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Multi Battle! PCF & NyxNocturne vs Omegaman & rewindman!

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Go get 'em, Kiko!
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Mime Jr. Kiko (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Filter: Type: Innate
This Pokemon has a special energy barrier that reduces the damage on any opponent’s super-effective by three (3) damage.

DW Technician: Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Stats:
HP: 80
Atk: (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Future Sight
Icy Wind
Nasty Plot

Psyshock
Shadow Ball
Charge Beam
 
Led with a yawn against that nidoran to put it out of commission. From there, use toxic against mime jr, and follow it up with a shadow ball against it, or another toxic if the first one happened to fail

Yawn (nidoran) - toxic (mime jr.)- toxic (mime jr if first one failed)/shadow ball (mime jr.)
 
Alright, Duke, after some much needed contemplation, let's go for the mega damage!
Blast that Eevee with a powerful Sludge Bomb! Then hit Shine with a nice tasty Thunderbolt! Follow that up with another SLudge Bomb!

Sludge Bomb>Thunderbolt>Sludge Bomb

Lay the smack down on 'em so that Kiko and play around with them >:]!
 
Alright Nyx
Shitthatgotreal.png
Now Encore that Yawn!
Then Lightscreen while Shizuka is chilling and finish the round with an Icy Wind (which i believe hits both opponents in the cartridge game) but if it doesnt do that here, use it on eevee.
 
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Kiko (F)
| Duke Nukem (M)
HP: 80 | 90
Energy: 100 | 100
Boosts/Drops:
Others:
Floor: 4th Floor | 4th Floor
Actions: Encore (Yawn) - Light Screen - Icy Wind | Sludge Bomb - Thunderbolt - Sludge Bomb (all on Shine)

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Shizuka (M) | Shine (F)
HP: 71 | 79
Energy:
25 | 77
Boosts/Drops:
Others:

Floor: 4th Floor | 4th Floor
Actions: Psychic (Duke) - Chill - Psychic (Duke) | Yawn (Duke Nukem) - Toxic (Kiko) - Shadow Ball (Kiko)/Toxic

Speed Order: Shine - Kiko - Duke Nukem - Shizuka

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Round 5: Shaky Brawl

So how about two new mons appeared? Pretty cool! Now let the brawl continue!

Shine starts off by immediately Yawning at Duke Nukem, making him very drowsy. The sound of the yawn rumbles the poorly constructed building violently, but of course it's still in tact. After the Yawn, Kiko takes cover for Duke Nukem by Encoring the Yawn so that Shine gets screwed this round! Ooo, nice one there. Duke Nukem is still alert and aims a carefully constructed Sludge Bomb right at his offender! Poison sludge can be seen slooping down on Shine, but the sludge evaporates pretty quickly to be any signs of poison or criticals. Shizuka finally moves his sluggish body and conjures a Psychic attack on Duke Nukem! This picks him up into the air and slams him onto the wooden floor! Fortunately, Duke Nukem's light body prevented the floor from being shattered, but he's pretty damaged.

Aw, poor Shine. Look at her. She's just Yawning about at Duke Nukem. Too bad he's already drowsy. Kiko takes the lead the sets up a nice, shiny Light Screen that covers her and Duke Nukem. Feeling safe, Duke Nukem stores some jolts and electric in his horn and fires off a rod of Thunderbolt onto the yapping Shine! Sheesh, Shine's up to NO good! Shizuka seems to have no intentions of helping his partner and just chills a bit. Well, yeah, if I were tired, I'd just slack off too!

Yawn. I'm so tired... I think Shine is too. Well, she must be from all this yawning! For Kiko, she goes ahead and chills the air within the floor and summons an Icy Wind that strikes both Shine and Shizuka! Oof, now they're really slow! Duke Nukem jumps ahead and throws a sludgy Sludge Bomb right on Shine's face! She's not doing good! Shizuka... finally... moves... ARHHAGHH and uses his Psychic powers to inflict massive mental damage on Duke Nukem. Ah, too bad some of it was blocked from the Light Screen!

