My New Squad

My Team At A Glance:
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The Squad:


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Machamp @ Lum Berry
Adamant: No Guard
252 Hp/252 Atk
Substitute-DynamicPunch-Stone Edge-Bullet Punch

My anti-lead Machamp. If the opponents lead uses any status moves, I sub up and use the appropriate move. If they sash the hit I can bullet punch and finish them off. Gengars get destroyed by this.

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Lucario @ Life Orb
Adamant: Inner Focus
252 Atk/252 Spe
Swords Dance-Close Combat-ExtremeSpeed-Bullet Punch

Beast late game sweeper. After one SD, close combat does some serious damage. ExtremeSpeed takes out the many pokes faster than Lucario, and Bullet Punch is for those fast Gengars who think they can switch into a Close Combat.

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Heatran @ Choice Scarf
Modest: Flash Fire
252 Sp atk/252 Spe
Lava Plume/Flamethrower-Earth Power-Dragon Pulse-Explosion

My main Special attacker. Takes out a lot. If my opponent switches to something that can take a fire attack, Lava Plume gets the occasional burn. Earth Power for other heatrans and infernapes and such, Dragon Pulse for (you guessed it!) dragons, and explosion for the fat one.

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Salamence @ Focus Sash
Adamant: Intimidate
252 Atk/252 Spe
Dragon Dance-Outrage-Earthquake-Stone Edge

After one DD, an Outrage does serious damage. OHKO's Blissey's Bold enough to think they can sneak a T-Wave in. Stone Edge for Gyarados, my main fear with this mence.

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Forretress @ Leftovers
Impish: Sturdy
252 Def/252 Hp
Rapid Spin-Stealth Rock-COUNTER-Explosion

I know what you guys are thinking. "Counter? On a Forretress?"
This is by far the best "sweeper" on my team. Think about it. Forretress can survive ANY unboosted physical attack, including salamence's fire fang and machamp's fire punch (which is uncommon). So when Forretres survives a +6 cursepert's earthquake, I can counter and take it out, which would have been very hard otherwise.

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Vaporeon @ Leftovers
Bold: Water Absorb
252 Hp/252 Def
Wish-Protect-Surf-Ice Beam

Team healer / scouter. Wish really helps on a team full of sweepers like this.
Vaporeon can take both physical and specail hits, and long as they aren't electric or grass. Protect helps me see what my opponent will use and lets me switch in the appriopriate counter.



let me know what you think!
 
My Team At A Glance:

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dpmfa485.png
dpmfa373.png
dpmfa205.png
dpmfa134.png


The Squad:​


dpmfa068.png

Machamp @ Lum Berry
Adamant: No Guard
252 Hp/252 Atk
Substitute-DynamicPunch-Stone Edge-Bullet Punch​

My anti-lead Machamp. If the opponents lead uses any status moves, I sub up and use the appropriate move. If they sash the hit I can bullet punch and finish them off. Gengars get destroyed by this.​

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Lucario @ Life Orb
Adamant: Inner Focus
252 Atk/252 Spe
-Swords Dance
-Close Combat
-ExtremeSpeed
-Stone Edge/Thunder Punch

You just said above Gengar was handled why waste the Slot when Steel hits Rock/Ice and so does Close Combat, like most teams you have DD Gyaradoes weakness so I'd reccomend Stone Edge or Thudner Punch

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Heatran @ Choice Scarf
Timid: Flash Fire
252 Sp atk/252 Spe
-Fire Blast
-Earth Power
-Dragon Pulse
-Explosion​

The speed is needed as your team moves at a pretty slow pace, Mence only poses a threat after a few Dances, and Lucario being Adamant cant beat out a few key things, Skymin, Timid Heatran, other Scarfers. Fire Blast since your losing a bit of power by switching to Timid.

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Salamence @ Focus Sash
Adamant: Intimidate
252 Atk/252 Spe
Dragon Dance-Outrage-Earthquake-Stone Edge

An odd take on DD Mence, i would reccomend following standard and ditching the sash, as once rocks are set up its useless and honestly who doesnt use rocks...
http://www.smogon.com/dp/pokemon/salamence

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Forretress @ Leftovers
Impish: Sturdy
252 Def/252 Hp
Rapid Spin-Stealth Rock-COUNTER-Explosion​

You seem pretty set on using this thing so i wont say anything.

