458
    Name: Ute
    Timezone: EST (GMT -4)
    Availability: I try to get on at least once a day. College will start in September, but my classes end around 3 at the latest

    Matches:

    Completed (open)
    Last edited: Aug 25, 2013
  13. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,694
    Can I get a ref profile here?

    Name: S0L1D G0LD
    Timezone: GMT -4
    Availability: Oh ho, Trust me, I have so much free time it flows from my ass. Nearly every day morning/afternoon and every day evenings/nights.

    Matches:
  14. P2X7

    P2X7

    Joined:
    Nov 27, 2012
    Messages:
    305
    Name: P2X7
    Timezone: GMT -4
    Availability: Frequent, as I am on Smogon a lot.

    Matches:
    Ongoing Battles (open)

    Completed Battles (open)

    Last edited: Sep 15, 2013
  15. CorruptedCheese

    CorruptedCheese

    Joined:
    Oct 20, 2013
    Messages:
    461
    I always enjoy helping out with reffing, so I may as well help here
    Name: Cheese
    Timezone: GMT +10 (Daylight savings currently in effect)
    Availability: I'm on all over the place. Don't expect me to be on a certain time every day, I usually check every few hours when I'm awake though

    Matches:

    ongoing (open)

    Last edited: Mar 20, 2014
  16. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,631
    Name: Flora
    Timezone: PST
    Availability: Currently active until something bad happens but only willing to take a few at a time
    doing (open)

    lol nothing here

    done (open)

    SimonSays vs Matezoide at Unown Soup! (Matezoide Victory!) http://www.smogon.com/forums/threads/simonsays-vs-matezoide-at-unown-soup.3491962/
    yoshinite vs Frosty! (Training Battle; yoshinite Victory!) http://www.smogon.com/forums/threads/yoshinite-vs-frosty.3492510/
    King Serperior vs SimonSays at ASB Arena post Apoc! (Subref) (King Serperior Victory!) http://www.smogon.com/forums/threads/king-serperior-returns-after-the-apocalypse-to-fight-simonsays.3490418/
    Last edited: Nov 26, 2013
  17. starwarsfan

    starwarsfan

    Joined:
    Sep 7, 2013
    Messages:
    2,103
    Name: starwarsfan
    Time Zone: PST (GMT - 8)
    Availability: Anytime during my day.
    Current Reffings (In no particular order) (open)
    Last edited: Jan 11, 2014
  18. tavok

    tavok

    Joined:
    Mar 20, 2011
    Messages:
    1,330
    Would like to join the ref crew if I am allowed. Don't have much experience battling (I'm going my first two battles right now...), but I lurked around the place since a long while ago xD Also, I really like organizing things, and I may actually end prefering being referee rather than a battler.

    Name: Tavok
    Time Zone: UTC -7
    Availability: Will ref in the afternoons, probably between 3 P.M. and 7 P.M.

    Currently Reffing:
    Show Hide

    Past Reffings:
    Last edited: Feb 6, 2014
  19. Mulan15262

    Mulan15262

    Joined:
    Apr 5, 2013
    Messages:
    637
    Posting my ref profile here.
    Time Zone: UTC-8(observes DST, UTC-7 then)

    I am available frequently throughout the day, but never before 6:00AM or after 8:30PM my time. I should be able to meet any reasonable DQ time.

    I can include flavor upon request, if you want it, then just ask for it.
    Last edited: Jun 6, 2014
  20. kenneth1221

    kenneth1221

    Joined:
    Nov 27, 2013
    Messages:
    151
    Name: kenneth1221
    Time Zone: Eastern Standard Time/UTC - 5
    Availability: Usually, I'm available by 3PM my time, but in some seasons I won't make it home until 5 my time. After that point, I probably would be around until 9 or 10 PM my time. I'll be around longer on weekends and holidays, obviously.
    Current Reffings (open)
    None

    Done Reffings (open)
    Last edited: Dec 21, 2013
  21. Nobody Drex

    Nobody Drex

    Joined:
    Jan 26, 2014
    Messages:
    71
    I'm a bit new here, but reffing looks like a good way to learn more about ASB and stretch my creative juices. I'm a Creative Writing minor at college, so expect a bit of flavor from my posts.

