My First Team (VGC)

Tyranitar @Focus Sash
Quiet
252 HP, 252 Attack, 4 Defense EVs
Curse, Payback, Avalanche, Earthquake
Tyranitar is there mainly for sandstorm. He has 0 Speed IVs and a negative nature to ensure he moves last (speed of 63). I thought about an Iron Ball, but then he might get OHKOed by a fighting type move. Basically I just use Curse when I have a chance and pick a move that suits the situation. If I think I will get KOed, I will use Earthquake and take out what I can.

Giratina @Griseous Orb
Modest
252 HP, 252 Spec Attack, 4 Speed EVs
Hidden Power (Fire), Shadow Ball, Dragon Pulse, Protect
Giratina is immune to Tyranitar's Earthquake, which is the main reason I am using him. Hidden Power can take out Abomasnow. Dragon Pulse and Shadow Ball are two good STAB moves to do damage. Protect increases his longevity.

Garchomp @Choice Scarf
Jolly
4 HP, 252 Attack, 252 Speed EVs
Outrage, Rock Slide, Earthquake, Dragon Claw
Garchomp is my revenge killer. He is extremely fast, hard to kill in sandstorm, and can cause flinches with Rock Slide. Rock Slide is the prefered attack because of flinches and it hurts both enemy Pokemon.

Dialga @Adamant Orb
Quiet
252 HP, 120 Attack, 136 Special Attack
Draco Meteor, Thunder, Flamethrower, Brick Break
Dialga is a mixed sweeper who cleans up after Garchomp. Thunder is for if a Kyogre chains the weather, Flamethrower is in case of any Abomasnow, Breloom, and the rogue Shedinja. Draco Meteor is for Palkia and other Dragons if I don't want to use Thunder. Brick Break is for other Dialga and if I lower my Special Attack with Draco Meteor.

My plan with this team is to use Sandstorm, get the first two Pokemon either knocked out or close to it with Earthquake and Giratina. Sandstorm can act like poison, so I won't need to do full KOs. If the weather doesn't go my way, Dialga will switch in on Hail and Rain for Tyranitar. If it goes to Sunny I will bring out Garchomp. Sunny weather, in fact, is my main worry. I have no reliable way to OHKO a Groudon, so if anyone has a suggestion on that I would love to hear it. Dialga does most of the fighting, and, since ideally I only have two Pokemon left to KO before I even have to bring him out, I shouldn't have to worry about Draco Meteor in the long run.
 
First thing I see is Choice Scarf, which I really do not recommend. You may end up locked into, say, earthquake against a Ho-oh, and will be unable to switch out to change moves.

SR and Spikes are not nearly as effective in doubles, as there is little to no switching out in the VGC especially.

And what do you mean that Tentacruel and Shuckle are there in case you need a defensive approach? You won't be able to tell when you need them at all, as you don't see your opponent's team first and you only use 4 pokemon in a battle.

You also don't seem to be very prepared should any weather disrupt yours, especially with 252 speed EVs on your T-tar lead. The slowest pokemon will always get the weather, and that will be Kyogre, Groudon, and Abomasnow.

This looks like a singles team to me.

You have to keep in mind that moves like rest and whirlwind will not be as useful, because there is always the chance your pokemon will be double teamed. I'm just not too sure what to say about this, but it looks like it needs a full revamp. I think you should also take the offer of using 2 Ubers (Garchomp doesn't count as one) because there is usually always an uber who can do the job better.

I recommend that you take a look at the other VGC RMT's, and maybe look up some of the Japanese 2010 VGC matches on youtube to learn a bit more about how doubles teams work.
 
Alright. Thank you very much for the input. If you could recommend which Ubers to use, that would be wonderful. So, should I just start over completely or is there some way to salvage this?
 
Well the first thing I see is skarmory. He'll get completely destroyed from all of the Thunder being used in this metagame, not to mention the infamous Kyogre. What I recommend is a specials tank. Not like snorlax because of Low Kick, but maybe something like Blissey. I think Blissey has a light weight, I'm not sure. But I've seen some Blisseys being used.

