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Project National Dex Break This Team - Permanent Hiatus

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reserving lopgren

:ss/lopunny-mega: :ss/greninja:

This team overall is incredibly weak to Mega Lopunny, and by itself can easily clean through the team. However, Lando T does provide a 1 time stopgap to it, which AGren can take advantage of. Due to the teams lack of a strong dark resists as well, AGren clicking Dark Pulse is pretty free, and can easily shut down this team as well.
 
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:ss/charizard-mega-y: :ss/weavile:
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Scorching Sands
- Solar Beam
- Roost

Weavile @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Pursuit

Zard y alone has a great MU vs this team, as it can OHKO every member of the team with the right move, except for gking, who cant do much back and is 3HKOd anyways. Nevertheless, vile can suit trap it, so even that minor annoyance can be removed easily. Nothing on this team revenges a full HP yard either
 
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Rillaboom moment.
:SS/Rillaboom:

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Superpower
- Swords Dance
- Grassy Glide
- Knock Off

set up on agren/mmedi switch out and sweep
+1 252+ Atk Life Orb Rillaboom Grassy Glide vs. 0 HP / 4 Def Landorus-Therian in Grassy Terrain: 337-398 (105.6 - 124.7%) -- guaranteed OHKO
+1 252+ Atk Life Orb Rillaboom Superpower vs. 252 HP / 140 Def Ferrothorn: 385-455 (109.3 - 129.2%) -- guaranteed OHKO
 
Sorry for the delay, meow! It's voting time!

:lopunny-mega::greninja: by adem
reserving lopgren

:ss/lopunny-mega: :ss/greninja:

This team overall is incredibly weak to Mega Lopunny, and by itself can easily clean through the team. However, Lando T does provide a 1 time stopgap to it, which AGren can take advantage of. Due to the teams lack of a strong dark resists as well, AGren clicking Dark Pulse is pretty free, and can easily shut down this team as well.

:charizard-mega-y::weavile: by The Dragon Master
:ss/charizard-mega-y: :ss/weavile:
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Scorching Sands
- Solar Beam
- Roost

Weavile @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Pursuit

Zard y alone has a great MU vs this team, as it can OHKO every member of the team with the right move, except for gking, who cant do much back and is 3HKOd anyways. Nevertheless, vile can suit trap it, so even that minor annoyance can be removed easily. Nothing on this team revenges a full HP yard either

:rillaboom: by lifemap
Rillaboom moment.
:SS/Rillaboom:

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Superpower
- Swords Dance
- Grassy Glide
- Knock Off

set up on agren/mmedi switch out and sweep
+1 252+ Atk Life Orb Rillaboom Grassy Glide vs. 0 HP / 4 Def Landorus-Therian in Grassy Terrain: 337-398 (105.6 - 124.7%) -- guaranteed OHKO
+1 252+ Atk Life Orb Rillaboom Superpower vs. 252 HP / 140 Def Ferrothorn: 385-455 (109.3 - 129.2%) -- guaranteed OHKO

Rank your favorite submissions by 11/9 at 11:59 pm GMT!
 
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:ss/swampert-mega:

My water resist is Tapu Fini and Mega Latios which basically means my Mega Swampert resist does not exist. It freely clicks buttons and a correct click = a free KO on something. Best the team can do is cycle around and stall rain turns, but this is an extremely hard MU to deal with.
 
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:sm/diancie-mega: :sm/magnezone:

ARCHANGEL (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 192 Atk / 64 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Stealth Rock
- Earth Power

NEAR DARK (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

This team struggles quite a fair bit vs Diancie, with basically nothing able to switch-in and Diancie just being able to Earth Power the Steel-types and Moonblast the rest. Magnezone is a classic MDia partner and not only does it provide some pivoting power in Volt Switch, it also wears down the likes of Melmetal, Fini, and Weavile enough that one of Zone/MDia can weaken the opposing mon down enough for the other to land the KO easily. Rounding off the team would be more pivoting/defensive backbone that can switch-in to give these 2 a better shot of safely coming in, most notably vs Lando.

Happy now adem ?
 
Blaziken @ Firium z
Level: 100
Jolly Nature
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Flare Blitz
- Close Combat
- Knock Off

Weavile,Melmetal, heatran dies to this mon. Tapu Fini doesnt like knock off and can be wear down. Latios have a chance to get ohko by knock off after Sword dance. Landorus can be wear down and have a chance to get ohko by z move.

Calc :
+2 252 Atk Blaziken Knock Off vs. 0 HP / 0 Def Latios-Mega: 268-316 (89 - 104.9%) -- 31.3% chance to OHKO
+1 252 Atk Blaziken Inferno Overdrive (190 BP) vs. 252 HP / 244+ Def Landorus-Therian: 340-402 (89 - 105.2%) -- 31.3% chance to OHKO
 
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Voting time!

:swampert-mega: by adem
:ss/swampert-mega:

My water resist is Tapu Fini and Mega Latios which basically means my Mega Swampert resist does not exist. It freely clicks buttons and a correct click = a free KO on something. Best the team can do is cycle around and stall rain turns, but this is an extremely hard MU to deal with.

:diancie-mega: :magnezone: by Avaritia GC
:sm/diancie-mega: :sm/magnezone:

ARCHANGEL (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 192 Atk / 64 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Stealth Rock
- Earth Power

NEAR DARK (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

This team struggles quite a fair bit vs Diancie, with basically nothing able to switch-in and Diancie just being able to Earth Power the Steel-types and Moonblast the rest. Magnezone is a classic MDia partner and not only does it provide some pivoting power in Volt Switch, it also wears down the likes of Melmetal, Fini, and Weavile enough that one of Zone/MDia can weaken the opposing mon down enough for the other to land the KO easily. Rounding off the team would be more pivoting/defensive backbone that can switch-in to give these 2 a better shot of safely coming in, most notably vs Lando.

Happy now adem ?

:blaziken: by Adib10
Blaziken @ Firium z
Level: 100
Jolly Nature
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Flare Blitz
- Close Combat
- Knock Off

Weavile,Melmetal, heatran dies to this mon. Tapu Fini doesnt like knock off and can be wear down. Latios have a chance to get ohko by knock off after Sword dance. Landorus can be wear down and have a chance to get ohko by z move.

Calc :
+2 252 Atk Blaziken Knock Off vs. 0 HP / 0 Def Latios-Mega: 268-316 (89 - 104.9%) -- 31.3% chance to OHKO
+1 252 Atk Blaziken Inferno Overdrive (190 BP) vs. 252 HP / 244+ Def Landorus-Therian: 340-402 (89 - 105.2%) -- 31.3% chance to OHKO

Vote for your favorite sub by 11/23 at 11:59 PM GMT
 
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