    Name: Nobody Drex
    Timezone: EST (GMT -4)
    Availability: I'm a college student, so I'll be using this as my procrastination time :D My classes end at 3 most days, so expect me to either post after that, at some point between 3 pm and 2 am. I'll check frequently when I have battles, so basically expect at least once a day (night most likely) but possibly more.

    Currently Reffing:
    Show Hide


    Reffing History:
    Show Hide

    Last edited: Feb 11, 2014
  22. Psyco_Josho

    Psyco_Josho

    Joined:
    Jan 8, 2013
    Messages:
    152
    Timezone: -6 GMT most of the time, but it could also be -5 GMT every once in a while (my home and college are in different timezones)
    Availability: Usually available each day at least once a day, but not really consistently available at each time of the day throughout the week. Not available on Sundays for ASB reffing activity.

    (Number of Battles Reffing) + (Battles Reffed): (2 + 1 + 1) + (27 + 2) = 33

    UC Earned from Reffing: 176 (+ 3)

    Battle Refs:
    1. AOPSUser vs Birkal 13v13 Singles
    2. S0L1D G0LD vs The Wanderer 5v5 FE Doubles Serious

    Facility Refs:
    1. Battle Subway Challenge: P2X7 - Starting at post #1

    Tournament Refs:
    nothing ATM

    Gym Refs:
    1. [Poison] Leader Engineer Pikachu vs Challenger Mulan15262

    Previous Refs:

    Battle Facilities (open)

    nothing yet

    Tournaments (open)

    Gyms (open)

    Nothing yet



    Other Useful Stuff:
    Abilities and Their Effects (open)




    Effect Timing (open)
    {This is taken from the ASB Players' Handbook}

    With the numerous additional effects in ASB, you may have a situation in which many of these effects are present at once and the order in which they are resolved can make all the difference. Here are the many effects in ASB sorted into when in the action or round they occur. If multiple effects occur on the same line, resolve the one with the earliest start first.

    Start of Round

    The following effects occur before the first action of the round is even touched:
    1. Healing Wish and Lunar Dance restore HP.
    2. Entry hazards like Stealth Rock take effect in the order they were set up.
    3. Trigger abilities that automatically activate when the Pokemon enters play activate.
    4. Toggle abilities toggle. If Zen Mode is toggled to the default effect while Darmanitan has less than 50% of its HP left, Darmanitan reverts to its normal form.

    Start of Action

    The following effects occur before the current action is resolved:
    1. Turn order is decided.

    Start of Turn

    The following effects occur on a Pokemon at the start of its turn in the action:
    1. Check if the remaining duration of the Pokemon's sleep, freeze, confusion or infatuation is at 0, and end the status if it is.
    2. Roll for infatuation, paralysis and confusion (in that order), but only on the Pokemon's first turn in that action.

    End of Turn

    The following effects occur on a Pokemon after it has taken its turn in the action:
    1. If the Pokemon knocked out a Pokemon that used Destiny Bond, Destiny Bond deals damage.
    2. All ongoing effects on the Pokemon with a duration given in actions that are not specified elsewhere have their remaining duration lowered by 1.
    3. If the Pokemon hit itself in confusion, confusion duration is lowered by an additional 1.
    4. If the Pokemon failed to act due to infatuation, infatuation duration is lowered by an additional 1.
    5. If the Pokemon was fully paralyzed, paralysis stage drops to the next lowest level, and paralysis is cured if it reaches 0%.
    6. If the Pokemon used Reflect, Light Screen, regular Mist, Tailwind, Lucky Chant or the second of two different Pledge moves, the remaining duration of these effects is reduced by 1 on all affected Pokemon.
    7. If the Pokemon dealt sufficient damage to a sleeping Pokemon, the sleeping Pokemon's remaining sleep duration is reduced by 1 or the sleeping Pokemon wakes up.
    8. If the Pokemon dealt sufficient damage to a confused Pokemon, the confused Pokemon's remaining confusion duration drops to 0.
    9. If the Pokemon dealt sufficient damage to an infatuated Pokemon, the infatuated Pokemon's remaining infatuation duration is reduced by 1.
    10. If the Pokemon has Zen Mode toggled and a form change is warranted, the form change happens.