Amphy, I forgot you existed. :< play with me!

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Kiko (F)
| Duke Nukem (M)
HP: 80 | 59
Energy: 78 | 81
Boosts/Drops:
Others: Light Screen (both mons, 4 more actions), Yawn (Duke Nukem, will sleep after action 1)
Floor: 4th Floor | 4th Floor

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Shizuka (M) | Shine (F)
HP: 65 | 39
Energy:
25 | 59
Boosts/Drops: -1 Spe (both mons)
Others:

Floor: 4th Floor | 4th Floor

Shine
A1: Yawn (Duke) > [6 Energy]
A2: Yawn (Duke) > [6 Energy]
A3: Yawn (Duke) > [6 Energy]

Shizuka
A1: Psychic (Duke) > 9 + 3 + (2-2 x 1.5) x 1.5 = [18 Damage] [6 Energy]
A2: Chill > [+12 Energy]
A3: Psychic (Duke) > 9 + 3 + (2-2 x 1.5) x 1.5 = 18 - 5 = [13 Damage] [6 Energy]

Kiko
A1: Encore (Shine) > [10 Energy]
A2: Light Screen > [7 Energy]
A3: Icy Wind > [5 Energy] (damage halved due to doubles)
Shizuka: 3 + (4-2) = [6 Damage]
Shine: 3 + (4-2) = [6 Damage]

Duke Nukem
A1: Sludge Bomb (Shine) > 9 + 3 + (3-2 x 1.5) = [14 Damage] [6 Energy]
A2: Thunderbolt (Shine) > 10 + (3-2 x 1.5) = [12 Damage] [7 Energy]
A3: Sludge Bomb (Shine) > 9 + 3 + (3-2 x 1.5) = [14 Damage] [6 Energy]

ORDER
Omega
Nyx
PCF
rewind
 
Alright Shizuka, we're still looking good! Use Heal Pulse to help out Shine a bit, then set up a Light Screen. Then you can Chill for the rest of the round.
 
This is kind of important, can a pokemon bypass the 2 recovery per pokemon thing by healing its friend with heal pulse twice and then using like recover on itself or something. Nyx thinks that you could do it, but i disagree. so im asking Flora how she feels

Floraedit: No, that shouldn't be able to bypass the 2 recovery per Pokemon limit. I'm going to say it's like using Recover on that Pokemon being healed.

edit for PCF:

Hit eevee with an Encore again
Then Mimic that heal pulse!
Then get behind The Duke so that he is in between you and eevee and Nasty Plot it up in this b***h

edit: removed the "then" that was after again in the first line
 
Alright Shine, we won't let that mime catch you in its trap this time. use a Quick attack against mime Jr, the extra power of adaptability should be enough to hammer it. If it manages to encore you, so be it, just keep firing off quick attacks. if not, follow it up with a Toxic against mime jr. followed by a Shadow Ball

Quick attack
(mime jr) and if not encored: Toxic (Mime Jr.) - Shadow Ball (mime Jr.)
 
I'd just like to note that I don't accept "Encore first action to Encore last round's last action" because it's dumb (infinite loop? no thanks). Well, at least it's a Quick Attack here so I can move on, but just for future reference (doesn't seem necessary though)!
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Kiko (F)
| Duke Nukem (M)
HP: 80 | 59
Energy: 78 | 81
Boosts/Drops:
Others: Light Screen (both mons, 4 more actions), Yawn (Duke Nukem, will sleep after action 1)
Floor: 4th Floor | 4th Floor
Actions: Encore (Shine's Quick Attack) - Mimic Heal Pulse - Hide behind Duke and Nasty Plot | Sludge Bomb (Shine) - zzz - Head Smash (Shine)?
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Shizuka (M) | Shine (F)
HP: 65 | 39
Energy:
25 | 59
Boosts/Drops: -1 Spe (both mons, Shine has 42 Spe)
Others:

