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Resource National Dex Doubles Team Bazaar

<<view-team-899428-662wqxyvg2av1vt5skha>>
So you want to start off with Mega Manectric on the field and then volt turn to Incineroar and rack some intimdates up. Chien Pao takes care of most of Manectric's weaknesses and since this Mega Manectric is modest, I decided to use Tailwind with Tornadus. Tornadus has taunt to prevent trick room, while Incineroar also has taunt in case there is psychic terrain or the opponent has Farigiraf. Flutter Mane is mostly there to try to take advantage of Intimdate Drops and Tailwind to start sweeping, with choice specs making it more of a threat. Ursaluna kills the electrics the rest of the team might struggle with and with the Normalium Z, it can dish out huge amounts of damage.
 
:ninetales-alola: :kyurem-black: :iron hands::diancie::Blastoise::Salamence mega:
The one good Natdex team I've built over the last few months. When Voltix knocked me out of seasonal, I noticed that snow has a very good matchup into this metagame, Kyurem-Black OHKOs 9/14 mons in Tiers 1 & 2 at +1 and no one preps for it. I didn't act upon the feeling at the time as I was no longer in a nd tournament but when I saw Eragon had 20% Landorus-I usage the idea returned to my mind. Iron Hands was an easy add, it's one of the best sweepers in the tier and removes pesky steels. I opted for double stab rather than Fire/Ice punch because the team was Fini weak, and I had a ton of hate for Amoonguss/Sinistcha already. Diancie was added because I was scared of getting overwhelmed by Torn Offenses, and as a Sun answer. Once I had that four Blastoise was a natural add, it lets my three sweepers set up safely and owns the ever present Stak. Mence is probably the most droppable member of the team, it got added because it provided Tailwind and Intimidate, and because running no megas makes me feel icky.
This isn't the most optimized team ever but I'm posting it anyway to encourage people to look into Snow. I think it is very powerful and could produce many strong teams if explored.
 
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Hello world, this is gonna be my first ever post that isn't like "in" or "won ggs" so hopefully this is functional (I don't know what I'm doing)

NDBD
I had a pretty disappointing NDBD where i didn't play my best and spent most of it trying to catch up to a rapidly developing meta while being largely out of the loop of all the cookery happening behind the scenes, still s/o redgoop and dbd for buying me, even tho I wasn't able to put up a good score I had fun and learned a lot

W1 was just a default sun team, not that many thoughts on it, just wanted something generically strong and easy to play (not my team so no paste)

W2 vs Voltix
This week I was a fair bit more involved w teambuilding, the general idea was that into arty's scout fini and mence especially looked really strong so I wanted him to bring some sort of arch rain to counter that, the first draft ended up looking pretty similar to goth rain comps later in the tour funnily enough, but the actual final team ended up pretty different going in a kyub direction to try catch mons in that vein in a different direction
:gothitelle: :politoed: :archaludon: :salamence-mega: :basculegion: :rillaboom: first draft
(final team is not mine again so no paste)

W3 vs Jello
From here on out I was starting so I generally have more structured thoughts on what the teams are meant to counter and just generally do. At this point in time I was very convinced that ghold solved a meta that at least from what I saw at the time was moving towards pao mence or stak fini hands semiroom comps both of which it sits on very hard so I wanted to build something around it. The team aims to keep offensive pressure and allow my clickers to safely press buttons
:gholdengo: :entei: :jirachi: :rillaboom: :chien-pao: :salamence-mega:

W4 vs xqiht
This week ngl I was very tapped out of after getting my wisdom teeth out a few days before, eventually just decided to copy an eragon team from invis that seemed good without putting much further thought into it and got punished pretty hard for subpar prep and play
:incineroar: :diancie: :amoonguss: :landorus: :salamence-mega: :flutter-mane:

W5 vs eragon
Eragon had been using like pretty much exclusively semiroom in invis so I decided to try beat that with a semiroom of my own and a pretty hard comfort pick (unfortunately a pretty outdated comfort pick as it turns out) that aimed to catch the high flutter, mmence, incin and lando usage with gambit in particular. General aim is to hit some reads, get one of the 2 setup wincons into position and press buttons until everything is dead. This team is probably getting increasingly outdated because of the shift towards goth (a lot of the mons are goth fodder which eragon took advantage of) among other things.
:kingambit: :landorus: :jirachi: :tapu fini: :rillaboom: :salamence-mega:

W6 vs foods
With the rise of goth and given my lack of sun usage for probably the last like 6 months lol I decided to have some fun and load up the same goth sun team that xq clapped me with a few weeks ago. Sun needs no introduction, just has endless very pressy buttons that are very hard to switch into. The team I loaded in the end was unfortunately a pretty bad version of the full potential of goth sun due to lack of experience with both goth and sun in building and playing, but it is what it is
:charizard-mega-y: :flutter-mane: :raging bolt: :rillaboom: :stakataka: :gothitelle: what I loaded (we don't talk about the yard set)
:charizard-mega-y: :flutter-mane: :raging bolt: :rillaboom: :stakataka: :gothitelle: what could've been

W7 vs farfromani
Pretty standard rain team that aimed to catch out their general lack of the highest speed tier that would allow things like koko and basc to press many buttons and occasional lack of tr coverage, i think if i were to rebuild the team I'd change the mence set, esp without better support dd is very ambitious but idt tw is that great either cause of how the 3 mons that could benefit from tw probably already just outspeed everything and my other 3 mons are slow as bricks so they can't really benefit from it. The main problem I had while trying to build was just getting all of the potential components of rain onto one team, wanted to run arch pretty badly but didn't want to dedicate enough support for it to make it actually a good mon
:stakataka: :basculegion: :iron hands: :tapu koko: :politoed: :salamence-mega:

Invis
My thoughts here are gonna be a lot less detailed and targeted cause of how I scout and cteam a lot less aggressively for individual tours (maybe that's what I need to do in teamtours lol) and just generally load what I think is good and/or funny at the time. (disclaimer: these teams are now pretty old and probably outdated and also idr my reasons for bringing some things exactly)

vs Schister
:salamence-mega: :marshadow: :rillaboom: :incineroar: :celesteela: :tapu fini: yeah idr lol, this team in particular is very outdated
:kartana: :chien pao: :kingambit: :tapu fini: :gouging fire: :salamence-mega: aimed to catch pretty defensive cores with only phys stopping being intim
:wo-chien: :salamence-mega: :gholdengo: :jirachi: :tapu fini: :incineroar: built during my 'ghold is the messiah' arc
vs Logice
I had played 2 games vs Jello the week prior and got immensely cooked by mawile so I wanted to use it
:mawile-mega: :chien pao: :diancie: :raging bolt: :kartana: :incineroar:
:rillaboom: :stakataka: :xurkitree: :volcanion: :kangaskhan-mega: :chien pao:
:mawile-mega: :volcanion: :raging bolt: :tornadus: :landorus: :rillaboom:

vs McBruh
I had some fire cteams prepped (here they are) that I didn't get to use and instead played badly and loaded bad teams
:mew: :rillaboom: :iron hands: :kangaskhan mega: :tapu fini: :jirachi:
:farigiraf: :ferrothorn: :tapu fini: :diancie: :okidogi: :salamence-mega:
:okidogi: :chien-pao: :gouging fire: :tornadus: :tapu fini: :rillaboom:

