[20:25]
(edited out unrelated bits)
<ete> heysup, do you really think Selfdistruct is not helpful?
[20:25] <ete> Most of the Pokemon Pursuit traps don't actually switch from it any more
[20:26] <ete> and the punches hit with only 6% less power
[20:26] <ete> against ghosts
[20:26] <ete> Boom lets you remove pretty much anything in your way
[20:26] <ete> Gligar for example
[20:27] <Iluvtogekiss> wont they switch after you punch
[20:27] <ete> its possible
[20:27] <ete> but then they just switched out
[20:27] <Iluvtogekiss> I suppose
[20:27] <ete> which is no bad thing
[20:27] <Iluvtogekiss> yeah
[20:28] <ete> and, they don't know for sure you don't have Pursuit
[20:28] <ete> so its still a risk
[20:28] <Iluvtogekiss> return fire punch boom protect?
[20:28] <Iluvtogekiss> or eq
[20:28] <ete> EQ imo
[20:28] <ete> otherwise Rocks are just :(
[20:38] <Heysup> am i the only one that thinks Munchlax Pursuit = useless Munchlax?
[20:38] <Heysup> Munchlax w/o Pursit*
[20:39] <ete> With a punch it can work around it
[20:39] <Dubulous> the opponent won't know that you don't have pursuit
[20:39] <ete> and you can bluff pursuit very well
[20:39] <Iluvtogekiss> until you use fire punch
[20:39] <Heysup> but then it doesn't do what it's supposed to do
[20:39] <Iluvtogekiss> instead of not immediatly pursuitung
[20:39] <ete> It switches into stuff, hits hard
[20:39] <ete> not pursuits
[20:39] <Heysup> when you use your "coverage move"
[20:39] <Heysup> your opponent will know
[20:40] <Heysup> and then just switch out and lol
[20:40] <ete> Then you forced them out
[20:42] <ete> 161.54% - 196.15%, is Boom on max/max+ Gligar
[20:42] <Heysup> eric that really doesn't help Munch
[20:43] <ete> meh, it clears something big out
[20:43] <ete> in one hit
[20:43] -->| iss (~DOOFDOOFD@synIRC-11AFDC49.nyc.res.rr.com) has joined #littlecup
[20:43] <iss> hi people
[20:43] <Heysup> yea, but it also makes you lose Pursuit
[20:43] <ete> better under TR
[20:43] <Heysup> lol
[20:43] <ete> but still good
[20:43] <iss> what. boomlax?
[20:43] <Heysup> Maybe...MAYBE
[20:43] <Heysup> in the TR set
[20:43] <ete> Pursuit is not totally needed IMO
[20:43] <iss> nah
[20:43] <Heysup> In the TR set you can use Seed Bomb
[20:43] <Heysup> over Pursuit
[20:43] <iss> you get totally walled by ghosts without it
[20:44] <ete> The punches make up for the power
[20:44] <iss> eh
[20:44] <ete> they have 6% less power
[20:44] <ete> >_>
[20:44] <iss> mhm
[20:44] <Heysup> Punches don't trap
[20:44] <ete> no problem
[20:44] <ete> Munch can counter without trapping
[20:44] <iss> not really
[20:44] <Heysup> Munchlax's whole
[20:44] <Heysup> role
[20:44] <iss> well
[20:44] <Heysup> is to trap ghosts
[20:44] <ete> and they don't know that you lack it
[20:44] <iss> hmm
[20:44] <Heysup> they will
[20:45] <Heysup> after you love tap them with Fire Punch
[20:45] <iss> when you don't use pursuit
[20:45] <iss> mhm
[20:45] <ete> so, when boomlax becomes commonish
[20:45] <Heysup> when they Sub
[20:45] <ete> Players with Pursuit will use FP then Pursuit
[20:45] <iss> hmm
[20:45] <ete> and catch the ghost
[20:45] <Dubulous> and be badass
[20:45] <Heysup> if the people I'm playing against use boomlax
[20:45] <Heysup> sigh
[20:45] <iss> sigh...
