My OU Team

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THIS IS A WI-FI TEAM.

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gallade.png

Gallade @ Kasib Berry
Nature: Adamant
252 Atk / 252 Spd / 6 HP
Ability: Steadfast
- X-Scissor
- Swords Dance
- Close Combat
- Psycho Cut
Great Lead. The foe doesn't normally have anything to counter Gallade, therefore normally switchs out into something like Celebi (it has happened quite a few times!) and I Sword Dance. Next, it's an X-Scissor on Celebi, and either really hurts it (depending on IV's and EV's), or if it is a Critical Hit, it's a OHKO. Great against literally any lead. Kasib Berry helps me, as i hate dying from Gengar. Gengar keeps on Shadow Balling me, and i don't survive long enough to OHKO it with an SD'd Psycho Cut (Well, i can now :P)

gliscor.png

Gliscor @ Leftovers
Nature: Impish
252 HP / 252 Def / 4 Atk
Ability: Sand Veil
- Ice Fang
- Stealth Rock
- Earthquake
- Roost
This is Gliscor, and it works brilliantly, especially in a Sandstorm. It is also the best Heracross counter invented, which gives it a spot on my team. Gliscor can Stealth Rock pretty well, and gets the x1.5 STAB boost with Earthquake. Ice Fang for the common dragons, and to counter Sandstorm. It also has Roost as it's recovery option. The reason it works so well in sandstorm is that it gets raised evasion and Special Defense, and Ice fang normally leaves a huge dint in the opposing team.

starmie.png

Starmie @ Wacan Berry
Nature: Timid
252 Spd / 248 Sp.Atk / 8 HP
Ability: Natural Cure
- Thunderbolt
- Ice Beam
- Rapid Spin
- Surf
Thunderbolt and Ice Beam for the BoltBeam engine, and great type-coverage. Ice Beam in particular, for dealing with Salamence, Hippowdon and Garchomp. Rapid Spin for, ya know, Rapid Spinning away Stealth Rock, Spikes and Toxic Spikes, and Surf because it gets a boost from STAB and helps do Starmie's job - Wall and defeat Infernape.

infernape.png

Infernape @ Life Orb
Nature: Naive
24 Atk / 252 Sp.Atk / 232 Speed
Ability: Blaze
- Flamethrower
- Grass Knot
- Close Combat
- Nasty Plot
Great for type-coverage. The EV spread works perfectly, making Close Combat a more useful move to use. Flamethrower gets a boost from STAB, and works great against Skarmory and Bronzong. Grass Knot deals with Swampert, and inflicts Neutral damage to quite a lot of other Pokémon, too.

blissey.png

Blissey @ Leftovers
Nature: Bold
252 HP / 252 Def / 6 Sp.Def
Ability: Serene Grace
- Softboiled
- Seismic Toss
- Toxic
- Aromatherapy
My Stealth Rocking, Poison-Inflicting, Bronzong and Skarm destroying, HP gaining cannibal named Blissey xD. Aromatherapy to help my team's status problem, as I don't have a status absorber like CroCune. Seismic Toss hurts Metagross and Tyranitar, whilst hurting those other stupid Steel Types such as Magnezone, Bronzong and Skarmory that think they can survive Big Momma's Poison Rays xD. Softboiled for the basic recoveery scheme that every wall really needs. Toxic is also a nice surprise, and seen as the damage gets better every time, it works great in stall matches. The EV spread is weird, but it gives Blissey just over 650 HP and nearly 150 Def, which is good.

salamence.png

Salamence @ Yache Berry
Nature: Adamant
148 Spd / 252 Atk / 110 HP
Ability: Intimidate
- Earthquake
- Dragon Dance
- Brick Break
- Dragon Claw
DDmence with a twist. Sal here has all the moves of a normal Dragon Dancing Salamence, except or the fact that it has no Stone Edge. Cheese the Gallade has taken Stone Edge from Sal, and Sal has been given a great, unexpected move, Brick Break. This takes control of Blissey's, thinking that they can wall the Earthquakes or even suspected Draco Meteors, only to get destroyed by Brick Break next turn. Even better, it gets a boost from Dragon Dance.​

Credit to www.pokemonelite200.com and www.arkeis.com for the images.