Shoutouts
I wouldn't be here, able to throw games in the largest tours, without all the testers and friends who helped me. Massive shoutout to Sunrose (ty for all the games and chat), Wesleyy (manager of first teamtour in ndfl, pretty much learned the tier to support), Test Bots, Daepiquejt, Penter, shadekirby321, ARTYMASION and any other testgamers i've forgotten (sorryyyy), yall are goats

lmk if anything is wrong or not working with this post I once again do not know what I'm doing
This tier is so peak, let's hope for another good year
 
IronJugulis ChienPao Kangaskhan Marshadow Incineroar Ogerpon-W
https://pokepast.es/1df8fa893784c531
Im now interesting in nihilego stuff,adn try my best develop it,which I dont have much time play this team。So I post this thing,I hope other guys could try to develop this team
Team basically a very violence physics offence team,three major attacker,U know,cant deal with psychic spam。so I choose iron jugulis&AV tera psychic firedark。and emmm three dark type&marshadow basically kill every ghost type and jirachi for kanga,I dont know,this team ……could possible be good?

and U know what,yeah,every one seems got miss understanding about charY,hmmmmmm,I got a personal team for sure……could change you guys idea for sure……nah,thats my personal team,how about some team building advice?like this?https://pokepast.es/3bc31ad3cc0f14de
 
https://pokepast.es/9185862edaaa7dc2
(This is my first ever post on this site so mb if it doesn't work.) Simple team, Simple making. Looked for a decent Meteor Beam + Power Herb user found Deoxys with Expanding Force then went for the most common Psychic Terrain setter (Indeedee). After that I added two strong mons I like (Dragonite and Kangaskhan) but then the team looked too bland so I added some spice (Swamp). For play it's simple, Big guy click big attack(or Priority) and Fake Out. Thngs of note: The team has only one REALLY bad lead (Indeedee and Dragonite). The best leads (In my opinion) are Dragonite + Rillaboom, Rillaboom + Primarina, and Deoxys + Indeedee.
 
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https://pokepast.es/9185862edaaa7dc2
(This is my first ever post on this site so mb if it doesn't work.) Simple team, Simple making. Looked for a decent Meteor Beam + Power Herb user found Deoxys with Expanding Force then went for the most common Psychic Terrain setter (Indeedee). After that I added two strong mons I like (Dragonite and Kangaskhan) but then the team looked too bland so I added some spice (Swamp). For play it's simple, Big guy click big attack(or Priority) and Fake Out. Thngs of note: The team has only one REALLY bad lead (Indeedee and Dragonite). The best leads (In my opinion) are Dragonite + Rillaboom, Rillaboom + Primarina, and Deoxys + Indeedee.
This team is not ideal and I'll explain why in a bit, but you're off to a good start. You seem to understand which pokemon are viable in this meta. However, what you need to work on is the synergy of the team. Normally, you wouldn't want any other terrain setters if you were to use Deoxys. The same can be said for your priority move users; they don't want psychic terrain to be active. What I recommend is to use just of these archetypes, psy spam or priority spam.

Regarding your sets, they're not optimal. In this meta, Deoxys-A is better than regular Deoxys due to its higher damage output. Deoxys-A is a glass, meaning it will get OHKO'd by basically any attack and the chances of that happening is greater in doubles than that of singles. This is always why Deoxys-A is equipped with Focus Sash. Meteor Beam is not necessary since you can Tera it for more STAB damage anyways. Indeedee-F does not require Ally Switch either because it fulfills the same role as Follow Me, but worse.
Now, I'll talk about your other pokemon. Pledge moves may seem cool, but they're not reliable. You require both users to be out at the same time, meaning you will have less flexibility with your strategies. Rillaboom is best used as a bulky scouter; I recommend adding U-turn over Grass Pledge. Next, I recommend using Tapu Fini over Primarina because it has a better overall stats. If you're worried about Tapu Fini's damage output, you can equip Choice Specs. Finally, Kangaskhan would want Sucker Punch to deal with a lot of the faster pokemon in this format, and Dragonite would want Tera Normal to increase the damage of Extreme Speed. (Actually, you would want Tera on all your Pokemon that are not Mega or holding a Z-crystal.) Note that Earthquake has reduced damage when Grassy Terrain is up.

You can use this link as a resource to help yourself build teams. You can also join our Discord group for a better 1 on 1 conversation about your team.
 
TEST BOT'S STUDIO



Intro


The season is over for me, so I'm just sharing my teams again. There are plenty of teams to use. By sharing these teams, I hope more players will try out ND Doubles and improve the overall quality of the ladder. I will present the teams in an orderly fashion and explain them in details for the newcomers. Be sure to read my conclusion of the metagame!



General - Mence Teams

Mence + Pao I

:Salamence-Mega::Jirachi::Ogerpon-Hearthflame::Marshadow::Tapu-Fini::Chien-Pao:
Mence + Pao II
:Salamence-Mega::Flutter-Mane::Rillaboom::Kingambit::Volcanion::Chien-Pao:
Notes:
Chien-Pao has the ability to reduce the physically defensive stat of all mons in the field. As a result, mons such as Marshadow and Kingambit make ideals partners to take advantage of its ability. Tapu Fini and Rillaboom tends to be in Pao teams because such teams tend to use priority moves and their entry to the field replaces Psychic Terrain with their own respective terrains. Credit to Xqiht for Darkium Pao cause I'm sure that's where I got it from.

Mence + Yu
:Salamence-Mega::Jirachi::Landorus::Flutter-Mane::Iron-Hands::Chi-Yu: (Old version)
Notes:
Flutter Mane and Chi-Yu is one of the best, specially offensive cores. There is less than a handful of viable mons that can face their Fairy + Fire type move coverage. For those that do, usually Landorus or even Mence can take care of them. Jirachi is particularly important in this team because it redirects Landorus and Mence's 4x Ice weakness. Along with Iron Hands, it helps maintain the offensive presence of the team.

Mence + Lu
:Salamence-Mega::Jirachi::Ting-Lu::Tapu-Fini::Ogerpon-Hearthflame::Iron-Hands:
Notes:
As opposed to the teams above, this team is more passive. It focuses on setting up Hazards to do more damage in the long run. Putting Whirlwind on Iron Hands is probably adding insult to injury; just when the opponent dealt with Ting-Lu, now they have to deal with another phazer. Later, I found out that I can use Encore to punish opponents whenever they are using something other than attacking, forcing them to switch out their mons.

Mence Tailroom I
:Salamence-Mega::Diancie::Xurkitree::Incineroar::Bronzong::Ogerpon-Wellspring: (Old version)
Mence Tailroom II
:Salamence-Mega::Jirachi::Ursaluna-Bloodmoon::Diancie::Incineroar::Ogerpon-Wellspring: (Old version - Same as Above)
Notes:
I used to have a single Tailroom team, but I split them off into two for better defensive properties. The first team is based off Kunal's original Xurkitree team. The addition of Bronzong is due to recent popularity started by SeaLife. Aside from Tailwind and Trick Room, Xurkitree has plenty of support in the form of Fake out, Follow Me, and Hypnosis, letting it set up and sweep the opposing team. The second team is very similar to the one above it, using Ursaluna-B to immediately wipe out mons.

