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my solid ou team

Sorry but the Infernape set just doesn't make any sense at all. You're using Choice Band...with almost minimal attack investment, and only Mach Punch and Stone Edge as physical moves! Fire Blast and Grass Knot are also both absurdly weak without Life Orb. There are just so so many pokemon which would completely wall this, which is definitely not the point of a frail mixed wallbreaker like Infernape.

Apart from that, you have a major stall weakness even with Forretress, due to having no Rapid Spinner while opposing Skarm / Forretress set up completely for free on Jirachi / Cresselia / Swampert.

Gyarados is another major threat. Sets up pretty much whenever it wants on your team, can take out SpDef Zapdos easily after a small amount of residual damage, and goes straight through the rest of your team, including Swampert if the Gyara carries Taunt (which most do).
LO Starmie again, really should 6-0 you if played competently. Cressy / Jirachi / Zapdos can take one hit assuming they manage to come in safely, but after that you've got no way to outspeed it and nothing which isn't 2HKO'd.

Just some quick fixes, run the standard Stealth Rock set on Swampert. You get much more out of that than from Toxic (since nearly all of the things which like to come in on Swampert, such as Grass types with Natural Cure, Skarm + Forry etc, don't care much about it). This frees up Forretress to use its standard Rapid Spin / Spikes / Toxic Spikes / Payback set.

Infernape, definitely definitely change to a standard set with Life Orb. I'd recommend staying away from Nasty Plot / Swords Dance and running a physically based MixApe with U-turn to abuse your entry hazards. Check out the analysis on-site anyhow.

You need to change your Cresselia. In particular its moveset leaves it completely walled by Dark or Steel types, which are both very common. I really can't see that set sweeping against a well made team, ever. Plus, Moonlight is pretty poor in OU with Tyranitar on 20% of teams. I'd suggest trying a bulky Calm Mind Celebi in its place, covering your issues with Water types to a large extent, while keeping the same general role as Cressy.

Last thing, use a Choice Scarf Rotom-W over Zapdos. You really really need a spinblocker with a pretty bulky team reliant on entry hazards. It's also incredibly important on this team to add something with some speed to revenge kill Infernape / Starmie etc.


If you go with these changes I can guarantee they will help the team a lot. Try them out, if you have any more problems then be sure to update back here. Good luck :)
read the pokemon description
 
read the pokemon description

Mulitiple people have posted something in your thread and it looks like nothing has changed from the beginning when you posted it. I know your team brought you many wins, but if you post a team in the RMT thread, it means you need advice to that team and probably going to change something about your team. Looking at your posts in this thread it looks you're defending your old movesets (which I understand), but you're not even trying new ones out; you're sticking to you're old ones. To me this seems kinda frustrating to people who are willing to help you. I hope you will learn from this and not just say look at the description mulitiple times if people want to help you. If you really like you're team and don't want anything to be changed just don't post your team.

Well to be sure most of your team members have a strange ev spread/ moveset like your lead Infernape, Swampert and Cress so I think there are a few suggestions you can apply to make your team better. For example your Infernape lead. It is very surprising but it has 2 physical and 2 special attacks meaning only Mach Punch and Stone Edge are boosted, so it might be better to go for Life Orb or Expert Belt (also surprising). I already suggested something to make your Cress better and suggested Vaporeon > Swampert. I posted some suggestions to you're team before this post but you didn't say what you thought about it. Only that you want Shadow Ball on Cress, but in my second post I reacted on that, so maybe you can read that too.
 
read why he has a choice band

you obviously don't understand what he meant.. with a choice band and Max Sp.Atk, you do have a balanced lead, but you forgoer the power of the basic choice band / choice specs set, and at the same time lose any amount of diversity. This simply seems a reassurance of.the ability to take down physical AND special walls, which you don't even gave because of the power forfeit.

TL;DR: Change Choice Band to Life Orb.
 
Everyone agrees to change CB on infernape to LO. If so many people are insisting one thing, just go and test it out before you reject it. Honestly, a random CB infernape set isn't helping. Unpredictablility is not going to win any matches. Either go to a full CB or LO mix set. Even with a CB, it simply doesn't have enough power.
 