    End of Action

    The following effects occur after all Pokemon have taken their turns in the action:
    1. Rest's healing occurs and its remaining duration is lowered by 1.
    2. All weather-based damage and healing occurs.
    3. Future Sight and Doom Desire deal damage.
    4. Wish restores HP.
    5. Damage from the combination of Fire Pledge and Grass Pledge occurs.
    6. Leftovers and Black Sludge restore HP or deal damage.
    7. Aqua Ring and Ingrain restore HP.
    8. Leech Seed deals damage and restores HP and its remaining duration is lowered by 1.
    9. Poison and burn damage occurs as does Poison Heal's HP restoration.
    10. Nightmare deals damage and drains energy.
    11. Damage from Ghost Curse occurs.
    12. Damage from partial trapping moves like Wrap occurs.
    13. Yawn's drowsiness converts to sleep. Determine sleep duration at this point.
    14. Bad Dreams deals damage and drains energy.
    15. Sticky Barb's damage occurs.

    End of Round

    The following effects occur after the last action of the round:
    1. Weather duration (other than Fog) is lowered by 1.
    2. Status effect removal due to Shed Skin, Hydration and Healer occurs.
    3. Perish Song counter decreases by 1 and any Pokemon with a Perish Song counter of 0 are knocked out.
    4. All ongoing effects with a duration given in rounds that are not specified elsewhere have their remaining duration lowered by 1.
    5. Paralysis stage on all Pokemon drops to the next lowest level, and paralysis is cured on all Pokemon whose paralysis stage drops to 0%.
    6. Stat boosts and drops that are due to decay do so.
    7. Speed Boost, Harvest and Moody activate.
    8. Toxic Orb and Flame Orb activate.


    Reffing Template (Singles) (open)
    [SIZE=6][B]ROUND X[/B][/SIZE]

    x

    [SIZE=5][B]IN THE BEGINNING:[/B][/SIZE]

    [B]Field:[/B] normal

    [B]Team Player1:[/B]
    Pokémon (G):
    [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] @(Item)
    Type / Type
    Ability1 / Ability2 / AbilityH
    [U]HP[/U]: [B]#/# (100%)[/B]
    [U]EN[/U]: [B]100/100[/B]
    [U]Stats[/U]: # | # | # | # | #
    [U]Size[/U]: #
    [U]Weight[/U]: #
    [U]Status[/U]: normal
    [U]Other[/U]: nothing

    [U]Player1's Field[/U]: nothing
    [U]Other[/U]: nothing

    [HIDE=Player1's Bench]
    Empty
    [/HIDE]


    [B]Team Player2:[/B]
    Pokémon (G):
    [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] @(Item)
    Type / Type
    Ability1 / Ability2 / AbilityH
    [U]HP[/U]:[B] #/# (100%)[/B]
    [U]EN[/U]: [B]100/100[/B]
    [U]Stats[/U]: # | # | # | # | #
    [U]Size[/U]: #
    [U]Weight[/U]: #
    [U]Status[/U]: normal
    [U]Other[/U]: nothing

    [U]Player2's Field[/U]: nothing
    [U]Other[/U]: nothing

    [HIDE=Player2's Bench]
    Empty
    [/HIDE]



    [HIDE=Da Math]
    [B]Action 1:[/B]
    poke

    poke

    [B]Action 2:[/B]
    poke

    poke

    [B]Action 3:[/B]
    poke

    poke

    [/HIDE]



    [SIZE=5][B]IN THE END:[/B][/SIZE]

    [B]Field:[/B] normal

    [B]Team Player1:[/B]
    Pokémon (G):
    [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] @(Item)
    Type / Type
    Ability1 / Ability2 / AbilityH
    [U]HP[/U]: [B]#/# (100%)[/B]
    [U]EN[/U]: [B]100/100[/B]
    [U]Stats[/U]: # | # | # | # | #
    [U]Size[/U]: #
    [U]Weight[/U]: #
    [U]Status[/U]: normal
    [U]Other[/U]: nothing

    [U]Player1's Field[/U]: nothing
    [U]Other[/U]: nothing

    [HIDE=Player1's Bench]
    Empty
    [/HIDE]


