My perfected team

Machop.png

Machop (M) @ Oran Berry
Trait: No Guard
EVs: 116 HP / 196 Atk / 36 Def / 76 SDef / 84 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Ice Punch
- Bullet Punch
- Protect

Machop, just like his big brother machamp one of my favorite leads. protect is for fake out leads like meowth. dynamicpunch is a nice STAB move that never misses with his ability + confuses enemy's. bullet punch to get priority and ice punch for dratini's.

Eevee.png

Eevee (M) @ Life Orb
Trait: Adaptability
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Quick Attack
- Bite
- Hidden Power [Grass]
- Return

Eevee, i took him because he is cute :p not one of the best but saved me a lot of times with his quick attack. HP grass is because i dont have any grass move in the team. return & bite do a nice amount of damage with the life orb. + his ability really powers up QA and Return more

Bronzor.png

Bronzor @ Oran Berry
Trait: Levitate
EVs: 220 HP / 8 Atk / 152 Def / 48 SAtk / 68 SDef / 12 Spd
Relaxed Nature (+Def, -Spd)
- Psychic
- Earthquake
- Hidden Power [Ice]
- Stealth Rock

Bronzor, i use his big brother in trick room teams. i used almost same set but i replaced TR with SR. not much to say about him. HP ice is to kill fly & dragon types. SR for extra damage when switch in. EQ for annoying chinchou's and psychic for the STAB.

Skuntank.png

Stunky (M) @ Oran Berry
Trait: Aftermath
EVs: 176 HP / 252 Atk / 32 Def / 32 SDef / 16 Spd
Brave Nature (+Atk, -Spd)
- Pursuit
- Explosion
- Sucker Punch
- Flamethrower

I change him most of the times, i love his ability actually. pursuit & sucker punch are nice moves + stab. i love that i go first with them. flamethrower is something i tried out and i kept it. explosion , yeah what can i say about it :)

Gastly.png

Gastly (M) @ Choice Specs
Trait: Levitate
EVs: 36 HP / 40 Def / 200 SAtk / 232 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Ground]
- Shadow Ball
- Sludge Bomb
- Thunderbolt

Gastly, the beast of the team. i saw him kill a lot of pokes with the choice specs attached. the moves speak for themself, almost same like a gengar set only HP ground for chinchou's.

Ponyta.png

Ponyta (M) @ Choice Scarf
Trait: Flash Fire
EVs: 36 HP / 252 Atk / 220 Spd
Naughty Nature (+Atk, -SDef)
- Flare Blitz
- Wild Charge
- Return
- Hidden Power [Ice]

Another beast, my ponyta. scarf is so he can move first. and when he moves first he hits hard. HP ice again for dragons and flyers. Flare blitz a really hard fire attack , only thing annoying is the recoil damage. wild charge the same but comes in handy when they put a water poke against it. return for normal move if im not sure about taking an other move because he's choiced
 
You might see better results were you to evolve your pokemon. I mean, Gengar is one hundred times better than Gastly and Machamp is pretty much better than Machop in most ways. Why did you not evolve them? Your team looks pretty well rounded, so I think it's pretty good.
 
You might see better results were you to evolve your pokemon. I mean, Gengar is one hundred times better than Gastly and Machamp is pretty much better than Machop in most ways. Why did you not evolve them? Your team looks pretty well rounded, so I think it's pretty good.
dude what the hell are u talking about this is a LC team. if you dont know what that is then dont post here

Interesting, did you ever think about adding Ekans? An Ekans running a coil set has the capability of sweeping entire teams.
havent thought of that , but who would u replace for the ekans?
 
ekens is one nasty dude, i'd only replace him with stunky because there both poison types, so if your not willing to replace stunky then don't add ekens.

Ekans @ choice band/life orb i guess
ability: either
adamant nature (+atk -spa)
- gunk shot
- earthquake
- aqua tail
- seed bomb
EVs: 4 hp/ 252 atk/ 252 spe
 
Machop's a decently solid team, but other than that this team has some problems. First of all, Ponyta with Choice Scarf is really basically overkill- it's already a top-notch Pokemon in Speed, and absolutely loves being able to switch around its coverage moves.

Other than that, I would most definitely recommend switching Gastly to a more orthodox set:

Gastly
-Substitute
-Hypnosis
-Shadow Ball
-Sludge Bomb
Nature: Timid
Item: Oran Berry / Evoilite
EVs: 116 HP / 196 SpA / 196 Spe

Chinchou isn't a huge threat when you're behind a Substitute, so you can afford to lose a few of your coverage moves like Hidden Power Ground.

Other than that, I really can't make any more suggestions as your descriptions are far too short as Faladran said. Perhaps if you lengthen them you will get more rates.
 
Hey there.

First off, i'm agreeing with Ray Jay about switching your current Gastly set to a SubNosis Gastly. Specs Gastly isnt really vialable in the current LC metagame as Pursuiters like Munchax and Stunky can switch into something like a Shadow Ball and trap you easily where else with Hypnosis you can easily put them asleep and switch out (watch out for first turn wakes though).

Next, fitting Toxic onto Bronzor would be a great choice to cripple walls such as Slowpoke, as you wouldn't want switching to Gastly and take a buttload from Scald or even getting a burn. I would say replacing HP Ice is the best choice, as Gligar is no longer in the tier, and Dragons wouldn't take much damage from it, it's pretty much useless as of now.

Other then that, I could also see Houndour being a pretty big issue for this team, as even if you use SubNosis Gastly, you would still be risking it missing, so it's pretty much a shaky check. Adding Double Kick onto Ponyta fixes the problem, as you'll be able to take a Sucker Punch, and then proceed to K.O. it with Double Kick. Replacing HP Ice would be a great idea as Flare Blitz / Wild Charge would be hitting the Flying types hard enough.

Conclusion
Switching your current Gastly set to a SubNosis Gastly
Adding Toxic over HP Ice on Bronzor
Replacing HP Ice for Double Kick on Ponyta

GL!
 
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