Moth
:Salamence-Mega::Flutter-Mane::Rillaboom::Volcarona::Jirachi::Iron Hands:
Iron Leaves
:Salamence-Mega::Iron-Leaves::Basculegion::Tapu-Koko::Iron-Hands::Heatran:
Notes:
The teams here could still get wins, but they're mostly "experimental."



General - Garde Teams

Garde Tailroom
:Gardevoir-Mega::Diancie::Tornadus::Ogerpon-Wellspring::Iron-Hands::Heatran: (Old version)
Garde + Priority Spam
:Gardevoir-Mega::Rillaboom::Raging-Bolt::Entei::Tornadus::Chien-Pao:
Notes:
Garde is more flexible than Mence in that it can be used in both Tailwind and Trick Room. However, Mence can easily OHKO Garde without its speed advantage. This is why I added Diancie and Raging Bolt; they can switch into Mence and threaten it. The first team is very generic, using support moves to help set up speed advantage. The second team focuses on using priority moves. Setting up speed advantage is not as necessary, but still useful.



General - Kang Teams

Kang + Kyube

:Kangaskhan-Mega::Jirachi::Tapu-Fini::Tornadus::Ogerpon-Hearthflame::Kyurem-Black: (Garde version)
Kang + Hazards
:Kangaskhan-Mega::Glimmora::Celesteela::Flutter-Mane::Chi-Yu::Tornadus: (Mence version)
Notes:
The second team is one I made because I was annoyed of screen + setup based teams. Kang, Glim, and Celesteela could care less about the opposing team's stallish nature because time is actually ticking on their side instead. Fish Mane provides ample firepower to speed up the process, and Tornadus makes sure the team is in favorable conditions. The first team is an improved version of the Gardevoir team; it is more tolerant of rock-type and fairy-type moves.



Weather - Sun

Sun

:Charizard-Mega-Y::Jirachi::Raging-Bolt::Flutter-Mane::Rillaboom::Chi-Yu: (Old Version)
Sun + Hazards
:Charizard-Mega-Y::Glimmora::Gouging-Fire::Ferrothorn::Flutter-Mane::Iron-Hands: (Old Version)
Notes:
Many notable players has some version of the first Sun team. I updated the first Sun team because I thought adding Jirachi will help the team defensively and adding Chi-Yu would help Bolt, Flutter Mane, and Zard all be more aggressive. The old Gouging Fire team was originally inspired by Eragon, but over time, I decided that adding Glimmora and Ferrothorn into the mix wasn't a bad idea. Glimmora removes Stealth Rocks for Zard, and Ferrothorn deals with opposing weather very well. They both also chip opposing mon's HP via hazards.



Weather - Sand

Sand I

:Tyranitar-Mega::Flutter-Mane::Heatran::Dracovish::Rillaboom::Tornadus:
Sand II
:Tyranitar-Mega::Dracozolt::Rillaboom::Bronzong::Flutter-Mane::Volcanion: (Old version)
Notes:
Tyranitar is unique in that it directly threatens two of the most used Megas, Mence and Zard. It doesn't always have to be the team's Mega of choice, but its Mega Evolution does has some advantages that its base form doesn't. For example, it is a better Dragon Dance user and can reactivate Sandstorm via Mega Evolution if another weather was to interfere. Tyranitar also helps two of Sand's best abusers, Dracovish and Dracozolt, to shine.



Weather - Rain

Rain I
:Scizor-Mega::Politoed::Archaludon::Dracovish::Tornadus::Chien-Pao: (Old version)
Rain II
:Gardevoir-Mega::Nihilego::Archaludon::Pelipper::Volcarona::Basculegion:
Rain III
:Swampert-Mega::Pelipper::Archaludon::Flutter-Mane::Volcarona::Dracovish:
Notes:
Rain doesn't have a specific Mega to set a weather, so it has the liberty of choosing whichever fits the team. The first team is basically Zee's rain team from the samples, replacing Tsareena for Archaludon. Swampert had seen some usage in recent tournaments, so I decided to build a team with it as well. Ferrothorn was still a huge problem, and I wanted some support in the team; I ended up with Volcarona. For the second team, I wanted to use Garde since Raging Bolt and Iron Hands felt annoying to deal with when using Rain. Trick Room helps Archaludon and Basculegion to attack first depending on the situation. Nihilego also felt like a noteworthy addition because it discourages Sun from taking the offensive.



Others - Psy Spam

Mence + Psy Spam I

:Salamence-Mega::Diancie::Hoopa-Unbound::Indeedee-F::Heatran::Ogerpon-Wellspring:
Mence + Psy Spam II
:Salamence-Mega::Indeedee-F::Iron-Crown::Flutter-Mane::Volcanion::Chien-Pao:
Sand + Psy Spam
:Tyranitar-Mega::Dracovish::Ogerpon-Hearthflame::Indeedee-F::Iron-Crown::Tornadus:

Notes:
Just because Deoxys-A is banned doesn't mean that Psy Spam is dead. The first team is a tailroom styled team that uses Hoopa-U as its psy spammer. Once Eject Button is activated for Indeedee-F, Heatran or Diancie can switch in to help Hoopa-U eliminate mons that may resist its moves. Sand + Psy Spam was inspired from Penter. I thought to myself that Iron Crown could be the Deoxys-A of Sand and went with the idea.



Others - Misc

Scizor Goodstuffs

:Scizor-Mega::Tapu-Fini::Nihilego::Tornadus::Iron-Hands::Chi-Yu: (Old Version)
Notes:
Scizor has a niche in the metagame as a mon that eliminates Flutter Mane the moment the turn starts. However, it requires a terrain setter that negates the effects of Psychic Terrain, and I chose Fini as opposed to Rilla to reduce Fire weakness. Next, I added Nihilego to discourage the use of fire-types from the opponent; I actually stole this idea from glancing over Daepiquejt's teams. Rest of the team is basically coverage.

Camel Room
:Camerupt-Mega::Tapu-Fini::Porygon2::Sinistcha::Iron-Hands::Diancie:
Notes:
This is another team that just happens to be similar to a sample team. Over time, I made a couple improvements to the original team. I chose to use Specs Fini over Calm Mind Fini to not waste valuable Trick Room turns and replaced Kingambit for Diancie, an another Trick Room setter. Last thing I want to point out is that Camerupt is flexible with its third move; you can use Substitute, Eruption, or Nature Power.



Conclusion

I think the metagame is currently in an alright state. In generic styled teams, you can build in three ways: Mence, Garde, and Kang though the latter two are under utilized. For weather based teams, all but Snow seems to have a solid foundation. In the case of psy spam, I think it will remain strong and players will start making teams with its next strongest abusers. Other archetypes that I think are in the rising are hazard-based teams and "dedicated setup" teams...

