
Name: Latias
Niche: ADV Ubers (Special Tank, Calm Mind)
Stats: 80/80/85/85/90/110 (530)
Type:

Abilities: Levitate
Gen 3 Movepool:
Move Additions: Dragon Pulse, Calming Soul, Cleansing, Draco Meteor, Healing Wish, Defog
Move Removals: All attacking Psychic Moves
Name: Calming Soul
Power: -
Accuracy: -
PP: 20/32
Category:
Type:
Effect: Heals the user by 50% of its max HP. Uses an additional PP if not holding an item.
Priority: 0
Flags: Snatch
Name: Cleansing
Power: -
Accuracy: -
PP: 20/32
Category:
Type:
Effect: User cures its burn, poison, or paralysis.
Priority: 0
Flags: Snatch
Power: -
Accuracy: -
PP: 20/32
Category:

Type:

Effect: Heals the user by 50% of its max HP. Uses an additional PP if not holding an item.
Priority: 0
Flags: Snatch
Name: Cleansing
Power: -
Accuracy: -
PP: 20/32
Category:

Type:

Effect: User cures its burn, poison, or paralysis.
Priority: 0
Flags: Snatch
Name: Soul Dew
Effect: If held by a Latias, its Sp. Atk and Sp. Def are 1.3x.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30 BP
Effect: If held by a Latias, its Sp. Atk and Sp. Def are 1.3x.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30 BP


Latias (F) @ Soul Dew
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse / Draco Meteor
- Thunderbolt / Cleansing
- Calm Mind
- Calming Soul


Latias (F) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Ice Beam
- Healing Wish


Latias (F) @ Soul Dew
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Dragon Pulse
- Thunderbolt
- Calming Soul
- Defog
Description: I decided to for Latias here for its defensive utility and offensive prowess. Since its Psychic typing doesn't add anything to it, I decided to remove it and made it a pure Dragon. This gives it a useful set of resistances in Grass, Water, Fire and Electric with an added Ground immunity thanks to Levitate. Soul Dew was also buffed, since it is essential to its niche but I decreased its Special Attack and Special Defense and buffed Soul Dew to its strong state. However, it is now a 1.3x boost instead of 1.5x cause it would be too much and you can still comfortably calc with Protosynthesis boosts.
As far as metagame roles go, it checks a lot of Pokemon, most importantly Ho-Oh, Raikou, Venusaur while being able to check Donphan, although it isn't as good as checking it like the others. Knock Off ruins Latias because it looses its Soul Dew and Calming Soul (Gen 3 Recover clone) looses extra PP for each use. It threatens Donphan offensively with Draco Meteor or Ice Beam but it cannot switch into it. Burns and Poisons from the former three can be removed via Cleansing (Refresh clone), thus defensive sets maintain for offensive prowess thanks to the Soul Dew while checking these threats. However, offensive sets are also great. They give up the consistancy of checking other threats, for being an offensive threat themselves. Calm Mind and Healing Wish can be valuabe on Balance and Offense respectively.
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