Perhaps, but it’s just speculation right now.It's way too early to start another suspect or petition. Blastoise much like Metagross are going to be the premier threats it seems, but let's give it a bit of time before professing anything.
I've been looking into Volcanion as a Vish check, the main issue with it is:
252 SpA Volcanion Earth Power vs. 0 HP / 0 SpD Dracovish: 119-140 (37 - 43.6%) -- guaranteed 3HKO after Stealth Rock
252 SpA Volcanion Steam Eruption vs. 0 HP / 0 SpD Dracovish: 54-64 (16.8 - 19.9%) -- possible 5HKO after Stealth Rock
252+ Atk Strong Jaw Dracovish Psychic Fangs vs. 0 HP / 4 Def Volcanion: 101-119 (33.5 - 39.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery (Boots does not change this)
It can't do anything to Vish. It has to run WOW or HP Dragon (you know you're desperate when you're running obscure HPs) to beat it. And it loses to Banded/Rain Vish too:
252+ Atk Choice Band Strong Jaw Dracovish Psychic Fangs vs. 0 HP / 4 Def Volcanion: 151-178 (50.1 - 59.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
While you are faster than Banded Adamant Fish if you fully invest, Vish being Scarf in rain or Jolly is going to turn your Vish check into food. This is with the old offensive build, so I've been looking into defensively EVing it.
252+ Atk Choice Band Strong Jaw Dracovish Psychic Fangs vs. 252 HP / 252+ Def Volcanion: 113-133 (31 - 36.5%) -- 65.6% chance to 3HKO
You'd probably run WOW to beat it, Defog so it helps your team, and then I don't like the idea of running Steam Eruption and WOW on the same set. It's a bit redundant. But Steam Eruption is still a good move? So what do you think?
(No, it's not a good Garm check: 252 Atk Gorilla Tactics Darmanitan-Galar Earthquake vs. 252 HP / 252+ Def Volcanion: 220-260 (60.4 - 71.4%) -- guaranteed 2HKO. Though it does wall its other moves to hell.)
It goes both ways. Garm and Vish are not good mons to be using Dmax on, outside of the surprise of breaking Choice, and Volc could Dmax to tank an extra hit from them. And without recovery, Volc is super-easy to wear down with U-turn etc, and as those calcs show, Vish can beat Volc 1v1 if it predicts the switch-in unless Volc goes out of its way to beat it. With Vish you know they can't afford to not bring in their water immunity, else they risk losing a mon.A reminder on these mons is that they’re no longer able to break their choice locks without dmax, which Volcanion especially can exploit to all hell. Vish locking into anything other than Rend is basically a free switch, as Vish without Rend is pretty weak. Volc can revenge GDarm even if it goes for quake, as it can take one quake and flamethrower is an easy kill, and of course coming in on anything other than quake forces GDarm out and it locking into Quake to nail Volcanion still lets you get a favorable switch out of that. It’s not a perfect check, but nothing really is, and the removal of Dmax to break choice locks gives Volcanion a much easier time against these mons.
Tapu Lele got nerfed so maybe this thing will see a bit of a resurgence. I feel like people playing Gen 7 forgot how powerful this thing actually is because Tapu Lele existed. Getting Mystical Fire is very nice as well, although its admittedly on the slower side. Makes up for it with raw power though. Hilariously you could now run an all out attacker set with HP Ground for Heatran and still be able to hit Ferrothorn cuz of Mystical Fire. Doubt that will be super viable but you could theoretically fashion this into the ultimate breaker of balance cores.
Now that a day or so has passed I wanted to start a discussion on Landorus-L. Power stated that the reason he wasn't unbanned last time was because of Max Ooze, which would make sense, because Lando would be an OP dyna abuser, but dynamax is gone now, and looking at Landorus's movepool, stats and typing, I no longer believe that he currently is too volatile for the tier.
The amount of ice coverage is insane in this meta and limits Landorus's ability to switch into things. He's usually KO'd by the most common Hidden Power. He's outsped and OHKO'd by Mega Metagross and Scarf Darm. He fails to KO Mega Blastoise, who then can use Shell Smash. His matchup in rain is pretty bad, too.