[20:45] <Heysup> Lets all use Special Sweepers
[20:45] <Heysup> and Ghosts
[20:45] <iss> and just when i was in a good mood because of HAL9000: 12. ISS (1,372.19)
[20:46] <Heysup> 3 Ghosts + 3 regular Special Sweepers
[20:46] <ete> nice
[20:46] <iss> haha
[20:46] <Heysup> and you win
[20:46] <iss> lol
[20:46] <ete> >_>
[20:46] <Heysup> because Munchlax will explode
[20:46] <Heysup> while you aren't afraid to switch your ghost in
[20:46] <iss> gastly/missy/floon/porygon/chinchou/filler
[20:46] <iss> lol
[20:46] <Heysup> gligar
[20:47] <iss> thats physical
[20:47] <Heysup> yea
[20:47] <iss> lol
[20:47] <Heysup> makes Munch blow up
[20:47] <Heysup> though
[20:47] <iss> "special gligar"
[20:47] <ete> if you are in a position where a gligar will 2KO you (pretty often IME), then boom gets rid of a gligar for you.
[20:47] <iss> mhm
[20:47] <Heysup> or you switch
[20:47] <Heysup> >.>
[20:47] <ete> if you feel like taking the risk
[20:47] <ete> and have something ground immune left
[20:47] <Heysup> it's rarely a risk
[20:47] <Heysup> Misdreavus is good
[20:47] <Heysup> and scary
[20:48] <ete> don't always have a ground immune left
[20:48] <iss> mhm
[20:48] <Heysup> then hit Gligar with return
[20:48] <Heysup> or OHKO it with Life Orb Double Edge
[20:48] <ete> so, you die and it get Oranned back up
[20:48] <Iluvtogekiss> you can ohko gligar with munchlax.
[20:48] <ete> or you have to lose your Oran, and use a move with recoil
[20:48] <Iluvtogekiss> i never knew
[20:49] <Heysup> I'd rather use a Munchlax without Oran and with recoil
[20:49] <Heysup> than a fainted munchlax
[20:49] <Heysup> wouldn't you
[20:49] <Heysup> ?
[20:49] <ete> You chose the moveset before you know the situation
[20:49] <iss> mhm
[20:49] <ete> Oran is helpful in many other situations
[20:49] <Heysup> I know
[20:50] <Heysup> but Selfdestruct isn't
[20:50] <ete> don't really agree with that
[20:50] <Heysup> There is more reason to use LO Double Edge than use Selfdestruct
[20:50] <Heysup> because you aren't useless in most other situations
[20:50] <ete> it 1KOs practically every non ghost/aron
[20:50] <Heysup> well not useless
[20:50] <Sunkern_> yawn
[20:50] <ete> and you get to keep oran
[20:50] <Heysup> "less viable"
[20:50] <ete> hi
[20:50] <iss> mhm
[20:50] <Heysup> but Munchlax's primary role is to actually beat the ghosts
[20:50] <Heysup> :/
[20:51] <ete> it does
[20:51] <ete> just, not directly trap
[20:51] <ete> LO D-E on min/min Gligar: 78.26% - 95.65%
[20:51] <Heysup> trapping =/= countering against ghosts imo
[20:51] <Heysup> 41% KO with SR
[20:52] <ete> Oran Return on min/minGligar: 56.52% - 69.57%
[20:52] <ete> and max HP Gligar: 50% - 61.54%
[20:53] <Heysup> max HP gligar is rarely seen
[20:53] <ete> yea
[20:53] <ete> but Boom KOs them all, without losing your lovely Oran or recoilless STAB
[20:54] <iss> cool
[20:54] <Heysup> you really think losing the ability to trap Ghosts
[20:54] <Heysup> in a metagame filled with Double Ghost strategies
[20:54] <Heysup> is a good idea
[20:54] <Heysup> ?
[20:54] <Iluvtogekiss> he clearly does
[20:54] <Iluvtogekiss> thats obvious
[20:54] <Iluvtogekiss> lol
[20:54] <Heysup> I'm double checking ^_^
[20:54] <ete> Its not a "good idea", but Pursuit is not required for Munchy to function.