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Vaporeon @ Leftovers
Bold: Water Absorb
252 Hp/252 Def
-Wish
-Protect
-Surf
-HP Electric

Lets you counter Gyarados easier as well as beat out CMSuicune, and other bulky waters.


let me know what you think!​
 
hmm... you don't think that vaporeon needs ice beam? what is he going to do against a dragon? and please let me know what you think of forretress
 
hmm... you don't think that vaporeon needs ice beam? what is he going to do against a dragon? and please let me know what you think of forretress

You do know that Garchomp is banned? And, you won't be staying in against other Dragons, unless you are sure it's DDMence, and they will likely switch.
 
Substitute on Machamp probably won't do him much good. Machamp is pretty slow, and he won't be able to set one up without getting statused first. If your worried about him talking status, you could give him Guts, or make him a ResTalker with No Guard.

The only problem with Bullet Punch on Luke is that Gliscor will completely wall you. Either switch him to a naughty nature and give him HP [Ice] or give him Ice Punch.

Your going to want a +Speed nature on Heatran to revenge kill Skymin. Although I'm disagreeing with Donovan here and suggesting a Naive or Hasty one, so your Explosion doesn't suffer. Naive's probably better to take Salamence's Outrages. Also, Hidden Power [Ice] gets much better coverage than Dragon Pulse, because without Specs, you can't OHKO Salamence with Dragon Pulse, but you can with HP [Ice].

Fire Blast would be better on Mence than Stone Edge. Gyarados won't like taking a +1 STAB Outrage anyway, and otherwise, Skarmory and Bronzong will wall you completely.

Ghosts will wall Forretress. Maybe Gyro Ball over Counter? Although, if you really like it, I suppose its ok.

Vaporeons fine as it is. You don't really need HP [Electric] because its mostly for Waters, which Vappy absorbs anyway. Ice Beam threatens Grass types who would hurt her.

There ya go. Think about what I said, ok?
 
You don't need HP Electric really I don't think. Also, your missing 6 EVs on each pokemon.

Messed up on the natures on Heatran forgot about explosion, I personally thought he need HP Electric due to his inability to handle bulky waters, who can take care of Heatran, Mence w/Ice Beam, Forre is a joke vs Special Attacks, Luke if carrying T-Punch has a chance, but wont KO most w/o a Sword Dance under it's belt. The only grasses in OU are Celebi-Skymin and Celebi being a Defensive Wall one will be KOED by Fire Blast as well Skymin, assuming its not scarved.
 
Good point. Although, Ice Beam is also important. Shofu, do you want more of a stalling annoyer Vappy or retaliation Vappy?
 
You know you can run other EV spreads apart from 252/252. Currently you have also only got 504 EVs on all your pokemon. I'm assuming that you have the 4 remaining EVs in Hp or something, but I'll address each pokemon in case. Anyway, I really like your team's synergy. It has a lot of good resistances, but it could use a little tweaking with EVs and movesets.

=Machamp=

Your anti-lead has the sweeper sets EVs. I would recommend you change the EVs around so that it survives more common leads' attacks, e.g. Azelf Psychic, Yanmega Air Slash, etc. For this, I recommend you run 252HP, 160 Atk, 96 SpD with a Speed IV of 19 (Bronzong's Gyro Ball now won't break your subs). This lets you take the aforementioned attacks much better:

vs 252/0/96 Machamp:

- Timid Azelf Psychic - 76.6 - 90.6%
- Modest Yanmega Air Slash - 66.1 - 78.6%
- Timid LO Gengar Shadow Ball - 45.3 - 52.4%
- 156 Atk Bronzong Gyro Ball - 19.8 - 23.4%

Also, I urge you to try an Encore set. I have tested it considerably and imo it is the most effective Anti-Lead set Machamp can use.

=Lucario=

Add 4HP to the EVs. I suggest changing the nature from Adamant to Jolly and dropping Bullet Punch for Ice Punch. Machamp should easily be able to deal with Gengar, and Ice Punch will let you do excellent damage to Gliscor, Salamence, Zapdos (who your team is very weak to) and Nidoqueen. Jolly will get you the jump on opposing DD Mences, who are almost always Adamant. Not too much to say here though.

=Heatran=

Consider changing the nature from Modest to Naive and running Fire Blast in the first slot. Shaymin-S gives this team a lot of trouble since you don't have a single safe switch in. Naive will at least allow Heatran to outspeed it and deal it a revenge kill. Fire Blast is needed to OHKO Celebi because of the power drop from Modest to Naive. Also, with Naive Dragon Pulse is not a OHKO on Salamence, doing 84.6% max. For this reason, drop it for a Hidden Power of your choice. If you run Ice Beam on Vaporeon, go with HP Electric for Gyarados; if you go with HP Electric on Vaporeon run HP Ice on Heatran for Salamence. If Swampert is giving you trouble (since you have no Grass attacks on your team) HP Grass is also a viable option. Oh and add 4 EVs to Atk.