Scarf Genesect and Heatran both outspeed and OHKO, too, leading me to my next point: his speed.
Base 101 speed is bad for an AoA wallbreaker who is always relegated to a Life Orb. He's outsped by most relevant scarfers (the aformentioned Darm, Tran, and Genesect, as well as Lele, Dracovish, Landorus-T, and Kartana) and is hit pretty hard by all of them if not outright KO'd. In addition, he is outsped by Mega Metagross, +2 Mega Blastoise, Tapu Koko, +1 Kommo-o, Dragapult, the list goes on and on. Base 101 speed is really shaky for a Pokemon that can only really attack and hope he doesn't get attacked in return.
Next is his movepool. Honestly, its kinds barren. Of course he gets extra options such as Psychic, Knock Off, Grass Knot, Hammer Arm, but he often has 4mss that craps on his only niche: to wallbreak.
Despite this, Lando-L is really strong and I think he would make a great addition to the meta. He is especially weak to the top meta threats but he threatens a lot of the fat cancer shit rn (Pex, Growth, Bulu, Zygarde, Ferro, Aegislash) and especially the last two.
So yeah I think hes alright
Additionally, we decided not to unban a phew other mons brought up, such as Landorus-I and Pheromosa. Here's our reasoning:
Landorus-I: Landorus-I seems to be an interesting unban, but we were rather worried about its sweeping potential in conjuction with Dynamax. Access to Max Ooze to boost special attack and Max Airstream to boost speed makes Landorus-I a terrifying sweeper, so we did not unban Lando-I.
But...we are talking about Mega Blastoise. And your mention of Arena Trap and Genesect and Darm only reinforces my point: Mega Blastoise, Darm, Genesect, Metagross, these are all as powerful as Landorus-Incarnate, if not more so, yet are unbanned.Or, we should try to improve the metagame instead of unbanning more ubers. Why not talk about Mega Blastoise who centralizes the entire metagame with its 1 set. Why not talk about Arena Trap which lets Genesect and G-Darm get past there counter play with ease. Why not talk about Melmetal whos only switch in is Mega Scizor. These things are more important right now than unbanning another crazy strong Wallbreaker.
Mega Metagross has rock polish but it isnt as common as AoA. Forgoing coverage on Lando means that hes walled by at least one common pivot; no knock off means he's shut down by chansey. No focus blast opens him up to other lando, Sp Def Ferro. No Sludge Wave means Tangrowth and Bulu, etc.I see 2 rather large issues with unbanning Landorus-Incarnate:
1. Some Lando-I forgo coverage for Rock Polish, meaning offensive checks like Scarf Darm-G and Mega Metagross are no longer reliable in beating it.
2. While many mons in the tier can outspeed Lando-I, especially if scarfed and it doesn't have RP, I don't really see any reliable defensive switchins that can consistently pivot into its moves. Bulky waters like Gastrodon are hit hard by Grass Knot, bulky grasses die to sludge wave, Chansey gets a lot of pressure if Lando-I runs Knock Off and Focus Blast, and bulky steels die to Earth Power (Corviknight and Celesteela are at risk if Gravity or Smack Down become common). Unless you're able to correctly predict the moveset, you're at risk of unintentionally sacking a mon if you mispredicted just so your check can come in and possibly being put in an uncomfortable situation.
Landorus-Incarnate is a new toy because he was banned because of dynamax. With dmax gone I think the floodgates have openedYeah idk why we’re talking about unbanning Lando-I when we could be talking about the new toys in the meta with dmax gone. I’m gonna edit this post later with what’s currently good within the metagame, so wait for that.
Or, we should try to improve the metagame instead of unbanning more ubers. Why not talk about Mega Blastoise who centralizes the entire metagame with its 1 set. Why not talk about Arena Trap which lets Genesect and G-Darm get past there counter play with ease. Why not talk about Melmetal whos only switch in is Mega Scizor. These things are more important right now than unbanning another crazy strong Wallbreaker.