Kang Hazards is probably the first popularly used hazards team that I created in response to a screen-based, dedicated setup team. The recent ladder tournament prompt me to create another hazards team, "Mence + Lu," to deal with ... yet again another dedicated setup team, this time the one with Espathra. The last hazards team that I made was "Sun + Hazards," and since the structure of the team made sense to me, I realized the "hazards achetype" might actually be something worth looking into and may be standardized into the metagame.

I'm probably the only one to say "dedicated setup" as if it is its own archetype. To be clear, what I mean by dedicated setup is when a team has 2-3 fake out users along with a redirector to ensure a mon receives the stat boosts that it wants. I want to say the structure of these kind of teams has been around since Gen 7. However, Gen 9 and ND just has way too many Fake Out users + redirectors. To conclude, I think slow but steady teams are in the rise and can definitely compete with the purely offensive teams that this metagame is known for.
 
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quick dump after zee beat my ass this week

:blaziken-mega:
lava chicken!
built this team a while ago w. the help of oomf iPetBigfoot (with minor edits by LogIce) brought it every single week except for the last one & i have to say it served me really well with wins against test bots, sealife, voltix, & jello
original version
fm version
basically the conceit of the team was around the classic Blaziken + Bisharp combo featured in 2018, as me & bigfoot thought it would be pretty fun to bring it back in SV! the original core came together pretty quickly, with Iron Hands being used to cycle Fake Out & damage, Sash Lando-I being chosen for rocks utility & raw damage, Fini being chosen to lay down damage & change terrain, and torn being used as both a consistent Z user & bulky tw setter. LogIce suggested misty seed gambit, which allowed it to serve as an even more effective sweeper when paired with fini and was a really great meta call at the time.

after getting some inspiration from eragon & speaking w. Voltix the idea of flutter mane was a great one: it basically deals way more raw damage than Fini which turned out to be a lot more useful in practice against MMence and Iron Hands especially. Lando-T was also chosen over the original Lando-I as a harder Iron Hands check & generally just bc Intimidate was rly useful across the board.

really happy with how the team turned out, enjoy & thank you to everyone who helped along the way! rly happy with how my first ever NDDOU tournament & team went
 
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Hi all,
I recently built a team for Natdex Doubles and it was fun to use so I want to share it here.

Team paste here: https://pokepast.es/38fd041768d21d36
(I originally made this team in level 50 because it was made for a theoretical Pokemon Champions VGC format. For this reason, some of the EVs might look weird like Dragonite's and Raging Bolt's.)

I took inspiration for this team from the Blaziken + Bisharp compositions that were popular in the 2018 VGC season as well as the hyper offensive priority spam teams that were popular in VGC in late 2023 (Regulation E). I peaked at 1906 on ladder with a 94.5% GXE with this team and encourage people to give feedback to make it even better.


ndd_gxe.png



The team uses a lot of strong physical attackers paired with Chien-Pao for the highest degree of damage output. Dragonite alone tore through a lot of the teams I faced, especially balance ones. This team was very bad against psyspam teams though, especially ones that could handle Kingambit. (I battled someone who had tera fighting blast Iron Crown and it one shot my Kingambit on a high roll, lol). Ice spinner Chien-Pao somewhat alleviates the problem but a lot of these teams had 2 terrain setters and/or Incineroar to take the hit easily and pressure fake out thanks to me removing the terrain. Psyspam teams were the only ones that I lost to that I can remember in all of my laddering with this team.

If I were to change anything on the team, I'd give Amoonguss tera fairy (to wall calm mind raging bolt) or tera dark (which is better vs psyspam and blocks prankster moves). I'd also give Kingambit iron head over swords dance because Diance was annoying to face.

Replays of me using the team if anyone is interested in seeing how it's played (I didn't save too many, sorry):
https://replay.pokemonshowdown.com/...92219542-3lvgotbtsxo6qhxogolqgoykefnsxw2pw?p2
https://replay.pokemonshowdown.com/...93318818-dfb0he179sn0cd4738rt87u4vbr5ktnpw?p2
https://replay.pokemonshowdown.com/...93930232-oju6gfxwd2l9fcon1mlmm6do491l56wpw?p2
https://replay.pokemonshowdown.com/...93962764-tbbpkpum01asv809t8heyi00h8iif5kpw?p2
 
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team dump after top cutting swiss:
Teams that i actually used at least once
:manectric mega: :tapu fini: :kyurem black: :tinkaton: :tornadus: :rillaboom:
fun team vs smudge on round 1, Tinkaton is surprisingly bulky
:arcanine hisui: :rillaboom: :tapu fini: :salamence mega: :flutter mane: :kingambit:
arcanine is one of the few intimidate mons that resist flutter and mence, kingambit is broken
:incineroar: :rillaboom: :flutter mane: :salamence mega: :gholdengo: :raging bolt:
made this team before facing schister as an remaster of an old gholdengo zamazenta (I miss that mon) team, its good but i lost and got eliminated

and finally my favorite team
:Tyranitar: :Scizor-Mega: :Dracovish: :Rillaboom: :Landorus: :Diancie: (probably the best version but struggles against redirection diancie trick room)
:tyranitar: :Scizor-Mega: :Dracovish: :Rillaboom: :Landorus-therian: :Diancie: (this was v2 fixing the speed problem but it insta loss to arch)
:Tyranitar: :Scizor-Mega: :Dracovish: :Rillaboom: :Landorus-therian: :iron crown: (v1 but it struggled against tailwind and physical walls since crown can only come late game)

there was also some random revravroom team but i cant find it and it wasnt good anyways
now just some random teams i made for fun/ plaing on ladder
:Celesteela: :Tapu Fini: :Kyurem-Black: :Flutter Mane: :Tornadus: :Manectric-Mega:
:Kyurem-Black: :Tapu Fini: :Heatran: :Kangaskhan-Mega: :Tornadus: :Chien-Pao:
:Iron Hands: :Tapu Koko: :Salamence-Mega: :Kingambit: :Flutter Mane: :Landorus-Therian:
:Iron Hands: :Tapu Koko: :Salamence-Mega: :Iron Crown: :Flutter Mane: :Landorus-Therian: (Same team as above just another version)
:Archaludon: :Sinistcha: :Tornadus: :Pelipper: :Scizor-Mega: :Kingdra: (this one i think JT passed it to me)
:Salamence-Mega: :Kingambit: :Nihilego: :Iron Hands: :Tapu Fini: :Landorus-Therian:
:Garchomp: :Kangaskhan-Mega: :Incineroar: :Flutter Mane: :Tornadus: :Tapu Koko:
:Tyranitar Mega: :Dracovish: :Tsareena: :Corviknight: :Heatran: :Landorus-Therian:
:Salamence-Mega: :Rillaboom: :Chien-Pao: :Flutter Mane: :Tornadus: :Volcanion:
 
Quick teamdump:
https://pokepast.es/7cfa5e4056312b6f
https://pokepast.es/c7c8ec4ec437590e
https://pokepast.es/2815bf4704eac26d (Funny Team)



SAMPLE SUBMISISION DOWNBELOW!!!!
before i start massive thanks to SeaLife for both helping with making the final version of this team but also for achieving great results with the team in the recent Swiss tour click here.

