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My Best Draught stall team

Best team for import

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 28 Def / 228 SDef
Careful Nature (+SDef, -SAtk)
- Rapid Spin
- Stealth Rock
- Spikes
- Volt Switch

Tentales (Ninetales) (F) @ Air Balloon
Trait: Drought
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Roar
- Fire Blast
- SolarBeam
- Will-O-Wisp

Exeggutor (F) @ Sitrus Berry
Trait: Harvest
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Stun Spore
- Psyshock
- Hidden Power [Fire]

Hydrogen (Hydreigon) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Fire Blast
- Draco Meteor
- Earth Power

Heatmor (Heatran) (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Roar
- Earth Power
- SolarBeam

Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 144 Def / 108 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Heal Bell
- Roost
- Will-O-Wisp
- Zen Headbutt
 
Okay, a few things about your Heatran:
1) Eruption is only legal with a Quiet nature, since it was only available as an event move and that event Heatran only came with that nature.
2) If you're using a scarf on Heatran you should really be using a speed-boosting nature, such as Timid
3) HP Fighting isn't very good on Heatran, since it gets similar coverage already from Earth Power. Your team would likely benefit more from HP Ice, since it's becoming the most common hidden power type that Heatran are running.
4) Clever to use Solarbeam, since a lot of Heatran use (or at least used to use) HP Grass. Hope that works out for you. Watch out for weather changers on the switch, though, since they'll force it to charge and possibly KO you the next turn.

Now for your Hydreigon:
Why would you use HP Dark? First off, it's a bad Hidden Power type on most things that want a Hidden Power. I know you want Earth Power and the two conflict, but it's really not worth the bad base power, even considering STAB. If you have your heart set on Earth Power (and I can see why you prefer it over Surf on a sun team), you would probably be better off throwing Dragon Pulse or U-Turn over it, since it just doesn't have the oomph you want. Also, the same logic I used on Heatran's nature applies here: use Timid, not Modest, when you're using a scarf.

Golurk:
Curse isn't great, actually, since you have to cut half your HP to use it, and Golurk's recovery is minimal at best. Especially on a team that's stall-minded, just giving up that much HP in one turn is just counter-intuitive to your purpose to stall the opponent out. You'd probably be better off using a Chandelure or Dusclops, since Chandelure loves sun support and Dusclops is just monstrously bulky.

Finally, just a note about your team's general idea. You purport to use it as a stall team, but from what I can tell, it's more offensive, since there are two choiced pokemon, your spinblocker is one of the more offensive ghosts, and your stallers aren't the most defensive pokemon out there. Also, your team just generally doesn't benefit that much from sun, beyond Heatran and Ninetales' Solarbeams and Tropius' HP Fire, so you would probably be better off dropping Ninetales and putting Surf back on Hydreigon. Your team really doesn't need sun to function, and would instead benefit from a much-needed increase in overall bulk. For example, it's very unlikely that your Ninetales would be able to land a Will-O-Wisp on any Excadrill unless you got the W-o-W on the switch, since even though Ninetales has base 100 Spe compared to Excadrill's 88, you're not investing in its speed at all, and most any Excadrill would outspeed and OHKO, since no Excadrill player in his/her right mind will try to set up on a Fire-type, especially if sun is up. I'd decide whether you want your team to be offensive or defensive, then really emphasize that idea. Bulky Leaf Guard Leafeon, for example, could make a pretty decent physical wall that would be immune to status. Hope I've helped somewhat, and best of luck!

OK I have to agree with this guy on almost every aspect he told you. There are a few things that need to be upgraded.

First off, yes, you need timid nature. Sure you want more Specail power in him but It already has 130 Sp. Atk, so you have to balance speed and sp. atk and then let your heatran do the work. I used to use a Scarfed Heatran (Only to kill that annoying Glicsor XD) Like this guy said, run HP Ice because it has fantastic coverage against dragons such as Salamence, a real big threat in today's metagame, and possibly Dragonite. Let's not forget the after mentioned Gliscor.

Ok, now I don't see why you would give Hydreigon even any hidden power. It already has a great movepool.

Need a HP fire? Use Fire Blast
Need a HP Dark? Use Dark Pulse
Need a HP Ice? I'm pretty sure you don't need that because you already have dragon-type moves to kill dragons.
Need a HP grass? Don't even bother.

Now any ground-type has a nullified weakness to water in the sun, but since it's Golurk, i'm not sure. I personally don't think you give curse to Golurk, esspecailly if he's a ghost, which means it will have different effects and you don't use curse for that, since people can simply just switch out.

Now I don't wanna look like a person who completley copied this guy's advice. Truly I have nothing personal to say to this team since I'm not that good at rating. But trust me when I say agree with this guy.
 
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