Floor: 4th Floor | 4th Floor
Floor: Heal Pulse (Shine) - Light Screen - Chill | Quick Attack x3 (Kiko)

Speed Order: Kiko - Duke Nukem = Shine - Shizuka

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Round 6: BATTLE

In haste and worry, Shine shines as the fastest Pokemon of the action when she goes lunging at Kiko for a Quick Attack! This thrashes her onto a sidewall, but gladly there wasn't a hole! Afterward, Kiko Encores Shine happily, making her stuck on her previous Quick Attack! Duke Nukem joins the show by tossing a Sludge Bomb at Shine's way, which oozes and drools upon her back! Noticing how much trouble Shine's in, Shizuka acts as the medic and gives her a nice, regenerative Heal Pulse! What buddies! After that, it looks like Duke Nukem dozed off into a nice deep sleep (2 actions)! DUUUKE! WAKE UP! YOU'LL GOING TO MISS A LOT OF ACTION!!!

Look! Shine's on the move once again and continues to bash Kiko onto that same wall with Quick Attack! Man, this is like totally wrong! Kiko attempts to forget all about the ramming and Mimics Shizuka's useful Heal Pulse for future uses. Duke Nukem? Don't bother him, he's sleeping! Big boy needs his big rest. Ah, Shizuka! He's setting up a Light Screen for his side! Two mirrors reflecting one another... now that's an awesome sight to see!

Shine continues her usual trend of Quick Attacking on Kiko which further tosses her onto the same wall... since Kiko was hit soooo much, her head eventually crashed outside (but at least the wall isn't broken)! This prevents Kiko from hiding behind Duke Nukem... but hey, this is great experience for her to grow up and Nasty Plot outside in the public! Plot 1: KILL SHINE WITH VOODOO. That's probably what it was. See, you don't gotta be scared to show your thoughts outside! Duke's napping anyway. And Shizuka? He's just chilling with his cigarette! This cigarette seems like it effectively removed Shizuka's and Shine's Speed drops. What miracles!

Amphy is located right behind Shizuka's area, which is the southern part of the floor. Kiko's actually not really stuck on the northern wall, while Shine's right behind Kiko. Duke Nukem is sleeping somewhere on the eastern area because he wants to be alone, yeah?

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Kiko (F)
| Duke Nukem (M)
HP: 50 | 59
Energy: 56 | 75
Boosts/Drops: +2 SpA (Kiko)
Others: Light Screen (both mons, 1 more actions), Sleep (Duke Nukem, wakes up before action 1 next round), Mimic (Kiko, Heal Pulse)
Floor: 4th Floor | 4th Floor

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Shizuka (M) | Shine (F)
HP: 65 | 45
Energy:
16 | 53
Boosts/Drops:
Others:
Light Screen (5 more actions)
Floor: 4th Floor | 4th Floor

Shine
A1: Quick Attack (Kiko) > 4 + 3 + 2 + (2-2 x 1.5) + 1 (wall humping/ramming/whatever you wanna call it) = [10 Damage] [2 Energy]
A2: Quick Attack (Kiko) > 4 + 3 + 2 + (2-2 x 1.5) + 1 (wall humping/ramming/whatever you wanna call it) = [10 Damage] [2 Energy]
A3: Quick Attack (Kiko) > 4 + 3 + 2 + (2-2 x 1.5) + 1 (REALLY HARD wall humping/ramming/whatever you wanna call it) = [10 Damage] [2 Energy]
luckily encore doesn't give the +4 energy thing

Shizuka
A1: Heal Pulse (Shine) > [+20 HP] [14 Energy]
A2: Light Screen > [7 Energy]
A3: Chill > [+12 Energy]

Kiko
A1: Encore (Shine) > [10 Energy]
A2: Mimic (Heal Pulse, Shizuka) > [5 Energy]
A3: Nasty Plot > [7 Energy]

Duke Nukem
A1: Sludge Bomb (Shine) > 9 + 3 + (3-2 x 1.5) = [14 Damage] [6 Energy]
A2: zzzz
A3: ZZZZ

ORDER
Nyx
PCF
rewind
Omega
 
I thought that because Encore only lasts two actions that if i try to do it to last rounds action it will last the first 2 actions of the next round and then he would have gotten his 3rd action as it should be. that is not true in all cases but in this case i only was planning to trap yawn for 4 actions not infinite loop him. quick attack works almost as good though.
 