Just Yap
So lets start from the beginning, After using a lot of G-Weezing in VGC i realised that G-Weezing has been seeing minimal to no usage in NDDOU. I realised that Weezing had massive potential as alot of the top pokemon in the format Rely heavily on their abilites to be "strong". Some notable examples are: Zard-y, Mence, Pao, Rillaboom, Tapu Fini, Marshadow, Prankster Tailwind and many more that i cant be bothered to mention. But what if you could do more then just remove abilities well you can "Lock" the field down. Quick first version, I made a quick first draft dont ask me what the evs do idk. but i found out quite early that the team was extremely GOOD and strong. I could have just ended here and called it quits but i didnt i asked the one player i know is good at making wierd pokemon work SeaLife the amount of times i have seen this guy win with some wierd pokemon in tour games is far more then i can count. I knew he was the perfect person to help me perfect this team and make it even better! We both ended up using it in the play-offs and late rounds of swiss in the recent Natdex Swiss Tour! and

Team Report (Sample Submission together with SeaLife)
SAMPLE

:Weezing-Galar: Lets get started we realised that when Weezing was on the field it was a sitting duck and Rocky Helmet wasnt doing much so we changed the items and Evs around giving it a Focus sash to make it stick around for longer and replacing w-o-w wich barely was used with Sludge bomb allowing us to threaten pokemon like Tapu Fini and Rillaboom this turned Weezing from a sitting supporting piece to a offensive and supporting one, Taunt is extremely valuable giving us a better MU into trick room teams. Now lets talk about Neutralizing Gas. A very easy lead that can auto win sets is Deoxys, Indeedee switch to Weezing and suddenly no terrains work no prankster no nothing. Another lead is
Deoxys and a random pokemon of your choice (recommend doing this if your opponent has a way to remove terrain) swap to Indeedee and protect with Deoxys or just right out attack its your choice either way make sure that Indeedee gets HIT now that Eject button activates simply swap into Weezing and you have trapped your opponent. Same can be done against rain or any other weather for that matter.

:charizard-mega-y:: At first you might be thinking, "isnt it counterintuative to use Neutralizing Gas with a pokemon that well basically relies on its ability. well to that i would say NO. Charizard is a great pokemon at abusing Neutralizing Gas. for quite some time now one of the main ways to counter Charizard and sun in general has been through the use of Heatran but with neutralizing gas, flash fire disappears. While this does require a lot of positioning its not that hard to pull off or find you in this specific situation Charizard is also ev'd to be 1 point faster then 252 Spe Heatran allowing you to outspeed and OHKO it with overheat something that would not be possible unless you had Weezing . The rest of the Evs are used up into HP to make it harder to remove and Spa wich is just enough to target a "Bump" giving us 1 extra Spa. Charizard generally has a really bad MU into rain but when testing i found that the MU thanks to Neutralizing Gas was extremely good like extremely.

:flutter mane: one of the strongest pokemon in the format if not the strongest right now, but would you believe me if i said that it abuses Weezing well ye you are right. One of the main ways to counter Flutter mane has been through the use of Priority from pokemon like: Rillaboom , Chien pao and Marshadow but every single one of them is reliant on their ability to OHKO Flutter, WIthout sword of ruin Tera Fairy Fluttermane is able to live a double up from Chien pao Sucker Punch and Life orb Marshadow Shadow Sneak. WIch is absolutely crazy to even think about. Flutter, Charizard is pretty self explanatory. Flutter, Indeedee is also another lead where you can Follow me and switch out into Deoxys-A or any other sweeper on the team for that matter and start dealing huge amount of damage similar to the Indeedee, Deoxys-a lead.

:indeedee-f: a staple on psyspam teams and this teams redirection aswell as trick room setter. Eject button is a intresting choice although not uncommon while it usually allows you to switch in indeedee again without having your terrain be overlapped here its purpose is different and that is to swap into Weezing to make sure that the current board cant be overriden. After its Eject Button has been consumed it allows you to set up trick room allowing Iron Hands, Charizard, Weezing to sweep against faster teams.

:deoxys-attack: I will try and keep this as short as possible since i pretty much went over it already under the Weezing section. Its the standard Deoxys-A set with Psycho Boost to remove anything out of existence, Expanding force to remove almost any 2 pokemon out of existence and super power for those pesky steel and dark types that resist Psychic moves. Focus Sash to give it some survivability since its extremely frail and tera psychic to make it deal even more damage.

:iron hands: The last pokemon added to this team and originally i was struggling to find a 6th mon but ended up settling on Iron Hands specifically Psychic Seed Set up Iron Hands. Tera Fire gives it a great MU into alot of sun teams aswell as fairy types in general and with Ground and rock types not really being a big problem for the remaining parts of the team. Psychic Seed gives Iron Hands more survivability and turns it into a special wall.

Never made this kind of a team report before so hope you enjoyed reading it tried to keep it as short as possible
Was also able to reach number 1 on ladder as aklebander multiple times
Screenshot_20250812-202815.png


(more coming soon) Replays:
https://replay.pokemonshowdown.com/...-2436365378-q7tbkumdvbyhe3a2eajc6elpwrh5xuapw (Swiss tour Semifinal)
https://replay.pokemonshowdown.com/...-2423171075-s63264e3htb7t2ignqk9s1v2wxtg56ppw (Swiss tour top cut r1)
 
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Copy pasting from the NDPL team dump thread so its easier to find for NDD players (Smudge approved)

NDPL Natdex Doubles OU (Click mon images to see the pastes)

Week 1 vs Schister (L):
:kangaskhan-mega::tapu-fini::landorus-therian::marshadow::Tornadus::Heatran:

I generally talk to schister a lot about the tier, and am familiar with a lot of his building tendencies. I thought it would be best to go with a team that had good bulk breakers and anti-setup, while maintaining a good amount of bulk itself. Mega Kang was the obvious choice, but I couldn't find a build that really sat well with me. I asked my friend ratpacker if he had any teams to share and he sent this, which instantly felt really strong. I ended up actually having schister's exact paste since he reloaded an old team for this match, but still made some early errors and ended up losing. Despite the loss, I think this type of structure is still really strong into the nddou meta moving forward.

Week 2 vs Terekusai (W):
:Tyranitar-mega::ogerpon-wellspring::landorus-therian::jirachi::ferrothorn::Dracovish:

Terekusai was someone I took to load kind of generic goodstuffs teams, so I thought it would be worth just loading some standard weather offense with twave jirachi and iron defense body press ferrothorn to hax/fish any bad matchups. This is a team i built for doubles derby at the start of this year, and I basically made no changes prior to this match. We ended up playing a sand mirror, but I didn't have dragon dance on my Tyranitar so I had to rely on Ferrothorn to bulk through everything. Pretty clean game overall

Week 3 vs Tyo (W):
:Kangaskhan-mega::Landorus::Tornadus::Chi-yu::Flutter-Mane::Celesteela:

Another match vs a good friend of mine. I didn't really have a read of what Tyo liked to use in this tier, so I figured I'd just go with a similar mindset to the prior week and try to load some strong offense with an iron defense leech seed steel type to fish bad matchups. This was another team I had built for doubles derby, and I think I didn't make many changes to it. Tyo ended up loading deoxys-attack psyspam from SeaLife's team dump which shouldve been a very easily favored matchup for me. I had to make 1 read turn 1 on weezing switching in or not, as well as what deoxys was clicking. After that, the game was pretty straightforward, since I recognized and had SeaLife's paste and was able to just calc through everything.