--SU--
 
First off, Dream Eater isn't really a good competitive move. Sleep Clause will prevent you from putting more then one Pokémon to sleep, and most Pokémon will switch as they fell asleep, making Dream Eater useless. But a lead Spiritomb isn't all that bad, actually. However, you should try to fit in Taunt, as it will shut down Bronzong, etc. With Pursuit you'll catch those pesky Azelf and Gengar, but Lum Berry is a good insurance incase you fear Hypnosis.

Uxie is really, really cool. I love using Uxie. Sadly, it seems pretty useless in your team.
It's usually used to force switches with Yawn, and due its unique combination of Yawn and U-Turn which is great, and will make it a lot more easy to bring in some fragile sweepers, which is basically what your team consist of. You should definitely ditch Rest, and maybe slap on Stealth Rock. It's a very good move alongside with Yawn, as you'll force a lot of switches. But taking into consideration that your Spiritomp already run Hypnosis, Yawn isn't going to be any useful to you. You may as well slap Sleep Talk on it, and run a RestTalker. However, this Pokémon is pretty easy to replace I believe.

Infernape fit in quite well though. But remember that it doesn't counter Skarmory, it's just capable of OHKO it. You dies to a Brave Bird, but Infernape is still an amazing Pokémon.
You may want to use Hidden Power Ice instead of Nasty Plot, though. This will maximize your sweeping potential, it will prevent Salamence from walling you and you'll be capable of revengekilling the dragons, barring they have a Dragon Dance. It's really a personal preference, but most people seems to prefer HP Ice instead of Nasty Plot.

I don't really know why you would run Salac Berry on something fast as Weavile. It already outrun about every single OU Pokémon, barring some users of Choice Scarf. Petaya Berry on Sceptile is about as useless. Leaf Storm will reduce your SpA two stages, which makes Petaya pretty worthless in the long run. You would definitely be better off with Life Orb or maybe even Choice Specs. Anticipating Stealth Rock is on the field (which it usually is), Salamence isn't going to benefit anything from Focus Sash. If you want to take a hit, consider Yache Berry. But for future reference, Dragon/Fire/Ground is a unresisted combination, and is superior to Dragon/Rock/Ground.

I can see a huge enemy Infernape weakness. You may want to try to use Starmie in place of Uxie. This will still provide you a solid Gyarados counter, and it's also a really good Infernape counter. If you really like Thunder Wave, Starmie learn it too. I've actually used it myself a couple of times, and it really isn't such a bad option. You'll cripple a lot of its common switch-ins, and that's cool.

I really don't like how you cross every form of status, though. The opponent can easily abuse this, and usually uses one Pokémon to take status, like a paralyzed Bronzong or a sleeping Snorlax. Heracross may also abuse this pretty badly, and a Scarfcross can rape your whole team after Guts kickin' in. Giving Salamence Roost and a more bulky EV-spread seems like a good way to handle this problem though.

Good luck with your team. :) I hope you take some of my suggestions into consideration!
 
Good Point. I have removed ThunderPunch, as i have just bred up the Gallade and EV trained it, whilst being unaware that it was an Emerald Move.

I'll stick with my Sceptile.

SU
 
Why the random EVs on Sceptile? I also don't know what good Toxic does, and I would understand it on something like ScarfChomp, but most of Sceptile's counters can Rest or they have Natural Cure(Gengar), and Gengar just becomes more of a pain in the ass as you give it yet another move to switch into. I suggest dropping it for HP Ice and use Earthquake for Infernape/Lucario if you really want to. Use a Naive/Hasty nature if you do so to maximize damage, tho I doubt you will OHKO them.

Leaf Blade is pointless on Gallade, so use Ice Punch or something to hit specific threats. Swampert is too rare to have specialized moves for it, and well predicted Close Combats wear it down. With Choice Scarf you really are ruining its ability to beat counters, but w/e, that if that is the best revenge killer you have...
 
