You know...I am overall quite happy with the speed this is going on. Except for a couple battles. But we should be able to get everything done by the two-month deadline without much of a hassle.
Ah yeah and to clarify how the DQ warnings go. If a player goes beyond DQ, they get one warning, which resets the DQ daycount. So if the DQ Interval is 3-days, after 3-days a warning is given and the player has 3 more days to get to it, starting on the moment the warning was given (which is why I am tagging people like crazy on everybody's match and why I recommend you don't wait to tag them). Also, please tag saying stuff like "DQ Warning". Helps me.
After that only warning is consumed, any player that passes DQ may be DQ'd. Emphasis on "may". If either me or the opposing player lose their patience and call DQ, DQ'd it is. The ref of the match can't call DQ (so it is strict but not THAT strict, it relies on how much me or the opposing player is willing to wait). But he can tag the players even before DQ just in case if he feels a DQ is probable. Or nag me.
Sure, I am checking all matches every other day so I wouldn't take my chances if I were you though.
(same thing goes for refs, with 5 days DQ instead of 3. Also, for refs the count isn't reset with the warning. Its their duty to check the matches they are reffing).
If the user is on a LoA then I will handle the DQ business myself. Most of the time, LoA = no DQ. But if the LoA is too long or has no estimated date of return, I may DQ after I lose my patience so things go on fastly enough.