=Salamence=

I strongly advise getting rid of the Focus Sash. Stealth Rock is omnipresent and your lead will not stop it from going up. Forretress will not always be able to remove SR from the field before you bring Mence in, and imo Focus Sash isn't even that useful an item because of Salamence's relative bulk. Life Orb is the preferred item to maximise your damage output. I'd also drop Stone Edge in favour of a Fire move (Fire Blast or Flamethrower), and put 4 EVs in SpA.

=Forretress=

Add 4 EVs to Atk. Drop either Counter or Explosion. Forretress is slow and has no recovery (Wish can only go so far), so you will probably never have a chance to use both Counter and Explosion in the same match. It also makes Forretress serious set up bait. I would recommend getting rid of Counter because of its unreliability, but I can see that you like it a lot, so if it works for you then cool. In the last slot I would go with Gyro Ball to allow you to do some damage to things like Salamence, while allowing you to counter Weavile and do respectable damage to Gengar. Change the nature to Relaxed (-Spe) to maximise Gyro Ball damage.

=Vaporeon=

This is good, but add 4 EVs to SpD or SpA. I personally would go with Ice Beam over HP Electric but it's completely up to you.

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Like I said, I really like your synergies and your team seems to work as a whole. I can see offensive Zapdos being a bit of a problem though, but Ice Punch on Lucario should help you with that.

Hope I help, and good luck with your team.
 
on Heatran, why Dragon Pulse > HP ICE, thy both cover dragons, but ice has better overall coverage.

Mence - Unless you have a way of preventing SR, Id run LO > Sash, but if you have confidence in your Forry, then its no problem. But run fire fang please! Steels love to switch in on him when he outrages, and fire fang will help with that
 
Its a personal preference... Ice has better coverage, but is also walled by a ton of shit. Dragon Pulse at least has more neutrality.
 
on Heatran, why Dragon Pulse > HP ICE, thy both cover dragons, but ice has better overall coverage.

Mence - Unless you have a way of preventing SR, Id run LO > Sash, but if you have confidence in your Forry, then its no problem. But run fire fang please! Steels love to switch in on him when he outrages, and fire fang will help with that

because its very hard to find a heatran with hp ice
 
I have run into Lum Machamp leads a few times, and they can certainly be a bitch to deal with depending on the opponent's team. I would recommend Payback over Bullet Punch in hopes of drawing out your opponent's Rotom early game, because honestly you have no switch-in for it; however with payback you can trick your opponent into sacrificing their Rotom and save yourself a lot of stress later in the game. This will also allow you to deal more damage to Azelf leads, and to OHKO pesky Gengars.

With Gengar usage rapidly dropping (iirc it was #11 on the last list), I think having both Extremespeed and Bullet Punch is a bit of a waste. Especially with Zapdos and Salamence being so common, having Stone Edge or Ice Punch would be a major help. In this case I would probably recomment Ice Punch, since I will be suggesting a change later which should help with Gyarados (Ice Punch can also help with the extremely annoying Celebi; Stone Edge cannot).

Scarf Heatran should have Fire Blast over any other fire attack. It should also run a Naive or Hasty nature in order to outspeed Gyarados and Skymin.

Focus Sash needs to get off of Salamence. He is already bulky enough to take a hit from most pokemon. If you are really worried about a OHKO, use a Yache Berry. Otherwise, Lum Berry can be incredibly helpful against stall teams which like to spam para / burn / toxic, not to mention it will cure confusion after you Outrage; or else Life Orb is a good option if you seek extra damage.

Also, you need to drop Stone Edge for Fire Blast or Fire Fang. Say what you will about Gyarados, but this team is going to have an absolutely horrible time dealing with Skarm, Forretress, and Scizor. If you follow my suggestion on Vaporeon, Gyarados shouldn't be a problem anyway.

I would strongly recommend a switch from Ice Beam to HP Electric on Vaporeon. This will solve your Gyarados problem and allow you to focus the rest of your team on dealing with other threats.


Overall, you shouldn't have too much trouble with anything. This team covers its defensive bases pretty well, and offensively the only things I see a problem dealing with are Suicune and maybe Skarm (stupid roost >_> ). You still also have a problem with Rotom...one way to go about dealing with it would be to send out Forry and switch to Machamp or Salamence as they try to block your spin (Machamp is preferable since it doesn't have SR weak). This will both give you a free attack against Rotom and discourage your opponent from bringing it in against Forry later in the game.

Good Luck; Hope this Helps! --TAY
 
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