[20:54] <iss> ahhh
[20:54] <iss> HAL9000: 10. ISS (1,379.85)
[20:55] <Heysup> It is essentially required imo
[20:55] <ete> If it was not for the punches it would be just silly
[20:55] <Heysup> use Stunky instead
[20:55] <ete> but punches make it work
[20:55] <Heysup> stunky does Munchlaxes job better than
[20:55] <askaninjask> i use two ghost on most of my teams
[20:55] <Heysup> since it can carry pursuit + boom
[20:56] <Heysup> munchlaxes advantage
[20:56] <ete> (I am going to love using FP+pursuit and tricking you guys into running)
[20:56] <Heysup> is that it can function as something else
[20:56] <Iluvtogekiss> heh
[20:56] <Iluvtogekiss> lol
[20:56] <ete> Munch has waaaay more bulk
[20:56] <ete> it can actually switch into stuff like Staryu
[20:56] <ete> and KO
[20:57] <Heysup> yea
[20:57] <Heysup> but that's a secondary concern for Munch
[20:57] <ete> not on all teams
[20:57] <ete> say you have Stunky
[20:57] <Heysup> except maybe TR
[20:57] <ete> and want something to stop a lot of special sweepers
[20:58] <ete> Pursuit is not as important now
[20:58] <ete> its something that changes based on the team
[20:58] <ete> like a lot of sets
[20:58] <Heysup> use lickitung
[20:58] <ete> less bulk
[20:58] <Heysup> use Mantyke
[20:58] <ete> no boom
[20:59] <Heysup> so then what happens when you explode
[20:59] <Heysup> your opponent sweeps
[20:59] <Heysup> You can't afford to lose munchlax like that imo
[20:59] <ete> ..
[20:59] <iss> boo.
[20:59] <iss> HAL9000: 11. ISS (1,377.51)
[20:59] <ete> A lowish HP Munch is not vital
[20:59] <ete> and blowing something up is good
[21:00] <Heysup> half the time you won't be able to blow anything up
[21:00] <Heysup> well
[21:00] <Heysup> more than half
[21:00] <Heysup> since so many people run 2 ghosts
[21:01] <ete> but when it does help, its pretty great, no?
[21:01] <Heysup> it helps in one situation
[21:01] <Heysup> that you could think of
[21:01] <ete> ok, anything that munch can't 1KO
[21:01] <ete> that threatens to 2KO you at your current health
[21:01] <Heysup> it usually shouldn't risk staying in on something that it's losing too...
[21:01] <Heysup> then you are wide open to a lot of Pokemon
[21:02] <ete> switching out is a big risk to in LC
[21:02] <ete> This is nice
[21:03] <ete> it 1Kos normal Bronzor
[21:03] <ete> without LO
[21:03] <ete> or SR
[21:03] <ete> 100% - 120%
[21:04] <Heysup> how do you do self destruct calcs
[21:04] <ete> Just set the def to -2
[21:04] <ete> it is next to def in the damage formula
[21:04] <Heysup> yea i see
[21:04] <ete> so, unless def is already dropped it should turn out the same
[21:06] <ete> And 1KOs Kabuto
[21:06] <ete> comfortably
[21:06] <ete> 127.27% - 150%
[21:06] <ete> (max/min, the msot common spread)
[21:06] <ete> even no attack munchy does: 100% - 122.73%
[21:07] <Heysup> it ohkoes wit EQ
[21:08] <ete> don't think so
[21:08] -->| RB-Golbat (smogon@every.cave.in.kanto) has joined #littlecup
[21:08] <ete> yea, 90.91% - 109.09%
[21:08] <ete> hi rbg
[21:09] <RB-Golbat> rarw
[21:09] <ete> with SR it does
[21:09] <ete> sure it 1KOs Wy as well
[21:09] <iss> HAL9000: 10. ISS (1,385.13)
[21:09] <ete> and everything that does not resist it
[21:09] <iss> HAL9000: 11. ISS (1,378.45)
[21:09] <Iluvtogekiss> hi golb
[21:10] <ete> I mean, 1KOing Onix with a resisted attack and no item boost is crazy.
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