    [B]Team Player2:[/B]
    Pokémon (G):
    [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] @(Item)
    Type / Type
    Ability1 / Ability2 / AbilityH
    [U]HP[/U]:[B] #/# (100%)[/B]
    [U]EN[/U]: [B]100/100[/B]
    [U]Stats[/U]: # | # | # | # | #
    [U]Size[/U]: #
    [U]Weight[/U]: #
    [U]Status[/U]: normal
    [U]Other[/U]: nothing

    [U]Player2's Field[/U]: nothing
    [U]Other[/U]: nothing

    [HIDE=Player2's Bench]
    Empty
    [/HIDE]



    As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



    [B][SIZE=5]THE ORDER OF THINGS:[/SIZE][/B]
    @
    @
    I ref

    x


    Reffing Template (Doubles) (open)
    [SIZE=6][B]ROUND X[/B][/SIZE]

    x

    [CENTER][B][SIZE=5]IN THE BEGINNING:[/SIZE][/B]

    [B]Field:[/B] normal

    [B]Team Player1:[/B]
    Pokémon (G): | Pokémon (G):
    [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
    @(Item) | @(Item)
    Type / Type | Type / Type
    Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
    [U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
    [U]EN[/U]: [B]100/100[/B] | [B]100/100[/B]
    [U]Stats[/U]:
    # | #
    # | #
    # | #
    # | #
    # | #
    [U]Size[/U]: # | #
    [U]Weight[/U]: # | #
    [U]Status[/U]: normal | normal
    [U]Other[/U]: nothing | nothing

    [U]Player1's Field[/U]: nothing
    [U]Other[/U]: nothing

    [HIDE=Player1's Bench]
    Empty
    [/HIDE]


    [B]Team Player2:[/B]
    Pokémon (G): | Pokémon (G):
    [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
    @(Item) | @(Item)
    Type / Type | Type / Type
    Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
    [U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
    [U]EN[/U]: [B]100/100[/B] | [B]100/100[/B]
    [U]Stats[/U]:
    # | #
    # | #
    # | #
    # | #
    # | #
    [U]Size[/U]: # | #
    [U]Weight[/U]: # | #
    [U]Status[/U]: normal | normal
    [U]Other[/U]: nothing | nothing

    [U]Player2's Field[/U]: nothing
    [U]Other[/U]: nothing

    [HIDE=Player2's Bench]
    Empty
    [/HIDE]


    [/CENTER]
    [quote=Order of Actions]
    [B]First:[/B] Pokémon (Name)
    [B]Second:[/B] Pokémon (Name)
    [B]Third:[/B] Pokémon (Name)
    [B]Fourth:[/B] Pokémon (Name)
    [/quote]

    [HIDE=Da Math]
    [B]Action 1:[/B]
    poke

    poke

    poke

    poke
    [LEFT]
    [B]Action 2:[/B][/LEFT]
    poke

    poke

    poke

    poke
    [LEFT]
    [B]Action 3:[/B][/LEFT]
    poke

    poke

    poke

    poke

    [/HIDE]
    [CENTER]


    [B][SIZE=5]IN THE END:[/SIZE]

    Field:[/B] normal

    [B]Team Player1:[/B]
    Pokémon (G): | Pokémon (G):
    [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
    @(Item) | @(Item)
    Type / Type | Type / Type
    Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
    [U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
    [U]EN[/U]: [B]100/100[/B] | [B]100/100[/B]
    [U]Stats[/U]:
    # | #
    # | #
    # | #
    # | #
    # | #
    [U]Size[/U]: #| #
    [U]Weight[/U]: # | #
    [U]Status[/U]: normal | normal
    [U]Other[/U]: nothing | nothing

    [U]Player1's Field[/U]: nothing
    [U]Other[/U]: nothing

    [HIDE=Player1's Bench]
    Empty
    [/HIDE]


    [B]Team Player2:[/B]
    Pokémon (G): | Pokémon (G):
    [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
    @(Item) | @(Item)
    Type / Type | Type / Type
    Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
    [U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
    [U]EN[/U]: [B]100/100[/B] | [B]100/100[/B]
    [U]Stats[/U]:
    # | #
    # | #
    # | #
    # | #
    # | #
    [U]Size[/U]: # | #
    [U]Weight[/U]: # | #
    [U]Status[/U]: normal | normal
    [U]Other[/U]: nothing | nothing