Also, for your shuckle it looks like it has too many EV points. lol I would take him out all together anyway though and replace him with a sweeper.
 
T-Tar is actually pretty cool if you keep him in the back for later use, and Dialga is pretty awesome with the right moves. Thunder really has no point unless Rain is up, and you won't need Earth Power if you're using T-tar. Garchomp is probably also fine to use, although you should know that Outrage randomly targets an opponent in doubles.

I'm not saying that you should use these all on the same team, as a Swift Swim Ludicolo will probably take a big bite out of them, but it's not impossible to use these pokemon. Take a look at some of the more common leads, like Dark Void Smeargle, Trick Room Dialga, Abomatwo, etc, and then work from there. Your leads should probably gain some sort of benefit and/or help from each other, and dispose of other common leads.

I would automatically recommend Giratina for Explosion immunity (that's what I forgot, you need protect on on your pokemon, pronto) and then make work your way around from there. Giratina and an exploding lead can be pretty effective when done right. It's all up to you, really. Maybe have a visit to Skarmbliss to read up on some VGC analysis. :)
 
I just watched the San Fransisco Finals from last year, and I had an idea. What if I changed to:

Tyranitar @Focus Sash
Relaxed
Curse, Earthquake, Payback, Avalanche

Lugia @Leftovers
Calm
Calm Mind, Ice Beam, Aeroblast, Weatherball

Garchomp @Life Orb
Jolly
Earthquake, Outrage, Fire Fang, Aqua Tail

Dialga @Adamant Orb
Quiet
Flamethrower, Thunderbolt, Roar of Time, Brick Break

This way Tyranitar would be slower, not locked into any moves with Choice Scarf, and could now survive a Mach Punch. Lugia would still be immune to Earthquake, can be a special wall, and Weatherball would give it a good attack no matter the weather. Garchomp and Dialga remain pretty much unchanged.
 
If anybody could give me a potential team to work off of, that would be great (simply because I am not too good at this). I use a sandstorm team normally, so I would like to keep Tyranitar, because I have experience with it. Using Ubers is something I have never done before, so I am gonna have to get used to it, I suppose. Which Giratina should I use? If I have to buy Platinum, I would like to know ahead of time. Also, I have heard good things about Rotom, so would that be a good Giratina substitute?
 
Alright, here is my potential team (with increased description):

Tyranitar @Focus Sash
Relaxed
252 HP, 120 Def, 136 SpecDef EVs
Curse
Payback
Earthquake
Avalanche
Tyranitar is there to create sandstorm for the rest of my team. I am planning on up-ing him with Curse, then using Payback/Avalanche, depending on the situation. If an Infernape or something similar is there, Focus Sash lets me survive to hit with Earthquake or Payback.

Giratina @Griseous Orb
Modest
252 HP, 252 SpecA, 4 Spe EVs
Protect
Shadow Ball
Aura Sphere
Flamethrower (???)
Giratina is there to hit Breloom, Lucario, Mewtwo, Abomasnow, and other threats. Also, he is immune to Tyranitar's Earthquake.

Garchomp @Life Orb
252 Atk, 252 Spe, 4 HP EVs
Earthquake
Outrage
Aqua Tail
Fire Fang
Garchomp is there to sweep after Tyranitar and take advantage of sandstorm. He is simply there to provide type coverage.

Dialga @Adamant Orb
Quiet
252 HP, 120 Atk, 136 SpecA EVs
Flamethrower/Fire Blast
Thunderbolt/Thunder
Brick Break
Roar of Time/Draco Meteor
Dialga is there to sweep as well. he can take out other Dialga, Palkia, and Kyogre. My main concern with him is whether I should attempt for accuracy or increased damage.
 
okay i'm assuming the team i'm supposed to rate is the one on the bottom.