I apologizr for the delay on this guyzzzz....
I've been busy :[
Anyways, Duke, time to go balls to the wall!
Go for a Double Kick on Eevee!
Folow it up with a Sludge Bomb and an Ice Beam, all on eevee!
 
Alright Shine, you've taken a bit of a beating, but you can pull through. Lead with a Quick attack against mime jr. before it can set up, followed by a Detect to dodge the incoming future sight and sludge bomb. Finish it with a Shadow Ball against mime jr, its best we try to finish him off.

Quick attack (mime jr. )- Detect - Shadow Ball (mime jr.)
 
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Kiko (F)
| Duke Nukem (M)
HP: 50 | 59
Energy: 56 | 75
Boosts/Drops: +2 SpA (Kiko)
Others: Light Screen (both mons, 1 more actions), Sleep (Duke Nukem, wakes up before action 1 next round), Mimic (Kiko, Heal Pulse)
Floor: 4th Floor | 4th Floor
Actions: Reflect - Future Sight - Psyshock (all on Shine) | Double Kick - Sludge Bomb - Ice Beam (all on Shine)
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Shizuka (M) | Shine (F)
HP: 65 | 45
Energy:
16 | 53
Boosts/Drops:
Others:
Light Screen (5 more actions)
Floor: 4th Floor | 4th Floor
Actions: Psychic (Duke) - Chill - Psychic (Duke) | Quick Attack (Kiko) - Detect - Shadow Ball (Kiko)

Speed Order: Shine - Kiko - Duke Nukem - Shizuka

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Round 7: FRENZY

Shine kicks up this round by Quickly Attacking Kiko right on her behind, shoving her even more to the outsides of the arena. But it's only now that Kiko forces her way out, cracking some of the wooden walls while she's at it, and sets up a protective Reflect that surrounds Duke Nukem and herself. Duke Nukem suddenly wakes up from his nap and launches himself toward Shine for a Double Kick! The kicks collide and Shine is sent jumping into the air and crashing down onto the floor, but that wasn't hard enough to crack the floor! Shizuka finally makes his move and uses Psychic powers to mentally damage Duke Nukem and throw him across the floor against another wooden wall! It doesn't break, but it creaks at the moment of impact! While all that was going on, Kiko's and Duke Nukem's Light Screen shatter into pieces and disappear into the air.

Kiko finds the need to peek into the future with her sight and prepare an attack that will happen next time around. Nothing to fear yet kiddies! Duke Nukem seems to dislike Shine A LOT and hurls a Sludge Bomb her way. She Detects this, however, and jumps out right in time. Despite the actions going on, Shizuka is too tired to carry on and chills a bit.

After dodging the sludge attack, Shine jumps right ahead toward Kiko's direction and tosses a Shadow Ball right on her face! The impact of the ball was so great that it lowered Kiko's Special Defense a bit! Kiko definitely isn't like this and get some damage in by Psyshocking Shine! The psionic signals appear over Shine and rough her skin up like a mad demon. Duke Nukem joins the Shine gank too with a Ice Beam to the face! This freezes part of her ears. Shizuka, finally rested up, uses his best move against Duke Nukem - Psychic! This deals impressive damage to his mind, but it's not enough to faint him yet!

