I have recently got back into Doubles after my pokemon break for a year and could really do with some help! Just a fact i didnt write IV's as all these pokes are 6iv and the help is greatly appreciated.
Thanks!
RayzorFangz
Mega Lopunny @ Loppunite
Ability: Limber/Scrappy
Nature: Jolly
EV's: 252 Atk / 252 Spe / 4 Hp
-Fake Out
-High Jump Kick
-Ice Punch
-Return
I chose Lopunny because i needed a pokemon that could come alongside my sylveon allowing it to set up for a huge hyper voice attack as well as letting itself set up by getting the mega speed boost by faking out the most dangerous mon on the field. It outspeeds Greninja which my team is extremely weak to which is crucial or else my team cant do anything. I am able to OKHO mega Sableye which is a threat to my latios which is one of my main powerhouses. Finally Ice punch is there so Dragons cant do anything to my team and are automatically out of the picture
Sylveon @ Leftovers
Ability: Pixilate
Nature: Bold
EV's 252 Hp / 252 Def / 4 SpA
-Calm Mind
-wish
-Hyper Voice
-Toxic
I chose sylveon as i need a wall that is also able to deal out damage. Sylveon is able to take out lopunny greninja and latios's weaknesses which is extremely useful. It has the toxic in order to break walls suck as slowbro which my team cannot do that much against. It has wish so that i can heal up either my Landorus T or my lopunny which are often switched out to be preserved.
Landorus T Life Orb
Ability: Intimidate
Nature: Impish
EV's 252 Atk / 252 SpD / 4 Hp
-Earthquake
-Stone edge
-Stealth rocks
-U-Turn
I chose landorus as it can cover Mega lopunnies biggest weaknes, Talonflame as well as being able to 2KHO most fairy types which also prove a challenge. My landorus is impish in order to help it manage to survive an attack so that it can go in with a ston edge or EQ. Thos stealth rocks is there so that if i see a talonflame on the other team and somehow it is not a lead i will be able to knock out a chunk of hp and finish it with a Mega Lopunny Fake Out.
Latios @ Choice Specs
Ability: Levitate
Nature: Timid
EV's: 252 SpA / 252 Spe / 4 hp
-Draco Meteor
-Thunderbolt
-Psyshock
-Recover
I chose Latios as it is an extremely powerful special sweeper. It is able to OKHO almost anything with the choice specs Draco Meteor. The thunderbolt is there to hit the 2 most used fairy types, Azumarill and TogeKiss. The Psyshock is there for an easy OKHO on fighting types that may hope to OKHO my Greninja with a mach punch. Overall Latios is normally something i can rely on to get rid of whatever is going against my team.
Greninja @ Expert Belt
Ability: Protean
Nature: Timid
EV's: 252 SpA / 252 Spe / 4hp
-Grass knot
-Ice Beam
-Dark Pulse
-Hydro Pump
Well when everything STAB it make a mon pretty OP so that is why i chose greninja. THe grass knot is there to be able to OKHO other Greninjas with the help of the expert belt. My greninja is the only thing that is able to make a dent in Slowbro therefore it carries dark pulse. The ice beam is for most bird pokemon but mainly dragons suck as garchomp who may lear iron head or poison jab therefore OKHOing my Sylveon and possible my Mega Lopunny so this is in the back waiting for them. The Hydro Pump is just a hard hitting move that is able to deal lots of damage to pokes my Greninja doesnt cover.
Scizor @ Choice Band
Ability: Technician
EV's 252 hp / 252 Atk / 4 Spe
-Bullet Punch
-U-Turn
-Night Slash
-Protect
After i finished making this team i realised there was a massive fairy weakness so i thought of scizor. The choice bandedbullet punch is able to deal massive amounts of damage to fairy types however some it does not cover so that is what latios and landorus T are for. The U-Turn is just in cause i find myself in a position i dont like and want to deal some damage before i go. The nigh slash is just there for some coverage against ghost types however i am lookin to change that move.
