





THIS IS A WI-FI TEAM.
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Gallade @ Kasib Berry
Nature: Adamant
252 Atk / 252 Spd / 6 HP
Ability: Steadfast
- X-Scissor
- Swords Dance
- Close Combat
- Psycho Cut
Great Lead. The foe doesn't normally have anything to counter Gallade, therefore normally switchs out into something like Celebi (it has happened quite a few times!) and I Sword Dance. Next, it's an X-Scissor on Celebi, and either really hurts it (depending on IV's and EV's), or if it is a Critical Hit, it's a OHKO. Great against literally any lead. Kasib Berry helps me, as i hate dying from Gengar. Gengar keeps on Shadow Balling me, and i don't survive long enough to OHKO it with an SD'd Psycho Cut (Well, i can now :P)

Gliscor @ Leftovers
Nature: Impish
252 HP / 252 Def / 4 Atk
Ability: Sand Veil
- Ice Fang
- Stealth Rock
- Earthquake
- Roost
This is Gliscor, and it works brilliantly, especially in a Sandstorm. It is also the best Heracross counter invented, which gives it a spot on my team. Gliscor can Stealth Rock pretty well, and gets the x1.5 STAB boost with Earthquake. Ice Fang for the common dragons, and to counter Sandstorm. It also has Roost as it's recovery option. The reason it works so well in sandstorm is that it gets raised evasion and Special Defense, and Ice fang normally leaves a huge dint in the opposing team.

Starmie @ Wacan Berry
Nature: Timid
252 Spd / 248 Sp.Atk / 8 HP
Ability: Natural Cure
- Thunderbolt
- Ice Beam
- Rapid Spin
- Surf
Thunderbolt and Ice Beam for the BoltBeam engine, and great type-coverage. Ice Beam in particular, for dealing with Salamence, Hippowdon and Garchomp. Rapid Spin for, ya know, Rapid Spinning away Stealth Rock, Spikes and Toxic Spikes, and Surf because it gets a boost from STAB and helps do Starmie's job - Wall and defeat Infernape.

Infernape @ Life Orb
Nature: Naive
24 Atk / 252 Sp.Atk / 232 Speed
Ability: Blaze
- Flamethrower
- Grass Knot
- Close Combat
- Nasty Plot
Great for type-coverage. The EV spread works perfectly, making Close Combat a more useful move to use. Flamethrower gets a boost from STAB, and works great against Skarmory and Bronzong. Grass Knot deals with Swampert, and inflicts Neutral damage to quite a lot of other Pokémon, too.

Blissey @ Leftovers
Nature: Bold
252 HP / 252 Def / 6 Sp.Def
Ability: Serene Grace
- Softboiled
- Seismic Toss
- Toxic
- Aromatherapy
My Stealth Rocking, Poison-Inflicting, Bronzong and Skarm destroying, HP gaining cannibal named Blissey xD. Aromatherapy to help my team's status problem, as I don't have a status absorber like CroCune. Seismic Toss hurts Metagross and Tyranitar, whilst hurting those other stupid Steel Types such as Magnezone, Bronzong and Skarmory that think they can survive Big Momma's Poison Rays xD. Softboiled for the basic recoveery scheme that every wall really needs. Toxic is also a nice surprise, and seen as the damage gets better every time, it works great in stall matches. The EV spread is weird, but it gives Blissey just over 650 HP and nearly 150 Def, which is good.

Salamence @ Yache Berry
Nature: Adamant
148 Spd / 252 Atk / 110 HP
Ability: Intimidate
- Earthquake
- Dragon Dance
- Brick Break
- Dragon Claw
DDmence with a twist. Sal here has all the moves of a normal Dragon Dancing Salamence, except or the fact that it has no Stone Edge. Cheese the Gallade has taken Stone Edge from Sal, and Sal has been given a great, unexpected move, Brick Break. This takes control of Blissey's, thinking that they can wall the Earthquakes or even suspected Draco Meteors, only to get destroyed by Brick Break next turn. Even better, it gets a boost from Dragon Dance.
Credit to www.pokemonelite200.com and www.arkeis.com for the images.
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