So I have loved pokemon games since i first got blue when it came out. I've played against friends, but truthfully my friends and were the type that used our starters (almost all of us got Charazard btw) and then threw a mewtwo on the team. I stopped playing until i got White a few months ago, and then i started lurking here. Hopefully this team is my lurking paying off. I've been hovering at the mid 1500s with it on Pokemon Showdown since i made it yesterday and broke 1600 a few times, currently at 1628.
And now that I've told my life story, here is the team. Also, I'm new to this forum, so i apologize for any formatting issues in advance.Changes made are in Green. Thanks for the good advice
And now for the sets, straight from Pokemon Showdown
Avocuto (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 1 Spd
- Power Whip
- Stealth Rock
- Gyro Ball
- Curse
I am listing this beast first for no real reason at all, as i don't really have a designated lead. Ferrothorn sets up stealth rocks, which are my only hazard. Nature and EVs let it hit deceptively hard. This is my answer to out of control dragons throwing temper tantrums. I've used it to 2 hit Salamences, Dragonites, (after rocks), and Haxorus. The more speed boosts they get, the more they regret. The weird speed IV was chosen to outspeed opposing Ferrothorns, but to be honest it has never made a difference. I doubt making it 0 will change anything significantly
Geico (Salamence) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Dragon Dance
- Roost
The second member of this team that is in no particular order. It hits everything not named Skarmory or Bronzong hard, and intimidate is amazing, both for set up and team support. Many physical attackers rue the day they saw this lizard. Roost is occasionally useful, but in 2/3 of matches is just filler. 4 SDef is for Genesect.
Eyepod (Magnezone) @ Air Balloon
Trait: Magnet Pull
Shiny: Yes
EVs: 252 HP / 236 SAtk / 20 SDef
Modest Nature
IVs: 30 Atk / 30 Def
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Thunder Wave
Salamence's favorite inanimate object and partner is 3rd on the list. It eats steels for breakfast and has a voracious appetite. Unfortunately it has become slow from overeating and gaining weight, but its fat lets it take some hits to compensate. I run Thunder Wave to ruin fast threats, and as I'm sure everyone noticed, i didn't have room for volt switch. It does its job well though, and resists almost everything while doing it. And it flies.
Also, I believe the IVs posted are not correct for HP Fire, they give Ice. It's a glitch in PS and i can't do anything, they change automatically when I chose HP Fire. It's not really that significant anyways, but it's not my fault.
Shuriken (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Psyshock
- Ice Beam
Now its time for the original gangsta of the sea, Starmie. As my rapid spinner and probably best special attacker, its essential to the team. Psyshock over Thunderbolt loses some type coverage, but turns it into a "mixed sweeper". It's also the only thing on the team that hits fighting types. The only problem i really have is that i use it too much and its hp is limited. 4 SDef EVs for the swarm of Genesects everywhere. Also, I'm considering Timid nature because of Jolly Terrakion with X- scissor, but concerned about hitting hard enough if I do that. Could I get some opinions on this? The replies have convinced me to run a Timid nature.
Pringles (Jellicent) (M) @ Leftovers
Trait: Water Absorb
Shiny: Yes
EVs: 204 HP / 112 Def / 192 SAtk
Calm Nature
IVs: 0 Atk
- Recover
- Toxic
- Scald
- Taunt
This unbreakable wall of jelly stops opposing teams like actual Pringles stopping your heart. Even I underestimated it at first, but when most of my team is KOed, this thing is shrugging off special and even physical hits. Like Ferrothorn, it also hits deceptively hard, and anything it doesn't outright kill gets either a burn or some toxic for their trouble. Seriously, I've stalled entire teams with it. It is incredible. Its also useful for spinblocking. Replaced Shadow ball with Taunt, and made it slightly bulkier
Grilla (Infernape) @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Close Combat
- Fire Blast
- U-turn
- Stone Edge
Last and definitely not least is Infernape. Good for scouting with U-turn, has priority, hits both sides of the spectrum hard, and does it all fast. There isn't much else to say. it cant really sweep an entire team, but it takes out the foundation and lets the rest of the team handle clean up. Life Orb recoil ends it fast, and its not bulky to start, but it hits hard. I gave it a choice scarf and made it more of a revenge killer.
Although this team is far from perfect, i can't think of any single pokemon that consistently gives too much trouble. I've lost to a few rain teams, and let a few sweepers boost too much, but other than that I feel like this team has good offensive and defensive synergy. Feel free to point out the flaws though.
Thanks to TheStarRapper, Ninelol, and CedOmega the advice, and please keep it coming.