This is what I made: https://pokepast.es/4255a7d1e6f280f0
(1) Kartana @ Choice Scarf
I'm using this mainly as my revenge killer or if I can bring it in safely. It works relatively well, asides from the few times it gets walles. If I decide to go adamant nature, do I miss out on any essential outspeeds?
(2) Dragonite @ Choice band
This is also something I like to bring in safely. General physical wall breaker. Can revenge kill with extreme speed and can 1v1 dragapults (and other dragon types). Ice punch for landorus and EQ for toxapex.
(3) Volcarona @ HDB
Standard setup sweeper. Usually I bring it in late game when checks are gone. Swarm is there because I value extra damage over chances of burn (it doesn't survive a physical move anyways). Torn between using psychic (vs poison types) or giga drain (vs ground types).
(4) Quagsire @ Leftovers
Setup stopper set. Walls most physical things, tho I recently got destroyed by a Taurus which was doing 52%+ damage each hit. EVs are from smogon analysis. Haze is there to get rid of special attackers' boosts in case I can't out-stall them.
(5) Corviknight @ Leftovers
Defog + momentum. Iron head to check fairy types, because body press wasn't doing much with this set. Max SpD and health for mixed bulk, as recommended by smogon analysis. In addition, iron head can flinch and stall out a turn of screens/terrain/toxic (at least in theory).
(6) Mew @ Leftovers
I initially had regileiki but it was a liability more than an asset. Honestly, I don't know what mon would be best for this slot. I needed something that could put up hazards, heal my team of status, be a special wall, and generate momentum.
Volt switch for momentum and because I don't have an electric move on my team. Energy ball for ground types that can wall me.
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I didn't want to have a stall team but unfortunately, it seems like any team I try to make eventually gets turned into some form of stall.
All help is appreciated. Thanks.
(1) Kartana @ Choice Scarf
I'm using this mainly as my revenge killer or if I can bring it in safely. It works relatively well, asides from the few times it gets walles. If I decide to go adamant nature, do I miss out on any essential outspeeds?
(2) Dragonite @ Choice band
This is also something I like to bring in safely. General physical wall breaker. Can revenge kill with extreme speed and can 1v1 dragapults (and other dragon types). Ice punch for landorus and EQ for toxapex.
(3) Volcarona @ HDB
Standard setup sweeper. Usually I bring it in late game when checks are gone. Swarm is there because I value extra damage over chances of burn (it doesn't survive a physical move anyways). Torn between using psychic (vs poison types) or giga drain (vs ground types).
(4) Quagsire @ Leftovers
Setup stopper set. Walls most physical things, tho I recently got destroyed by a Taurus which was doing 52%+ damage each hit. EVs are from smogon analysis. Haze is there to get rid of special attackers' boosts in case I can't out-stall them.
(5) Corviknight @ Leftovers
Defog + momentum. Iron head to check fairy types, because body press wasn't doing much with this set. Max SpD and health for mixed bulk, as recommended by smogon analysis. In addition, iron head can flinch and stall out a turn of screens/terrain/toxic (at least in theory).
(6) Mew @ Leftovers
I initially had regileiki but it was a liability more than an asset. Honestly, I don't know what mon would be best for this slot. I needed something that could put up hazards, heal my team of status, be a special wall, and generate momentum.
Volt switch for momentum and because I don't have an electric move on my team. Energy ball for ground types that can wall me.
------
I didn't want to have a stall team but unfortunately, it seems like any team I try to make eventually gets turned into some form of stall.
All help is appreciated. Thanks.