    [U]Player2's Field[/U]: nothing
    [U]Other[/U]: nothing

    [HIDE=Player2's Bench]
    Empty
    [/HIDE][/CENTER]



    As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



    [B][SIZE=5]THE ORDER OF THINGS:[/SIZE][/B]
    @
    @
    I ref

    x


    Reffing Template (Triples) (open)
    [SIZE=6][B]ROUND X[/B][/SIZE]

    x

    [CENTER][B][SIZE=5]IN THE BEGINNING:[/SIZE][/B]

    [B]Field:[/B] normal

    [B]Team Player1:[/B]
    Pokémon (G): | Pokémon (G): | Pokémon (G):
    [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
    @(Item) | @(Item) | @(Item)
    Type / Type | Type / Type | Type / Type
    Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
    [U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
    [U]EN[/U]: [B]100/100[/B] | [B]100/100[/B] | [B]100/100[/B]
    [U]Stats[/U]:
    # | # | #
    # | # | #
    # | # | #
    # | # | #
    # | # | #
    [U]Size[/U]: # | # | #
    [U]Weight[/U]: # | # | #
    [U]Status[/U]: normal | normal | normal
    [U]Other[/U]: nothing | nothing | nothing

    [U]Player1's Field[/U]: nothing
    [U]Other[/U]: nothing

    [HIDE=Player1's Bench]
    Empty
    [/HIDE]


    [B]Team Player2:[/B]
    Pokémon (G): | Pokémon (G): | Pokémon (G):
    [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
    @(Item) | @(Item) | @(Item)
    Type / Type | Type / Type | Type / Type
    Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
    [U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
    [U]EN[/U]: [B]100/100[/B] | [B]100/100[/B] | [B]100/100[/B]
    [U]Stats[/U]:
    # | # | #
    # | # | #
    # | # | #
    # | # | #
    # | # | #
    [U]Size[/U]: # | # | #
    [U]Weight[/U]: # | # | #
    [U]Status[/U]: normal | normal | normal
    [U]Other[/U]: nothing | nothing | nothing

    [U]Player2's Field[/U]: nothing
    [U]Other[/U]: nothing

    [HIDE=Player2's Bench]
    Empty
    [/HIDE]


    [/CENTER]
    [quote=Order of Actions]
    [B]First:[/B] Pokémon (Name)
    [B]Second:[/B] Pokémon (Name)
    [B]Third:[/B] Pokémon (Name)
    [B]Fourth:[/B] Pokémon (Name)
    [B]Fifth:[/B] Pokémon (Name)
    [B]Sixth:[/B] Pokémon (Name)
    [/quote]

    [HIDE=Da Math]
    [B]Action 1:[/B]
    poke

    poke

    poke

    poke

    poke

    poke

    [B]Action 2:[/B]
    poke

    poke

    poke

    poke

    poke

    poke


    [/HIDE]
    [CENTER]


    [B][SIZE=5]IN THE END:[/SIZE]

    Field:[/B] normal

    [B]Team Player1:[/B]
    Pokémon (G): | Pokémon (G): | Pokémon (G):
    [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
    @(Item) | @(Item) | @(Item)
    Type / Type | Type / Type | Type / Type
    Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
    [U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
    [U]EN[/U]: [B]100/100[/B] | [B]100/100[/B] | [B]100/100[/B]
    [U]Stats[/U]:
    # | # | #
    # | # | #
    # | # | #
    # | # | #
    # | # | #
    [U]Size[/U]: # | # | #
    [U]Weight[/U]: # | # | #
    [U]Status[/U]: normal | normal | normal
    [U]Other[/U]: nothing | nothing | nothing

    [U]Player1's Field[/U]: nothing
    [U]Other[/U]: nothing

    [HIDE=Player1's Bench]
    Empty
    [/HIDE]