T-Tar: I'm not sure about how well moves such as curse would work in vgc, but you'd probably have to test it out. And for avalanche, i would switch it for Rock Slide because its stab, hits both pokes, and has a good chance of flinch. payback is also good, but something you really should think about is Iron Ball + fling (195 power after stab).

Giratina: I don't see the reason it has to be a special attacker. It's physical moves are so much better. I would suggest making it physical with dragon claw and SHADOW FORCE.

Garchomp: Good, but no Outrage. I'm pretty sure it randomly targets a random pokemon of the opponent in doubles and it also prevents you with switching so its not a good idea. Slap Dragon Claw on that ho.

Dialga: flamethrower over fireblast. low kick if possible (not sure if it learns it though) because everything you would be using it on is heavy. Thunder of course. Draco Meteor. Although also, you could use dragon pulse and aura sphere over brick break.

Anyway the team is pretty good. I haven;t really thought to much about about weaknesses, but immediately i think of scarfed dark voiding smeargles.

Hope i helped :toast:
 
Yeah, I have worried about Smeargle. I just don't have a good way to take it out. I don't know about Shadow Force because they could just switch out, and I was wondering about Shadow Sneak instead. But, regardless, I will see about a Giratina with physical moves, and a special Dialga. I want to keep Hidden Power Fire on Giratina to hit Abomasnow, but would it be more worth to have:
Dragon Claw, Shadow Force, Shadow Sneak, Protect or Dragon Pulse, Shadow Ball, Hidden Power Fire, Protect. Or is there some way I could have the best of both movesets without compromising my stats?
 
Or is there some way I could have the best of both movesets without compromising my stats?

I'm afraid not. You can be really good at one thing, or mediocre at two things.


And about smeargle, your strongest stab move should definitely kill it. What i meant was maybe through a lum berry on someone.
 
OK, I was just hopeful somebody would have a solution. But, should Giratina be mixed, physical, or special. I guess these are my questions:
1) Is Hidden Power Fire worth keeping, or should I get rid of it so I can have all physical attacks and good stats?
2) Can Shadow Sneak OHKO a Mewtwo?
3) Can Dragon Claw OHKO Abomasnow?
 
OK, I was just hopeful somebody would have a solution. But, should Giratina be mixed, physical, or special. I guess these are my questions:
1) Is Hidden Power Fire worth keeping, or should I get rid of it so I can have all physical attacks and good stats?
2) Can Shadow Sneak OHKO a Mewtwo?
3) Can Dragon Claw OHKO Abomasnow?

I'm new to this but here's my opinion:
1) I think the las Giratina-O looks good, with Flamethrower etc.
2) I used the damage calculator this is what I get:
Sassy, and maxed (Sp.) Def: 92 - 110, 26%-31.1% (Highly doubt anyone would use this nature)
Adamant: 120-144, 33.1%-39.8%
Timid: 120-144, 33.9%-40.7%

Answer: Probably not.
3)Calm + Max (Sp.) Def: 103-123, 32-38.2
SwordSnow: 138 - 163, 42.9% - 50.6%

With these stats you can't OHKO any of them, but since nobody uses them that way. It doesn't really matter. Except for the Timid (most common) natures for Mewto, it's a shame it doesn't. It's also a shame that SwordSnow isn't taken out by Dragon Claw. OFC the damage calculator isn't 100% but as it now looks like... Giratina-O can't do really much against those two.
 
L33tSnowLeopard said:
Which Giratina should I use? If I have to buy Platinum, I would like to know ahead of time.


Wanted to point out, buying Platinum will do you no good because Giratina loses his Griseous Orb (Item that changes him to Origin Forme) when it is traded. The only way to obtain Giratina-O in HGSS is to have obtained (From actually going or trading with someone) the Event Arceus from the Toys R Us giveaway from earlier in the year. Then you take this Arceus to Ruins of Alph and an event happens where you get to choose to create a level 1 Dialga, Palkia, or Giratina. You must choose Giratina to get Origin Forme. (The one created is holding the orb, which you can then put on a traded Giratina from D/P.)
 
