National Dex still attempts to work with known game mechanics as much as it can. Icium Z works on great tusk like it worked with any Pokemon before, using a base power table. Megas Pokemon obviously share the same movepool as their base forme, as they basically only are Pokemon holding an item allowing them to change formes. The existence of sleep clause does not find any justification in national dex's identity in any kind of capacity.then there is basically no reason to ban it. "it breaks game mechanics" is dumb in natdex cause you LITERALLY have Icium Z great tusk. Arbitrary is true, but so is the ban of koraidon. Impossible to reproduce ingame, See Trailblaze Heracross mega or Close combat mcham.
Bans are very different from the sleep clause because they literally only are an agreement between players, while sleep clause directly is modifying the mechanics of the game. If there was a National Dex game you could play on on cart, you still couldn't replicate sleep clause through an agreement unless you directly hack the game.
Sleep is irrelevant, but the way we are handling sleep is very relevant, and def should be challenged.No, and banning sleep thus is irrelevant. why not ban pachirisu by the way? it's niche nuzzle user and voltswitch spammer from lowladd, totally irrelevant at high level, and it being able to use tera blast and a dexit move wrecks the game mechanics. what about raticate? tera normal facade is impossible in game and it should be banned. extend it to other tiers, why should rayquaza mega be able to use U-turn?why do revivecats and teradinja exist? because. natdex. is. fundamentally. not. respecting. ingame. MECHANICS.
-if Pachirisu is not in the main games, it does not learn Tera Blast - this is how movepools works. You can't assume everything learn it either you cannot assume the move would be universal. (And it is not universal anyway - Ditto, Terapagos and Magikarp do not learn it).
-Raticate uses Tera the same ways every pokemon not called Terapagos or Ogerpon does. Of course it involves two elements that never coexisted in an actual Pokemon game - which has to be expected from any kind of legacy format -, however in games mechanics are still used to determine how Raticate is going to use Tera.
-Refer to my previous paragraph @ why M-Ray can use U-Turn.
-Shedinja - same thing than with Raticate.
-Revivecat existed because Revival Blessing literally has the "callable by assist" flag in the game.
Again, unlike the stuff above, Sleep Clause finds no justification in natdex's identity whatsoever. It is not because NatDex isn't replicable on cart that any mod is fair game. Mega-Rayquaza getting U-Turn is absolutely not a reason to keep Sleep Clause.
No one in this thread argued that Sleep in its current state is broken. Tiering policy sure has no reason to keep something that goes against its entire philosophy. Amoonguss should not be a reason to mod the game.yes. and it is totally unjustified. No argument is valuable from allof what ive read till now. Darkrai is barely relevant or even viable with hypnosis/Zh sets and imo you can know better than use Z on darkrai except maybe black hole eclipse/ alloutpummeling. sleep clause may be a mod, but if you want to reproduce what in game lets you do, there is regular Anything goes that does it almost perfectly! Tiering policy have no reason to randomly nerf-to-NU stuff like Amoonguss just because John from Nowheretown randomly put an umpteenth "darkrai is broken" post when I doubt it will beat the UU allegations even tho it has been announced as legal dozens of times in important announcements. No team is weak to sleep; all teams are bad payed against sleep. sleep in the form of sing passes substitute, yet just because it skips a check doesnt mean it's broken. sleep clauses is pore of a lwladder regulation, and no high-ground player worries about sleep more than they worry about flinch.
This mod was first implemented more than a decade ago lol. It's not because the clause is now implemented that it should stay as is.ok nice? the code is there, and I see no reason to just delete it so... this discussion should've been brought up during the coding hase of the mod.
I'd argue that modding the game being a horrible way to balance anything ever is a pretty good reason to remove sleep clause, unless you literally have no other options - but fortunately we have one: banning sleep inducing moves.
This is your interpretation of what National Dex is for. NatDex is meant to emulate what the current gen formats could have been if the dexit never happened. This does imply you will have more things to play with, however decisions absolutely do not have to be made with a "keeping as much things as possible" mindset - this is not the point of the tier at all. It is not an "OU with more options" either, as we banned Kingambit and Dragapult while SVOU did not. Also as someone who used Amoonguss both in gen8 and gen9 natdex ou, I can guarantee u that u don't even have to run Spore for it to be effective - I didn't even run it. You don't lose that much by doing so since in gen8 in particular it is used to check Tapu Fini and Tapu Koko, which make their teammates immune to sleep anyway. In my opinion you can get more mileage by running other moves such as Foul Play, Protect (helps to scout choiced stuff, notably Tapu Lele), stomping tantrum (can be considered on certain stall teams that do not want to give Heatran free leftovers turns), or whatever other tech move you could think of. The main selling point with Amoonguss always was the combination of its typing, mixed bulk and regenerator imo, Spore always only was a bonus u could afford to not run.I know your argument. "sleeep mod is not giving anything to the tier" well, false. the purpose of natdex is to give players more options in the teambuilder. it's not the case of OU. Sleep has done nothing to be banned in natdex. you'd just be preventing the use of amoonguss, even if it is irrelevant.
I believe that if we ban sleep due to it being uncompetitive, we have to ban it entirely including psycho shift + rest and any other niche cases of it. The same way that when we banned trapping, we didnt just ban the most blatant abusers like dugtrio and gothitelle but also diglett, trapinch and gothita, we banned trapping as a whole, including the unused shitmons in LC that cause almost no problems (same as psycho shift rest currently or nature power sleep): I would only support removing sleep clause and banning sleep moves if it includes all of them such as nature power, relic song and rest, along with effect spore for the same reason. If sleep is broken ban it entirely, no move ability or item should be able to inflict the sleep status on any pokemon in the field if sleep is banned imo.
The trapping ban only involved the ban of the two problematics abilities, Shadow Tag and Arena Trap, instead of the list of Pokemon that get these abilities - it was the minimum amount of non complex bans that solves the individual problems.. The immediate problems you will face if you unrestrict sleep entirely are status sleep inducing moves, and are the reason why sleep clause was implemented in the first place: to target these moves in particular. The other sleep inducing mechanics were only collaterals.
You have:
-Direct sleep inducing status moves (Hypnosis, Spore, etc) (Edit: u can make an argument for Yawn to be treated separately too)
-Sleep inducing non-status moves (secret power, relic song, etc)
-Sleep inducing abilities (Only effect spore?)
-Rest + Psycho Shift
I do not believe that, with sleep unrestricted, every way to induce sleep would be a problem - I think it would only be about the direct sleep inducing status moves. You don't have to ban the other ways unless they prove to be a problem down the line - because why would you do that? If you can come up with concrete proof that the other ways are a problem, I'd be more than glad to defend your cause if I am convinced by your arguments, but as it stands right now I am of the opinion it is not a necessary ban, until proven otherwise - which can happen.
TLDR: I personally don't care if sleep in its current state is not broken, and I am not saying that it is. I just disagree with the way sleep is handled, as I think implementing a mod to do that is silly, and is not how any kind of tiering should be done.
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