Team at first glance!:
Team Breakdown:
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Gyro Ball
- Explosion
- Hypnosis
Alright so this is ma lead pokemon what i usually do is take a hit and lay down hypnosis for a nice clean trickroom setup gyroball for the nice OTR setup and then the explosion if i get into a sticky situation or get taunted.
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Slowking (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 SAtk/4 SDef
Quiet nature (+SAtk, -Spd)
- Trick Room
- Surf
- Nasty Plot
- Ice Beam
this is my usually my next choice if my bronzong failed to setup the trickroom or had to go boom surf stab along with nasty plot if i get the chance to demolish grounds and those pesky houndooms i have been seeing often and ice beam to take out myy grass type weakness.
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Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/120 Def/136 SAtk
Quiet nature (+SAtk, -Spd)
- Trick Room
- Thunderbolt
- Ice Beam
- Recover
My Porygon2 is the one i call for mid battle as it can take some hits and is able to sustain itself with recover and to ward off any gyarados salamence and dragonite.
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Machamp (M) @ Macho Brace
Ability: No Guard
EVs: 244 HP/248 Atk/16 SDef
Brave nature (+Atk, -Spd)
- Dynamicpunch
- Payback
- Ice Punch
- Stone Edge
my switch in sweeper when my trick room is all set and done he seems to be able to take about one or two hits ( if i switch in properly) and then im able to sweep out a majority of the enemy's team a nevermiss dynamic punch ^_^
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Marowak (M) @ Thick Club
Ability: Rock Head
EVs: 252 HP/252 Atk/ 4 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Fire Punch
- Double-edge
- Stone Edge
My other sweeper but i more pull for this bad boy if all my trick roomers are dead or the situation is too bad for me to bring them out more of the hit and run and / or take a hit destroy opponent :)
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Exeggutor (M) @ Focus Sash
Ability: Chlorophyll
EVs: 252 Atk/4 Def/252 SAtk
Brave nature (+Atk, -Spd)
- Sleep Powder
- Trick Room
- Explosion
- Psychic
And lastly my executor i actually couldnt really think of anything so i dropped him in and he isnt that bad he is used the same way as my bronzong except this is my 'sacrifice' so to speak the focus sash to well help me get my last sleep powder or trick room off or give me time to blow up :) ... i like explosions sue me :p
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um i think its safe to put this here but i this team is really weak against stauses due to my lack of a cleric and i dont know where to squeese one in and also entry hazards are also really irritating to me... thank you for reading and i look forward to your comments! :)






Team Breakdown:

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Gyro Ball
- Explosion
- Hypnosis
Alright so this is ma lead pokemon what i usually do is take a hit and lay down hypnosis for a nice clean trickroom setup gyroball for the nice OTR setup and then the explosion if i get into a sticky situation or get taunted.
---

Slowking (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 SAtk/4 SDef
Quiet nature (+SAtk, -Spd)
- Trick Room
- Surf
- Nasty Plot
- Ice Beam
this is my usually my next choice if my bronzong failed to setup the trickroom or had to go boom surf stab along with nasty plot if i get the chance to demolish grounds and those pesky houndooms i have been seeing often and ice beam to take out myy grass type weakness.
---

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/120 Def/136 SAtk
Quiet nature (+SAtk, -Spd)
- Trick Room
- Thunderbolt
- Ice Beam
- Recover
My Porygon2 is the one i call for mid battle as it can take some hits and is able to sustain itself with recover and to ward off any gyarados salamence and dragonite.
---

Machamp (M) @ Macho Brace
Ability: No Guard
EVs: 244 HP/248 Atk/16 SDef
Brave nature (+Atk, -Spd)
- Dynamicpunch
- Payback
- Ice Punch
- Stone Edge
my switch in sweeper when my trick room is all set and done he seems to be able to take about one or two hits ( if i switch in properly) and then im able to sweep out a majority of the enemy's team a nevermiss dynamic punch ^_^
---

Marowak (M) @ Thick Club
Ability: Rock Head
EVs: 252 HP/252 Atk/ 4 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Fire Punch
- Double-edge
- Stone Edge
My other sweeper but i more pull for this bad boy if all my trick roomers are dead or the situation is too bad for me to bring them out more of the hit and run and / or take a hit destroy opponent :)
---

Exeggutor (M) @ Focus Sash
Ability: Chlorophyll
EVs: 252 Atk/4 Def/252 SAtk
Brave nature (+Atk, -Spd)
- Sleep Powder
- Trick Room
- Explosion
- Psychic
And lastly my executor i actually couldnt really think of anything so i dropped him in and he isnt that bad he is used the same way as my bronzong except this is my 'sacrifice' so to speak the focus sash to well help me get my last sleep powder or trick room off or give me time to blow up :) ... i like explosions sue me :p
---
um i think its safe to put this here but i this team is really weak against stauses due to my lack of a cleric and i dont know where to squeese one in and also entry hazards are also really irritating to me... thank you for reading and i look forward to your comments! :)