Or rather, unpredictability is going to win matches, but by locking yourself into one move while reducing your special attack and not improving your attack stat (compared to Life Orb) you're actually just making yourself more predictable without ANY possible positive aspects. E.g., try Life Orb out.
 
Or rather, unpredictability is going to win matches, but by locking yourself into one move while reducing your special attack and not improving your attack stat (compared to Life Orb) you're actually just making yourself more predictable without ANY possible positive aspects. E.g., try Life Orb out.
my thing is that q life orb on ape SCREAMS "mixed attacker" so the band can really mess with my opponents head
 
If you really like the Choice Band, why not just run with the CB set on site with maxed attack and a moveset of Close Combat / U-turn / Stone Edge / Flare Blitz ? You'll be doing more damage to practically every target, bar stuff like Swampert (and that's only if you predict it with Grass Knot, and locking yourself into a weak unboosted Grass attack is a surefire way to get set up on).
 
If you really like the Choice Band, why not just run with the CB set on site with maxed attack and a moveset of Close Combat / U-turn / Stone Edge / Flare Blitz ? You'll be doing more damage to practically every target, bar stuff like Swampert (and that's only if you predict it with Grass Knot, and locking yourself into a weak unboosted Grass attack is a surefire way to get set up on).


Totally agree with bubbly. Honestly, who cares which set infernape is running since its counters are mostly similar. Even if it's mix CB, the opponent does not care and still does the same thing whether it is the same set of a mix LO set. Also, LO does not always mean a mix set. It can mean swords dance or nasty plot set, although most are mixed. Infernape is just infernape, no matter if you give CB. The addtional attack boosts isn't high enough to achieve additional KOs or anything. Locking yourself in a move with just that extra 20% attack boost and none on the special side is not doing yourself any good. LO is still giving that power boost and allows your to switch moves. LO infernape is easy to set up on by a few things and a mix CB set is even easier to set up on. Just listen to bubbly :)

it will be more productive this way and we all can move on to the next pokemon and not get stuck on just infernape :) oh yea and I think ice beam on swampert hits gliscor harder than ice punch although it has lower SpA. But gliscor has 125Def and definitely lower SpD. Ice beam also hits gyara harder due to intimidate since switching swampert into gyara isn't a good choice, with and without roar. And what nature is that swampert?? I don't think you wrote it.
 
Just run CB or LO ape. If you think it is to predictable just go for Expert Belt since they don't see the recoil which LO has and probably think you're Choiced in some way.
 
my thing is that q life orb on ape SCREAMS "mixed attacker" so the band can really mess with my opponents head

Im sorry, but not having the Life Orb doesn't make any difference. Your opponent still counters you exactly the same way, all you've done is locked yourself into a move that may not even hurt it. I understand the element of surprise, but the Mixed set is the approved set for a reason. You could always take Bubblys suggestion though; still effective, more efficient.

EDIT: ShreWZ beat me to it.. xD
 
If you really like the Choice Band, why not just run with the CB set on site with maxed attack and a moveset of Close Combat / U-turn / Stone Edge / Flare Blitz ? You'll be doing more damage to practically every target, bar stuff like Swampert (and that's only if you predict it with Grass Knot, and locking yourself into a weak unboosted Grass attack is a surefire way to get set up on).

Agree, but I want to note that a CB CC from Ape stil does 49.9% - 58.8% meaning you can hit it on the switch and kill is next turn (if it stays in), so this CB is def better than the one with unboosted special moves. The old set didn't even have CC lol.

@ kosher ryan: a CB Grass Knot itsn't likely to kill since it does 84.4% - 100.2% to standard pert so small chance to kill it off (without entry hazard damage). You should just change it to the CB set bubbly suggested with Jolly Nature, 4 hp/ 252att/ 252speed. This also makes you faster than your current set (300 vs. 346 speed) and a lot more powerful since you have stronger attacks which are boosted by CB so no special moves like Grass Knot or Fire Blast with a CB.
 
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