Except tiering philosophy states the onus is to prove it is not broken before the unbanning. Tiering philosophy also states broken checking broken is not an argument. Therefore, the priority is to girst get rid of all the broken elements before we discuss unbannings.Here is the official reason why Landorus-Incarnate wasn't banned. Because of his sweeping potential with Max Ooze and Dynamax. And this is now impossible. If this is the official rationale then I see no reason why he cant be unbanned. There are mons that hit way harder and bring more utility than him.
But...we are talking about Mega Blastoise. And your mention of Arena Trap and Genesect and Darm only reinforces my point: Mega Blastoise, Darm, Genesect, Metagross, these are all as powerful as Landorus-Incarnate, if not more so, yet are unbanned.
The difference between them and Landorus? Landorus can be a great asset to the meta. He threatens shit like SubToxic Aegislash and Zygarde well. There's ample counterplay - almost every other breaker beats him.
Also Melmetal isnt OP at all lol hes objectively worse than Meta in most situations. Slow as hell and exploitable Special defense.
Mega Metagross has rock polish but it isnt as common as AoA. Forgoing coverage on Lando means that hes walled by at least one common pivot; no knock off means he's shut down by chansey. No focus blast opens him up to other lando, Sp Def Ferro. No Sludge Wave means Tangrowth and Bulu, etc.
Landorus-Incarnate is a new toy because he was banned because of dynamax. With dmax gone I think the floodgates have opened
Maybe in a meta 8-9 months from now where Mega Blastoise, Darmanitan and Mega Metagross are gone, Landorus will prove to be OP, but currently he seems to be consistent with the overall power level of the meta.
Are Blace and Chandelure common in the current metagame? While teambuilding, I sacrificed my MU with these mons to improve my MU against other mons. I did this because a) you can't have a good MU against everything, and b) according to usage stats, these two aren't that common. Yet, I'm running into one or the other every second game. Have they suddenly become more popular, or am I just getting bad luck with matchmaking?
My boi Melmetal just got disrespected and called "objectively worse than Meta in most situations." While Mega Metagross has can actually switch into special attackers, Melmetal is way harder to switch into. You may notice in my post here that Melmetal has the smallest pool of checks. This is because Melmetal has a powerful 60 base power move that hits twice its actually 120 base power that hits through sashes/sturdy. The move is also boosted by 20% because of Iron Fist. This backed up by amazing 143 Atk and Choice Band, makes this thing easily one of the most powerful wallbreakers in the tier.
Melmetal @ Choice Band
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Double Iron Bash
- Superpower
- Thunder Punch
- Darkest Lariat
Probably not optimised to the best standards but it gets the point across. Now I gonna give you some calcs to show how hard this beast hits.
-1 252+ Atk Choice Band Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Landorus-Therian: 216-254 (56.5 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Tangrowth: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO
252+ Atk Choice Band Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Buzzwole: 236-282 (56.4 - 67.4%) -- guaranteed 2HKO after Leftovers recovery
I should note that these mons can't run this much in Defense so in practice its actually much more.
As you can tell, you cannot wall this machine with just bulky pokemon. You need bulky resists to be able to switch into it. I also want to note that this thing's physcial bulk is amazing to the point where not even Landorus-T can revenge kill it at full. So yeah Melmetal definitely isn't a worse Mega Metagross. You can also put this on trick room if you want to use that low speed to its advantage.
My boi Melmetal just got disrespected and called "objectively worse than Meta in most situations." While Mega Metagross has can actually switch into special attackers, Melmetal is way harder to switch into. You may notice in my post here that Melmetal has the smallest pool of checks. This is because Melmetal has a powerful 60 base power move that hits twice its actually 120 base power that hits through sashes/sturdy. The move is also boosted by 20% because of Iron Fist. This backed up by amazing 143 Atk and Choice Band, makes this thing easily one of the most powerful wallbreakers in the tier.
Melmetal @ Choice Band
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Double Iron Bash
- Superpower
- Thunder Punch
- Darkest Lariat
Probably not optimised to the best standards but it gets the point across. Now I gonna give you some calcs to show how hard this beast hits.