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Kiko (F)
| Duke Nukem (M)
HP: 34 | 23
Energy: 38 | 58
Boosts/Drops: +1 SpA (Kiko), -1 SpD (Kiko)
Others: Mimic (Kiko, Heal Pulse), Reflect (3 more actions)
Floor: 4th Floor | 4th Floor

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Shizuka (M) | Shine (F)
HP: 65 | 5
Energy:
16 | 33
Boosts/Drops:
Others:
Light Screen (2 more actions), Future Sight (Shine, end of next round)
Floor: 4th Floor | 4th Floor

Shine
A1: Quick Attack (Kiko) > 4 + 3 + 2 + (2-2 x 1.5) = [9 Damage] [2 Energy]
A2: Detect > [12 Energy]
A3: Shadow Ball (Kiko) > 8 + (2-3 x 1.5) x 1.5 = 10 - 3 = [7 Damage] [6 Energy]

Shizuka
A1: Psychic (Duke Nukem) > 9 + 3 + (2-2 x 1.5) x 1.5 = [18 Damage] [6 Energy]
A2: Chill > [+12 Energy]
A3: Psychic (Duke Nukem) > 9 + 3 + (2-2 x 1.5) x 1.5 = [18 Damage] [6 Energy]

Kiko
A1: Reflect > [7 Energy]
A2: Future Sight (Shine) > [6 Energy]
A3: Psyshock > 8 + 3 + (4-2 x 1.5) + (2-0 x 1.5) = [17 Damage] [5 Energy]

Duke Nukem
A1: Double Kick (Shine) > 3 (2) + (3-2 x 1.5) x 1.5 = [11 Damage] [4 Energy]
A2: Sludge Bomb (Shine) > 9 + 3 + (3-2 x 1.5) = [14 Damage] [6 Energy]
A3: Ice Beam (Shine) > 10 + (3-2 x 1.5) = [12 Damage] [7 Energy]

ORDER
PCF
rewind
Omega
Nyx
 
Light Screen-Heal Pulse-Psyshock

If Shine attacks Duke first action
Heal Pulse-Light Screen-Chill

Also i laugh at myself for misreading how future sight works, at least i wont make that mistake again in the future hopefully
 
Fire off a Shadow Ball at mime jr, take advantage of that special defense drop. I'm sure omega can handle that nidoran, but the sooner mime jr. falls, the better it is for the both of us. That's why I want you to follow it up with another Shadow Ball against mime jr. just keep hammering it until you fall. If you manage to survive till the end of the round, go ahead and Detect to protect against that nasty psyshock and the future sight attack.


Shadow Ball (mime jr.) - Shadow Ball (mime jr.) - Detect
 
Shizuka, use your strongest Psychic to try and throw Duke down to the floor below! Then Chill,and use Psychic to throw Kiko into Ampharos and paralyze it!
 
Alright, Nidoran, go for a Sucker Punch on Eevee(if I'm reading this right this should work..) and then go for a Sludge Bomb Ralts! Finally, Sucker Punch Ralts, too!
If I am misreading Sucker Punch here, then I'd like to substitute those words with Ice Beam where applicable.
Sucker Punch Eevee>Sludge Bomb Ralts>Sucker Punch Ralts
or Ice Beam Eevee>Sludge Bomb Ralts>Ice Beam Ralts
 
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Kiko (F)
| Duke Nukem (M)
HP: 34 | 23
Energy: 38 | 58
Boosts/Drops: +1 SpA (Kiko), -1 SpD (Kiko)
Others: Mimic (Kiko, Heal Pulse), Reflect (3 more actions)
Floor: 4th Floor | 4th Floor
Actions: Light Screen-Heal Pulse-Psyshock | Sucker Punch Eevee>Sludge Bomb Ralts>Sucker Punch Ralts

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Shizuka (M) | Shine (F)
HP: 65 | 5
Energy:
16 | 33
Boosts/Drops:
Others:
Light Screen (2 more actions), Future Sight (Shine, end of next round)
Floor: 4th Floor | 4th Floor
Actions: Psychic (throw Duke toward hole) - Chill - Psychic (throw Kiko into Ampharos) | Shadow Ball (mime jr.) - Shadow Ball (mime jr.) - Detect

