I'm new to competitive battling, so I want to know if my team can be improved upon. If that means revamping the entire team, I'm all up for it. I just want some good, quality criticism. Without further ado, here it is:
The Team:
Strategy: Skarmory starts off by crippling the foe. When it dies, the sweepers sweep the crippled foe and the tank helps stall and annoy. As coup de grace, Ninjask BPs to physical sweeper, who wreaks havoc on everything. Tank may be reserved as the last resort if the physical sweeper fails somehow.
Skarmory @ Leftovers
Ability: Keen Eye
Ninjask @ Focus Sash
Rampardos @ Choice Scarf/Leftovers
The Team:






Strategy: Skarmory starts off by crippling the foe. When it dies, the sweepers sweep the crippled foe and the tank helps stall and annoy. As coup de grace, Ninjask BPs to physical sweeper, who wreaks havoc on everything. Tank may be reserved as the last resort if the physical sweeper fails somehow.

Skarmory @ Leftovers
Ability: Keen Eye
Nature: Jolly
EVS: 252 def, 129 speed, 129 sp-def-Stealth Rock
-Spikes
-Whirlwind
-Toxic
Classic Skarmory. Set up rocks and spikes to hurt incoming foes. Poison them to further cripple the opposing team. Whirlwind them away if they start becoming threatening, making a new victim to Skarmory's wrath pop out.
Kingdra @ Damp Rock
Ability: Swift Swim
Nature: Modest
EVS: 252 Sp-Attack, 252 Speed, 6 HP-Spikes
-Whirlwind
-Toxic
Classic Skarmory. Set up rocks and spikes to hurt incoming foes. Poison them to further cripple the opposing team. Whirlwind them away if they start becoming threatening, making a new victim to Skarmory's wrath pop out.

Kingdra @ Damp Rock
Ability: Swift Swim
Nature: Modest
- Rain Dance
- Surf
- Ice Beam
- Dragon Pulse
Rain Dance to set up. Kingdra just sweeps away. I don't know whether or not to make the nature Timid for a speed-emphasis, or Modest for an attack-emphasis. An attack-emphasis seems to be the most logical to me, since Swift Swim boosts Kingdra's speed by a considerable amount, though a higher speed is always good.
- Surf
- Ice Beam
- Dragon Pulse
Rain Dance to set up. Kingdra just sweeps away. I don't know whether or not to make the nature Timid for a speed-emphasis, or Modest for an attack-emphasis. An attack-emphasis seems to be the most logical to me, since Swift Swim boosts Kingdra's speed by a considerable amount, though a higher speed is always good.

Gengar @ Choice Scarf
Ability: Levitate
Nature: Timid
EVS: 252 Sp-Attack, 252 Speed, 6 HPAbility: Levitate
Nature: Timid
- Psychic
- Shadow Ball
- Energy Ball
- Thunderbolt
Gengar sweeps. With a good type coverage overall, he's got it made.
- Shadow Ball
- Energy Ball
- Thunderbolt
Gengar sweeps. With a good type coverage overall, he's got it made.

Ninjask @ Focus Sash
Ability: Speed Boost
Nature: Jolly
EVS: 252 Speed (that's all that matters)Nature: Jolly
- Swords Dance
- Protect
- Baton Pass
- Screech
Sure it's cliché'd and overused, but it works. Protect, then swords dance, another protect, then BP, this guarentees at least +2 attack and +3 speed to the physical sweeper who switches in.
Electivire @ Focus Sash
Ability: Motor Drive
Nature: Adamant
EVs: 252 att, 252 speed, 6 hp- Protect
- Baton Pass
- Screech
Sure it's cliché'd and overused, but it works. Protect, then swords dance, another protect, then BP, this guarentees at least +2 attack and +3 speed to the physical sweeper who switches in.

Electivire @ Focus Sash
Ability: Motor Drive
Nature: Adamant
- Ice Punch
- Thunder Punch
- Earthquake
- Cross Chop
Once Ninjask BPs to this guy, he's unstoppable. His type coverage is amazingly broad, showing no weaknesses whatsoever. This is the trump card of the team.
Blissey @ Leftovers
Ability: Natural Cure
Nature: Calm
EVS: 252 SpDef, 252 HP, 6 Def- Thunder Punch
- Earthquake
- Cross Chop
Once Ninjask BPs to this guy, he's unstoppable. His type coverage is amazingly broad, showing no weaknesses whatsoever. This is the trump card of the team.

Blissey @ Leftovers
Ability: Natural Cure
Nature: Calm
- Softboiled
- Substitute
- Seismic Toss
- Refresh
Good ole' Blissey. hiding behind a stuffed animal, she's perfectly safe. Refresh and Softboiled are aplenty for her to regain all her health. Seismic Toss is absolutely deadly. If some physical sweeper comes in, switch out to Gengar or Kingdra.
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In essence, that is my team. However, I get bored from using the same pokemon all the time, so I have a few good substitutes for the physical sweeper and the tank. They may not be as effective as Electivire or BLissey, but they add spice and variation to the game.
Electivire Substitutes:
Rhyperior @ Leftovers
Ability: Solid Rock
Nature: Adamant
EVS: 252 Attack, 129 HP, 129 Def- Substitute
- Seismic Toss
- Refresh
Good ole' Blissey. hiding behind a stuffed animal, she's perfectly safe. Refresh and Softboiled are aplenty for her to regain all her health. Seismic Toss is absolutely deadly. If some physical sweeper comes in, switch out to Gengar or Kingdra.
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In essence, that is my team. However, I get bored from using the same pokemon all the time, so I have a few good substitutes for the physical sweeper and the tank. They may not be as effective as Electivire or BLissey, but they add spice and variation to the game.
Electivire Substitutes:




Rhyperior @ Leftovers
Ability: Solid Rock
Nature: Adamant
- Earthquake
- Stone Edge
- Megahorn
- Avalanche
Great ability, great potential. If only his special defense were up to par, then that ability would be most useful against the most common moves used to kill him (Surf -_-). Good sweeping potential, though I'm a bit skeptic on whether or not his pitiful speed will be enough, even with Ninjask's boosts, to be on par with the all too common 300-speed-stat'd demons. I'd give him a speed boosting stat, but even with that, his speed is still utterly hopeless. But when he lands a punch, it's going to hurt.
Garchomp @ Leftovers
Ability: Sand Veil
Nature: Adamant
EVS: 252 att, 252 speed, 6 hp- Stone Edge
- Megahorn
- Avalanche
Great ability, great potential. If only his special defense were up to par, then that ability would be most useful against the most common moves used to kill him (Surf -_-). Good sweeping potential, though I'm a bit skeptic on whether or not his pitiful speed will be enough, even with Ninjask's boosts, to be on par with the all too common 300-speed-stat'd demons. I'd give him a speed boosting stat, but even with that, his speed is still utterly hopeless. But when he lands a punch, it's going to hurt.

Garchomp @ Leftovers
Ability: Sand Veil
Nature: Adamant
- Crunch
- Stone Edge
- Dragon Claw
- Earthquake
Standard sweeping Garchomp. Gotta love it.
- Stone Edge
- Dragon Claw
- Earthquake
Standard sweeping Garchomp. Gotta love it.

Rampardos @ Choice Scarf/Leftovers
Ability: Mold Breaker
Nature: Jolly
EVs: 252 att, 252 speed, 6 hpNature: Jolly
- Zen Headbutt
- Avalanche
- Earthquake
- Stone Edge
This guy's attack with a +2 in Attack added on is unstoppable. The problem? His speed. Even with a jolly nature and a +3 in speed, I'm not entirely sure he can keep up with the 300-speed-stats. If he can, Leftovers. If he can't, Choice Scarf, though that'd ruin his ability to be a trump card since he could only use one move. If anyone can do the math and see if a +3 in speed with a Jolly nature is fast enough for Rampardos to remain a threat, I'd greatly appreciate it.
Blissey Substitutes:
Torterra @ Leftovers
Ability: Overgrow
Nature: Impish
EVS: 252 Def, 129 Hp, 129 Sp-Def- Avalanche
- Earthquake
- Stone Edge
This guy's attack with a +2 in Attack added on is unstoppable. The problem? His speed. Even with a jolly nature and a +3 in speed, I'm not entirely sure he can keep up with the 300-speed-stats. If he can, Leftovers. If he can't, Choice Scarf, though that'd ruin his ability to be a trump card since he could only use one move. If anyone can do the math and see if a +3 in speed with a Jolly nature is fast enough for Rampardos to remain a threat, I'd greatly appreciate it.
Blissey Substitutes:




Torterra @ Leftovers
Ability: Overgrow
Nature: Impish
- Leech Seed
- Synthesis
- Wood Hammer
- Earthquake
The semi tank can afford to use Wood Hammer since leftovers and leech seed will easily replenish that HP, and there's always Synthesis for backup. A decent range of types are covered, and defenses are good enough to last a while.
Dusknoir @ Leftovers
Ability: Pressure
Nature: Bold
EVs: 252 Def, 252 Sp-Def, 6 HP- Synthesis
- Wood Hammer
- Earthquake
The semi tank can afford to use Wood Hammer since leftovers and leech seed will easily replenish that HP, and there's always Synthesis for backup. A decent range of types are covered, and defenses are good enough to last a while.

Dusknoir @ Leftovers
Ability: Pressure
Nature: Bold
- Will-O-Wisp
- Night Shade
- Confuse Ray
- Pain Split
Kick it off with Confuse Ray for annoyance, burn to further cripple, and Night Shade to take out giant chuncks of the foe's health. A deadly combination to get trapped in. Pain Split both heals Dusknoir and injures his enemies very nicely.
Mismagius @ Leftovers
Ability: LevitateNature: Bold
EVS: 252 SpDef, 252 Def, 6 HP- Night Shade
- Confuse Ray
- Pain Split
Kick it off with Confuse Ray for annoyance, burn to further cripple, and Night Shade to take out giant chuncks of the foe's health. A deadly combination to get trapped in. Pain Split both heals Dusknoir and injures his enemies very nicely.

Mismagius @ Leftovers
Ability: LevitateNature: Bold
- Mean Look
- Perish Song
- Confuse Ray
- Pain Split
Confuse the foe. Trap with Mean Look afterward. Sing the Perish Song to finish the foe off in three moves. Switch out at last minute to seal the foe's fate yet keep your own life. Pain Split in case of an emergency. She's used in vital situations, when an annoying tank or sweeper gets in the team's way.
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That wraps everything up. I look forward to everyone's help and ratings. Thanks. ^_^
- Perish Song
- Confuse Ray
- Pain Split
Confuse the foe. Trap with Mean Look afterward. Sing the Perish Song to finish the foe off in three moves. Switch out at last minute to seal the foe's fate yet keep your own life. Pain Split in case of an emergency. She's used in vital situations, when an annoying tank or sweeper gets in the team's way.
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That wraps everything up. I look forward to everyone's help and ratings. Thanks. ^_^