Thanks!
RayzorFangz
Mega Lopunny @ Loppunite
Ability: Limber/Scrappy
Nature: Jolly
EV's: 252 Atk / 252 Spe / 4 Hp
-Fake Out
-High Jump Kick
-Ice Punch
-Return
I chose Lopunny because i needed a pokemon that could come alongside my sylveon allowing it to set up for a huge hyper voice attack as well as letting itself set up by getting the mega speed boost by faking out the most dangerous mon on the field. It outspeeds Greninja which my team is extremely weak to which is crucial or else my team cant do anything. I am able to OKHO mega Sableye which is a threat to my latios which is one of my main powerhouses. Finally Ice punch is there so Dragons cant do anything to my team and are automatically out of the picture
Sylveon @ Leftovers
Ability: Pixilate
Nature: Bold
EV's 252 Hp / 252 Def / 4 SpA
-Calm Mind
-wish
-Hyper Voice
-Toxic
I chose sylveon as i need a wall that is also able to deal out damage. Sylveon is able to take out lopunny greninja and latios's weaknesses which is extremely useful. It has the toxic in order to break walls suck as slowbro which my team cannot do that much against. It has wish so that i can heal up either my Landorus T or my lopunny which are often switched out to be preserved.
Landorus T Life Orb
Ability: Intimidate
Nature: Impish
EV's 252 Atk / 252 SpD / 4 Hp
-Earthquake
-Stone edge
-Stealth rocks
-U-Turn
I chose landorus as it can cover Mega lopunnies biggest weaknes, Talonflame as well as being able to 2KHO most fairy types which also prove a challenge. My landorus is impish in order to help it manage to survive an attack so that it can go in with a ston edge or EQ. Thos stealth rocks is there so that if i see a talonflame on the other team and somehow it is not a lead i will be able to knock out a chunk of hp and finish it with a Mega Lopunny Fake Out.
Latios @ Choice Specs
Ability: Levitate
Nature: Timid
EV's: 252 SpA / 252 Spe / 4 hp
-Draco Meteor
-Thunderbolt
-Psyshock
-Recover
I chose Latios as it is an extremely powerful special sweeper. It is able to OKHO almost anything with the choice specs Draco Meteor. The thunderbolt is there to hit the 2 most used fairy types, Azumarill and TogeKiss. The Psyshock is there for an easy OKHO on fighting types that may hope to OKHO my Greninja with a mach punch. Overall Latios is normally something i can rely on to get rid of whatever is going against my team.
Greninja @ Expert Belt
Ability: Protean
Nature: Timid
EV's: 252 SpA / 252 Spe / 4hp
-Grass knot
-Ice Beam
-Dark Pulse
-Hydro Pump
Well when everything STAB it make a mon pretty OP so that is why i chose greninja. THe grass knot is there to be able to OKHO other Greninjas with the help of the expert belt. My greninja is the only thing that is able to make a dent in Slowbro therefore it carries dark pulse. The ice beam is for most bird pokemon but mainly dragons suck as garchomp who may lear iron head or poison jab therefore OKHOing my Sylveon and possible my Mega Lopunny so this is in the back waiting for them. The Hydro Pump is just a hard hitting move that is able to deal lots of damage to pokes my Greninja doesnt cover.
Scizor @ Choice Band
Ability: Technician
EV's 252 hp / 252 Atk / 4 Spe
-Bullet Punch
-U-Turn
-Night Slash
-Protect
After i finished making this team i realised there was a massive fairy weakness so i thought of scizor. The choice bandedbullet punch is able to deal massive amounts of damage to fairy types however some it does not cover so that is what latios and landorus T are for. The U-Turn is just in cause i find myself in a position i dont like and want to deal some damage before i go. The nigh slash is just there for some coverage against ghost types however i am lookin to change that move.