    [B]Team Player2:[/B]
    Pokémon (G): | Pokémon (G): | Pokémon (G):
    [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
    @(Item) | @(Item) | @(Item)
    Type / Type | Type / Type | Type / Type
    Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
    [U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
    [U]EN[/U]: [B]100/100[/B] | [B]100/100[/B] | [B]100/100[/B]
    [U]Stats[/U]:
    # | # | #
    # | # | #
    # | # | #
    # | # | #
    # | # | #
    [U]Size[/U]: # | # | #
    [U]Weight[/U]: # | # | #
    [U]Status[/U]: normal | normal | normal
    [U]Other[/U]: nothing | nothing | nothing

    [U]Player2's Field[/U]: nothing

    [HIDE=Player2's Bench]
    Empty
    [/HIDE][/CENTER]



    As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



    [B][SIZE=5]THE ORDER OF THINGS:[/SIZE][/B]
    @
    @
    I ref

    x
    Last edited: Jul 22, 2014 at 12:06 AM
  23. Avnomke

    Avnomke

    Joined:
    Nov 25, 2013
    Messages:
    1,071
    Last edited: Feb 18, 2014
  24. ff7hero

    ff7hero

    Joined:
    Jan 28, 2014
    Messages:
    0
    Reffed one, subreffing one. Might as well post this now.

    Time Zone: EST
    Availability: Usually a few inconsistent points throughout the day.

    Reffing:
    (Sub)S0L1D G0LD vs P2X7 2v2 Singles

    Previous Reffing Endeavors (open)


    Reffing Template (open)

    Pretty Picture!
    Nickname
    (Species) (G)
    HP:
    EN:
    ////
    S/W
    : /
    Abilities:
    Status:
    Other:

    Pretty Picture
    Nickname
    (Species) (G)
    HP:
    EN:
    ////
    S/W
    : /
    Abilities:
    Status:
    Other:
    Try to add some flavor!

    Battle Calcs (open)

    Action 1
    Action 2
    Action 3



    Pretty Picture!
    Nickname
    (Species) (G)
    HP:
    EN:
    ////
    S/W
    : /
    Abilities:
    Status:
    Other:

    Pretty Picture
    Nickname
    (Species) (G)
    HP:
    EN:
    ////
    S/W
    : /
    Abilities:
    Status:
    Other:​
    Last edited: Feb 20, 2014
  25. Pikachuun

    Pikachuun

    Joined:
    Dec 27, 2012
    Messages:
    1,188
    Sure.

    Username: Pikachuun
    Time Zone: GMT -5:00 (US Eastern Standard Time)
    Availability: Flexible during the weekends. Inconsistent during the weekdays, but the following times are almost always guaranteed:
    Schedule (open)
    MWF: 9-10 AM;
    TR: 9-9:30 AM, 11:30 AM-12 PM;
    T: 3:30 PM-4:30 PM;
    F: 11:30 AM-12 PM.
    However, I will never be on in between 9:00 PM and 6:00 AM. Gotta get my sleep :p

    Number of Battles Reffed: 2
    Matches:
    Current Reffing Endeavors (open)

    Previous Reffing Endeavors (open)


    Format:
    Code:
    [noparse][CENTER][IMG]referee[/IMG]
    
    flavor[/center]
    
    [IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
    [B]pokemon[/B] (nick) (M) @ item
    [B]HP:
    En:
    Ranks:
    Speed:
    SC/WC:
    Stats:[/B] N/A
    [B]Status:[/B] N/A
    [B]Other:[/B] N/A
    
    [RIGHT][IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
    [B]pokemon[/B] (nick) (M) @ item
    [B]HP:
    En:
    Ranks:
    Speed:
    SC/WC:
    Stats:[/B] N/A
    [B]Status:[/B] N/A
    [B]Other:[/B] N/A[/RIGHT]
    
    [Hide=Calcs]Action 1:
    [b]pokemon used move![/b]
    RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    [B]pokemon used move![/B]
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    
    Action 2:
    [b]pokemon used move![/b]
    RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    [B]pokemon used move![/B]
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    
    Action 3:
    [b]pokemon used move![/b]
    RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy
    [B]pokemon used move![/B]
    RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
    (9+3+(6-4.5)) = 13.5 damage
    -number energy[/hide]
    
    [CENTER][B]Other:[/B]
    
    words
    
    
    [B]Order of Events:[/B]
    
    words[/CENTER][/noparse]
    Last edited: Apr 25, 2014

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