-1 252+ Atk Choice Band Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Landorus-Therian: 216-254 (56.5 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Tangrowth: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO
252+ Atk Choice Band Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Buzzwole: 236-282 (56.4 - 67.4%) -- guaranteed 2HKO after Leftovers recovery
I should note that these mons can't run this much in Defense so in practice its actually much more.
As you can tell, you cannot wall this machine with just bulky pokemon. You need bulky resists to be able to switch into it. I also want to note that this thing's physcial bulk is amazing to the point where not even Landorus-T can revenge kill it at full. So yeah Melmetal definitely isn't a worse Mega Metagross. You can also put this on trick room if you want to use that low speed to its advantage.
Nah. Lando-I doesn’t have any counters still, and he still has answers for many of his checks.Now that a day or so has passed I wanted to start a discussion on Landorus-L. Power stated that the reason he wasn't unbanned last time was because of Max Ooze, which would make sense, because Lando would be an OP dyna abuser, but dynamax is gone now, and looking at Landorus's movepool, stats and typing, I no longer believe that he currently is too volatile for the tier.
The amount of ice coverage is insane in this meta and limits Landorus's ability to switch into things. He's usually KO'd by the most common Hidden Power. He's outsped and OHKO'd by Mega Metagross and Scarf Darm. He fails to KO Mega Blastoise, who then can use Shell Smash. His matchup in rain is pretty bad, too.
Scarf Genesect and Heatran both outspeed and OHKO, too, leading me to my next point: his speed.
Base 101 speed is bad for an AoA wallbreaker who is always relegated to a Life Orb. He's outsped by most relevant scarfers (the aformentioned Darm, Tran, and Genesect, as well as Lele, Dracovish, Landorus-T, and Kartana) and is hit pretty hard by all of them if not outright KO'd. In addition, he is outsped by Mega Metagross, +2 Mega Blastoise, Tapu Koko, +1 Kommo-o, Dragapult, the list goes on and on. Base 101 speed is really shaky for a Pokemon that can only really attack and hope he doesn't get attacked in return.
Next is his movepool. Honestly, its kinds barren. Of course he gets extra options such as Psychic, Knock Off, Grass Knot, Hammer Arm, but he often has 4mss that craps on his only niche: to wallbreak.
Despite this, Lando-L is really strong and I think he would make a great addition to the meta. He is especially weak to the top meta threats but he threatens a lot of the fat cancer shit rn (Pex, Growth, Bulu, Zygarde, Ferro, Aegislash) and especially the last two.
So yeah I think hes alright
Quick note:
I believe Scarf Greninja is extremely clutch and easily the most splashable Scarfer currently, being able to proof several archetypes to numerous otherwise hard-to-handle threats. These include, but are not limited to: (Scarf) Genesect, Mega Blastoise, Zygarde, Ash-Greninja, (Scarf) Kartana, Mega Swampert, unboosted Dragapult, Scarf G-Darm (after rocks) and Volcarona. The fact that Greninja can revenge kill/force out a supermajority of threats that normally tend to stress Balance/BO gives these teams much more freedom in how they can allocate their EVs to their defensive backbone, overall making them a lot more consistent.
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Hidden Power [Fire]
- U-turn/Rock Slide
- Grass Knot
HP Fire is mainly to revenge kill an unsuspecting Scarf Genesect, which alleviates the pressure of Genesect's constant pivoting. It's also quite handy to pick off weakened Magearna and MMetagross, which tends to stay in against Scarf variants.I too agree with Scarf Greninja being one of, if not the, best Scarfers for Balance rn, as it revenges a plethora of threats that otherwise run over teams. I have one issue, though. There is no reason to run HP Fire on this set. Kartana falters to Ice Beam, and you would rather U-turn off Ferro and Scizor. I would go with U-turn (consistent pivoting is what keeps such a weak Pokemon on people’s threatlist), Rock Slide (catches Volc and G-Darm), Grass Knot (MToise and MPert) and Ice Beam (Lando, Glisc, Chomp, Draga, Kart). Other than that, great set!