Well, that is great... urf. So, does anyone know have an Arceus they are willing to trade(temporarily)? And what would be good to replace Giratina with? Now I am wondering if I even still want to use Tyranitar. I just wonder if now I would be better suited using something like Smeargle with Dark Void and a Choice Scarf.
 
OK, I was just hopeful somebody would have a solution. But, should Giratina be mixed, physical, or special. I guess these are my questions:
1) Is Hidden Power Fire worth keeping, or should I get rid of it so I can have all physical attacks and good stats?
2) Can Shadow Sneak OHKO a Mewtwo?
3) Can Dragon Claw OHKO Abomasnow?

Also, be aware that Abomasnow often holds a Focus Sash, stopping any OHKOs (until your sandstream kicks in).
 
Okay, so, I have been thinking about my sandstorm team, and any other options. I have been wondering about Smeargle and how I could get him in. And I have been thinking about Kyogres beating me into tiny Tyranitar cereal. And Trick Room making me look like a total joke. And then, I thought, I could use all those and make a pretty good team!

Dusknoir @???
Relaxed
252 HP, 252 Defense, 4 Special Defense
Trick Room
Will-O-Wisp
Pain Split
Shadow Punch

This is your standard Trick Room user. He sets up Trick Room, burns some things, then when he is almost down he uses Pain Split as a psuedo-recovery move. One move I was wondering about was Gravity. Would that be a good move to add or is it unneccesary?

Smeargle (lowest level possible) @Focus Sash
Quiet
0 EVs
Dark Void
Protect
Destiny Bond
Lunar Dance
Ah, yes. The Smeargle that I have wanted to use so badly. Protect is for the first turn when Dusknoir sets up Trick Room. Then, Smeargle uses Dark Void to sleep the Pokemon. Destiny Bond is there to get him out as quick as possible for Kyogre and kill an enemy Pokemon. Lunar Dance lets him heal Dusknoir so that he may Trick Room again later. One of my questions is if I use Destiny Bond then Lunar Dance, do I KO the Pokemon I Bonded with?

Kyogre @Leftovers
Quiet
252 HP, 252 Special Attack, 4 Special Defense
Water Spout
Thunder
Substitute ???
Calm Mind

Kyogre has always been one of my favourites, and I was trying to thin of a way to maximise his destructiveness. He puts up Substitute and either opens up with Water Spout or prepares with Calm Mind. A Kyogre with a few Calm Minds can beat anything, in my opinion.

Palkia @Lustrous Orb
Quiet
Spacial Rend
Thunder
Trick Room
Brine

Palkia is supposed to act as a finisher. He can set up Trick Room again, if he needs to. He then uses Thunder and Spacial Rend. Brine is a surprisingly successful STAB attack for weakened foes.

So, I came up with this as an effective Trick Room team that can hit for tons of damage. But I am wondering if I should go with this team or use the one I already had. If anybody has an opinion one way or another that would be great :D
 
I'm not a VGC player, so I don't know anything about it, but from my perspective, the last team you made is better than the original one. I also like the idea about Smeargle, really good idea. I've searched about the Destiny Bond attack, and it only takes someone down if Smeargle is attacked at that turn, but if it works it'll take at least someone down :P But Dark Void only has a 80% chance of hitting, and thus being risky to use. So, even though I really like the idea about the whole Smeargle, it's still a high-risk move-set, which you can't really afford in VGC because one fail and your whole plan can be screwed!
 
Yeah, I am still debating on Dark Void or Spore. Spore will hit always, but Dark Void hits both Pokemon. I have seen people use Dark Void successfully in VGC, but I don't know if I want to bet on it. So, I guess I can add a new question: Is Spore or Dark Void better?
 
Dark Void nearly always. Hitting both Pokémon makes up for the lower accuracy. The chance of neither sleeping is only 4%, after all.
 
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