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Action One:
Greninja used Dark Pulse
Protean: Dark
To Crit: [1=Yes]=24=No
To Flinch: [20>= Yes]=43=No
Damage: [8+3+1]*1.5=18
[18 Damage Kit] [5 Energy Gre]
Kitsunoh used Play Rough
To Hit: [10>= Miss]=99=No
To Lower Atk: [10>= Yes]=42=No
Damage: [9+2]*1.5=16.5~17
[17 Damage Gre] [7 Energy Kit]
Action Two:
Greninja used Night Slash
To Crit: [3>= Yes]=22=No
Damage: [7+3]*1.5=15
[15 Damage Kit] [4 Energy Gre]
Kitsunoh used Play Rough
To Hit: [10>= Miss]=81=No
To Lower Atk: [10>= Yes]=23=No
Damage: [9+2]*1.5=16.5~17
[17 Damage Gre] [11 Energy Kit]
Action Three:
Greninja used Night Slash
To Crit: [3>= Yes]=7=No
Damage: [7+3]*1.5=15
[15 Damage Kit] [8 Energy Gre]
Kitsunoh used Play Rough
To Hit: [10>= Miss]=10=Yes
Missed
[15 Energy Kit]
Totals:
Greninja: 34 Damage, 17 Energy
Kitsunoh: 48 Damage, 33 Energy
“I could have killed him I tell you, I could have killed him!”
“RNG...”
“A million ****s!” Bullet Punch + Bullet Punch ~ cooldown (Bullet Punch) ~ Wish
IF P/E, THEN Chill first instance, Wish second instance, pushing back each time. IF D/E AND you are to move second by speed order AND NOT suspended, THEN Dig. [check at start of action] IF damaging priority combo, THEN Protect and push back.
"Uh...I think this is right. Since Hodaka's second sub specifies moving first by speed order and not priority order, it activates even though the combo would've gone off first. Pedantic I know but it's the world we live in."
Action One:
Greninja used Bounce
Protean: Flying
It went up in the air
[5 Energy Gre]
Kitsunoh used Dig
It went underground
[6 Energy Kit]
Greninja attacked
Missed [Underground]
[5 Energy Gre]
Kitsunoh used Dig
Missed [Flying]
[5 Energy Kit]
Action Two:
Greninja used Shadow Sneak
Protean: Ghost
To Crit: [1=Yes]=10=No
Damage: [4+3]*1.5=10.5~11
[11 Damage Kit] [2 Energy Gre]
Totals:
Greninja: 12 Energy
Kitsunoh: 11 Damage, 9 Energy
"Ok, now my work here is done." Ice Beam~Rock Slide~Ice Beam
IF Togekiss is under P/E THEN Spikes and restart queue IF Psycho Shift AND NOT in a combo AND you move first by speed order THEN Taunt and restart queue IF healing move AND NOT in a combo AND you move first by speed order THEN Taunt and restart queue
"At first it looks like Greninja is going to take this match, as the Ice Beam gets a lucky freeze...that turns out to be unlucky as Togekiss immediately thaws and destroys Greninja."
Action One:
Greninja used Ice Beam
Protean: Ice
To Crit: [1=Yes]=16=No
To Freeze: [10>= Yes]=10=Yes
Actions: [d3, higher numbers=more actions]=1=0 Counters
Damage: [9+3]*1.5=18
[18 Damage Tog] [6 Energy Gre]
Togekiss was frozen
Togekiss thawed out.
Togekiss used Mystical Fire
To Crit: [1=Yes]=23=No
Damage: [8+2]*1.5=15
[15 Damage Gre] [6 Energy Tog]
Greninja fainted.
“Normally, this bug would be dead meat, but it appears this bird is going to the dogs.” Air Slash ~ Air Slash ~ Air Slash
IF Air Slash is Disabled, THEN replace all instances of Air Slash with Hurricane. IF super effective Ice- OR Electric- OR Rock-type combination, THEN Protect and push back. IF successful P/E, THEN Roost first instance, Wish second instance, Nasty Plot third instance, pushing back each time.
"Won't strain himself, he says while launching lightning bolts as fierce as Thor. Sheesh. Unfortunately for him Togekiss is able to get a brutal hit in before succumbing to the poison."
Action One:
Aurumoth used Thunder
To Hit: No Guard
To Crit: [1=Yes]=18=No
To Paralyze: [30>= Yes]=61=No
Damage: [11]*1.5=16.5~17
[17 Damage Tog] [8 Energy Aur]
Togekiss used Air Slash
To Hit: No Guard
To Crit: [1=yes]=12=No
Damage: [8+3+2]*1.5=19.5~20
[20 Damage Aur] [5 Energy Tog]
"Yes, this is not what it looks like when I strain myself." [Weak Armor OFF] Focus Blast~Close Combat~Focus Blast
IF Lucario is under P/E THEN Quiver Dance and restart queue IF Counter AND you would otherwise Close Combat THEN Will-O-Wisp and restart queue
"Oh dear...Hodaka has made a litany of errors here. Not only is Aurumoth faster than Lucario, but even if he wasn't No Guard would allow Aurumoth to hit past Dig. Lucario takes terrible, terrible damage while only scratching Aurumoth thanks to his resistance to Ground. It's not looking good for our Japanese hero."
Action One:
Aurumoth used Focus Blast
To Hit: No Guard
To Lower SpD: [10>= Yes]=18=No
To Crit: [1=Yes]=18=No
Damage: [12+2]*1.5=21
[21 Damage Luc] [8 Energy Aur]
Lucario used Dig
It went underground
To Crit: [1=Yes]=8=No
Damage: [8+1]*0.67=6.03~6
[6 Damage Aur] [11 Energy Luc]
Action Two:
Aurumoth used Close Combat
To Crit: [1=Yes]=8=No
Damage: [12+2]*1.5=21
[21 Damage Luc] [8 Energy Aur] [-1 Def Aur] [-1 SpD Aur]
Lucario used Blaze Kick
To Hit: No Guard
To Crit: [1=Yes]=17=No
To Burn: [10>= Yes]=74=No
Damage: [9+1]*1.5+2=17
[17 Damage Aur] [7 Energy Luc]
Action Three:
Aurumoth used Focus Blast
To Hit: No Guard
To Lower SpD: [10>= Yes]=24=No
To Crit: [1=Yes]=14=No
Damage: [12+2]*1.5=21
[21 Damage Luc] [8 Energy Aur]
Lucario used Dig
It went underground
To Crit: [1=Yes]=8=No
Damage: [8+1]*0.67+2=8.03~8
[8 Damage Aur] [11 Energy Luc]
Totals:
Aurumoth: 31 Damage, 24 Energy
Lucario: 63 Damage, 29 Energy
"Well our Japanese hero may have lost this round, but don't worry. This is just the training montage. Give it a couple of seasons and he'll be batting aces to the side like it's nothing! Anyways, thank you all for tuning in, and have a wonderful day!"
Action One:
Aurumoth used Close Combat
To Crit: Doesn't matter
Damage: [12+2]*1.5=21
[21 Damage Lucario] [8 Energy Aur]
Lucario fainted