Week 5 vs Glimmer (W):
:salamence-mega::Rillaboom::Blastoise::Marshadow::Ursaluna::Bronzong:

My read going into this week was I wanted to focus on beating random sun + hearthflame teams, as well as kingambit amoonguss because I knew glimmer liked those types of structures. I was thinking initially of just loading my own sun team since I hadn't yet, but Glimmer has a lot of my teams and I wanted to deviate a little bit from what my friends know my standard is (I'm a zard-y spammer outside of tournaments apparently). NDD Ladder Tour started this week and my motivation was at an all time low, but I happened to see SeaLife loading this z-trick room hypnosis bronzong + ursaluna stuff and thought it looked completely broken and uninteractive, so I just ripped it from his ladder replays and decided to load it. As expected, I saw kingambit amoonguss and just went with the team's standard gameplan of clicking z-trick room to boost my accuracy, and then clicking hypnosis at 80% accuracy to prevent glimmer from playing the game. An unlucky burn almost brought the game back for her, but ultimately my spdef mence clutched it out

Week 6 vs Akaru (W):
:charizard-mega-y::Tapu-koko::Iron-hands::flutter-mane::raging-bolt::landorus-therian:

I knew Akaru wasnt doing much specific building for this tour, so I decided this was the week to load sun offense and just try to power through. This structure is fondly referred to as "Broken Sun" and is from back in Derby when Gothitelle was legal, so I just replaced the gothitelle with a Landorus-Therian to add an extra z-move nuke to break through random bulk and cheese a kill on ogerpon-hearthflame. I also replaced perish song on the flutter mane with icy wind since there was no shadow tag to trap things in anymore. This covert cloak bolt set next to tapu koko is completely unbalanced when sun and electric terrain are both up for it. I routed this game pretty poorly and got an unfortunate burn on Iron Hands that made this game a lot closer than it probably shouldve been on paper. To this day, I'll never know why Akaru clicked fusion bolt on my flutter mane instead of guaranteed win icicle spear on the final turn - probably because I have only ever used specs flutter mane in tour and he auto-piloted - but thanks to that misplay I was able to get the win.

Week 7 vs SeaLife (L):
:salamence-mega::Rillaboom::Blastoise::Marshadow::Ursaluna::Bronzong:

I spent all week dooming about what to bring into SeaLife, because at this point I was feeling severe burnout and wasn't really enjoying building for the tier anymore. I also stressed myself out because I needed to win this game to qualify for the NatDex Doubles Invitational. Ultimately we decided that I should just reload the team I felt most confident with, which at the moment was SeaLife's own bronzong ursaluna team. What should've been a pretty straightforward game ended up turning into a nightmare due to an early hypnosis miss into some bad line selection by me and some good play by SeaLife. Probably if I had gotten a few more turns right I could've won here, but regardless SeaLife outplayed and i ended up taking my second loss of the tour here + missing out on NDD Invitational.

Semifinals Tie-break vs Chris Numbers (L):
:landorus::Tapu-fini::iron-hands::salamence-mega::incineroar::regieleki:

I decided to bench myself for Semis to try and recover from some of the tilt and burn-out from the prior weeks, so Gephicka played and won against Chris in the regular week. For tie break, I decided that I should slot and just lock in to theoretically give our team the best chance of winning. I had spent some of the regular semis week practicing with this old screens team me and Eragon had built for ND blind draft last year, and it was feeling strong and I was clicking pretty well so I decided to just lock this in and play chris as soon as possible. The screens eleki + misty seed iron hands should've been really strong into Chris's team on paper, but it was unfortunately walled by basculegion which made the game a lot more difficult than it should've been. I was so focused on killing basc that I did not correctly identify Gardevoir as the bigger threat on turn 7, so I ended up losing to a trick room sweep that cleared out the rest of my team. Thankfully, Xurkiyee and Aso pulled through and we still made it to finals.

Finals vs Terekusai (L):
:charizard-mega-y::flutter-mane::diancie::rillaboom::raging-bolt::landorus-therian:

Rematch vs Terekusai, I went into this week feeling pretty refreshed in spite of the losing streak in the last few matches. I knew very early on that I wanted to bring zard-y with offensive raging bolt, and based on Terekusai's scout I decided that this ratpacker team from NDWC finals looked like a very strong choice. The only change I made was making raging bolt fast and changing its dragonium z to a life orb. I felt great in testing all week, and was well tested into sand, basculegion stuff, and some sun mirror variants. Unfortunately, Terekusai's prep was one step ahead of mine and he had AV raging bolt and ogerpon-cornerstone, which completely swung the matchup in his favor. In particular, cornerstone might have legitimately had 0% usage before this match, it was not a mon I had ever seen used in this tier and I cant overstate how bad it was for my team. I got some good luck early game, and Tere called me out on a couple of passive turns late game to end up taking the win bringing my total record with ratpacker teams to 0-2 (sorry ratpacker, maybe its a skill issue)

Overall, reasonably happy with the record, but wish I could've made the x-1 regular season run to qualify for ndd invitational. Thanks to the team for the playoffs carry. Not sure I'll play more of this tier actively moving forward so I'll probably do a larger builder dump on the ndd subforum later this week when I have time to sort through everything for anyone who's interested.
 
Double posting (approved by smudge), here is every single team from my natdex builder. You can consider this my soft retirement from the tier, so I'm just sharing everything I built or tested, whether I used it or not. At the end, I'll also mention some ideas that I never fully built out, but that I think have potential and are quite strong. Shoutouts to eragon Schister EatFoods Nails glimmeraqua and anyone else who i missed who has discussed natdex with me and kept the tier enjoyable until now. Maybe see you all again in the distant future

:charizard-mega-y: Charizard Y teams :charizard-mega-y:
:charizard-mega-y::tapu-koko::iron-hands::flutter-mane::raging-bolt::landorus-therian: - rising voltage bolt team I built with Nails during Derby, originally had a goth. Koko is kinda bad, but enabling hands and bolt is nice
:charizard-mega-y::nihilego::great-tusk::flutter-mane::incineroar::tapu-fini: - pretty unorthodox sun team i built a while back and never used in tour. Really strong team though, support fini and nihilego make the mirror pretty clean and give good coverage vs mence and ttar teams
:charizard-mega-y::rillaboom::flutter-mane::landorus-therian::jirachi::xurkitree:- cool take on xurkitree tailwind offense with sun. Superpower AV lando to help with sand, and shuca jirachi to help with the zard-y lando flutter sun matchup
:charizard-mega-y::venusaur::tapu-koko::landorus-therian::raging-bolt::flutter-mane: - cool venu zard team. Pledges is neat, venu has good typing into the meta.
:charizard-mega-y::flutter-mane::landorus-therian::rillaboom::raging-bolt::jirachi: - loaded in derby finals vs voltix. cool rachi set to support sun, otherwise relatively standard sun structure
:charizard-mega-y::tapu-koko::iron-hands::ogerpon-hearthflame::landorus::kingambit: - Glimmer and I built this a while back when trying to find good gambit teams. Pretty good sun offense, probably strong again with deo gone.