Speed Order: Shine - Kiko - Duke Nukem - Shizuka

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Round 8: B-B-B-BRAWL

As always, Shine hops as the first unit to attack... but something strange happens. As she is about to toss a Shadow Ball at Kiko's way, she is met with a Sucker Punch on the back! Only one as mischievous and skilled as Duke Nukem could've done this! This hit does Shine in as she topples over and falls onto her side, fainted. Kiko then takes advantage of her free action by screening it up with light! Shizuka notices the barrier - it definitely bears ill news to him! Yet, he's desperate to get some damage rolling and delivers a Psychic attack that picks Duke Nukem up a bit and throws him toward a wall! The Light Screen weakens the impact significantly, and as a result, made the effort of dropping Duke Nukem into a hole fail. At the very least, the damage was done.

Shizuka continues his routine of attack - chill - attack since there isn't much he can do. Kiko keeps up her team support role by Heal Pulsing Duke Nukem by a healthy bit! This prepares Duke Nukem to start his Sludge Bomb assault on Shizuka, who really has lived a bit too long in this match. Sludge covers the little Psychic in corrosive poison that tingles down like water. That's not looking too good. Here, it looks like Shizuka's Light Screen has been cracked!

Looks like Kiko and Duke Nukem both know their game plan for this action. Kiko delivers a frightening Psyshock upon Shizuka that immediately damages his rear end, while Duke Nukem approaches from behind for a Sucker Punch! Both attacks deal significant damage to Shizuka, but he's still barely hanging on! He uses this time to pick Kiko up with his Psychic powers and toss her right at the lazy Amphy! The plan was pretty much successful! This got Kiko paralyzed, but definitely angered Amphy a bit! She won't bite, though, so no worries there! At the end of this round, it seems like some interesting stuff is about to happen! The Reflect from before breaks into shiny pieces of glitter while the Future Sight takes action on the already fainted Shine, bashing her even more into a wall and causing her to fall down into a THOMP! Now that's overkill!

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Kiko (F)
| Duke Nukem (M)
HP: 32 | 30
Energy: 12 | 40
Boosts/Drops:
Others: Mimic (Kiko, Heal Pulse), Paralysis (Kiko, 20%, 15% next round), Light Screen (3 more actions)
Floor: 4th Floor | 4th Floor

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Shizuka (M) | Shine (F)
HP: 19 | ooooowie
Energy:
16 | 0
Boosts/Drops:
Others:
Poison (Shizuka, 2 DPA)
Floor: 4th Floor | 4th Floor

Shine
A1: nope

Shizuka
A1: Psychic (Duke Nukem) > 9 + 3 + (2-2 x 1.5) x 1.5 = 18 - 5 = [13 Damage] [6 Energy]
A2: Chill > [+12 Energy]
2 poison damage
A3: Psychic (Kiko) > 9 + 3 + (2-3 x 1.5) x .67 = 7 - 5 = [2 Damage] [6 Energy]
2 poison damage

Kiko
A1: Light Screen > [7 Energy]
A2: Heal Pulse (Duke) > [+20 for Duke] [14 Energy]
A3: Psyshock > 8 + 3 + (4-1 x 1.5) + (1-0 x 1.5) x .67 = [11 Damage] [5 Energy]

Duke Nukem
A1: Sucker Punch (Shine) > 8 + (3-2 x 1.5) = [10 Damage] [6 Energy]
A2: Sludge Bomb (Shizuka) > 9 + 3 + (3-2 x 1.5) = [14 Damage] [6 Energy]
A3: Sucker Punch (Shizuka) > 8 + (3-1 x 1.5) x 1.5 = [17 Damage] [6 Energy]

ORDER
Omega
Nyx
PCF
 
Alright Shizuka, there's not too much we can do at this point, so let's go out strong! Use Psychic on Duke, Chill, then use Psychic on him again!
 
Alright, Duke,let's kick ass and chew bubble gum up in this bitch. Wait, what's that? You're all out of gum? Well then, let's just Sucker Punch his ass! Then,go for a mighty Sludge Bomb! Lastly, use a nice tasty Sucker Punch again!
 
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