When you said w-o-w is a pain in the butt for opponents or so i've heard makes me think you haven't tested out this team at all. Before making a RMT try to battle a bit and see if you win at least 50% of the time.
 
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Why the random EVs on Sceptile? I also don't know what good Toxic does, and I would understand it on something like ScarfChomp, but most of Sceptile's counters can Rest or they have Natural Cure(Gengar), and Gengar just becomes more of a pain in the ass as you give it yet another move to switch into. I suggest dropping it for HP Ice and use Earthquake for Infernape/Lucario if you really want to. Use a Naive/Hasty nature if you do so to maximize damage, tho I doubt you will OHKO them.

Leaf Blade is pointless on Gallade, so use Ice Punch or something to hit specific threats. Swampert is too rare to have specialized moves for it, and well predicted Close Combats wear it down. With Choice Scarf you really are ruining its ability to beat counters, but w/e, that if that is the best revenge killer you have...

Ice Punch is only obtainable through Emerald, so no. May replace for Night Slash, though.

Sceptile works fine. Will change it round a bit though.

SU
 
Mystery the Sceptile @ Choice Specs
Nature: Timid
4 Hp/ 252 Spd / 252 Sp.Atk
Ability: Overgrow
- Leaf Storm
- Dragon Pulse
- Hidden Power [Ground]
- Grass Knot

Whats Aerial Ace doing on a specs set? I doubt it hits your counters since Infernape would never switch in unless its wearing a scarf and even then it OHKO's you with Flamethrower or U-Turns to a counter. With that said stick with Grass Knot it'll hit stuff like Tyranitar hard without the -2 SAtk drop.

Watch out for Scarftran. Your only reliable counter is Starmie and even then it's 2HKO'd by Earth Power. You can probably play around it between Starmie, Spiritomb and Salamence though a mispredicted move will cost you a member.
 
Lol, looking at the replies, that team changed a lot. Next thing you know, we'll all suggest using CeleTran + TyraChomp.

My only comment is that no sane Blissey user will switch her into a DDmence and keep it in. Dragon Claw tears Blissey to shread anyway. I think using Fire Fang or even Fire Blast over Brick Break is a good option since it allows Salamence to stand up to Bronzong and Skarmory (and Shedinja, but who'd be dumb enough to pit Shedinja against a Salamence?).

Scratch that, not my only comment. Blissey has a lot of problems (mainly that it can't even reach 200 Def). The EVs should be spread around her Def and Sp. Def, since her HP is godly anyway(minimum 651). Toxic doesnt work with Ice Beam since it allows a free switch-in to Steel types. A Toxic Blissey should always use Flamethrower to attack, to cover Steels. To recap: 252 Def, 40~100 Sp. Attack, the rest in Sp. Def and Flamethrower over Ice Beam.
 
I like this team a lot.

Seismic Toss over either Toxic or Stealth Rock on Blissey.
You could also try Aromatherapy over one of those.

On your Gallade, I'd sacrifice STAB Psycho Cut and throw in Sword Dance since you have a Life Orb anyway.
 
looks like a good team. but i don't see the point of night slash and psyhco cut on the same poke, because night slash is also SE on gangar but i haven't done any calcs so it may turn out that night slash can't 1HKO it. idk just something to think about
 
Domination to them, or to me? :(

Starmie works fine. Recover would decrease it's sweeping capabilities by taking a strong special move away.

This Blissey owns. It's too hard for me to get Seismic Toss, anyways.

Good point. I could do with a Celebi counter - I am leaning towards X-Scissor.

SU
 
You might want to mention that this is a WiFi team in the OP, as it makes some things different.

I was thinking about asking why the hell you had Nasty Plot over HP Ice on MixApe, until reading the replies that lead to my conclusion that this is a WiFi team.

Even so, HP Ice would be much better than Nasty Plot on Infernape. I know you can certainly find a MixApe in people's trade threads here; but it does depend on what you offer them.
 
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