:salamence-mega: Salamence teams :salamence-mega:
:salamence-mega::flutter-mane::diancie::amoonguss::iron-hands::landorus: - a really old Nails sv dou team that I adapted over with mixed mence and lando. Diancie baton passing to mixed mence was fun
:salamence-mega::flutter-mane::heatran::landorus-therian::kingambit::amoonguss: - my sv dou ladder tour team brought over. Made slightly better with ground z to cover kingambit threats a bit more cohesively. Mence killing ogerpons for kingambit also made a big difference.
:salamence-mega::landorus-therian::tapu-fini::incineroar::kartana::chien-pao: - a team eragon built for NDBD maybe? We were talking about fast tailwind mence next to cb lando, it was pretty neat. I think we swapped to scarf Kartana at some point but I can't find that version
:salamence-mega::cresselia::tapu-fini::incineroar::kartana::landorus: - Was talking with friends about running super spdef mence, and we ripped this team from vgc18. It had a nidoqueen that we replaced with lando, and otherwise kept mostly the same. This was the first major instance of spdef mence that I'm aware of in this tier, and it really shifted the mence meta moving forward.
:salamence-mega::tyranitar::dracovish::dracozolt::tapu-koko::ferrothorn: - a sand fossils team I built with Nails prior to Derby this year. This ended up becoming a mega ttar team which is included later in this team dump.
:salamence-mega::xurkitree::rillaboom::bronzong::amoonguss::incineroar: - I attempted to recreate an old xurkitree team of mine which fell off with the stakataka ban. This team is probably strong, but there is a much more broken idea with this structure built by SeaLife with bronzong ursaluna.
:salamence-mega::glimmora::heatran::flutter-mane::iron-hands::ogerpon-wellspring: - Built this team for NDPL this year, trying to emulate some of the roaring moon + glimmora structures used in sv dou. Sticking meteor beam glimm with fast tailwind and a typical mence + heatran structure was pretty cool. Glimm doesnt need to be tera dark anymore since deoxys is banned, so probably can be grass.
:salamence-mega::tyranitar::dracovish::flutter-mane::iron-hands::heatran: - pretty standard mence sand structure. Draco on mence to catch raging bolts and archaludons and opposing mence is neat
:salamence-mega::zeraora::incineroar::jirachi::flutter-mane::tapu-fini: - A team glimmer built that ended up becoming pretty standard practice material vs mence. Similar to the voltix mence goodstuffs.
:salamence-mega::regieleki::iron-hands::tapu-fini::landorus::incineroar: - Built this with Eragon a long time ago, screens eleki is cool because it outspeeds flutter and sand dracovish and stuff. Seed iron hands and bulky mence behind screens can autowin a lot of games


:kangaskhan-mega: Kangaskhan Teams :kangaskhan-mega:
:Kangaskhan-mega::chien-pao::tornadus::heatran::flutter-mane::amoonguss: - sword of ruin + pup kang team on a tailwind heatran structure
:kangaskhan-mega::ninetales-alola::kyurem-black::incineroar::heatran::tapu-fini: - Hail team with seismic toss kang to break bulky mons and steels. Probably built this for derby
:kangaskhan-mega::glimmora::flutter-mane::chi-yu::celesteela::tornadus: - Built for spurrific for Derby this year. Z Torn + chi-yu was really good at being oppressive t1 and forcing awkward switches, which glimmora can take advantage of. Celesteela is there to bulk through and cheese bad matchups
:kangaskhan-mega::landorus::flutter-mane::chi-yu::tornadus::celesteela: - Updated version of the above team, used for NDPL this year. Swapped to specs chiyu and iron defense cele just to try and cover a wider range of matchups


:tyranitar-mega: Mega Tyranitar Teams :tyranitar-Mega:
:tyranitar-mega::dracovish::ogerpon-wellspring::jirachi::ferrothorn::landorus-therian: - updated version of the aforementioned nails sand team. Used this in Derby and NDPL several times. ferro is good matchup cheese, twave jirachi + rock slide clickers gives you a lot of odds, and the general bulky core of lando wellspring and ttar pairs well with dracovish offense
:tyranitar-mega::dracovish::kingambit::tapu-fini::incineroar::landorus: - ported over a relatively standard flutter mane structure from sv dou and added ttar + dracovish + fini. Tested fine, not super amazing


:gardevoir-mega: Gardevoir Teams :gardevoir-mega:
:gardevoir-mega::archaludon::sinistcha::politoed::tapu-koko::incineroar: - another attempt at using tapu koko. Not sure if I built this or eragon did, but it looks like something one of us would built. Garde is cool for rain
:gardevoir-mega::indeedee-f::iron-hands::incineroar::ogerpon-wellspring::ursaluna-bloodmoon: - built this to use vs Glimmer in ndpl and didnt end up bringing it. Felt solid
:gardevoir-mega::espathra::rillaboom::blastoise::incineroar::heatran: - Schister's take on everyone's favorite ostrich pokemon. Garde with omniboost is disgustingly op.


:scizor-mega: Scizor teams :scizor-mega:
:scizor-mega::ninetales-alola::kyurem-black::tapu-koko::iron-hands::landorus: - me and zee built this during derby. natdex version of electric hail
:scizor-mega::chien-pao::marshadow::zeraora::landorus-therian::tornadus: - glimmer team that we discussed a bit. physical spam is a good home for mega scizor so it fit right in
:scizor-mega::regieleki::kyurem-black::tapu-fini::incineroar::landorus: - team i built at the end of derby, just kind of general goodstuffs mons that are supposed to trade well with screens.


Misc teams/megas
:kingambit::cofagrigus::heatran::amoonguss::flutter-mane::landorus-therian:- cofagrigus was a cool tech back when stak was legal. This structure is still probably usable but its definitely not consistent
:charizard-mega-y::cherrim::gouging-fire::flutter-mane::iron-hands::ninetales: - completely troll cherrim team that me and eragon built for fun. It was a fun afternoon
:camerupt-mega::smeargle::diancie::rillaboom::iron-hands::porygon2: - fullroom camerupt team. Moody eject pack smeargle lets you lead tr + fake out and get the eject pack switch to camerupt at the end of turn 1. unironically probably better with ursaluna than camerupt lol
:mawile-mega::basculegion::chien-pao::dragonite::mew::tapu-fini: - physical spam with pao and priority mons. Mawile was good at breaking mence and incin
:chansey::shuckle::hatterene::indeedee-f::torkoal::lilligant-hisui: - yea idk what this is have fun
:ampharos-mega::cresselia::ursaluna::incineroar::sinistcha::chien-pao: - a ratpacker structure from sv dou with mega ampharos over raging bolt for fun
:aerodactyl-mega::xurkitree::landorus-therian::sinistcha::dracovish::heatran: - fun sky drop + tail glow team. Mega aero is surprisingly well positioned into the top tier guys with good support, I also wouldnt mind cb lando on this structure, but taunt is helpful to prevent TR and stuff
:salamence-mega::tapu-koko::sinistcha::iron-treads::incineroar::politoed: - a team my friend 5ft5 passed to me for NDPL that i never ended up using. Really cool electric terrain team that takes advantage of the tier's weakness to setup sinistcha

Other misc. ideas I havent built
1. Maranga berry garganacl makes a lot of progress into the top tiers right now, I didn't have time to build it for ndpl finals but I think its really powerful in the meta right now
2. Ting lu + gouging fire is pretty unexplored, and quite hard to approach in the builder for zard-y and mence teams. Its probably quite strong and worth exploring
3. More mega-garde optimization. The mon is insane if you can get it in position, and there are plenty of tools to do that in this tier. Deoxys ban does not mean that psyspam is dead
4. Splashing cornerstone onto teams with decent pivots should just break a lot of the current weather and tailwind structures, really underused pokemon.
5. Similar to cornerstone, tera rock tera blast AV Rillaboom is a cool tech into standard sun structures. Wood hammer to threaten flutter off the field and still resisting + hitting zard-y is cool
 
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NDPL Teamdump
Had a great time this NDPL, met some very cool people and had a lot of fun taking the tier somewhat seriously again after not really doing so for a while. Big shoutouts to sealoo kDCA and hex for drafting me as well as goated PigWarrior19 support, as well as everyone else who gave tests/yapped about the tier with me.

Week 1 vs Farfromani (W)
:ursaluna::jirachi::salamence-mega::xurkitree::incineroar::ogerpon-wellspring:
I went in mostly trying to just build something fun, and after seeing some level of ground weakness in the scout I decided to try build some luna stuff cause it seemed pretty underexplored imo. Team ended up as a very fun to use tailroom but not all that great overall (gets farmed by flutter esp among other things), there are def better tr setters I could have chosen instead of rachi and that kinda makes the room aspect clunky at times, with it ending up more as just a xurk team with a bonus luna for fun. Loaded into a very positive matchup with cloak xurk and encore rachi being able to cook for a win.

Week 2 vs Kunal (L)
:tyranitar-mega::dracovish::iron-hands::ogerpon-hearthflame::tornadus::jirachi:
Wanted to sand this week into high sun/mmence balance usage, was considering running the exact same 6 kunal ended up running funnily enough but decided against it like the day before. Somewhat standard sand team otherwise, with the main techs being leer torn (I still haven't decided if this is good or not, felt funny next to 4 phys attackers tho) and the rachi moveset trying to position/enable all the guys as best as possible. Ended up running into the sand ditto but with Kunal running ferro which looked and proved to be very unbreakable among other good calls into my scout, as well as him positioning his speed control much better in the early game to neutralise a lot of my threats/util
Screenshot 2025-11-17 013909.png


Week 3 vs Akaru (W)
:salamence-mega::jirachi::rillaboom::landorus::tapu fini::heatran:
Cm fini looked pretty solid so i brought the most basic mmence imaginable, not much to say really. The only somewhat non standard things happen on the lando with stedge to try help the sun matchup, and one of either stedge or sandsear should def be ep because i should not have had to sandsear gamble on the last turn. After a rough start into some nice flutter calls, I tried to play towards either lando/heatran + mmence pin in tw which looked very solid into his team and ended up taking the win in a close game.

Week 4 vs Chris (L)
:tapu fini::ogerpon-hearthflame::diancie::rillaboom::gholdengo::salamence-mega:
Chris hadn't played the tier for a while so picked team entirely off vibes, I'd been using this eragon 6 (that I'd made be far more boring) in indivs for a while so just decided to bring it. Another very basic team with everything just sample setting, gholdy should prob be a diff tera but not really sure. In game I didn't really play my best on top of chris outplaying me in some mid to lategame turns, probably should've preserved/positioned gholdy+diance better to take advantage of the very solid matchup they had and ended up losing a very close endgame

Week 5 vs Sealife (L)
:salamence-mega::tapu-lele::chi-yu::iron-hands::iron-crown::ogerpon-wellspring:
Originally wanted to bring fat kang snow but accidentally loaded it in lt and ran into sealife.:worrywhirl: With that off the table, looked back and crown and yu both looked very solid into what he'd been bringing so stole another era 6, really liked how it felt in tests with being able to force nasty pins and run away with the game. I feel like crown in particular has a lot of potential if people want to try building with it further. Got very outplayed ingame on top of not making the greatest choices in the midgame for sealife to end up taking a well deserved win, with lorb bolt being able to spam draco+volt to dance on my team.

Week 6 vs Voltix (W)
:kingambit::ogerpon-hearthflame::iron hands::salamence-mega::nihilego::tapu fini:
Decided pretty early on that I wanted to bring gambit which looked very good into voltix, so pig built this 6 which I really liked the look of. Ended up changing the glimm to a lego to synergise better with fini and decided tr z rock lego sounded very funny to enable the slower side of the team, and after going specs fini to fit better i ended up with one of my 2 favourite teams this tour. I still have mental damage from the t1 hp ice marsh which alerted pig and I to the fact that I had brought mmence balance stuff to 5/6 weeks so far ._. After that tera firepon was able to clean up pretty nicely for the win.

Week 7 vs Foods (W)
:weavile::tapu-fini::heatran::landorus-therian::amoonguss::zapdos-galar:
lmao? Gogoats were out so we decided to do a bit of trolling this week but unfortunately we had diff concepts of how much trolling would occur, mb. AI is coming for teambuilders too no one is safe.
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Semis vs Akaru (W)
Week was won so decided to sub out for pig who brought some fake maboma things and played hella well for a win
pig gaming

Finals v Kunal (W)
:tapu-fini::landorus-therian::raging-bolt::ogerpon-cornerstone::flutter-mane::charizard-mega-Y:
After 8 weeks of no sun and no flutter (do not do this) I decided to finally bring sun. Decided to draw from sm somewhat with the support fini set which seemed very nice to shut down a lot of the offense stuff he'd been bringing with icy and any cheese/setup/tr ideas w cloak taunt+nature's madness, as well as tera fire vest bolt w weather ball to try improve the flutter matchup and because sun+tera+proto weather balls sounded very funny. Rockpon looked very nice to pin things, patch up some type weaknesses and shore up the sun matchup especially which ended up paying off a lot ingame by rolling a pretty favourable matchup, getting a win in a close game.

Yeah that's it ig, overall pretty happy with my record, s/o all the weaviles again for the fire team atmosphere and the dub
ggs
 
:{Togedemaru}::{Farigiraf}::{Rillaboom}::{Diancie}::{Porygon2}::{Camerupt-Mega}: you can probably go AV rillaboom
Thanks for the fun team.

Some improvements I came up with:
- Use minimum Speed for Farigiraf
- Use 252 HP EVs and 4 SpD EVs instead of 128 Def EVs and 128 SpD EVs on Farigiraf for higher or equal overall defence (probably higher).

Some other changes:
- Use Nature Power on Camerupt, nice for hitting Waters in Grassy Terrain and Charizard without Terrain; and it's just a cool move I like
- Optimised Porygon2's defensive stats for optimal overall defence. I do not know why you choose his specific EVs, so I just replaced it with something that is generally optimal

But good team, this team is really fun on ladder.
 
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